Thread: 6.4 flag symbol
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FawFul

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Joined: Jun 2007

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Dec 12, 2025, 08:29 AM
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Quote:
Originally Posted by Violet CLM View Post
Another build

Tried for a sharper cog with fewer indents. As I mentioned, it's impossible to have admin icons a) always align vertically, b) be on the left of player names, and c) not come between player names and gamemode icons. So I tried moving admin icons, and mute icons, and plus version icons, over to the right, where less important stuff lives. And also moving the whole player list over to the left to compensate--it's always been weird how off-center the whole thing is.
Thanks. Tried it and here's some thoughts:

1) I like that the cog is moved to the right. And the icon looks a lot better now! The only thing i'm still noticing that stacking the icons overlaps the icons and has a cutoff point for the x and y space it has. This doesn't happen for standard textual based icons the game already had. Like stacking Y characters underneath each other would not cutoff the icons. Is there a possibility to fix that??

2) There is a bug(?) that when you press f9, the player ID number doesn't show up at all, except when you open chat, and put in the "/" in your chatbox, only then the playerID numbers suddenly appear in your f9. It's only when starting your chat message with "/". Is this intended for things like /kick, mute, /ban or /rename commands? I much prefer the idea of seeing the numbers at all times. First, I often want to have a rough idea of how many players there are in the server, for events like bash activity, for making teams and map sizes. Second, even when handling the commands, it makes more sense to first search up a player number and then type out the command action. Now it requires you to preset the command, then go look in the f9 menu and then go back to the command to finish your command action. So chronologically it requires an extra step.

3) Bug with teamname color not updating when switching gamemodes. It fixes itself when using /swap, !swap, spectating on and off or rejoining. Bug also happens in reverse where teamcolor also stays on whenever switching from a teamgame to a free-for-all game (white name). However it the bug doesn't happen when switching from teambattle yellow/green to a teamgame with 2 colours red/blue.

Last edited by FawFul; Dec 12, 2025 at 08:45 AM.