#1 is probably as simple as having the 1up object delete the 1up-spawning-event from its tile of origin on pickup , right?
Code:
void SelfRemoving1UP(jjOBJ@ obj) {
if (obj.state == STATE::KILL) jjEventSet(uint16(obj.xOrg/32), uint16(obj.yOrg/32), 0);
obj.behave();
}
|