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Well, lets make a Jazz2 1.25! What are we waiting for?

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Sep 1, 2005, 11:29 AM
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Well, lets make a Jazz2 version 2! What are we waiting for?

I havent seen anyone with this idea on the board (if you have, then plz say so, cuz otherwise this will become a very unliked thread...) so I think its time to make a Jazz2 version 2...!!

How primitive can we be? We play a stupid (sorry, I like JJ2 too...) bunny game and have a forum with over 2000 members... we cant even find a way to find this stupid game a stupid game! And while we are thinking primitive, we didnt tought about this:

We all want a new version, eh? We all want to have those annoying bugs fixed, eh? We all want to implement cool user-tought gametypes, eh? We all want a costumizable episode list, eh? We dont get the source code, eh? The only thing we need to do is to BUILD A NEW GAME, that works more or less the same as JJ2. For that, we need a handy guy who can make a sidescroller. The sprites can be ripped out using the Sprite Ripper (that might turn out to a little time problem...) and we can get all the sounds using the Ambient Sound event (I think?), so now we only need a programmer here. It must be possible some way. (It is, we started)

On another thread (about a Jazz3D fangame) there is a great new weapon system introduced. I made a 2D version of that weapon system to use in versoin 2, I find it much better than the old, boring JJ1 weapon system. I dont think it will be in JJ2, but it is a very funny weapon system to keep us dreamin' anyways! (You can find it somewhere at page 2 (in 40 messages view))
List of updates is at page 4 (in 40 messages view)
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Sep 1, 2005, 11:32 AM
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For the millionth time, WE NEED THE SOURCE. WE DO NOT HAVE THE SOURCE.

Without the source, there's nothing we can do. And building a new game would take years of time we don't have. It's getting the source or keeping what we have now. And, unless you can program, getting a group of people would be hard.
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Sep 1, 2005, 11:36 AM
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I know we dont have the source and I know too that it is hard to find people that can and want to make this, and of cource it takes time to build a game:P It is just a suggestion, and I decided to post it after a week of thinking IF I should post it... and I did becouse I think this might turn out to something better after a while, and maybe after a few years we have a Jazz2 2! (or at least in progress, if we started building).

So, just for your information: if you like this idea, then help to make it!
If you dont, please keep in mind that others may DO like it and if we find enough people that DO like it, we can allways start building:P
Understood?
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Sep 1, 2005, 11:41 AM
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I think you are only about the 78th person to suggest this.
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Sep 1, 2005, 11:44 AM
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oh:P so that way it looks like I am NOT the only one here:P Now that I know that more people find this a good idea, there must be some way to make it...
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Sep 1, 2005, 12:01 PM
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I think we should just remake it from scratch. The hardest parts of making a game are designing the gameplay, recording sounds, and drawing animations, and we already have that done. A single ambitious programmer could make 1.25 given enough time and motivation.
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Sep 1, 2005, 12:06 PM
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Thanks for making my long story short. Now, we only need that one person who wants to do it Nice that now someone likes my idea. That really helps.
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Rad, thats the problem: Everyone here is lacking either time or motivation, and if they don't why the heck haven't they started yet?
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Sep 1, 2005, 12:08 PM
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that sure is a pretty good question. Lets motivate them and then give them the time to do it
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Sep 1, 2005, 12:15 PM
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well Jerry start and whe will fallow you =P
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Sep 1, 2005, 12:30 PM
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whahah thanks for that, but I cant program! sorry, it is just an idea, but I cant do it....
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Sep 1, 2005, 01:43 PM
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See, that's the problem right there. Unless you are capable of programming and can give somone a nudge, you're not going to get any results. Show us that it can be done by starting something, and we will answer.
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Sep 1, 2005, 10:45 PM
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* Claps * go jerry go jerry, make that 1.25
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Ahem. I believe, I thought up this idea a long time ago in the Jazz 2 episode thread. And nobody gave a Hardrive about it. Proof everybody hates me. Or at least thinks I'm lazy. WHICH I'M NOT!! And I already know that this can be done in gamemaker 6, Registered.
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Quote:
Originally Posted by Radium
I think we should just remake it from scratch. The hardest parts of making a game are designing the gameplay, recording sounds, and drawing animations, and we already have that done. A single ambitious programmer could make 1.25 given enough time and motivation.
Like we have anyone that ambitious.
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Sep 2, 2005, 06:12 AM
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Quote:
Originally Posted by ZAPPER
Ahem. I believe, I thought up this idea a long time ago in the Jazz 2 episode thread. And nobody gave a Hardrive about it. Proof everybody hates me. Or at least thinks I'm lazy. WHICH I'M NOT!! And I already know that this can be done in gamemaker 6, Registered.
Wait, you say that game maker 6 can make big stuff like JJ2? As far as i know, it doesnt even support Tileset support. One of the most important things in al level...
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Sep 2, 2005, 06:22 AM
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Quote:
Originally Posted by ZAPPER
Ahem. I believe, I thought up this idea a long time ago in the Jazz 2 episode thread.
Oh please. I said it already, this idea has been brought up HUNDREDS of times, and nothing ever happened or went far.
And the other replies in the thread say it already, nobody here has the time, ambition, skills, etc. The only project that really seems to be going anywhere and seems promising is Baggers' JJ3D, and I think he does it as a school project.
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Sep 2, 2005, 06:33 AM
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If he does it as a school project, then I think he gets an A (10 in other countrys, such as mine)!

