mlhaunt.j2l | Hollow of the Haunted | 41.80 kB | 23 May 2020 |
Castle2E.j2t | Castle 2 Eclipse | 199.53 kB | 29 Mar 2002 |
mlhaunt.j2t | Hollow of the Haunted | 762.71 kB | 23 May 2020 |
SEenergyblast.j2a | 169.04 kB | 30 Jun 2017 | |
SEroller.j2a | 7.81 kB | 10 Apr 2020 | |
war.s3m | War in the Middle Earth | 275.28 kB | 14 Apr 2020 |
mlhaunt.j2as | 12.06 kB | 23 May 2020 | |
MLLE-Weapons.asc | 47.25 kB | 14 Nov 2019 | |
SEenergyblast-mlle.asc | 1.03 kB | 18 Jul 2019 | |
SEenergyblast.asc | 12.62 kB | 01 Jul 2017 | |
SEroller-mlle.asc | 1.01 kB | 18 Jul 2019 | |
SEroller.asc | 9.71 kB | 10 Apr 2020 | |
SEweapon.asc | 14.07 kB | 10 Apr 2020 | |
SEenergyblast.wav | 1726.55 kB | 30 Jun 2017 | |
SEroller.wav | 98.96 kB | 10 Apr 2020 | |
MLLE-Include-1.5w.asc | 13.16 kB | 23 May 2020 | |
mlhaunt-MLLE-Data-1.j2l | MLLE Extra Data | 9.65 kB | 23 May 2020 |
Remember when I said that I’m done making ruined castle levels? I lied.
This level has been thoroughly tested in duels, 2on2 games and 3on3 games in many iterations, and I got sick of updating it all the time, so here it is.
I’m pretty sure this may be the best CTF I’m releasing yet, and part of that is because in the six weeks I was working on it (which is by far the longest I’ve spent on a CTF), I was actively getting and implementing feedback from a lot of sources. Not sure why it took me so long to create a level that way since EvilMike described that about 15 years ago.
Thanks to my multiple playtesters and hosts (in particular Shaker), and Violet & Seren for, as per usual, indispensable advice regarding AngelScript.
Enjoy!
Wow! This tileset reminds me of Pezrock.
I really like this level! Good job Cooba!
Go on! Mr.cooba!
Pro level !
Quite a marvel visually, with the various tileset elements being juxtaposed together very effectively in the level to create a dark, spooky environment. The layout is also pretty nifty, with a cool not-quite-symmetrical design that offers a number of tactical options with the diverse set of weapons available. Download strongly recommended!
I can summarize this level with one word: Fun!
I mean it for real. So far I find this level to have everything it needs to be both fun to play and also to work out in more “serious” play. The level seems balanced despite being non-symmetric with a lot of room for skillful play, especially with the custom weapons. Download recommended.
The basic maneuverability is fine, but some spots can require complex double jumps, etc. An energy blast, thankfully, can counter most issues relating to movement, but it’s not always reliable. RF climbers and wjers can gain a huge advantage here. Some spots here are one tile open, so you may want to play very carefully. A hidden passage is a treat for the initiated. Climbing up from 47,26 could be easier.
The theme and eye-candy are quite surreal and satisfying.
I don’t have any complaints about the item placement, except that there may be some minor imbalance.
Not a bad level, especially if you have some skills. I wouldn’t recommend this level for newcomers or those who want something very easy to play, though.
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Eat your lima beans, Johnny.
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