Dec 1, 2011, 04:19 AM | |
So, this rumored JCS Ladder thing
Why does everyone know something about it but I don't? Explain yourselves!
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Mystic Legends http://www.mysticlegends.org/ The Price of Admission - Hoarfrost Hollow - Sacrosanct - other - stuff |
Dec 1, 2011, 04:59 AM | |
Wait, what? What JCS Ladder?
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drop by my SoundCloud or something if you want, it's my life's pride |
Dec 1, 2011, 05:24 AM | |
Bonus points if it involves WebJCS's real time collaboration.
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drop by my SoundCloud or something if you want, it's my life's pride |
Dec 1, 2011, 06:42 AM | |
Oh, I planned to post something about it in a few days, but since you're asking, I guess I should explain now. Especially because it won't take much time, as it's mostly going to be just another copy paste of one of my PMs.
I noticed how little level groups mean these days. There is no competition between them, group projects are extremely rare and new group members don't really learn from others. Some believe a group tag works like a guarantee of quality, but imo, in fact most of us cares about individual creator who made a given level rather than the group he/she is in. So I had that idea to create a JCS ladder. Even for me that sounded kind of ridiculous at first (thoughts similar to the ones above), but then I managed to think of some rules and gathered opinions of active groups, and apparently this idea can work! Rules I thought of: Every 2 months, a level group submits one level of a certain gamemode*, made either by a single member, or a larger part of the group. These levels are rated by a chosen council** and each group gets an amount of points depending on the rating. By the end of the year, points are summarized for each group, and the one with the most of them wins. *gamemode, obviously, changes each two months. I recommend starting with the most popular ones, like CTF, Battle and SP, then moving on to the less typical ones. **I thought it'd include experienced players which aren't part of any group, like Gry, Veg, JJB, MS, etc., but due to some discussions this might be changed to the whole community instead (excluding members of groups). Obviously, it will be based on some external ratings rather than J2O ones, so people too lazy to write a review should be able to rate too. Go forth and word-procreate upon this ‘forum’ upon which men from the ‘internet’ may ‘talk’ to one another.
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I am an official JJ2+ programmer and this has been an official JJ2+ statement. |
Dec 1, 2011, 07:27 AM | |
I support this idea. So much.
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drop by my SoundCloud or something if you want, it's my life's pride |
Dec 1, 2011, 10:52 AM | |
I'd like to. But it's usually hard to make any changes here. I suppose the only person who could add a separate J2O section for the JCS ladder is Stijn, who is too busy to change the reputation rectangles into carrots. =P
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I am an official JJ2+ programmer and this has been an official JJ2+ statement. |
Dec 1, 2011, 10:54 AM | |
Let me know what kind of stuff you need, be specific about it, and I can probably make something for you. I'd say J2O is a good place for such a competition, with our facilities for level uploading and all (preview images and whatnot), so I'd definitely give priority to features that make such a thing possible.
As for the "reputation rectangles": I don't know what you mean by that, really. Please report bugs in the feedback forum if you find them, chances I find them by myself are usually not that high ![]() |
Dec 1, 2011, 11:03 AM | ||
Hey, I didn't mean anything negative, no need to reduce my rep. "Busy" doesn't mean bad and ugly. I meant that post:
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Edit: But other than that, I'm glad you made that unexpected offer. I'll try to let you know what I think should be there asap.
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I am an official JJ2+ programmer and this has been an official JJ2+ statement. Last edited by Sir Ementaler; Dec 1, 2011 at 11:21 AM. |
Dec 1, 2011, 11:23 AM | |
I didn't negrep you, someone else must've done so.
I think I actually tried replacing the boxes with carrots at some point and it looked pretty bad. The carrots need to be downsized so much it becomes an orange-ish blur and the effect is kind of lost. Additionally, there's the problem that there'd need to be some other image to replace the red and white rectangles. Recoloring the carrots would look weird and other images would not convey the meaning of "negative" or "neutral" well. There's also the issue that - apart from the background and logo in some themes - no other forum graphics use Jazz Jackrabbit sprites, so it would look sort of out of place. Hope that clears things up ![]() Besides, if it seems a suggestion you made once was ignored, feel free to make it again, it happens that I forget stuff or try it out but forget to let you know (like in this case). |
Dec 1, 2011, 02:12 PM | |
The quality of a particular level is highly subjective to opinion, so it would be very difficult to come to mutual agreements unless one level really stood out from another in terms of quality. JCS "wars" can be fun and rather amusing, although I don't think a ladder would be the right way of promoting level creation. The main problem is that there's simply too few active JCSers at the moment to have a proper competition. Also, as FS just pointed out there's bound to be arguments. With a clan ladder it's clear who is "better" based on who wins the games, whereas there's room for debate on what the better levels are. I personally do not think a JCS ladder will work, but feel free to prove me wrong.
