I really enjoyed this in the bash. At first i thought the flow was a bit annoying, but after playing it for a while it wasn’t bad :). Also good ammo and carrot placement. It feels good to grab that flying carrot and just spam rf’s at the center! Also naice paint sketch
A good ctf level. Pickup placement is nice and i like the eyecandy. The warp system is a gimmick im not quite fond of, it punishes players who are alive for a longer time since they don’t get more coins.
A decent level. I like the carrot in the center, it is hard to camp there. Also the bases are well placed. The tubes are a bit annoying though.
A good solid level that is fun to play. Like darksonic said there isn’t much new compared to your older levels. But then, why change something when it’s very good already? Download recommended!
It’s a shame that good levels nowadays don’t get downloaded and rated that much. I really love the atmosphere in this level. The tileset is very original, it’s hard to use imo but you managed to make it look very good. But most important is ofcourse that this level is really fun to play.
This tileset is okay, however I feel the artist doesn’t realise that you can actually create new colours outwith the character pallette, which dampened this tileset’s potential. The lava animation is choppy. Some particular tiles feel too scratchy, like the lava and sky. Some tiles need more contrast to become more recognisable.
This is good level but has some bad eyecandy and stuff
um ok I have to be sincere about this….
1. If your going to upload several levels at one time please put it in a pack instead of spamming the downloads list.
2. the levels=Huh?
3. I am thankful you are willing to try,keep it up you will be good
4 Rating 2
[—Eye Candy Stuff
I like that eyecandy but it there is very lot of ‘em remember quality not quantity. and you shouldn’t put eyecandy just because you can!
I can see Bilsy bosses and that’s not cool.
Some pipes have big transparent box to prevent reentering that’s BAD you should have a small oneway tile.
You put alot of enemies you should put less and only add more by Hard difficulty.
You shouldn’t put all those Bilsy bosses you should but only one or two and the rest on the hard difficulty only but If I was playing Hard that would be cool.
Conveyor belts some working some and not some working wrong
Fan hurting me that’s weird.
Other than that this level is fun
I pressed down in the second bumps area without realizing the note you wrote! I was trapped I even used jjfly to run away but you placed some Stop Flying events! You must take care that some people ignore signs to see what will happen! Same for the ammo.. I should be able to use my ammo as I like.. and if it run away I should have no problem at all as all the pickups are optional! You shouldn’t ever place a trigger crate in Bonus Warp it is BONUS it should be optional too! In short : There shouldn’t be ever dead ends where I just must press jjk to kill my rabbit
I will give you 5/10 fix everything and you may got 10!
I assume (did not check, so I’m not certain) he used FawFul’s Wicked Woods level as a base, then he deleted all tiles so he could start anew, while being too lazy to think of a new levelname.
I’ve done this before as well because of backgrounds / animated tiles so you don’t have to make the animations yourself, especially if the standard background was used, no one notices / cares. I
Well, as I see Hungary wasn’t the only place with a cold Easter. This way the level was quite fitting here as well. Luckily we’ve got normal weather now. But enough of that, let’s see the level. I noticed at once before downloading it, that the level itself is well constructed so I was really hoping to like it a lot. I actually downloaded it the day it was uploaded, but only had time to play it today. Thankfully 2 reviewers already motivated me to play it as they liked the levels. I must say I won’t be the one who will say that they overrated it. As you mentioned in the description, you didn’t want it to be original but enjoyable. Well these levels are a perfect example how it looks when it works well. I like looking for crates anyway if they aren’t hidden in impossible places. Actually they reminded me of the original levels (the way the levels looked). If you like finding secrets this pack won’t disappoint. They aren’t that hard to find. The difficulty on hard is quite ok for me. I didn’t die but had some hard times as well. Items aren’t overused but you’ll find quite a few of them, as well as several weapon types. I think the only complaint I can have is the music. It’s ok and all, but after 10 minutes it becomes boring (my opinion only, depends on how much you like the Easter level music).
I recommend this to everyone who want’s to have a little fun in levels. It won’t be very easy or very hard, just fine.
My rating is 8.5
I just wonder why did you name it with xlm?
Here’s a very high quality battle level with also a small bit of angelscript added to the mix for visual enhancements. The level was well designed with a hard-to-use, yet not that limited tileset. Actually this tileset conversion has been barely used at all, which makes this level even more original, as well in the way it was used. Download this!
Well well, Epitome II, this creates some expectations.
I actually expected a remake, but since this wasn’t the case and you aren’t Merlyn, why are you calling this Epitome then? Basicly the only thing these levels have in common is the tileset, though you could say the blue base, RF powerup and the carrot are on quite the same position as in Epitome, although the layout is way different, seems like false packaging to me.
