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jjCOLORMAP using a layer in xlmdragon.j2l eventually causes access violation
Code:
void onLevelBegin() {
jjCOLORMAP what(uint(206), uint(1830), uint(128), uint(71), jjLayerOrderGet()[4]);
}
Cycle to xlmdragon.j2l ( https://www.jazz2online.com/download...-dragon-eyrie/) with the mutator on several times until access violation occurs. If it takes too long to trigger it then you might need to relaunch JJ2. What's weird about this one is that the crash happens at the same instruction pointer most of the time, not all the time. That could add difficulty to a potential fix.
Tested with JJ2+ v6.6a in Windows 10.
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