More Mori (Modded Lori, 32bit tileset)

  • Rating: 8

Reviews and comments

    Stijn 22 Jun 2025, 11:19 (edited 22 Jun 25, 11:20)

    I didn't finish this, but based on my experience before I stopped playing this, I can say the following. It's clear that a lot of creativity and ideas went into this level and there are a lot of features that try to break out of the mold of standard JJ2 puzzles and test elements.

    But it's presented in a way that makes it exhausting rather than fun for me. Just at the start, there are four long text signs to read with instructions, some of which contain information that is not relevant, such as notes about playing the level in Co-op while I was playing it in single player. Then just a little bit further there are some crates, all with their own instruction sign, and then you dive in the water where more signs await. I don't want to read an instruction manual while playing the game! If you need to explain everything in such detail, that should be a sign that the puzzles or gameplay elements you came up with are not clear enough to the player to understand at a glance or with a little trial and error.

    It's a shame because there are some interesting ideas here – a separate gun you need to collect to be able to shoot underwater, needing a shield to pass through an area with enemies, toggling between helicopter ears and double jump – but they are presented in such a way that I do not feel very motivated to try and explore them.

    One reason for that may be that the level is not linear – you can kind of run around and try the different challenges at your leisure. That's a nice idea but it also means there is no opportunity to introduce each new feature on its own and e.g. explain it through the level design, by adding a low-stakes obstacle that can only be passed if the player understands that feature. That is how most games introduce things and it works well, but since that is not possible here the player gets a lot dumped on them at once and instead of being able to try things out first you just have to read the instructions and get it right. I did not enjoy this.

    As a last note – there are several text signs that are used to explain the difference between hard mode and normal mode or that say "this only applies on hard mode" or something along those lines. You don't even need scripting to make events specific to one game mode – even good old JCS lets you configure a Text event so that it is only present in a specific difficulty. You can use this to not make a player read text that doesn't even apply to the difficulty they're playing – one less thing that can get in the way of them enjoying the level for what it is.

    3 people found this a good review. Did you? Yes/No

    kn0b010ck5m0th 22 Jun 2025, 12:28

    Fun Level, Pretty Colours, Very Innovative

    SwordSx 24 Jun 2025, 10:30

    8Recommended:

    Very Good Script and Idea,Nice Work Turbo

    This is a short review. It has less impact on the upload's score.