View Full Version : An entry into a new forum, a new user's debut
FoxBlitzz
Apr 25, 2005, 02:00 PM
The demo's framerate isn't good. I'm getting around 48 or 52 at the maximum, and it slows down to 30 when shooting. When breaking crates, the game becomes quite choppy and it slows down to 10 - 13 FPS. I'm running on GeForce FX 5600 (With motherboard only supporting 4x AGP :( ). You should add a delta-time method to your game.
But anyways, Happy Birthday! :)
Sun Fun Dude
Apr 25, 2005, 04:16 PM
just dropping the link to baggers new site:
http://www.eckhart.da.ru/baggers/
oh did you know its his birthday???
happy birthday to baggers
Now that's way better, no offense to UR of course. Happy Birthday Baggers ;)
Sacrush
Apr 26, 2005, 03:54 AM
Happy birthday.
Olsen
Apr 26, 2005, 07:47 AM
Happy Birthday! :D:D "Come online on MSN more ;)"
Violet CLM
Apr 26, 2005, 10:18 AM
Seeing as nothing of piet's has loaded in months, I'm not too worried.
Happy birthday.
LittleFreak
Apr 26, 2005, 10:26 AM
@ EvilMonkey: How could it be that I get a framerate of 273 and you get such a low one? =o
Anyways, I already congratulated in the other thread, but happy birthday Baggers dude. :D
DarkJazz23
Apr 26, 2005, 11:02 AM
Uhm... Perhaps I'm a bit late, butt congratulations Baggers, and a happy birthday! :D And uhm... Hare's models are pretty good! BTW, you can send me the Spaz Model, I think I can animate it if you want, I can animate better then I model!:D:D:D
The System Check thingy rulzz! BTW it says Charcter!!! Place an A!
FoxBlitzz
Apr 26, 2005, 12:46 PM
@ EvilMonkey: How could it be that I get a framerate of 273 and you get such a low one? =o
Could be I was trying it in 1024 x 768 with 32-bit color, or that my desktop resolution is 1280 x 1024 and Baggers strangely chose the option that stretches the picture to the screen rather than changing the actual resolution.
Edit: Could someone kindly go over to my house and shoot my nVidia card with an M-16? And replace my motherboard and video card with better ones- preferrably ATI? Thanks!
Marine1969
Apr 26, 2005, 01:05 PM
Did someone mention an AR15 series weapon without the proper designation for the recent model?
I could go into an explanation right here.
GeForce cards are awesome, what's wrong with you?
Baggers
Apr 28, 2005, 12:33 AM
Wow thanks people, im back now !
I have implemented strafing though that has opened yp some lovely new collision bugs for me to fight !
Also I am dealing with the request for mouse control, i have implemented it appart from looking up and down now and i have to add the cross hair...however I have made it that you can choose either freelook OR the targeting system, with way each method of play becomes more of a feature to the game, rather than an alternative style.
Work continues, i just wish i could show more for it, you can really capture mouse control in a screenshot!
About graphics cards, im using a radeon 9600 currently, and havnt boosted up for this exactly reason! i had a worry shortly after starting here that many of you may not have very powerful machines, its usch a change as at the programming forums i have a relativly low spec graphics card...that lot are on serious kit. I will attempt to increase performance... but im not sure how much ill be able to as im limited to what DBpro can achieve.
The spec they recommend is .
733 MHz Pentium III Processor or above
Windows 98 / 2000 / ME / XP (Home/Pro)
400 MB of hard disk space
128 MB of Ram
DirectX Version 9.0b+
Fully DirectX compatible Graphics Card with 64 MB Memory or more and Hardware 3D Acceleration
Direct X compatible Sound Card
16x Speed CD-Rom Drive
Im not making use of pixel shaders though so no need to worry aboyt that!
Id love to hear what kind of spec you people have so i can see how much extra oomph i have to get from this program !
Stijn
Apr 28, 2005, 01:59 AM
Seeing as nothing of piet's has loaded in months, I'm not too worried.
As in "his website doesn't work"? It does now.
n00b
Apr 28, 2005, 01:00 PM
My XP should be able to exceed those specs by the time this game comes out, so I'm cool.
