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EvilMike

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Joined: Jun 2001

Posts: 3,478

EvilMike is OFF DA CHARTEvilMike is OFF DA CHARTEvilMike is OFF DA CHARTEvilMike is OFF DA CHART

Mar 21, 2007, 02:59 PM
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Quote:
Originally Posted by Stijn View Post
I've never liked Top Secret 3, somehow I always find levels using it look pretty generic and unoriginal. I can only hope the gameplay will compensate this and judging by your previous packs it will
Quote:
Originally Posted by DoubleGJ View Post
Most of these screenshots don't show anything very different from your second episode, but the second one does indeed look very impressive. And I'm sure the storyline will be great, so that should definately keep me busy this week.
The setting is very similar to the previous episode, yes. Luckily though, all of the actual *gameplay* levels use tilesets which I did not use previously. Top Secret 3 is used for a sort of "hub" level which you visit several times, and use to get to other levels. I used it because it is sufficiently versatile and lets me place characters you can talk to.

Quote:
One question though, since you apparently plan to use a lot of text signs, did you use this thing to circumvent the 16-string-limit?
I did not circumvent the 16 string limit. In fact I had to split a level into two parts just so I could cram in more text strings.

Quote:
Is this a trilogy and are you finished here?
The plan has always been to do 5 episodes, and I still hope to do that eventually. I already have a fairly detailed plan for episode 4 (which was actually the original plan for episode 3). I made that change for plot reasons, I felt like something was missing with the original idea. Unfortunately that led to an ep3 that was a bit similar to ep2, but these things happen.


Quote:
Originally Posted by Xobim View Post
Do you have any new concepts implemented in the new episode? (like the fireball security system in episode 2)
Yeah, quite a few. Hopefully less annoying too.