And yep, it sure looks like this is one of the best ideas, but one of the hardest to make... and I dont like that, bcouse if we all do what we can do, we can build this with just helping each other... and that means we help the community with a new game (version) and the ability to put in all those very nice ideas of others around here. I just dont believe you if you say you find this a bad idea or if you say you dont know something you would like to see in JJ2.

Also, for you guys who think: why should we make another sidescroller if we can make a 3D version? Well, becouse Jazz Jackrabbit used to be a sidescroller. And with all those great modifications put in, it can be almost as fun as a 3D version!
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Sep 2, 2005, 06:38 AM
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You have to turn on advanced settings in gamemaker 6 and then you can have tilesets.
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hmm, * gets intresting *
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Sep 2, 2005, 07:41 AM
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If theres anyone that can help me, then do so. Building such a project with Game Maker 6 is pretty hard, if you havent ever used it. (I have it)
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Why not make a bonus level fangame ;( We have sprites, graphics and music files, and there's a 3D plugin for a game making program, too...
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not a too bad idea. I've read the bonus level sprites thread. Looks pretty cool. Not a bad idea at all. And we can implement 3D bonus levels in JJ2 1.25 if we are started builinding it:P
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Sep 2, 2005, 11:32 PM
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Quote:
Originally Posted by ?JSZ¿ JaZz!
Like we have anyone that ambitious.
thats the point, next to Baggers i dont know anyone who can realy program here on this forum. So i asked McDougal on the Planet Quake forums to help me with Razz Arena.

you must look for a programmer outside of the community. but we can use the comunity to find someone.
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Quote:
Originally Posted by piet
thats the point, next to Baggers i dont know anyone who can realy program here on this forum.
I wonder how long this has been sitting here.
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Quote:
Originally Posted by Unknown Rabbit
i know i know, but look at the resulting games... most of them wont even see daylight, i am not saying there are no programmers here, but if we want to create a game like jazz2 we will need help from real good programmers, maybe we have those on the forum here but its more likely to find them on a programmers forum
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Sep 3, 2005, 02:36 AM
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good suggestions? for programmer forums?
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Sep 3, 2005, 03:39 AM
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If there are guys here that can make an interface (such as JJ2 in windowed mode is), then please say so, thats the first part of the story. Details come after saying you can make that.
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Quote:
Originally Posted by piet
i know i know, but look at the resulting games... most of them wont even see daylight, i am not saying there are no programmers here, but if we want to create a game like jazz2 we will need help from real good programmers, maybe we have those on the forum here but its more likely to find them on a programmers forum
We dont need to find real good programmers, since we probrally already have some.
What we need is a programmer who doesn't have a thing called Real Life to get in the way.
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Quote:
Originally Posted by Jerrythabest
If there are guys here that can make an interface (such as JJ2 in windowed mode is), then please say so, thats the first part of the story. Details come after saying you can make that.
Windowed mode interface... you mean like menus on the top of the screen? That's kind of elementary.


To nit-pick, recreating JJ2 in another .exe file would not be 1.25 so much as 2.##, as it would be a second edition of the whole, not a small update of some minor parts.
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Sep 3, 2005, 09:37 AM
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Jazz 2 2.0 BETA.
Like the sound of that. 2 2.
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I don't. I prefer someting like Jazz 2 2.00GM
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Of course (to stay primitive...) menus are primitive. But with permission and help of some of those great tool-makers, we might implement things such as Project Cataclysm or Controller. We can solve the Seeker Holes problem inside the game and make CTF color names automatically, just as Project Gamma does. So a menu for 'Tools' containing the functions of Cataclysm, Controller (and maybe death controller would be handy too) might be a nice step. We might implement these another way, but first tell me if you like that idea. And when you told me that, then tell me that you can make it That would be a nice first step. At the main time, I can start learning myself some programming.

--Edit: and lets call it Jazz Jackrabbit 2 version 2.#.### (2.version.build)
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Oh, the kernel numbering system. Just like we had before.
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Sure great idea. Let's just throw away the tenthousands of levels and tilesets we already have and start from scratch again.
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Well, an ideal remake of JJ2 could read the old .j2l and .j2t files, I guess.
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*raises his hand as a real certified game programmer*

But I require money ;(
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@monolith: ehm. I am NOT going to pay you for this...
@unknown rabbit: sure. But I think we need to have source code for that. But there's no problem converting the tilesets to a new format Just screenshot them, put them in Paint and give them a palette with TilesetPal! Masks are done fast too. And Levels.... lets make our own. We might MIGHT make some sort of converter for that. If we can. And want. And need. And are done with the JJ2 rebuild.
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Jerry, that is way to time consuming. It's much easier to program something that can read .j2l and .j2t.
I'd pay Monolith, we might get something done, we could set up a donation service of some sort.
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NO. i will not pay:P I dont think you need money to program, so there's no reason why I should pay anoyone. If he only help us when he gets money for it, then I think we dont get any help of him.

Little question:
In game maker 6, it is possible to make your own load bar. the point is: when the project will be started in Game maker, do we need a source code (of our own project...) too if we want to edit it after making the load bar with it? It would be a nice and easy first step, but if we cant get a source code from game maker of our own game, then this doesnt look like a good idea.

If it is really easy to make .j2t and .j2l support, then we, of course, are not gonna make a new format. Also, if thats easy, then I think .it, .s3m and .xm will be no problem too.
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