FoxBlitzz
Apr 29, 2005, 12:21 PM
Im not making use of pixel shaders though
Poo.
Baggers
Apr 29, 2005, 01:15 PM
Well not as standard !
FoxBlitzz
Apr 29, 2005, 09:08 PM
Well not as standard !
Ah, fair enough. :P
Baggers
Apr 30, 2005, 05:24 AM
Ive started work on the level editor today and have got the start of the interface going, have a looky here for screenshots and such:
http://www.eckhart.da.ru/baggers/
LittleFreak
Apr 30, 2005, 05:28 AM
Nice stuff, Baggers, but what the heck are Munchies?
Sonyk
Apr 30, 2005, 07:10 AM
munchies
consumption of copious amounts of carbohydrates and essential polyunsaturated fatty acids after inhaling the byproduct of combusting the hemp plant. (Delta 9 Tetrahydrocannibanol)
I ate chocolate ice cream on a blueberry bagel, I must have had some hardcore munchies.
Munchies are teh foodz
n00b
Apr 30, 2005, 07:15 AM
Munchies is also a collection of assorted snacks put into one sold by Frito lay, like a Chex Mix but cooler. It has Cheetos AND Sunchips!
Olsen
Apr 30, 2005, 09:08 AM
Nice Baggers! ;D
Baggers
Apr 30, 2005, 10:27 AM
Thanks for the compliments people !
Sonyk got it exactly right they are "teh foodz" !
Holy Crap 14 pages !...god i never thought this project would get this much interest ! thanks to Unknown who sent me here !
Just before i clock off for the night heres a pic of that window with the object preview working !
http://www.eckhart.da.ru/baggers/gallery//screenshots/Interface_2.jpg
Gdnight !
Olsen
Apr 30, 2005, 02:44 PM
Awesome! G'night Baggers! =D
Fawriel
Apr 30, 2005, 04:35 PM
Enemies*
Good job.
Olsen
May 1, 2005, 11:20 AM
So, Baggers, is Jazz ingame now? :O Cause of all those screenshots on your new site and your constantly changing signature image :P
Baggers
May 1, 2005, 11:29 AM
Aye i guess you could say he is...i have the textured un-animated model... And im now trying to get the level editor working because its about time really !
But yeah keep an eye on my new site, Im pretty much blogging there now !
Olsen
May 1, 2005, 11:32 AM
So, which model are you using? John's or Hare's?
Baggers
May 1, 2005, 12:16 PM
hehe both !...well both when i get jonny's one !
Baggers
May 2, 2005, 02:16 AM
Hi again people !
Just posting as we have a new video up !
Its of the editor in action, showing how to place static scenery on a terrain, hope you like it.
Its at the top of the list of videos here:
http://www.eckhart.da.ru/baggers/index.php?page=videos
Any thoughts/ critisims / praises ?...just post em here !...or on the site...or both if your reallly bored !
LittleFreak
May 2, 2005, 02:23 AM
What does that scale field do? (where you can add some sort of number)
Baggers
May 2, 2005, 02:29 AM
Allows you to change the size of the object you are loading in, simple as that ! your scaling the object.
Another advantage is that often when 3D objects are made they dont appear the correct size in game, they need to be scaled. This option allows you to do just that while comparing it to the properly scaled Jazz model.
You can just leave it at that, or if you like go to an editor and rescale the object using the detiails from the level editor.
So yeah im resizing a fair few objects at the mo.
Oh as far as scaling goes 100=100% of the size...so to double the size you type 200 and to half it you type 50 etc.
LittleFreak
May 2, 2005, 03:25 AM
Nice. Could you make mini carrots that way? :7
Sacrush
May 2, 2005, 07:27 AM
Nice. Could you make mini carrots that way? :7
I think so, it will be cool.
Baggers
May 2, 2005, 07:38 AM
Easy peasy, just set the scale value down !
http://www.unseenconcept.net/JazzJackRabbit/Editor/MiniCarrot.jpg
Ive been rescaling alot of objects at the mo hence the scale values are more managable ! (not longer in the thousands)
Olsen
May 2, 2005, 08:48 AM
Awesome! =D
Sun Fun Dude
May 2, 2005, 02:02 PM
Wow, great ideas, that level editing thing looks great as does the Jazz model in game :D
DoubleGJ
May 3, 2005, 03:03 AM
Cool. I suppose you can also resize it to 200% or even more?
