| Name | Author | Game Mode | Rating | |||||
|---|---|---|---|---|---|---|---|---|
| Space Junkyard | PurpleJazz | Capture the flag | N/A | |||||
#include "MLLE-Include-1.8w.asc" ///@MLLE-Generated
#pragma require "ezjunk-MLLE-Data-2.j2l" ///@MLLE-Generated
#pragma require "ezjunk-MLLE-Data-1.j2l" ///@MLLE-Generated
#pragma require "ezjunk.j2t" ///@MLLE-Generated
#pragma require "Labrat1.j2t" ///@MLLE-Generated
#pragma require "ezjunk.j2l" ///@MLLE-Generated
#include "ArcaneWeapon9.asc" ///@MLLE-Generated
#pragma require "ArcaneWeapon9.asc" ///@MLLE-Generated
///@SaveAndRunArgs -server -capture ///@MLLE-Generated
const bool MLLESetupSuccessful = MLLE::Setup(array<MLLEWeaponApply@> = {null, null, null, null, null, null, null, ArcaneWeapons::FusionCannon::Weapon(), null});
#pragma require "Castle2.j2t"
#pragma require "Jungle1_1.00g.j2t"
#pragma require "CarrFixDay.j2t"
void onLevelLoad() {
jjANIMATION@ anim = jjAnimations[jjAnimSets[ANIM::BRIDGE] + 6];
for (uint j = 0; j < anim.frameCount; j++) {
jjANIMFRAME@ frame = jjAnimFrames[anim + j];
jjPIXELMAP sprite(frame);
for (uint x = 0; x < sprite.width; ++x) {
for (uint y = 0; y < sprite.height; ++y) {
if (sprite[x,y] >= 88 && sprite[x,y] <= 94) sprite[x,y] = 224 + (sprite[x,y]&7)*int(1.5f);
}
}
sprite.save(frame);
}
generateCustomSpringSprites(jjAnimSets[ANIM::CUSTOM[0]], array<uint> = {40});
turnIntoCustomSpring(jjObjectPresets[OBJECT::FROZENSPRING], 0, 20.5f, false);
jjObjectPresets[OBJECT::ONEUP].behavior = jjObjectPresets[OBJECT::GUN8AMMO3].behavior;
jjObjectPresets[OBJECT::ONEUP].var[3] = WEAPON::GUN8 - 1;
jjObjectPresets[OBJECT::ONEUP].eventID = OBJECT::GUN8AMMO3;
jjPIXELMAP(0,0, 32,64, 5).trim().save(jjAnimFrames[jjObjectPresets[OBJECT::ONEUPBARREL].curFrame]);
jjObjectPresets[OBJECT::ONEUPBARREL].behavior = FusionBarrel();
for (int i = 1; i < 255; i++) {
jjOBJ@ preset = jjObjectPresets[i];
if (preset.playerHandling == HANDLING::PICKUP && preset.eventID != OBJECT::GUN8AMMO3 && preset.eventID != OBJECT::FULLENERGY) {
preset.behavior = CannotBeBuried(preset.behavior);
}
}
jjObjectPresets[OBJECT::RFPOWERUP].direction = 0;
jjDelayGeneratedCrateOrigins = true;
}
jjANIMSET@ customSpringSprite;
array<int> fastCustomSpringSpeeds(jjLocalPlayerCount);
bool generateCustomSpringSprites(jjANIMSET@ anim, const array<uint> &in colors) {
int length = colors.length();
bool success = (@customSpringSprite = anim).allocate(array<uint>(length * 3, 5)) !is null;
if (success) {
uint srcSet = jjAnimSets[ANIM::SPRING];
for (int i = 0; i < length; i++) {
uint color = colors[i];
uint destAnimOffset = anim + i * 3;
for (int j = 0; j < 3; j++) {
uint srcAnim = jjAnimations[srcSet + j];
uint destAnim = jjAnimations[destAnimOffset + j];
for (int k = 0; k < 5; k++) {
jjPIXELMAP image(jjAnimFrames[destAnim + k] = jjAnimFrames[srcAnim + k]);
int width = image.width;
int height = image.height;
for (int l = 0; l < height; l++) {
for (int m = 0; m < width; m++) {
int pixel = image[m, l];
if (pixel >= 32 && pixel < 40)
image[m, l] = color + (pixel & 7);
}
}
