|xlmlpdres.j2l||Le Patio De Resistance||12.63 kB||02 Apr 2008|
|Forest.j2t||Forest||121.96 kB||14 Mar 2005|
|everlast.xm||Everlasting war||692.17 kB||09 Jun 2000|
Well, here is my new CTF level.
Reccomended for 3vs3s, but a 2vs2 or a duel can work well too.
EDIT: Oops, uploaded wrong version.
Minor update on 2 Apr 2008 at 15:43
So,here“s a review. But on the beginning I just wanna ask is this name on French or…?
The eyecandy is the best part of this level. You allmost made a wonder with it. The background layer has been completed. It was creative to allocate the grey tiles in the layer 8 ,what makes it better ,alias and unaccustomed. Also much of the „cave tiles“ affect on the level. Hmmmm…the layer 3. You inserted a lot of flowers ,trees , bushes,blanks and paths. Your plant and „cave“ nature made a nice impression during playing. In that all it looks that you gave a lot attention in this level and also mucher then in the gameplay.
BRIEF:It“s the best part oft his level.With this eyecandy this level is more interesting and rather. But even it couldn“t dazzle the gameplay.
Like in your last(xlmlava) there rested a lot of blank space. Not so much like in the last time , but a lot. Falling is the backbone of this level. It“s sure that u wanted to make it for jazz too, but its even too much for him. Also, it was very hard on the beginning to find the way where the carrot points are.I needed like 25 minutes to know them mentaly(but of course in a 1v1), for the center (where“s the bouncer pu) too. This level is symmetrical, so bases are aparted with a wall thats“s under the center.
BRIEF: A lot of falling, rebounds with the springs…confused arterial parts.
Weapon & carrot replacement7,6
All power-ups are on nice places, but maybe it would be better if the full-NRG carrot would be in the center and not the bouncer pu. But then that 2 full-carrots should be 1-energy-c“s and the bouncer pu should be somewhere up in the middle. But I know that u had a good decision and that u wanted to make it unusual. Also 2 same pu“s(seek-up and rf-down) were a pretty good idea. So both teams can take easily their pu, from their side. It“s not important to coment the ammo because there are enough pu“s so u can easily get 50 of some weapon. But with a half-blank level the weapon&carrot replacement can not be much higher then the gameplay.
BRIEF: Unusual decision, (maybe the usually would be better) but its OK. With this idea all pu“s are on nice places.
+0,1 for the „French name“(hehe) and for the unusual decision
Final rate 7,7
4 of 4 users found this a good review.
Jazz2Online © 1999-INFINITY (Site Credits). Jazz Jackrabbit, Jazz Jackrabbit 2, Jazz Jackrabbit Advance and all related trademarks and media are ™ and © Epic Games. Lori Jackrabbit is © Dean Dodrill. J2O development powered by Loops of Fury and Chemical Beats.
Original site design by Ovi Demetrian at GotToSeeIt.com. DrJones is the puppet master. Eat your lima beans, Johnny.