Heh, that just reminded me of resizing players in Blockland. It would be fun if you implemented a cheat to make Jazz tiny or gigantic.
n00b
May 3, 2005, 04:11 AM
Or Bighead codes. Those are always fun.
Olsen
May 3, 2005, 11:21 AM
Or Bighead codes. Those are always fun.
Yeah ;)
Sacrush
May 4, 2005, 12:40 AM
If you want a bighead cheat in it the heads need to be a seperate model though.
Baggers
May 4, 2005, 05:40 AM
Nah I just set the head as a limb and i can scale the limb independant of the rest of the model !
Olsen
May 4, 2005, 05:53 AM
Ah nice. Any new progress? ;)
Baggers
May 4, 2005, 08:42 AM
No not recently,all my programming is on my IT coursework as the deadline is very soon.
Its a teaching aid for physics teachers allowing them to make virtual experiments to demonstrate how objects behave idealy...alot of vector math and similar stuff.
But i'll be back on jazz soon
Olsen
May 4, 2005, 09:00 AM
Ok. Can't wait...
Fawriel
May 4, 2005, 09:33 AM
Nah I just set the head as a limb and i can scale the limb independant of the rest of the model !
..................
Big<i>foot</i>-cheat!
cooba
May 4, 2005, 09:59 AM
Big<i>foot</i>-cheat!That would suck for feet fetishists D=.
n00b
May 6, 2005, 01:03 PM
Since your Jazz game is currently not your top priority, How goes the IT coursework Baggers?
Baggers
May 7, 2005, 06:14 AM
Good thanks !...I did do some work on the editor today though and i can now show off the particle editor, its one of the more complex features of the level editor as you can do some very impressive stuff with it. There is a video on the site now showing it off. Heres a screenshot.
http://www.eckhart.da.ru/baggers/gallery//screenshots/ParticleEditor.jpg
hope you like !
LittleFreak
May 7, 2005, 06:50 AM
Looks difficult to use with all those parameters. Be sure to include a documentation in the final version. ;)
Baggers
May 7, 2005, 07:11 AM
-EDIT-
To show off the power of the editor...heres two more effects i made with it..they took about 1 min of playing each to get right.
http://www.unseenconcept.net/JazzJackRabbit/Editor/EditorVideo-3.avi
http://www.unseenconcept.net/JazzJackRabbit/Editor/EditorVideo-4.avi
Yeah I will do...i'll give a rundown now though...it is a little hard at first but once youve got it youll be amazed at how easy it is to get different effects.
Fequency: How many particles are made per second
Lock to Object: This is if you want to set the particles to always start at the position of a certain object
Emmiter Width/Height/Depth: this sets the area in which the paritcles appear if i set them all to 0..the particles always appear from one spot, for fire this was unrealistic to i set the width and depth to 7 (in the pic above) so the particles will appear anywhere withing this area..this is why the base of the fire is wide.
StartSize: The size of the particle when it first is made
EndSize: The size of the particle when it first it dissapears
Life: How many seconds the particle exists for before dissapearing
StartFaded: how much the particle is faded when it starts...at 100% it looks normal at 50% it looks half as bright...if the object is ghosted (transparent) then this makes the object seem to fade away
End Faded: Sets how faded the particle is when it dissapears
Starting Speed x/y/z: sets the speed that the particles are moving at when they are created
Acceleration x/y/z: Sets how fast the particles accelerate as time goes by
Bounce: A complex feature...if a particle hits an object when this has been set the particle will bounce off..this can be used to make very realistic smoke effects as the smoke will curl round objects as it rises. setiing it to 1 means it bounces of with all the speed it hit the object with... 0.5 means half the speed and so on.
Ghost: Ticking this makes the particles transparent.
