1.0
13 Jun 2018 21:01
void onLevelLoad() {
jjObjectPresets[OBJECT::FIVEHUNDREDBUMP].behavior = jjObjectPresets[OBJECT::CARROTBUMP].behavior = NoButtstompBumper;
}
void NoButtstompBumper(jjOBJ@ obj) {
if (obj.state == STATE::ACTION) {
jjPLAYER@ hitPlayer = jjPlayers[obj.var[0]];
hitPlayer.buttstomp = 121;
hitPlayer.specialMove = 0;
}
obj.behave(BEHAVIOR::BUMP);
}
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