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Tilesets
  Palette Swap Animations
Tileset Basics
  Compiling a tileset
Tilesets Masks
  Automask
  Masking in general
Tilesets Palettes
  16 bit to 8 bit
  Gradients
  Creating the Palette
  3D Tileset Objects
  Underwater Ambient Lighting
Jcs events
  Ambient sounds (Howto JCS)
  Mystery of the Pacman Ghost
  Destruct Scenery
  Warps
  Text
  Triggers
  Buttstomp Scenery
  MCE's - why and how
  Events moved by belts
  Event Theory
Jcs interface
  JCS Hotkeys
  Textured Backgrounds
Leveldesign theory
  Important phrases (Howto JCS)
  Bouncy things
Leveldesign tutorials
  Making a simple level (Howto JCS)
  Layers (Howto JCS)
  Background Music
  Cool layer tricks
  Trigger Scenery in background layers
  Tile Cache
  Motion Blur
  Remembering Triggers
Miscellaneous
  Links and Resources
  Welcome to JCSref
  Detached Starfields

 Viewing node Warps


Warps

Want to move to a location in a jiffy? Use a warp instead of walking the whole way. Besides, you don't always know where you should be. Warps are handy solutions but you should be careful using them.

Choose a section:



How to make warps

1. Open JCS with your level.

2. Go to the place you want to put your warp.

3. Right mouseclick there and select 'Select Event'.

4. Go to Gameplay -> Area and select Warp. Choose a variable in the lower right corner, e.g. 1.


fig. 1.0 - Gameplay -> Area -> Warp

You now have a warp. Ofcourse, you do have to tell where the warp is linking to.

5. Go to the place you have to come when you go into the warp.

6. Right mouseclick there and select 'Select Event', Gameplay -> Area and select 'Warp Target'.

7. In the 'ID' value you put the same number as the warp, e.g. 1.


fig. 1.1 - Gameplay -> Area -> Warp Target

Congratulations, you have now made a successfully working warp.

Other things you should take care of with making a warp:
- Do not place warps next to a wall, you will get stuck.
- If you make a warp and fill in the ID, make sure the warp target has the same ID.
- Do not overuse warps or make warps the main navigation, else it would be annoying.

Multiple warp targets:
You can also place multiple warp targets instead of just one. This way you never know where you are going to warp to, good for strategy.



Coin Warps

In levels it often occurs that you need a number of coins before you can enter the warp. This is often used for bonus areas. How do those warps work?

How to make a coin warp

1. Open JCS with your level.

2. Go to the place you want to put your coin warp
.
3. Right mouseclick there and select 'Select Event'.

4. Go to Gameplay -> Area and select Warp. Choose a variable in the lower right corner, e.g. 1.


fig. 2.0 - Gameplay -> Area -> Warp

5. Fill in the number of coins you need to enter this warp, e.g. 15.

You now have a warp. Ofcourse, you do have to tell where the warp is linking to.

6. Go to the place you have to come when you go into the warp.

7. Right mouseclick there and select 'Select Event', Gameplay -> Area and select 'Warp Target'.

8. In the 'ID' value you put the same number as the warp, e.g. 1.


fig. 2.1 - Gameplay -> Area -> Warp Target

Congratulations, you have now made a successfully working coin warp.

Added on: 27 February 2003 17:25. Made by Electric.