Quote:
Originally Posted by EvilMike
Instead, you copy and paste bits of it into the level itself, as you would from the tileset window. The window should probably have some sort of "lock" option on it, which if enabled, allows you to select tiles from it exactly as you would from the tileset window (no need to press B).
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I remember Pyromanus told me about doing something similar to this (forgot what it was for), except his idea worked like brushes in Photoshop. You could select a few tiles and make a brush out of them, and then use to your will.
Either way it'd be great to have something like this. (Instant Inferno trees?!)
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