Heh, skill over slash. See, the bad thing about that is most people get addicted to using skills and then the game gets somewhat boring. Try to force in a balance like the stamina system in Chrono Cross.
For those of you that don't know..
Prompt:
Strike (weak but accurate)1
Slash (moderate)2
Fierce (strong, but inaccurate attack)2
Those skills drain Stamina, and hitting accurately takes up turns in a "realtime" battle, but each successful hit enables you to use higher levels of skills. There should also be the basic skill like "runic" in FF6 (heh, my shield would be like runic ^^) or "tools". Anyways, try to even them out and not have magic in the upper hand.
I'll read up on profiles and design "profiles" like the CC system if you want. I need to get my graph paper drawings into pixel form though ><.
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"We're like a human in a 13 billion lightyear universe." -Anaiyu
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