Quote:
Originally Posted by Bartman
Fuzz
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Don't ask much, do you?
Quote:
Originally Posted by Wally*Won_Kenobie
I was wondering if you could implement SDL joystick support for this game..
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I'm working on joystick support for the next release.
Quote:
Originally Posted by Tinnus
Hi,
I've just ported OpenJazz to Palm OS (5.0+) but I'm not sure if I got the latest sources. I got the sources from the website but I don't think they're the latest since there's no defines for GP2X or Dreamcast...
Where can I find the latest sources so we can integrate it?
edit: oh and a little hint. Do not use floating point numbers since they're VERY slow on ARM machines (GP32, GP2X, Palm). For example, do *8/10 instead of *0.8f 
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Awesome. I used to have a palm. It kept me occupied during my more boring classes in school.
The latest source isn't on the website. I'll upload it once I'm confident that it works reasonably well with the changes that have been made. If you tell me where I can find your code, I'll include it.
I avoid floating point wherever possible, but OpenJazz is designed to cope with variable framerates, making non-integers a necessity. It may be possible to use fixed point, but it would be a lot of work.
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