Rotataed ?: ticking this means the image used for the particle will be rotated so giving the impression each particle is slightly different
Zwrite?: as a rule you always have this ticked....its very complex to explain, it basically makes sure that the particles wont look strange as they touch each other....but to fully understand needs programming knowledge.
Set texture: This lets you pick the image to use for the particles...this is how you make it look like fire or smoke or anything you wish !
DoubleGJ
May 7, 2005, 09:30 AM
Sounds very customisable! Can't wait! ^^
n00b
May 7, 2005, 10:12 AM
Reminds me of the particle editing feature in the Ratchet and Clank museums.
Baggers
May 7, 2005, 10:13 AM
Tell you what...ill put up an alpha demo of the editor so you can play with it ...i'll be back soon !
n00b
May 7, 2005, 10:27 AM
WHoo HOOO!
LittleFreak
May 7, 2005, 10:36 AM
Me wants!
Baggers
May 7, 2005, 10:42 AM
Ok people here it is !
Now please read this while its donwloading, itll give you something to do
and you know what you can and cant do before you run it !
Ok so this really is a demo to let you try placing static objects and Setting up particles
Thats all, you cant save yet...the new function does work if you need it !
The Place Entity menu, will be where you choose objects to place and set them up
At the moment you can view most of the object types but you cant set them up or place them
Other than the stati objects...these can be placed but beware...this is a very early demo and
as such is riddled with little bugs i havnt ironed out yet... eg: if you go into the load static
object section and click ok without selecting a file it will crash...straight out the program!
Freel free to fly around the level...hold down shift to enter camera mode (that button in the bar
at top will be used to activate this soon) and then use the mouse to look around. while holding shift
hold the first mouse button to move forward and the second mouse button to move back...holding shift
and control makes you go much faster.
Please play with the particles menu...In fact heres a challenge... come up with the best particle effect you can
post the setting here...feel free to add your own particle types, to do this copy an image into the particle folder
run the editor and click "set texture" and pick your image. (you could make a particle effect out of your own face if you wanted !)
Hope you like it people !
http://www.unseenconcept.net/JazzJackRabbit/Editor/EditorAlphaDemo.zip
-EDIT-
An exapmple pic of the particle system handling my avatar !
http://www.unseenconcept.net/JazzJackRabbit/Editor/MyAvPar.jpg
LittleFreak
May 7, 2005, 11:08 AM
I was right - it IS complicated. http://aoe.heavengames.com/aoeforums/unhappy.gif
Baggers
May 7, 2005, 11:12 AM
It does take some getting used to yeah...try values from my screenshots and then play with them to get what you want !....hope it isnt just me who can use it !
LittleFreak
May 7, 2005, 11:18 AM
My problem is.. how can I select the image I want to put in? ^___^;;;
(e.g. a carrot)
Baggers
May 7, 2005, 11:59 AM
1) Copy the image you want (the carrot)
2) Open the directory with the editor in and go into the folder named particles, paste the image there.
http://www.unseenconcept.net/JazzJackRabbit/Editor/1.jpg
3) Load my level editor
4) click place entity - click particle Source
http://www.unseenconcept.net/JazzJackRabbit/Editor/s2.jpg
5) Click Set texture
6) Click the up arrow until you see you carrot
http://www.unseenconcept.net/JazzJackRabbit/Editor/3.jpg
7) Setup the values
http://www.unseenconcept.net/JazzJackRabbit/Editor/4.jpg
LittleFreak
May 7, 2005, 12:12 PM
The pics are not working. :O
I'll soon try it out again though, I'm too sleepy now. ^^
Baggers
May 7, 2005, 12:46 PM
Fixed..sorry bout the complexity....Ill have to make it easier somehow...not sure how though !
Found a bug !...the filetypes must be lowercase eg. ".bmp" not ".BMP"
=====================================
1) Copy the image you want (the carrot)
2) Open the directory with the editor in and go into the folder named particles, paste the image there.
http://www.unseenconcept.net/JazzJackRabbit/Editor/1.jpg
3) Load my level editor
4) click place entity - click particle Source
http://www.unseenconcept.net/JazzJackRabbit/Editor/s2.jpg
5) Click Set texture
6) Click the up arrow until you see you carrot
http://www.unseenconcept.net/JazzJackRabbit/Editor/3.jpg
7) Setup the values
http://www.unseenconcept.net/JazzJackRabbit/Editor/4.jpg
White Rabbit
May 7, 2005, 01:27 PM
Oooh... *click click*
Aaaaaaaah... *wirr flash click*
*claps*
I claim page 15. Is that carrot really 3D? Can we see it 360?
