Threed Realms

Rating
9.7
Reviews:
6
Downloads:
161
Date uploaded:
25 Dec 2023 at 22:27 (Minor update on 18 Jan 2024)

Download details

Re-upload/Edit Download
Author
Violet CLM (More uploads by Violet CLM)
Type
Single player
Credits
Original layout, map art, and all non-clown enemy designs and other theming from Earthbound. Music from Earthbound, remixed by Mazedude. Mez03 tileset by Mez. Clown enemy originally drawn by MoonBlazE. Trashcan drawn by Bean. Cars drawn by Chiyu. Melee Sword and Lock-on Missile weapons by Szmol. Laser Blaster weapon by PurpleJazz. Voranj weapon sprites from Megaman X series, inspired by Axiom Verge. Several gimmicks inspired by Stardust Speedway and Sonic Frenzy Adventure. Puppet enemies vaguely inspired by skeletons from Wonder Boy: The Dragon's Trap. Fast travel inspired by Aquaria. One sound effect from Rayman series. Tested by Blackraptor.
Version
1.23+ (This file requires JJ2+)
Satisfaction
N/A
Screenshots
ThreedRealms v3.zip (12.38 MB)

File contents

ThreedRealms.j2l Threed Realms 137.07 kB 18 Jan 2024
Mez03a.j2t MEZ03a 42.69 kB 17 Jan 2022
BoogeyTent.j2a 9.39 kB 24 Dec 2023
LaserBlaster.j2a 3.88 kB 18 Jul 2019
lockOnMissile.j2a 3.83 kB 22 Aug 2020
SkullGem.j2a 12.79 kB 22 Nov 2019
sword.j2a 19.98 kB 19 Jul 2019
Threed.j2a 68.27 kB 15 Dec 2023
weaponVMega.j2a 32.08 kB 07 Apr 2023
EB_Battling_Organs_OC_ReMix.mp3 EarthBound "Battling Organs" OC ReMix 4815.28 kB 23 Nov 2023
EB_Valley_Gremlins_OC_ReMix.mp3 Valley Gremlins 2412.00 kB 23 Nov 2023
EB_Zombie_Lounge_OC_ReMix.mp3 EarthBound "Zombie Lounge" OC ReMix 4212.22 kB 13 Sep 2020
ThreedRealms.j2as 98.85 kB 18 Jan 2024
ArtificialArrow.asc 1.81 kB 18 Aug 2020
LaserBlaster.asc 3.52 kB 22 Aug 2019
lockOnMissile.asc 5.68 kB 22 Aug 2020
meleeSword.asc 8.34 kB 10 Nov 2023
MLLE-Weapons.asc 47.25 kB 08 Apr 2023
SEweapon.asc 14.07 kB 08 Apr 2023
Threed.asc 49.37 kB 18 Jan 2024
weaponVMega8.asc 3.20 kB 29 Nov 2022
BurgerBooth.png 3.11 kB 23 Dec 2023
ThreedMap.png 6.69 kB 25 Dec 2023
f_laser1.wav 15.93 kB 18 Jul 2019
f_laser2.wav 20.05 kB 18 Jul 2019
f_laser3.wav 26.01 kB 18 Jul 2019
f_laser4.wav 29.98 kB 18 Jul 2019
lock-on.wav 97.14 kB 22 Aug 2020
sfx_lumking_picked.wav 88.17 kB 03 Dec 2020
MLLE-Include-1.6w.asc 24.49 kB 18 Jan 2024
ThreedRealms-MLLE-Data-1.j2l MLLE Extra Data 42.31 kB 18 Jan 2024

Description

OCT 31 = DEC 25

You’re traveling west from Fourside to Twoson, but between them is the town of Threed, and unfortunately, it seems to be haunted. How are you going to get through the world-famous Two-Three tunnel to continue your westward journey?

Yet another level originally meant for a Halloween collaboration that didn’t work out. The main design elements were non-linear collectathon gameplay, and Melee Sword as the main weapon. Those survive here, though gold coins replace some of the collectables.

Optimized for local single player at 800×450, other resolutions also supported but less optimal. Local splitscreen co-op is supported but some things are dummied out. Online play is not recommended at this time.

reupload: more guns on easy, more skyrunner enemies on hard, less buggy pogo punks, minor eyecandy tweaks, one new shortcut, new use for hint bunny after you find all the coins

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Quick Reviews Average: 9.9

RecommendedDragusela rated 10

Absolutely amazing.

Recommendedsnzspeed rated 10

Its amazing how even though this being in 2d, it still captures the feeling of threed in earthbound.

RecommendedPrimpy rated 10

Not much else to say other than "Masterfully done!".

In a way, I'm glad that this was released separately from the Halloween collaboration in question as it would've likely overshadowed the other levels (assuming said collab will be finished at some point).

Highly recommending this level.