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Dec 1, 2011, 02:30 PM | |
Not really, theres plenty of active JCSers
The ladder would be a way to encourage them to do it competitively. And besides, isn't the point of the ladder to get more levels and to encourage us to make better levels too? I always thought competition was the biggest motivation for me. As for judging, most of us have a different idea of what makes a good level... Last edited by Ragnarok!; Dec 2, 2011 at 04:29 AM. |
Dec 1, 2011, 03:07 PM | |
name 20 active jcsers
Anyway, wouldn't a public vote be the least biased way of determining a level's quality? It seems to work for the annual JCS awards. It's the most democratic way, at least. |
Dec 1, 2011, 03:19 PM | |
I haven't read it all and i am partly agreeing with this.
Yeah i would love to see some great competition that encourages levelmaking, I always liked competition in jj2, so why not competition in JCS. Problem: But i am not sure if it's good to have a ladder. It's because of judging, everyone varies with very different opinions on levels. And not everyone looks at every aspect (I mean, find a non-levelmaker that's not in a group that can actually judge eyecandy and theme and take this much into account next to gameplay: in other words, not so many and noone I can think of right away.) As much as i respect SE, the fact he actually suggested grytolle as judge is something i find quite ironic. (Especially after calling DZ the best levelmaker in jj2, because he made 2 levels and both of them are in the mappool, i'm starting to have my doubts, and more people will.) As much as i also respect gry, he rates nothing but gameplay. And from the little complaints I've had from JJB and MS on my work, i could easily fix or clarify with clear arguments. Mostly convinced, I wonder where those complaints come from, as i didn't see any reason or argument given. But it's fine to have doubts and ask questions, but as council? No thanks. Just wondering, can some people even betatest properly? that is with arguments given why something works or not. Criticizing on gimmicks, narrow paths, theme and flow and so on. Remember you need non-levelmakers to judge these levelmakergroups works, and honestly i think especially those levelmakers are the most experienced with levels and betatesting and drawing conclusions given with arguments. And remember, there is also still personal influence towards levelmakers. Extreme example: friends rating their friends levels high on J2O. Someone who is pissing them off they rate low.
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Dec 1, 2011, 06:00 PM | |
so when i finish dreamscape can i submit it for this and earn olc point? ;)
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Fear cuts deeper than swords |
Dec 1, 2011, 06:15 PM | |
Dec 1, 2011, 06:39 PM | |
Hi there. All my JCSing is taken up by an SP pack which is taking ridiculously longer than it should.
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drop by my SoundCloud or something if you want, it's my life's pride |
Dec 2, 2011, 12:39 AM | |
Blackraptor, CelL, cooba, Djazz, DS, EM, FawFul, FS, Galana, GR, Gus, Jake, Ktos, Laro, Lithium, Loon, minmay, Obi, PT32, Rag, SE, Sean, SJ, Snooze, Treya, TW, Violet, Zoro.
28 so you can exclude the ones you don't consider active enough.
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I am an official JJ2+ programmer and this has been an official JJ2+ statement. Last edited by Sir Ementaler; Dec 2, 2011 at 02:08 AM. |
Dec 2, 2011, 02:22 AM | ||
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A lot of stuff is rather opinion based though, such as narrow/very narrow passages, camp-ability, pits, whether the music sounds "nice " etc. I often comment that I like certain levels, even if they may not be technically good. |
Dec 2, 2011, 02:59 AM | ||
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![]() But on an actual serious note, yeah I was gonna post something to this effect. My previous post had something about voting, but I immediately assumed it would be detrimental to a thread like this. I'll put it back since it's probably worth discussing: Voting may be a bad idea, when it comes to competitive levelmaking since we're all from different level-groups, meaning even if we vote for someone from our own group, it'd look like the most ridiculous bias ever. In which case, we can just exclude everyone from a level-group, but then that goes to Faw's point; as much as I like most non-JCSers too, most of them play really bad maps, like superconductor and semiconductor, in which case I'd immediately view their viewpoint as 50% invalid. :P I think the best system would be a set jury of judges, maybe one from each level group, and various others from outside. (Maybe 6 judges tops?) |
Dec 2, 2011, 07:15 AM | |||||||
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Personally I can't really rate a level without playing it a few times. I've been known to overrate levels by a few points (which I then in the best case go back to correct) if I just run around in them and try to predict how the level will play, but I guess I'm not alone in this. Quote:
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Dec 2, 2011, 08:02 AM | ||
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Dec 2, 2011, 02:02 PM | ||||||
Just, grytolle trolling my grammar -.-'.
