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|nArea 51.j2l||Area 51||12.04 kB||20 Dec 2008|
|nCarrot cake123.j2l||Carrot cake||12.46 kB||17 Dec 2008|
|nCarrotus gate.j2l||Carrottus gate||5.09 kB||15 Dec 2008|
|ncastle escape123.j2l||castle exscape||11.17 kB||19 Dec 2008|
|nChapter end.j2l||Conclusion||1.13 kB||09 Dec 2008|
|nDoungen.j2l||Dungeon||13.64 kB||19 Dec 2008|
|nGreat Exscape123.j2l||Great Exscape||18.88 kB||17 Dec 2008|
|nPortal Room.j2l||Portal Room||3.31 kB||22 Dec 2008|
|nProloge.j2l||Prologue||1.84 kB||09 Dec 2008|
|nUnknown Armory.j2l||Unknown Armory||1.86 kB||25 Nov 2007|
|A_CarrFIXeve.j2t||A_Carrotus_FIX_Evening||228.92 kB||02 Jan 2007|
|Credits(2).j2t||Credits||22.19 kB||24 Jun 1999|
|Credits.j2t||E.E.H Ending Credits||103.21 kB||09 Mar 2007|
|Top3.j2t||Top secret ][||95.97 kB||19 Mar 2007|
|Deckstar.s3m||94.00 kB||08 May 2000|
|Neve.s3m||Neve's Crossing||687.78 kB||19 Mar 2007|
|pinno_eb.it||untitled||586.71 kB||01 Jan 2007|
V2 with all the bugs fixed, (I think)
Ok couple notes:
1:Don’t bother rating the story. It was a re-make when i originally created the pack. The story will change.
2:The intro and ending music can be found here:http://www.mediafire.com/download.php?ourtm0ojtyn
3: If you find any bugs please let me know. Also don’t bother telling me about spelling.
Some other notes:
1: Area 51 has TONS of bugs. most of them are due to mass amounts of animations and i can’t fix them. If you run into problems try removing some of the unneeded eyecandey animations and see what happens. Again sorry. :)
2: If you want to test my next pack or any levels I have I’m always open to testers. Feel free to PM me if you want to test.
EDIT: You can’t save in Area 51 for some reason. I recommended you save at the end of the level before it.
Minor update on 29 Dec 2009 at 19:04
An update of Sonicnathan’s episode.
Eyecandy looks good. Gameplay has been improved, there is not as many invisible mazes as before. Crate puzzles are not too hard.
Loading a game in Area 51 causes Access Violations and Stack Overflows so a Save Point before that level would be a good idea.
I will play it with a detailed review
Edit1: This level’s name is “Ep.1 The war begins” by sonicnathan 1.
This level is well tructured and it’s worth playing.
Lvl 1: intro
Lvl 2: This level is very good. Firstly i did not figured out how the get out but the level was ok. I also got killed once which proves that the enemy placement is good, nice eyecandy,nice music but there weren’t too many goodies like carrots 9/10
Lvl 3: the first part was complicated and once i got stuck and couldn’t get out but the rest was good and you’ve put the queen at end which is also good (not to many goodies).8/10
Lvl 4: the level was good but quite buggy. There are things form layer 4 mixed with layer 3(the caves)which didn’t came out right. 8/10
Lvl 5: This lvl was kinda big and almost half of it is just covered space but i have to admit: I almost got lost in there. But there is still a problem: too buggy! I got stuck again. 6/10
Lvl 6: This one and Lvl 7 were very complex, but you could just use Hurt modifiers those rays not bees, but they hurt too. 8/10
Lvl 8: was nice too and you’ve put the schwarzenguard as an end for the level pack.9/10
Fine music, good score 10/10
Downlaod recommendation: yes
(must have it)
2 of 2 users found this a good review.
This is an edit of the last version [I don’t know if it is still up], so I will address the revisions:
Masking bugs: most of these have been fixed. There’s one tiny spot in Castle Escape, but it’s not very big and can slide.
Crate puzzles: These have [for the most part] been made a lot easier. The Carrotus Gate one is still tricky, but no longer hopelessly so. The Castle Escape one is equally tricky, but now at least you can SEE the crate…
GJ, Dl rec, and an improved rating of 7.2!
0 of 0 users found this a good review.
Did you know that if you run with sugar rush into a laser, you will fly up, and your score will be increased greatly? :D
0 of 0 users found this a good review.
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