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cooba

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Joined: Jan 2004

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Jan 16, 2015, 02:41 PM
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#1 is probably as simple as having the 1up object delete the 1up-spawning-event from its tile of origin on pickup, right?

Code:
void SelfRemoving1UP(jjOBJ@ obj) {
    if (obj.state == STATE::KILL) jjEventSet(uint16(obj.xOrg/32), uint16(obj.yOrg/32), 0);
    obj.behave();
}