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cooba

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Joined: Jan 2004

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Feb 27, 2013, 11:21 AM
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Quote:
Originally Posted by Violet CLM View Post
Would o.objType | 16 == 16 work there in place of the long list of eventIDs?
That doesn't work, but I suppose I can just check enemy.objType >= 16.
Quote:
Originally Posted by Violet CLM View Post
Also IIRC you should specify the creator ID in jjAddObject as p.playerID, to ensure the right player gets points for destroying the enemy.
There are no points received as all, for some weird reason. Yup, adding that did the trick. Updated.