UNniversary Bash 3 scheduled - July 14th 2017
Source: JCF Thread
We’ve posted about the annual UNniversary party here before, and now it’s that time again. The UNniversary is Treylina’s brainchild, a casual multiplayer event that looks back through levels hosted in all the previous ANniversary bashes, although this time only a carefully chosen subset of those levels. Expect a mixture of familiar and forgotten maps in a variety of styles.
This year, the UNniversary will be hosted August 5 and 6, a few days after JJ1’s 23rd anniversary.
"Jazz˛ Resurrection" launched - July 1st 2017
Source: JCF Thread
The newest Jazz 2 recode on the block is Jazz˛ Resurrection, following in the footsteps of Project Carrot (last substantive update in February), Carpaintergeril’s project (updated in response to interest from this post!), Jazz Jackrabbit: The Web Adventure (seemingly totally dead), WebJJ2 (likewise, but you never know), OpenJazz2 (don’t hold your breath), and maybe more.
This new project boasts a fairly impressive list of features, despite apparently relying on Project Carrot’s alternate data files instead of reading the .j2l, .j2t, etc files directly. Here’s a video and some screenshots. You’ll notice various inaccuracies, particularly in the player physics, but maybe those will improve with time. Notably, DeathKiller (the project’s author) reports having successfully built and played Jazz˛ Resurrection on an Android device, although no downloads of any kind are available at this time.
One way or another it’s great to see that in 2017, people are still seeing Jazz 2 and thinking “I want to make a game with that engine!” It’s only a few steps from this kind of direct remake to the kind of spinoff we got with Battery Check or Animaniacs.
Ori and the Will of the Wisps announced at E3 - June 12th 2017
A sequel to the 2015 game “Ori and the Blind Forest,” a product of two community members (and a bunch of other people too) just been announced. You can find an atmospheric teaser trailer here, although it doesn’t seem to contain any actual gameplay footage or release date.
(And while I have your attention, Arjan and CliffyB’s new game got a name at some point: LawBreakers.)
JJ2+ v5.5 released - June 2nd 2017
Source: JCF announcement
A new version of JJ2+ has arrived! It’s a relatively big one this time – some highlights:
- JJ2+ is now distributed with an installer, which will also automatically make the necessary .ini changes for you (and do other useful things).
- Various changes that give people hosting servers more command-line options and make servers send more data to the list server.
- The list server “message of the day” is now displayed in the server browser, if available.
- Speed improvements, especially for levels with many lighting effects.
- A less obnoxious spectator mode interface.
- As usual, lots of bugfixes.
Tests cross over to Commander Keen - April 23rd 2017
Community alumnus NY00123 has done some quality outreach for Jazz Jackrabbit 2 and ported the concept of ‘test levels’ (if you don’t know what that is join Puke Nuk3m Tests sometime) to that other classic 2D platformer, Commander Keen.
The info and links are all on the PCKF. Give it a try if you fancy testing your jump timings in one of the best DOS platformers ever made!
The Top Gun Contest - April 22nd 2017
Source: JCF thread
Another contest is here, this time run by me. Create a new weapon in Angelscript and win a prize!
Visit the JCF thread for more details, rules, etc.
Jazz Jackrabbit 2 turns 19 - April 9th 2017
Source: The calendar
19 years ago today, the shareware demo of Jazz Jackrabbit 2 was released to the world.
The Jazz 2 Online staff is very happy to see the community is still going, with new downloads, frequent fan made updates to the game, active online competition, and level design contests still happening!
It is absolutely amazing that even after this time, there is a legion of dedicated people who are keeping this game alive – even you, if you’re reading this!
Remember to join the Anniversary Bash on April 14th-17th and celebrate the game’s birthday!
list.jazzjackrabbit.com back online - April 2nd 2017
Source: JCF post
Nimrod reports that someone at Epic has fixed list.jazzjackrabbit.com so it again works as a Jazz Jackrabbit 2 list server. This means those with vanilla JJ2 will be able to view the server list and join games again. Yay!
Jazz 2 still being played in year 2287 - April 1st 2017
While wandering dazed outside the fallout shelter that was all that was left of his hometown, J2O reporter camel ShadowGpw discovered that even in the year 2287, long after the collapse of all formal civilization, a group of diehards continues to play matches of the 1998 PC Game of the year, Jazz Jackrabbit 2. He reports that JDC season 300 was apparently “a huge hit” among most of the playerbase, although a few sat out some of the larger events over concerns they were too chaotic. A partially robotized human cyborg of uncertain age known only as Jety is said to have won handily.
“I think Jazz 2 just offers something in its gameplay and design that no other games on the market really offer,” said one fan, “especially because there are no other games on the market in this dystopian nuclear future. It’s great to have a chance to play a cartoony 2D arena shooter when everything around me is death, decay, and roving bands of scavengers.”
Another fan agreed, but voiced hope that the game would get some better network code soon. “Unless that happens,” she added, “I think JJ2 is really dead this time. Sure, okay, maybe people will still be playing it in another twenty years, but a hundred? No chance.”
When asked how Jazz players in the distant future usually recruit new people to the community, the first fan shrugged and said, “mostly we just post links on the Commander Keen forums and people join us from there. It’s still a really hopping place over there for some reason.”
Spring 2017 anime season to include Jazz-based show - April 1st 2017
Next week will see the world premiere of the new anime show Gochūmon wa Jazu Jawabitto Desu ka?, or “Is the Order a Jazz Jackrabbit?” The show is promoted as being part of modern anime’s popular “cute girls killing cute things” genre, and the average body count is expected to be at least three per episode, or as many as six during the Japanese equivalent of sweeps week.
“Anime is really the perfect home for the Jazu Jawabitto series,” explained anime spokesperson and trained camel AlFahl. “Our character design departments can turn out dozens of brightly colored, nearly-identical-looking schoolgirls every day, and that’s a perfect analog to choosing your fur colors before joining an online server. Sure, longtime Jazu fans may have a little trouble believing that bird-eating, double-jumping rabbits are just the same thing as saccharine eleven-year-old girls in pencil-length skirts, but anime is all about imagination. That’s why we’re so determined to do the same things over and over every season until people stop imagining giving us money for them.”
A smartphone game adaptation of the show is also planned, though it will only be available for purchase in Japan, which is still more places than any of the existing Jazz games can be legally bought in. A Hollywood adaptation is also being discussed, though American producers have reportedly demanded that all the rabbits in the movie be white.
Write your own Noogy joke.