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Alister

JCF Member

Joined: Mar 2001

Posts: 908

Alister is doing well so far

Oct 17, 2003, 11:56 AM
Alister is offline
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Quote:
Originally Posted by Toxic Bunny
Back then I was in my final year of school, but now I'm in my first year of Uni and have all the time in the world
There seems to be a bit of a gloomy view of Uni in the Overlord leaving thread. So to be clear, I wasn't being sarcastic. I DO have a load of time.
Well, more than I did before. The work's really easy, like "an int is a 32-bit integer", "V=IR", and "|x| = |-x|". In fact, it was just plain insulting when one lecturer said "10/4 = 2 remainder 2".

Anyway. About the engine. I don't really want to open source it because the net play code would get out (once I actually wrote it, of course). I also wanted to make money out of it, though there's a bit of wishful thinking at work here.
It's also in C, and so a bit more messy than a C++ equivalent would be. Another thing is that it uses OpenGL, and I understood you wanted to use DirectX. This actually isn't a problem because it will eventually support several graphics libraries.

Still, if you're willing to abandon "open source" and go for "Alister-only source", then I'm willing.

Edit: The engine is heavily reliant on plug-ins for events, playable characters, and the game menu. So that at least would be open-source.

I'm also willing to open-source the editors, but they're pretty crude (in terms of both code and functionality). Probably best if they were rewritten.
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