Downloads containing fsp.txt

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Name Author Game Mode Rating
JJ2 1.23 vanilla: FSP: Rent CollectionFeatured Download Violet CLM Single player 9.1 Download file

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  TO PLAY:

Extract all the files contained within the .zip into your main Jazz 2
folder. If you have room in your Home Cooked Levels list, open up Jazz 2,
enter the Home Cooked Levels episode, and select fsp0.j2l with the
difficulty of your choice. If you don't have room, after extracting the
files, choose one of the .bat files included in the .zip and run it. Press
a key, and you will be able to play FSP: Rent Collection using any
difficulty mode you choose.
(.bat files may not work in some operating systems, and must be in the same
folder as Jazz2.exe.)

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  DESCRIPTION OF GAMEPLAY:

FSP: Rent Collection plays a little differently from the average JJ2 level.
Instead of searching through the level for one single exit, the goal is to
collect all the Silver Coins in the level, in any order you can. Once all
coins in a level are collected, you will be warped to the next level, where
your hunt will begin afresh, and so on until the end of the story.
Unfortunately, the coins you need so desperately are not as easy to find as
you might hope. Certain traps and guards have been set up to deter you, but
there are also a number of helpful objects, all of which will now be
described:

 1ups: In every single castle you will be able to find one floating green
"1up" text. These objects will, when collected, give you an extra life.
 Blocks: Some walls, generally in the form of strangely designed blocks,
can be shot and destroyed, allowing access to new areas of the castle. Not
all of these are obvious - sometimes you can open a new area just by
shooting an innocent looking wall. Trust nothing.
 Blue Potions: Walk into a blue potion and you will be transported to some
other place. Sometimes your next location will be already visible, but
other times you may end up having no idea where you are relative to your
previous position. Blue potions may also appear as circles of swirling
white fire.
 Carrots: Some of the most useful objects you will find are carrots, which
will restore your depleted health. They are fairly common, but a long
enough stretch without eating any can spell "certain death" with a capital
D.
 Enemies: A number of small creatures patrol the castles, eager to end your
quest by destroying you utterly. These evil manifestations of Cannon Fodder
include such foes as devils, dogs, glowing floor, rats and other such
vermin. Beware!
 Elevators: Brown blocks with golden up and down arrows on them represent
arrows. While in an elevator shaft, you will be able to fly up and down
using the up and down keys. You lose the ability of flight as soon as you
exit the elevator shaft.
 Flying Cats: In certain places you may see a tiny floating face. Jump up
to that face, and a cat will appear, floating lazily in midair. If you grab
the cat's tail, you will be pulled upwards to a new area of the level, or
just some random goodies.
 Gems: There are an enormous number of gems in the castle. They serve no
practical purpose, but send your score up very fast.
 Keys: You will sometimes find floating keys in the castles, either silver
or gold. Collect them. Later you will be able to use the keys to open up
locks of the same color.
 Lava: You will often find large pits of lava waiting to swallow you up.
Normally, falling in lava will injure you, but if you are playing in the
Hard difficulty mode, you will die no matter how much health you have left.
 Locks: If you have a key of the same color as a lock, a metal crate will
be found next to the lock. Hit this crate, and the lock will open, making
some change somewhere in the level - a wall may open, a platform may
appear, enemies may attack you, anything. There will generally be just as
many locks as keys in a level.
 Mad Monks: There are seven monks in the game, standing in strategic places
designed to block your exploration. The monks themselves can't hurt you,
though they do have skull shaped wall designs nearby which will throw fire
in your general direction. To destroy a monk, you must shoot a nearby
wooden crate.
 Shields: In some castles, you will be able to find strange monitors with
pictures of lightning bolts. Shoot one of these monitors, and you will be
enclosed in a glowing shield of plasma which upgrades the power of your
bullets and renders you invincible against attacks. If you get hurt within
a shield, your shield time will go down five seconds, but your hearts will
remain the same. Shields also prevent you from losing a life if you fall
into Lava on the Hard difficulty mode.
 Silver Coins: Collect all the silver coins in a level to continue.
However, you must find them first...
 Spikes: All over the game, tiny sharp spikes jut out of the ground. If you
step on a spike, you will be injured.
 Switches: If a switch is all by itself, you need only touch it to trigger
changes elsewhere in the level similar to those caused by a lock. If there
are multiple switches, however, you must turn them into a combination of
switches pointing either Up or Down, and test this combination by using a
nearby White Potion. Switches can be toggled by moving into the area
directly above or below the switch. If you have the right combination,
something will open nearby.
 Toaster: To help your quest, small packages of Toaster ammo have been
spread throughout the game, ready to be loaded into your gun and fired at
your foes. Your toaster supply is limited, so don't waste it on innocent
walls.
 White Potions: If you are attempting to use a combination lock set of
Switches, walk into a White Potion to test your combination. If you are
playing on the Easy difficulty mode, the wall or whatever will be unlocked
no matter what combination you tried.