RecommendedSuperjazz rated 9.7

This was definitely an entertaining experience! The level required me multiple attempts to finish, as the gameplay is versatile and it is easy to get lost in the level on the first try. Still, all the custom enemies and approach to the available weapons is very refreshing in the modern SP scene. Download recommended!


User Reviews (Sort by Helpful Index or Date Posted) Average: 9.5

RecommendedReview by minmay

Posted:
26 Dec 2023, 02:47 (edited 26 Dec 23, 02:49)
Turtle Goon (57 Points)
Number of reviews with ratings18 Featured reviews7 Average helpfulness80%
Rating
9.5

A beautiful premise with beautiful execution, Threed Realms looks small, then unfolds to be bigger than you ever imagined.
One striking setting and song become several, the new enemies are tricky and cleverly placed, and a ton of checkpoints and shortcuts prevent tedious backtracking.
Replacing the Blaster with the shorter-ranged Melee Sword really changes how you want to approach enemies, and it's a twist that stays fun throughout the whole level.
My favorite part is the boss battle. It's readable without feeling trivial or unfair, and it's really fun to swing at.

With original gameplay, lovely presentation, and the most groan-inducingly punny title I've read in a while, you don't want to miss this level.

All that said, I'm not gonna try to find the remaining 3% of the skulls. I spent enough time looking for skulls back in Monster Bash…

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RecommendedReview by Tik

Posted:
13 Apr 2024, 15:18 (edited 13 Apr 24, 15:33)
Bee Boy Swarm (43 Points)
Number of reviews with ratings18 Featured reviews5 Average helpfulness93%
Rating
9.5

Preamble (geared towards other elderly fans of JJ2):
As someone who grew up playing Jazz Jackrabbit and now rarely opens it aside from the odd Anniversary Bash, I have memories of a game that even pre-2010 seemed stretched to its limits by the community. Feeling a bit dissatisfied after barely playing in this year's Bash, I figured it was a good time to get re-introduced to all of the wonderful ways the community has expanded the game (specifically in Single Player which was always my favourite mode) while I sort of looked on from the periphery. I guessed that a recent upload from Violet would be a great starting point. It was a very, very good guess. She delivers.

That said, I don't want this review to just be gushing about how heavily (it seems to me anyway) that this level features JJ2+'s capabilities. It's just relevant for players like me who might be looking for a fix of their old favourite with a lot of the new bells and whistles to marvel at. You'll be impressed.

But as delicious as it is to encounter new enemies and use new weapons and everything, is it actually fun? Well yeah.

Weapons, Enemies, Difficulty:
As minmay said, the new elements make you approach the enemies in a fresh way that didn't get stale. Standard weapons variety is very deliberately limited, but I am not sure why. Perhaps it was done for simple thematic reasons? Custom enemies are used well and provided great novelty, although I don't know if I would say they were challenging enough a lot of the time. I probably need another play through on harder modes. The boss, however, was another story for me..

Theme, Goals, Gameplay:
So, the actual goal of the level was not clear to me for quite a while. It may have just been that I wasn't paying close enough attention initially. I wasn't sure whether I needed to collect a certain amount of skulls or coins or if I was trying to open new areas by seeking out trigger crates. To be perfectly honest, for the first few minutes I was avoiding the skulls because they seemed more like enemies. So naive of me. So innocent. Once I worked out that it was mainly about collecting coins, I enjoyed scouring areas again for something I might have missed. There were also times I would need to find how to get a coin just out of reach, which was very motivating and kept me engaged.

The custom platforming elements were very fun, except for the shooting sucker tubes over spikes which, I dunno, maybe I'm too old and I don't have the patience or reflexes anymore. I still adored the trigger crate animated vine/tree platforms and the custom twisting platforms. And who doesn't love pole dancing? Very fun!

One small issue I had was that (and I assume this is a JJ2+ problem in general?) I couldn't save. I ended up playing for much longer than I intended originally because I didn't want to start over again. I stayed engaged for it but I was rushing towards the end. So a warning: give yourself plenty of time.

Eyecandy, Music:
There are several different themes as you travel around the map. Violet's combinations of different tileset elements were sometimes a little jarring (but maybe that was a part of the point given the spooky theme?) in their contrasting vibes/styles but after a while you settle into a coherent.. setting. She also made use of the newer textured background features to really great effect.

Drastic changes in mode or theme were accompanied by music changes that were both always welcome but also soon became a touch stale as they were, again, a little jarring. And, again again again, maybe that was the point? Very spooky. Very zany. Like a deluge of bees angrily fighting over a split trash bag stuffed with sprinkles that had passed their use by date.

Overall:
A very fun, sensational level absolutely stuffed with engaging new kinds of gameplay opportunities. Definitely recommended for Single Player fans, especially those of us looking for a taste at what JJ2+ has on offer. (And I know, I promise this review isn't just about JJ2+ itself, but good god all of you guys are absolute legends <3). While I found myself a little frustrated or confused sometimes, and I didn't like that I needed to complete the level in one session, it was novel in a ton of different ways and left me smiling. Definitely have a go!

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