These snippets match the tag "weapon."
|Recharging Blaster Weapon like in JJ3D 2.0||April 09, 2015 20:35|
|It's just a simple recharging blaster weapon like in Jazz Jackrabbit 3D.|
|Super ice 1.0||March 04, 2015 00:20|
|Ice bullets explode violently upon impact causing injury and knockback to players struck by the bullets. Additionally, pressing fire while frozen fails to melt you any faster.|
|Alternate ammo display 1.0||March 04, 2015 00:16|
|Instead of displaying your ammo count as a number, displays it as a horizontal line of (mostly translucent) pickup animations|
|Bubble Gun 2.0||February 24, 2015 22:39|
|Adding the code for the Bubble Gun as a snippet here for convenience in case anyone wants to use it in their own levels.|
|Powerups as Pickups 3.0||February 05, 2015 04:57|
|Replaces all Powerup monitors with special +3 Ammo pickups. Your powerup status for any given ammo type (except blaster) will reflect whichever ammo pickup you last collected, specifically whether it was itself powered-up or not. Updated (v3.0) to work for ammo that comes out of crates.|
|Boomerang gun 3.0||February 26, 2013 17:41|
|This is a script that changes the upgraded blaster into a boomerang gun. The behaviour of the boomerang (faster, higher, etc) can be changed by changing the constants.|
|Blade gun (Electroblaster PU) 1.0||February 04, 2013 00:34|
|This will replace all powered-up electroblaster bullets with blades (discs), that can be controlled by the player. This works in multiplayer. Not tested in singleplayer.|
Eat your lima beans, Johnny.