That is all you should need to know in order to survive in the strange
world of FSP: Rent Collection.
---NOTE!!!--- These levels have been designed in the gameplay and graphical
style of Hocus Pocus, a 1994 game by Moonlite Software, published by
Apogee. To preserve the feeling of Hocus Pocus, you are advised to play the
levels without running, stomping (unless in case of crates), upper-cuting,
sidekicking, copter-earing, double-jumping or karate-kicking. All levels
have been carefully designed and tested to be possible under these
conditions.

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Visit www.fooproducts.com for even more adventures and information about
Fooruman and his friends.

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  THE CREDITS:


LEVEL 1: A RANDOM CASTLE
Level design: Violet CLM
Tileset graphics: Moonlite Software
Tileset compilation: Violet CLM
Music: Hocus Pocus (Mushroom), composed by Moonlite Software, downloaded
from Fileplanet, converted by Violet CLM.

LEVEL 2: LACK OF MARMALADE
Level design: LAbRaTkiD
Editor: Violet CLM
Tileset graphics: Moonlite Software
Tileset compilation: Violet CLM
Music: 3DDEMO2.mod, remix of Fooruman's Theme Song, composed by Mad Freak.

LEVEL 3: A COLD DAY IN FOOMANIA
Level design: Violet CLM
Tileset: ET
Inspiration: Jazz Jackrabbit 2 Episode 4 Level 3, "A Cold Day in Heck".
Music: Whole New World, music inspired by Hocus Pocus, composed by
Grymmjack(gj).

LEVEL 4: BLACK NINJA'S CASTLE
Level design: Black Ninja and Violet CLM
Tileset graphics: Moonlite Software
Tileset compilation: Violet CLM
Music: No Regret, suggested by Black Ninja, composed by Straylight
Production.

LEVEL 5: THE NATURE CASTLE
Level design: Violet CLM
Tileset graphics: Moonlite Software
Tileset compilation: Violet CLM
Music: Ascent of the Cloud Eagle, composed by Necros.

LEVEL 6: MELLENWAH
Level design: Violet CLM
Tileset graphics: Moonlite Software
Tileset compilation: Violet CLM
Inspiration: Hocus Pocus Episode 1 Level 9, featuring the Mad Monks of
Mellenwah.
Music: Night Guard, music file from dead level pack "Journey to the Center
of Carrotus", suggested by Blackraptor, found by DanX, composed by Jakub
Husak.

LEVEL 7: FOORUMAN'S HOLOGRAM MACHINE
Level Design: Violet CLM
Tileset graphics: Moonlite Software
Tileset compilation: Violet CLM
Music: M04.mod, composed by Necros/Straylight.

STORY LEVELS:
Design: Violet CLM
Text: Violet CLM
Inspiration: Based on the story screens from Hocus Pocus.
Images: Random sources found using Google Image Search.
Music: 3DDEMO.mod, aka Fooruman's Theme Song, composed by Mad Freak.

Original concept: Black Ninja, Spotty
Storyline: Violet CLM, Black Ninja
Level design: Violet CLM, Black Ninja, LAbRaTkId
Tilesets: ET, Violet CLM/Moonlite Software
Tested by: Blacky, Cooba, Salamander
.bat files: Black Ninja

Original Fooruman universe: Black Ninja, Spotty
"Fooruman" character: Black Ninja, Spotty
"Greenkiller" character: Violet CLM (named after Greenkiller)
"Black Ninja" character: Black Ninja
"Spotty" character: Spotty
"Beard guy" character: Black Ninja
"Jazz Jokerabbit" character: Violet CLM

SPECIAL THANKS:
Spotty, who did some concept work which is hard to explain, and was
originally going to be part of the level design team but didn't have the
time.
FireSworD, who was originally going to be part of the level design team but
never produced anything.
Cooba, Blacky, LAbRaTkiD, Spotty and all the other friends who supported
this project and the Fooruman universe over the ages.
Moonlite Software and Apogee for the creation and production of Hocus
Pocus, in particular the image used by Fooruman.
Greenkiller, for making the original Hocus Pocus tileset conversions which
none of this would have ever been made without.
J. R. R. Tolkien and Peter Jackson for bringing the White Wizard Saruman to
the eye of Black Ninja, inspiring in part the Fooruman character.
You for downloading this pack.