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Even with a selection of judges, it can be really disadvantageous for certain JCSers in the competition. And then again, especially when it can't contain any levelmakers out of levelmaking clans who have great betatesting experience. I agree a internal discussion could work, but i guess these can take a while.. ![]()
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Dec 2, 2011, 03:06 PM | ||
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Obviously both aspects are intertwined to an extent and visuals can help to guide players through levels, bring attention to important locations and such. But as much as I love the usage of JCS as a tool to make stuff that looks great, eyecandy is always secondary to gameplay. Of course things are completely different for single player levels, but I don't think that's what you're worried about. (The only possible third criterion I could think of would be originality, which is somewhat important given the huge amount of excellent levels out there already.) |
Dec 2, 2011, 11:37 PM | ||||
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The weighting could be done beforehand though: 8 points gameplay, 1 looks in the broadest sense, 1 originality, for example. Then the judges just need to talk a bit and fill in a short survey which asks about every aspect that has been deemed relevant |
Dec 3, 2011, 02:09 AM | |
Yeah but the main goal is still to deliver a level that is good on all aspects, even if they are not as important as eyecandy or theme, placement, originality.
With theme i mean that when you pick a tileset, you as levelmaker achieves a themed battlefield as you had in mind. You can have great eyecandy by standing on a certain position, but how is the layout and everything polished around it, does it makes sense? which can maybe sound a little weird for such an unrealistic game, but practically a lot of impression goes to the theme. It's always something i cared about atleast, it's not the amount of eyecandy that does the job, it's how the levelmaker wants to show what he wants to achieve with the tileset. As for my ideas levels, Beach shores were silent with minimal amount of eyecandy, cave were dark, ruined laboratories have lightning and all sorts of chaotic flashing animations. waterfalls in carrotus which are endless.. and in all this music plays a role too. It's up to the levelmaker, if he can execute the theme others can understand. A good example from other levelmakers is something like: The Curse, where Snooze puts the beach tileset upside down for a cursed theme. Enter the Chaos by Firesword, which theme is a stormy chaotic rainy level. Or Pit of Necrosis, a greyscaled inferno level by PJ that really shows a deathly and deserted feeling. And then of course you have levels that have great eyecandy, but is too random and lacks (the right) theme. which is imo a level like fukushima by loon. From the music,eyecandy, layout polished around that and the levelname you can tell the theme. The main parts are indeed Gameplay, eyecandy and originality. But theme is for example related to eyecandy and orginality both, where originality doesn't directly mean the theme makes sense. So is balance,gimmicks and flow to gameplay. And i agree jj2 is dedicated to playing. But this is very specific about a JCS competition, where you actually need to look at those little points too that outweights the quality of a level overall to another one. You can't have a competition like this where judges hardly take eyecandy into in account, and where they don't take theme and originality and the amount of gimmicks into account at all. (because that's what i fear with this). In other words: It can't be that a blunt layer 4 level with slightly better gameplay, wins from an original, well themed, great eyecandy level. I'm just saying this competition should also be dedicated to the skills of a JCSer, and as every decent levelmaker thinks about executing great themes nowadays for a bonus. (that can actually make an 8 rated level into a 9 rated level, which is very hard to do) It should also atleast being taken into account by the judges, which I think will not. Point is: Judges (which will be non levelmakers out of clans) won't take small things that need a lot of JCS skill into account. such as theme, originality, flow, polished layout. I'm more in favor in JCS events than a competition, something like a weekly weekend 2 hour JCS broadcast (on jjnet for example) or shown collabs (using WebJCS). This creates a lot more fun, than a competition where most likely all opinions vary.
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Last edited by FawFul; Dec 3, 2011 at 02:21 AM. |
Dec 3, 2011, 02:28 AM | ||
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But overall i take back my point in an earlier post where i said i like a competition. I remember why I always liked JCSing and that's why there doesn't necessarily need to be a winner. Of course i entered several JCS tournaments too but that was mainly because there were judges i respected and actually knew what they were doing. And it was a good way to promote your level ![]()
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Dec 3, 2011, 04:29 AM | |
If they're reasonably weighted this should be fine, yeah.
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Mystic Legends http://www.mysticlegends.org/ The Price of Admission - Hoarfrost Hollow - Sacrosanct - other - stuff |
Dec 3, 2011, 05:07 AM | |
I think this would work well.
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Define 'normal'. |
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