If you run this script (thanks Jerry) with This Level Is Untitled, the copter will work the way it did:
Code:
//evilmike212.j2as
void onPlayer(){
if(p.direction == -1 && //If facing left,
jjObjects[p.fly - 1].eventID == OBJECT::COPTER && //while hanging on a copter,
p.yPos > 32*67 && p.yPos < 32*68 && //in the tube's height,
p.xSpeed > 0){ //getting pushed to the right,
p.xSpeed = -4; //move to the left instead.
p.direction = 1; //Require the left button to be held.
}
}
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