Mar 20, 2007, 11:19 PM | |
New episode coming: The Battle for Carrotus
Like the previous episodes, this one is heavily story-based. In fact this one probably has more plot crammed into it than any other episode I have made previously. You don't even see any enemies until the fifth level, that's how crazy it is. Length-wise it's probably about the same as episode 2, maybe a little bit shorter since there are no gigantic levels this time around (though there are a couple of big ones). The episode takes place immediately after the second episode, from the ending where you departed for Carrotus. I think you can get the idea of where the plot goes from there, from the title of the episode. I expect to release this next weekend, but we'll see. The levels are completely done, I just need to finish the betatesting phase. If you have any questions, I'll answer them here. Also, no good advertisement thread is without screenshots. I'm not going to be fancy and make a bunch of special graphics around them because I'm old fashioned or lazy (you decide). ![]() ![]() ![]() ![]() Last edited by EvilMike; Mar 24, 2007 at 11:18 PM. |
Mar 21, 2007, 02:15 AM | |
I've never liked Top Secret 3, somehow I always find levels using it look pretty generic and unoriginal. I can only hope the gameplay will compensate this and judging by your previous packs it will
![]() The simulation shot is very nice though, similar to an idea I once had, but it looks better than I ever imagined. One question though, since you apparently plan to use a lot of text signs, did you use this thing to circumvent the 16-string-limit? Is this a trilogy and are you finished here? |
Mar 21, 2007, 05:59 AM | |
Most of these screenshots don't show anything very different from your second episode, but the second one does indeed look very impressive. And I'm sure the storyline will be great, so that should definately keep me busy this week.
__________________
"So unless I overwrote my heart with yours, I think not. But I might have." - Violet CLM Two Games Joined releases: Control / Splinter (twin singles) || Ballistic Bunny (EP) || Beyond (maxi-single) || Beyond: Remixed (remix EP) || Inner Monsters OST (mini-album) || Shadows (album) |
Mar 21, 2007, 06:02 AM | |
Did you edit sprites for that second example? It looks odd.. But cool!
|
Mar 21, 2007, 06:31 AM | |
Do you have any new concepts implemented in the new episode? (like the fireball security system in episode 2)
__________________
Earth Mantra, for all your ambient music needs. |
Mar 21, 2007, 07:02 AM | |
Oh... I see.
|
Mar 21, 2007, 02:59 PM | |||||
Quote:
Quote:
Quote:
Quote:
Yeah, quite a few. Hopefully less annoying too. |
Mar 21, 2007, 03:49 PM | |
Sweet stuff so far! Your first two packs were great, so I hope this one is as good!
![]() |
Mar 22, 2007, 06:31 AM | |
I'm looking forward to playing this episode. The Diamondus Simulation looks very cool.
|
Mar 22, 2007, 07:18 AM | |
Or you could try asking Neobeo for that JCS+ thing, it fixes the text string/character limit issues from what I've seen in the firetruck level.
|
Mar 22, 2007, 12:27 PM | ||
Quote:
Oh, and if you want to do betatesting for this level pack (I remember we talked about it months ago) you still can. Just give me your email address and I'll send the zip. |
Mar 24, 2007, 02:10 PM | |
Are you still expecting it to release this weekend?
|
Mar 24, 2007, 03:38 PM | |
Can't wait. I love your Series.
|
Mar 24, 2007, 03:52 PM | |
Can't wait. If it does get uploaded tonight i'll be the first to download it ;P
__________________
![]() Get it now : Memories 3: Imagination Some links: JDC - Uploads - 8th Dimension Site The closer you get to light, the greater your shadow becomes ![]() |
Mar 24, 2007, 06:32 PM | |
ha. Very funny. Can't wait.
You lost me at hello |
Mar 24, 2007, 11:14 PM | |
Mar 25, 2007, 09:06 AM | |
I would like to report, that for some weird reason 'Mission Briefing 4' loops to itself after shooting "exit", for me at least. I tried using 'jjnext' there and it helped.
__________________
Find It Out SP: https://www.jazz2online.com/downloads/9371/find-it-out-single-player/ MP: http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=5021 |
Mar 25, 2007, 11:05 AM | |
I would also like to report, that I got an access violation when I finished the Simulation level.
If it makes any difference, I had JJ2 windowed... But other than that I don't know what could have happened... |
Mar 25, 2007, 03:12 PM | ||
Quote:
JJ2 is unstable sometimes. Maybe you are playing with a hacked exe, maybe you were just unlucky. In any case the game crashes sometimes. Nothing in that level should be causing access violations. If it keeps happening though, tell me and I'll try to find out what might be causing it. |
Mar 25, 2007, 11:39 PM | ||
Quote:
![]()
__________________
<a href="http://nmap.org/"><img border="0" alt="Nmap Security Scanner" src="http://images.insecure.org/nmap/images/prop/nmap_bnr_matrix_pfos.gif"/></a> |
Mar 26, 2007, 01:52 AM | |
The thing I like about it is it is versatile. The whole tileset is very abstract. Instead of everything in it having a specific use, the tiles are all very general and basic. What they are used for is left up to the creator of the level rather than the intentions of whoever drew the tileset. This is a very rare quality for a tileset to have.
|
Mar 26, 2007, 06:29 AM | |
I'm thinking of another with lots of animated characters/baddies. Actually it's about 20% done.
__________________
<a href="http://nmap.org/"><img border="0" alt="Nmap Security Scanner" src="http://images.insecure.org/nmap/images/prop/nmap_bnr_matrix_pfos.gif"/></a> |
Mar 30, 2007, 02:42 PM | |
You're actually going to make me download something from J2O, and maybe even review it. If I do you're buying me a coke this summer. Deal.
__________________
And he increases the number of clocks by exactly one. |
![]() |
«
Previous Thread
|
Next Thread
»
Thread Tools | |
|
|
All times are GMT -8. The time now is 06:58 AM.
Jazz2Online © 1999-INFINITY (Site Credits). Jazz Jackrabbit, Jazz Jackrabbit 2, Jazz Jackrabbit Advance and all related trademarks and media are ™ and © Epic Games. Lori Jackrabbit is © Dean Dodrill. J2O development powered by Loops of Fury and Chemical Beats. Powered by vBulletin® Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Original site design by Ovi Demetrian. DrJones is the puppet master. Eat your lima beans, Johnny.