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					Originally Posted by  Violet CLM
					 
				 
				Would o.objType | 16 == 16 work there in place of the long list of eventIDs? 
			
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 That doesn't work, but I suppose I can just check  enemy.objType >= 16. 
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					Originally Posted by  Violet CLM
					 
				 
				Also IIRC you should specify the creator ID in jjAddObject as p.playerID, to ensure the right player gets points for destroying the enemy. 
			
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 There are no points received as all, for some weird reason. Yup, adding that did the trick. Updated.
		  
		
		
		
		
		
		
			
		
		
		
		
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