Quote:
Originally Posted by Violet CLM
Would o.objType | 16 == 16 work there in place of the long list of eventIDs?
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That doesn't work, but I suppose I can just check enemy.objType >= 16 .
Quote:
Originally Posted by Violet CLM
Also IIRC you should specify the creator ID in jjAddObject as p.playerID, to ensure the right player gets points for destroying the enemy.
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There are no points received as all, for some weird reason. Yup, adding that did the trick. Updated.
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