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Originally Posted by FawFul
That you correct me on the amount of levels he made is irrelevant to my point there though.
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Originally Posted by FawFul
Every aspect counts for the quality of the level, perhaps one aspect (gameplay) counts more for you. But that doesn't mean it should heavily outweight the theme or any other aspect of a level.
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Also for Stijn, overall quality next to gameplay isn't just determined by eyecandy. (although I agree ec is not a huge issue). But also the theme and ammo placement and so on is important. The main goal of a JCS competition isn't just 99% gameplay, and it isn't like "everything next to gameplay should be okay and when it's good enough, rest of the quality is considered by gameplay". You can't just slice JCS in two parts: Gameplay and eyecandy. It's more than just that.
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The fact that JJ2 levels are made for playing is what dictates that gameplay outweighs everything else by far. When one considers "theme" the same way as one considers "eyecandy", namely "it has to be good enough but it's too subjective and relatively unimportant to go into detail", it basically boils down to the tileset choice and whether the music fits the lvl (not that I'd think of listening to it).
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Which brings me back to the main point, that it's not going to work and that JCSers are going to feel like this competition is a straight forward announcement of what's good and wrong. With the amount of opinions, non-levelmaking judges (who can basically weight aspects of 'quality' different. Especially with a huge preference towards gameplay.) And after all, who has the right to claim how much certain aspects weight.
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Ye, if you care a lot about the competition you are likely to be unhappy unless you win, but that applies to every level making competition.
The weighting could be done beforehand though: 8 points gameplay, 1 looks in the broadest sense, 1 originality, for example. Then the judges just need to talk a bit and fill in a short survey which asks about every aspect that has been deemed relevant
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