Latest snippets
Realistic rain 5.0 May 09, 2020 13:12
Makes rain look more realistic in comparison with the standard "bubble rain" that comes packaged with JJ2+.
Moving and Flying Springs 4.0 March 06, 2020 18:15
Moving and flying springs, like the ones in JJ1. For the moving spring, just use a regular spring event. (it will work as a red spring no matter what)
TimerV 1.0 December 22, 2019 01:16
Class that lets you schedule a function to be called later on with just a single line. No need to keep track of the timer manually, it will call your function automatically when the time has elapsed. Instructions and examples are included.
Momentum gain 4.0 August 26, 2019 13:51
This simple script changes the running mechanics. Instead of simply holding a button in order to achieve greater movement velocity, you now have to build up enough momentum in order to be able to run. This can be accomplished in two ways - either by holding a movement key for a long enough duration (two seconds to be exact), or by gaining speed via some kind of enabling feature, for example a horizontal spring or pole. You lose your momentum if you release the movement key, change direction or bump into something.
Wall jump 1.0 November 09, 2018 19:38
Lets all rabbit players slide down walls and jump off of them, similar to the wall jump mechanics in Hollow Knight.
Swinging Vines with a Sync parameter 1.0 August 06, 2018 03:36
Lets you add a Sync parameter to Swinging Vines in JCS.ini (or the MLLE equivalent), akin to the one on platforms and spike bolls, so that vines will reliably be at predictable positions relative to one another.
Sugar rush indicator 4.0 July 30, 2018 23:08
This snippet allows you to know how much food you still have to eat for a Sugar Rush.
No Buttstomp Bumpers 1.0 June 13, 2018 23:01
Removes the ability to buttstomp through pinball bumpers.
Extendable Checkpoints 1.0 April 03, 2018 20:58
A simple wrapper for checkpoint objects that lets you save and restore additional information, e.g. the jjTriggers array. Optionally you may also have checkpoint objects be reusable, so if you use checkpoint A and then checkpoint B, checkpoint A will go back to being unused. This could be useful for less linear level design.
maskedLine 1.0 December 11, 2017 04:33
JJ2+ has the maskedHLine and maskedVLine functions (and their derivatives) but those are only useful if you're checking a straight line. This function takes two arbitrary points (x0, y0) and (x1, y1) as arguments and checks if any pixel on a straight line between them is masked.
Relatively positioned textured background 1.0 May 06, 2016 20:36
Adjusts the fade position of a Tunnel or Warp Horizon textured background to reflect each player's distance from the center of the level. For example, a player in the top left corner will see the background fading away to the bottom right and a player in the dead center will see the background fading away right behind them. Options are provided to clamp the range/s of fade positions. Works with splitscreen.
Resolution adapting backgrounds and 3 additional layers 1.0 December 21, 2015 16:14
A very messed up snippet teaching you how to adapt official backgrounds to your current screen resolution and get a total of 7 background layers instead of the usual 4
Visual-only water 1.0 April 19, 2015 23:31
Draws water in the background of the level without causing any swimming, altered gravity, etc.
Replace Jazz's animations 1.0 April 14, 2015 00:32
Loads a new set of animations from your custom .j2a file and replaces Jazz's animations with them. Works in either 1.23 or 1.24, and people using the opposite version of yours in an online server will still see your animations displayed correctly.
Potion Effects 2.0 April 13, 2015 14:10
This is a really awesome script that gives you the ability to create your own potion effects! Hope you like it! :)
Recharging Blaster Weapon like in JJ3D 2.0 April 09, 2015 20:35
It's just a simple recharging blaster weapon like in Jazz Jackrabbit 3D.
Lori Multiple Air Jumps 1.0 April 09, 2015 08:51
Lori can use both Jazz's Air Jump and Spaz's Air Jump. By pressing "Z" Lori will be able to use helicopter ears, and by pressing "X" Lori will be able to use double jump.
Super ice 1.0 March 04, 2015 00:20
Ice bullets explode violently upon impact causing injury and knockback to players struck by the bullets. Additionally, pressing fire while frozen fails to melt you any faster.
Alternate ammo display 1.0 March 04, 2015 00:16
Instead of displaying your ammo count as a number, displays it as a horizontal line of (mostly translucent) pickup animations
Bubble Gun 2.0 February 24, 2015 22:39
Adding the code for the Bubble Gun as a snippet here for convenience in case anyone wants to use it in their own levels.