Downloads containing Lost Ages 1.2 Update Log.txt

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JJ1: Lost Ages v1.2 Blackraptor JJ1 Level 7.9 Download file

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Log v1.2 Updates/Changes:
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GENERAL ADDITIONS

-1 Brand New Level 
-Some more custom sprites
-Animations to all the things that didn't have em, including: enemy death
anims, item pick up anims, item destruct
anims, ammo pick up anims, sign post destruct anims, from all 3 planets.
-Custom music converted and added to various levels. 





PLANET 1 (LEV 0.000/1.000): 

-Eyecandy Fixes 
-Some better direction
-*Hopefully* fixed background glitch in Level 1. I changed the level
settings to "sky, black background (diamondus)"
which is what the second level uses. It was originally set to "Lagunicus,
blue water" which had a yellow sunset
sky, but makes the brown background cave tiles not work properly if you
don't have the Jazz1 Expansion containing
Lagunicus. In any case, I had no issues with the cave tiles myself but
others have informed me, and I confirmed this
by testing on a version of Jazz1 without the Lagunicus planet. So I changed
it to diamondus (which everyone has) to
make people's lives easier.
-Save Points no longer disappear after being shot

PLANET 2 (LEV 0.001/1.001)

-You no longer lose 2 lives from falling into a pit
-Minor animation tweaking 
-Save points no longer disappear after being shot
-Implemented *some* sounds for Level0.000, incl. item pickup and enemy
deaths. Rest aren't working yet.
-Fixed tilebugs

PLANET 3 (LEV 0.002/1.002)

-Eyecandy fixes
-Next Level fix for end


OTHER ISSUES OR GLITCHES THAT I'M AWARE OF BUT HAVEN'T BEEN DONE YET OR
REFUSE TO WORK PROPERLY

-Several sounds are missing or will not function. Some levels have no
sounds at all, only the music
-Corrupt Sanctuary palette is too limiting to fit in all the proper colors
for events etc. More info in log 1.1 below
-Destruct scenery leaves a background tile remnant after it is destroyed. I
suspect this is a glitch with the actual game mechanics, and simply
offscreening the affected tile will revert them to normal. As I don't know
how to fix it, I refrained from using destructable scenery in areas without
background "cave" tiles.  
-Bonus levels do not match up properly to regular levels. Truthfully, I
have no idea how the bonus level selection
works. All 4 "planets" have one bonus gem each but the game always selects
the first bonus map to play as the bonus
level. To be able to play the other one, it would have to be renamed &
replace the first bonus map file :/
-Some planets are lacking a few sprites, such as the missing torches in the
first two Corrupt Sanctuary levels. This is from the limitations of Jazz1
being imposed by causing memory errors when compiling. It necessitated the
trimming of content, so I removed unneccessary excess sprites wherever I
could to make this playable.   



Log v1.1 Updates/Changes:
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LEVEL 0.000

-Added shifting board to platform area
-Added an extra carrot
-Added cave tiles to area with destructable scenery to avoid background
glitch

LEVEL 1.000

-Changed start position and revamped starting area
-Changed some of the Haast Eagles to hard mode
-Fixed some foreground eyecandy bugs
-Fixed some animation bugs
-Added some extra health and pickups
-Miscellaneous layout changes

LEVEL 0.001

-Changed some of the  Yellow Jackets to hard mode
-Added an extra carrot

LEVEL 1.001

-Increased variation between difficulty levels
-Easy mode now has more health
-Normal mode now has much less enemies
-Hard and Turbo modes reccomended only for elite players

LEVEL0.002

-Added a secret area

MISCELLANEOUS

-Added custom planet graphics
-Fixed some bonus stage bugs

BUGS I'M AWARE OF THAT I CAN'T FIX

-Glitch in background when starting or loading the first level. I don't
know what causes it, but simply moving offscreen will make it disappear.
-Some missing color shades and palette issues with the last two Corrupted
Sanct. levels. The tileset required a heavy amount of colors to convert to
make it look properly and as a result there isn't enough room in the
palette. This could be fixed in theory, but not without extensive changes
to the tileset and I'll be the first to admit my experience with palettes
is very limited.
-Destructable blocks leave a background tile remnant after they are
destroyed. I suspect this is a glitch with the actual game mechanics, and
simply offscreening the affected tile will revert them to normal. As I
don't know how to fix it, I refrained from using destructable scenery in
areas without background "cave" tiles.  
-Some enemies are missing sound effects because I do not have appropriate
sound files for them. 
-The death pits aren't entirely foolproof every single time. Every now and
then falling into one may cost you 2 lives, or once in a while you can even
escape death.


Log v1.0 Updates/Changes:
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Original release.