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cooba

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Joined: Jan 2004

Posts: 7,814

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Feb 16, 2014, 07:43 AM
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Code:
(jjTriggers[1] == false) == true
What.
Code:
void onMain() {
	if (jjTileGet(4, 10, 28) == 0 && !jjTriggers[1]) {
		jjTriggers[1] = true;
	}
}
Also, jjTileGet can check for animated tiles very simply (there's an entire appendix dedicated to that, pretty much).