Quote:
Originally Posted by Violet CLM
Make /quirks a server setting, rather than a client setting, along the same lines as /allowwalljump: all players in the server either do or don't have these weird physics differences available to them, depending on what the host (or remote admins) decide.
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This is sensible, and I fully support this.
Quote:
Originally Posted by Violet CLM
Specifically, this server setting would not be named /quirks anymore but would instead be a new "Test" gamemode that would, at minimum, also prevent players from colliding with one another.
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Would this mean that playing BlurredD's Survivor "the old way" would require using this gamemode?
I realise "there are scripted solutions for that which are more reliable and are easier on the player" but what happens in the case if I don't want them.
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