First time visiting the jcsref website? Check out the welcome page for information.

Browse through the latest news to see what's going on with JCS and level editing in general.

Take a look at this month's feature articles for some of our best content.

Been a while since your last visit? Find out what's new in the latest updates section.

What have people been talking about on the site? Find out in the latest comments section.

Get to know the staff members of jcsref and find out how to contact us.

Our links section is full of great JCS resources. If you can't find it here, you'll find it on one of the links.

Not really sure what you're looking for? Want to see what all jcsref has to offer? Check out our topics listing now! You can use the link above, the book icon up top, or the topics tab to the left.

Do you know exactly what you're looking for? Are you trying to get information on several topics? Give our archive search a try! Use the link above, the magnifying glass icon up top, or the search tab on the left.

Not sure on the spelling of your topic? Need to browse through some keywords to find what you want? Our site index is just what you're looking for! To go there now, use the link above, the papers icon up top, or the index tab to the left.
 Viewing node Automask


Automask is a very easy feature to use when you are compiling your tileset.

To put it simply, this feature allows the player to walk through / past anything that was transparent in your image. Anything that's NOT transparent in your tileset will be "masked" which means players, enemies, etc . . . can walk or rest on it.


When you start making your tileset, automask is automatically turned on until you change it. If you changed it, you can still turn it back on by choosing it from the top of the menu.

You must remember that for better tilesets you must make your own mask file. This is because stuff like poles, vines and spikes have to be masked in a certain way. You should also keep in mind that any edges that are too rough will cause the player to get stuck in the scenery - meaning they'd have to JJK themselves.

Added on: 2 June 2001 14:31. Made by Ice M A N.