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This level exists purely because Skyward Showdown made me think “hey, what if the top route was blocked off and made accessible by a coin warp instead”. You’ll notice that the top corners are essentially identical (except scaled down by a factor of 5, or so). I guess I ripped PJ off!
I started making this on February 26th, so almost 10 months ago to the day. The vast majority of the work was done in April though, a couple hours before Anniversary Bash 19.
This level comes in three flavors:
1) The regular level, intended for smaller games,
2) The Free For All version, more suited for public events with more players,
3) The Jailbreak version.
As a bonus, versions 1 and 2 are also playable in Flag Run mode. Please rate only the regular version of the level.
This could easily be the last level I do in vanilla JCS before I move onto MLLE wholesale. Not the last level I ever do, though, I like to think I still have some tricks left to show. ;-)
[Reuploaded on 28-12-2017 to fix a couple of Noclip tube bugs]
[Reuploaded again on 12-01-2018 to fix a critical error in the Jailbreak edition]
Cool level! I like all the stuff done with scripting and while in my opinion it isn’t the heavy mappool quality some players demand, at least it has great eyecandy and you already have fun just by running around the level!
I really enjoy the coin concept as it adds a layer of tactical depth not seen in many other levels. While visually the sprite layer is quite spartan, the atmosphere crafted with careful attention to colours and small motifs is nonetheless incredible. The layout is also well crafted and facilitates intelligent play as opposed to mindless ammo spam.
Eat your lima beans, Johnny.