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|DashDiamondus01.j2l||Shiny Diamondus||9.93 kB||03 Jun 2012|
|DashDiamondus02.j2l||Darkening Woods||11.20 kB||03 Jun 2012|
|DiambDay.j2t||Diamondus ÃŸ Day||247.22 kB||24 Jan 2012|
|DiambNight.j2t||Diamondus ÃŸ Night||246.69 kB||24 Jan 2012|
|Diarrotus.it||Diarrotus Mashup!||600.73 kB||24 Jan 2012|
|EPSONG0.IT||Song 0 epz||549.21 kB||24 Jan 2012|
Hey all! It has been a while!
I thought it was time to do some level designing once again. I made these two Diamondus levels as some sort of warming up.
My goal was to create a level similiar to official levels: different paths, different spawns, those kind of things.
Don’t forget to review! =)
~Dashie (aka Carrotpie and Wadledee)
Minor update on 4 Jun 2012 at 00:10
These were solid levels to play. While the eyecandy wasn’t so very special, there were some decent enemy placements. I enjoyed this, keep on JCSing!
Quite enjoyable. I liked the levels. They are similar to the original levels (which I personally think are good). You should have put saving points in your levels. It’s quite important for a level that has bees as enemies.
Hm. A full review.
Story: Nonexistant. Just two Diamondus levels. No points, thus 0 / 0 .
Eyecandy: Well, very few EC. The levels however, did meet what they were intended to be; namely that they remind me of the official levels, but with JJ2, you should not forget that the official levels are BAD, both eyecandy- and gameplay-wise.
Music: Hrm. Seems like remixes of JJ2 music. A fine choice though, but nothing non-JJ2, therefore.
A bonus because the orginal JJ2 feeling is intended after all, and the music helped accomplish that while not being vanilla AFAIK, though, like the orginal JJ2 music, I did not notice it after… about three seconds despite not turning it off.
Level layout: Fine. Though 1.23, I’d like to note the levels were unplayable with Lori.
Otherwise, the levels worked OK.
I disliked the lack of secrets however, which were abundant in the orginal JJ1 and also in JJ2 (though to a lesser extent) but almost completely absent here, and those which were there, had only Extra Lives.
Oh, and I did not find a save spot in the first level. Dunno if that is intended or not, though, but again, I felt it had to be mentioned.
The enemy placement was OK. Some enemies were played quite creative, but most did not form a real threat. However, absolutely no difference between Medium and Hard, which is an obvious flaw.
Also, the witch was easy to kill with the Seek ammo and some RF’s because the witch area was way too open.
Pickups existing were fine.
However, the variety was absolutely lacking especially in the ammo department. Also only one PU, the Bounce PU, in the coin warp.
Also not much creativity with gems and stuff except for the gem stomps near the Save Point in the second level.
No creativity with secrets hurts again.
(and again, no difference between Easy and Medium)
Oh, I’d like to say that I had way too many lives after I finished the second level.
This point of my review talks about if I want to play this level again after having played it once.
Lack of creativity, secrets and lack of difficulty levels too, hurt badly in the final part of my review. Really badly.
I’m sorry to say it, but it are levels I played once and deleted it afterwards; which means the replay value is perfectly zero…
31,8 / 60 divided by 6 is 5,3 / 10
DR: You can either download it once and delete it afterwards, or decide to not download it at all. Or just play the orginal JJ2 levels.
The exception to this rule being that if you love the vanilla JJ2 levels, then this is certainly worth a download as it is pretty much equal to those in quality and playability, except for the lower amount of secrets (which is made up for better enemy placement though).
1 of 1 users found this a good review.
wadle is back :O
@TW: Imo your grade for music is a too big part of your final grade for a level.
All you can judge a levelmaker on is if the music fits the level.
1 of 2 users found this a good review.
Snorted when I read the part about the official levels being bad. I think that’s mostly a point of view thing; in my opinion those levels provided gameplay fitting a platformer game, perhaps not the best but definitely not bad.
0 of 0 users found this a good review.
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