if (!image.save(jjAnimFrames[destAnim + k]))
return false;
}
}
}
}
return success;
}
void initializeCustomSpring(jjOBJ@ obj) {
int anim = obj.curAnim;
obj.behave(obj.behavior = BEHAVIOR::SPRING, false);
if (obj.curAnim != anim) {
obj.curAnim = anim + 2;
obj.determineCurFrame();
}
obj.draw();
}
void turnIntoCustomSpring(jjOBJ@ obj, uint color, float power, bool horizontal) {
if (horizontal) {
obj.xSpeed = power;
obj.ySpeed = 0.f;
} else {
obj.xSpeed = 0.f;
obj.ySpeed = -power;
if (obj.state == STATE::START && obj.creatorType == CREATOR::LEVEL) {
int x = int(obj.xPos) >> 5;
int y = int(obj.yPos) >> 5;
if (jjParameterGet(x, y, 0, 1) != 0) {
jjParameterSet(x, y, 0, 1, 0);
obj.yPos -= 4.f;
obj.ySpeed = power;
}
}
}
obj.behavior = initializeCustomSpring;
obj.curAnim = customSpringSprite + color * 3 + (horizontal ? 1 : 0);
obj.energy = obj.frameID = obj.freeze = obj.justHit = obj.light = obj.points = 0;
obj.isBlastable = obj.isTarget = obj.scriptedCollisions = obj.triggersTNT = false;
obj.deactivates = obj.isFreezable = true;
obj.bulletHandling = HANDLING::IGNOREBULLET;
obj.playerHandling = HANDLING::SPECIAL;
obj.lightType = LIGHT::NORMAL;
obj.determineCurFrame();
}
class CannotBeBuried : jjBEHAVIORINTERFACE {
CannotBeBuried(const jjBEHAVIOR &in behavior) {
originalBehavior = behavior;
}
void onBehave(jjOBJ@ obj) {
obj.behave(originalBehavior);
if (jjMaskedPixel(int(obj.xPos), int(obj.yPos + 8))) {
obj.state = STATE::FLOAT;
}
}
bool onObjectHit(jjOBJ@ obj, jjOBJ@ bullet, jjPLAYER@ player, int force) {
if (bullet is null) {
obj.behavior = originalBehavior;
if (player.objectHit(obj, force, obj.playerHandling))
return true;
obj.behavior = this;
}
return false;
}
private jjBEHAVIOR originalBehavior;
}
class FusionBarrel : jjBEHAVIORINTERFACE {
void onBehave(jjOBJ@ obj) {
if (obj.state == STATE::START) {
obj.doesHurt = 2;
}
if (obj.state == STATE::ACTION) {
while (obj.doesHurt > 0) {
jjOBJ@ extrapiece = jjObjects[jjAddObject(OBJECT::GUN8AMMO3, (obj.xPos-16) + jjRandom()%16, obj.yPos)];
extrapiece.behavior = jjObjectPresets[OBJECT::GUN8AMMO3].behavior;
extrapiece.counter = 560;
extrapiece.state = STATE::FLOATFALL;
obj.doesHurt--;
}
}
obj.behave(BEHAVIOR::CRATE);
}
}
void onLevelReload() {
MLLE::SpawnOffgridsLocal();
MLLE::ReapplyPalette();
}
bool onDrawAmmo(jjPLAYER@ player, jjCANVAS@ canvas) {
return MLLE::WeaponHook.drawAmmo(player, canvas);
}
void onLevelBegin() {
MLLE::SpawnOffgrids();
}
void onMain() {
array<jjLAYER@> layers = jjLayerOrderGet();
for (int i = 5; i <= 9; i++) {
layers[i].hasTiles = !jjLowDetail;
}
for (int i = 5; i <= 17; i++) {
if (!jjLowDetail) {
layers[i].hasTiles = jjLayers[5].hasTiles;
}
}
for (int i = 10; i <= 16; i++) {
layers[i].xOffset += jjCos(jjGameTicks)/(48-i);
layers[i].yOffset += jjCos(jjGameTicks)/(24-i);
}
for (int i = 1; i < jjObjectCount; i++) {
if (jjObjects[i].eventID == OBJECT::GUN8AMMO3 && jjMaskedPixel(int(jjObjects[i].xPos), int(jjObjects[i].yPos + 8))) {
jjObjects[i].state = STATE::FLOAT;
}
}
}
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