When I look to the grades from the quick reviewers I get a bit frustrated, (I am not the only one btw) nowadays many maps get overrated. The original Epitome only got an 8.1 and was way better than this. This is certainly not a bad level, but its nothing special. Many paths are too small to allow a good flow, except for the area above the carrot which is suddenly quite big, but without a real purpose.
In the lower left corner of the level is a text saying: Epitome II: created by Merlyn. I don’t think he created this map, so just put your own name there.
The background is also different to Epitome and I think it is moving a bit too fast, having a negative effect on the playing experience. The foreground and layer 4 are alright, although they have little special to offer. I wouldn’t necessarily recommend this for downloading. Perhaps this level could be used for a duel tournament, although they mostly pick the traditional levels, which are out of this level’s league.
Final Grade: 6.7
So there it is, quite a harsh review compared to what Epitome got. Though, looking at your previous uploads I think this is not a bad delivery from you. Just nothing special really, I would consider changing the name to something original.
A nice small and fast level, perfect for duels. In my opinion there is a bit too much ammo, but besides that it has a very good gameplay!
Looks really good at a glance, way better than the original level at least. Some tactical spots, interesting placement and layout, doesn’t seem TOO imbalanced. I quite like it, great job.
Not too keen on some of the seeker placement though, but the rest seems in order.
Hey! In order to have this level in the AB15 level list, I have to request you to make an alternative level without NoClip-tubes, since the Bash is not going to be Plus only.
I can also make it for you myself, if you grant me permission.
Hmm… Literally Frozen Spring! How suitable for an Easter which was remarkably cold (at least: here in the Netherlands where I live). I found this pack like three days ago and I tried to play it.
The two levels are set in an winter version of the Easter tileset from The Secret Files.
When I started to play, the first thing I saw was that… it was cold haha. But especially in the first level this cold was very well shown. There were a couple of extra lives hidden in the walls. And maybe it was not your plan, but you could clearly see where they were. That made it very easy to find them. A bit too easy actually. However, the glow of the lives shined through the walls, like it was ice shining in the sun. And I actually really liked that to see and find it well fitting for the atmosphere of the level.
The difficulty of both levels was pretty high. It took me three days before I finally managed to complete this package with only two levels! I am an experienced JJ2 player, I played these levels on the Easy setting and still found them difficult! However: I missed a boss at the end of the pack…
And there also are the glitchy swing vines in level 2! And the worst thing is: they aren’t even necessary! I think if you would simply remove them, it wouldn’t be such of a miss.
OK, I’ll give you the points for this level.
That makes it a total score of 78 out of 90.
For the final rating: 78 ÷ 90 × 9 + 1 = 8.8. Download recommendation!
I like the name and I also like how this is uploaded at exactly the right time for such a level. I started playing this when hosting it online in sp mode, but something went wrong as there were no enemies and sp only tiles, though I thought this was possible.
The background is set quite low, causing little of it to be seen most of the time. When being at the bottom of the level with ice near, it seems as if you’re on the lowest point possible, though if you look on the background you’ll see that there is still ground below you, which feels a bit strange. The ice was a nice idea though, some spots were too weak to stand on and you would fall through and get hurt.
I like the tips on the signs and also the ammo placement has been well done. Imo there are a bit too many enemies, especially those annoying flying lizards. In the first level I couldn’t find the crate to destroy the blocks on 209,17.
The airboard-only passage was another nice original trick from you, as well as the following fly-up-and-destroy-four-crates-passage, where you had to push the crates down into TNT’s as you couldnt buttstomp because you were on an airboard, although I was only able to find 3 TNTs to destroy them with.
In the end I think this is quite some original level, I would recommend people playing it, especially when they feel like playing something which is not too brain-crushing. Hosting online could be a great option too, though I hope it works well normally, as it didn’t with me.
I think you managed to show the weather that it should warm up now, as it has been easter already. J2O still tries to do the same thing, as I can still see snow on the background of this website.
Final Grade: 7,5
A typical Rag level that doesn’t have anything new or original (except that the tileset hasn’t really been used yet) It’s the kind of level we need for the Bash, good gameplay, good size for a Battle level and good placement with a lot of fast fires like more levels that Rag has made in the last few years. Download definitely recommended.
Jazz2Online © 1999-INFINITY (Site Credits). Jazz Jackrabbit, Jazz Jackrabbit 2, Jazz Jackrabbit Advance and all related trademarks and media are ™ and © Epic Games. Lori Jackrabbit is © Dean Dodrill. J2O development powered by Loops of Fury and Chemical Beats.
Original site design by Ovi Demetrian at GotToSeeIt.com. DrJones is the puppet master. Eat your lima beans, Johnny.