Code:
(jjTriggers[1] == false) == true
What.
Code:
void onMain() {
if (jjTileGet(4, 10, 28) == 0 && !jjTriggers[1]) {
jjTriggers[1] = true;
}
}
Also, jjTileGet can check for animated tiles very simply (there's an entire appendix dedicated to that, pretty much).
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