|xlmskyward.j2l||Skyward Showdown||29.62 kB||12 Mar 2018|
|xlmskywardex.j2l||Camera Mode||2.36 kB||16 Apr 2017|
|xlmskywardex2.j2l||Other Stuff||2.49 kB||17 Apr 2017|
|xlmskywardJB.j2l||Skyward Showdown [JB]||29.85 kB||27 Aug 2017|
|xlmskywardl.j2l||Skyward Showdown [Lite]||29.55 kB||12 Mar 2018|
|xlmskywardn.j2l||Skyward Showdown [Night]||29.63 kB||12 Mar 2018|
|xlmskywardnex.j2l||Camera Mode||2.37 kB||12 Mar 2018|
|xlmskywardnex2.j2l||Other Stuff||2.49 kB||12 Mar 2018|
|OdysseySky.j2t||Odyssey Sky||126.21 kB||09 Apr 2017|
|OdysseySkyN.j2t||Odyssey Sky Night||126.22 kB||12 Mar 2018|
|KR-SkyScraper.ogg||1071.90 kB||17 Jul 2006|
|xlmskyward.j2as||26.23 kB||16 Feb 2018|
|xlmskywardJB.j2as||26.37 kB||27 Aug 2017|
|xlmskywardl.j2as||5.34 kB||12 Mar 2018|
|xlmskywardn.j2as||26.38 kB||12 Mar 2018|
|cknightside.mo3||2488.73 kB||25 Feb 2018|
|GUILDOFS.mo3||328.86 kB||07 Apr 2017|
|EXPSTD3.WAV||29.52 kB||02 May 1999|
|FTURROCK.WAV||17.21 kB||12 May 1999|
|redeemer_flight.wav||56.80 kB||09 Apr 2017|
|SHIPHUMS.WAV||178.31 kB||29 Jul 1998|
|wind1.wav||115.94 kB||10 Apr 2017|
A vast battlefield in the skies awaits you. You will learn to hop from ship to ship, take a ride on an airboard and potentially come face to face with some serious firepower. Best enjoyed with a lot of players – the more the merrier!
Update (12th March 2018): Added three additional versions of this level. The Night version removes the team-lock on Redeemer pickups and decreases their spawn time from 75 to 45 seconds – ideal for those that can’t get enough Redeemer action! Contrarily, there’s also a Lite version which removes Redeemers entirely. I have also included a Jailbreak version because why not.
I think you did a great job on this, the layout is solid and I like the approach you took with the eyecandy. The redeemer is gimmicky but a lot of fun to use in populated servers. I don’t know if this is your best map but it’s certainly one of my favorites and I look forward to seeing it in future bashes and JDC events
Simply amazing use of this (edited) tileset. I really like the purple rockets and it’s very fun to move around the map.
The level itself is good, layout-wise nothing very much out of the ordinary but quite solid, reminiscent of larger symmetrical levels like Medieval Skyscrapers with a few twists of its own like the pits at the bottom and the shields. Visually it’s a bit uneven; the background looks amazing and much of the rest too but the floating space ships (?) in the middle look less appealing.
The big gimmick of this level is obviously its superweapon, the Redeemer; a remote-controlled high-damage missile of which both teams get one and that respawns very slowly. It’s hard to say what its impact in a “serious” game can be as it is something you’d need to build new strategies around – my hunch is that it may be a bit too hard to outrun for how easy it is to control but maybe a skilled player will be able to deal with it more effectively, especially given the protection shields give. Either way it’s an addition that will make this level a lot of fun to play in JDC events and the like; it’s big enough for large teams and the redeemer adds a fun dimension to any game played in the level, though for extra mayhem you may want to make it spawn more often.
Worth checking out at least for the Redeemer, and also because it’s just a solid CTF level. Great work!
Eat your lima beans, Johnny.