No screenshots yet. Add some!
|jazz2boss1.j2l||Battle of the blocks||1.98 kB||13 Jun 2007|
|jazz2boss2.j2l||A Sugar Coded Battle||2.20 kB||13 Jun 2007|
|jazz2boss3.j2l||A Hot Battle||2.04 kB||13 Jun 2007|
|jazz2boss4.j2l||A Cold wet Battle||2.77 kB||13 Jun 2007|
|jazz2boss5.j2l||Tweedle Makes and Aperance||3.45 kB||13 Jun 2007|
|jazz2boss6.j2l||Fire and Ice||2.08 kB||13 Jun 2007|
|jazz2boss7.j2l||Battle Stations||4.31 kB||20 Jun 2007|
|jazz2boss8.j2l||Marble Gardens||2.84 kB||21 Jun 2007|
|jazz2boss9.j2l||Forgoten Bog||2.32 kB||20 Jun 2007|
|jazz2bossfinal.j2l||Boss Rush end||3.50 kB||13 Jun 2007|
|jazz2bossi.j2l||Boss Rush Intro||2.65 kB||20 Jun 2007|
|HolidaiusD.j2t||JJ1 Holidaius Day||73.99 kB||05 Mar 2003|
|j1Battleshipsv2.j2t||Jazz 1: Battleships v2||52.97 kB||19 Mar 2007|
|j1Marbelara.j2t||Jazz 1: Marbelara||130.51 kB||17 Nov 2002|
|Jazz1 Raneforus.j2t||Jazz 1: Raneforus||108.34 kB||08 Dec 2000|
|Jazz1Candion.j2t||Jazz 1 Candion||102.16 kB||26 Oct 2002|
|JJ1 Bloxonius (LRK).j2t||JJ1: Bloxonius (LRK)||84.11 kB||12 Jul 2004|
|JJ1 Industrius 2005.j2t||JJ1: Industrius 2005||93.67 kB||30 Apr 2005|
|JJ1 Turtemple -NOKA.j2t||JJ1: Turtemple -NOKA||148.93 kB||20 Dec 2003|
|JJ1Deserto.j2t||JJ1 Deserto||76.77 kB||08 Aug 2004|
|Battleships.s3m||hip2||134.20 kB||08 May 2000|
|Blockonius.s3m||172.67 kB||16 Jan 1998|
|Candion.s3m||130.31 kB||13 Sep 1998|
|Deserto.s3m||95.66 kB||08 May 2000|
|Holidaius Day.s3m||134.53 kB||08 May 2000|
|Industrius.s3m||113.38 kB||08 May 2000|
|Marbelara.s3m||52.64 kB||15 Jan 1998|
|Raneforus.s3m||126.28 kB||08 May 2000|
I made some changes to my levels. (Small ones like more puzzles and a little eyecandey.) Other than that nothing new. Just re-uploaded it. Enjoy!
Edit: Fix a glitch
Edit: Fix more glitches
Wow 250 downloads. Happy days for me!
Minor update on 9 Jan 2009 at 18:57
This version is a lot better than the previous one. The eyecandy was far better. No pixilating blocks, but still a few bugs, for instance, level 5 had a few, and where you stomp Spaz in level 1. My only point of improvment is that now you could prehaps experiment with the foreground, since I only saw backround and a little foreground eyecandy. Otherwise, great work with the JJ1 tilesets.
Gameplay has improved also. There was more gameplay in each of the arenas. The difficulty was alright, not easy, but not completely impossible either. There were more puzzles involving trigger crates, but could use a wider variety. Puzzle is either done by stomping or shooting some blocks to find a crate. If you’ve played the Hocus Pocus episode, you would find they have done combinations things with the trigger zones.
I think my previous rating may have been a 6.5. Anyways, your rating now is…
FINAL RATING: 7.0
RANK: 7 Good
DOWNLOAD: Download this if you’ve downloaded the previous version, because this one has fewer bugs. Plus, download this if you want a reasonable Boss Rush mode.
0 of 0 users found this a good review.
Jazz2Online © 1999-INFINITY (Site Credits). Jazz Jackrabbit, Jazz Jackrabbit 2, Jazz Jackrabbit Advance and all related trademarks and media are ™ and © Epic Games. Lori Jackrabbit is © Dean Dodrill. J2O development powered by Loops of Fury and Chemical Beats.
Original site design by Ovi Demetrian at GotToSeeIt.com. DrJones is the puppet master. Eat your lima beans, Johnny.