Baggers
May 7, 2005, 02:00 PM
No particles arnt 3D...they just always face the camera, it generaly is used for fire and such...the carrot was just because it was requested as an example !
Just out of interest, how complicated did you find it ...have you got a reasonable grasp of it yet ?
-EDIT-
Heres a zip with some more particles for you to play with :-) I found them on free sites which was cool.
http://www.unseenconcept.net/JazzJackRabbit/Editor/ExtraParticles.zip
Have a try at these effects they are pretty cool ! Just pick the texture and set the values to what you see in the pics.
http://www.unseenconcept.net/JazzJackRabbit/Editor/LongPulsatingGlow.jpg
http://www.unseenconcept.net/JazzJackRabbit/Editor/FireRing.jpg
Onag
May 7, 2005, 05:44 PM
This is nice!
I found a bug: Enter a large value (4 digits) in any field. You can no longer edit that field. You can't backspace, delete, etc. It essentially "locks" that field until you close and re-open the editor.
Is it possible to set negative values for speed and acceleration?
Very cool. And easy to use once you understand what everything does.
-Nag
Baggers
May 8, 2005, 12:11 AM
Brillian thanks...ill go and fix it now, and yes it should be possible for negative values, i'll have to code them in aswell, back later.
White Rabbit
May 8, 2005, 05:02 AM
That ring-of-fire explosion reminds me of the explosions from Wild Metal Country. :D Make more shockwaves and explosions like that plx k thanks.
Olsen
May 8, 2005, 07:49 AM
omg Awesome!! I've been away this weekend and boy, what did I miss! Gotta check it all out. :D
piet
May 12, 2005, 01:31 AM
da.ru has some problems with there free dns service so all da.ru domains wont work.
baggers site can be found here now:
www.eckhart.a.la/baggers/ (http://www.eckhart.a.la/baggers/)
some images will not work sorry about that
FoxBlitzz
May 12, 2005, 12:29 PM
Nope, that link doesn't work either.
piet
May 13, 2005, 12:50 AM
can you try again please?
Baggers
May 13, 2005, 08:40 AM
The original site is working for me now ! well done piet
Hare
May 13, 2005, 06:42 PM
Hi guys. I just wanted to keep you up to date on the status of the jazz model. He still isn't finished, and I'll have to wait until I download an update to my modeling software before refixing the UV map (I lowered the polycount a bit and now the UV map needs retweaking).
I saw Johnny's model when I did a google search. He did an awesome paint job on that thing! I was blown away. I'm inspired. Someone should post the image here, it is looking really good.
The game is looking nice too. LOL, I'm salavating in expectation.
Jazz model. Uv map a little messed up...
http://www.purrhead.thj.no/screenshots/jazz_model/shadowed_jazz.jpg
Jazz's butt... *snicker*
http://www.purrhead.thj.no/screenshots/jazz_model/jazz_butt.jpg
piet
May 16, 2005, 11:17 PM
i am realy sorry to inform you that the site i down again.
my servers harddrive is a little broke but i am recovering as we speak.
its a 80Gig harddrive with NTFS, becouse its NTFS instaid of FAT or FAT32 the full directory structure will be intact (thats what they told me).
i have good hope everyting will be back to normal soon.
i have seen a lot of files in ./www/baggers/ and ./www/razz/.
*lurns making backups is 1337 the hard way*
Baggers
May 17, 2005, 08:19 AM
Its ok...i should be upgrading my webspace's size and bandwidth limit soon !...just looking into it now.
Oh and heres Jonny's jazz, nice to here your still around Hare, oh the model you sent me of jazz wasnt meant to be boned was it...as it wasnt when i loaded it into milkshape.
http://wyrdlife.com/jazz/jazz01.jpg
http://wyrdlife.com/jazz/jazz02.jpg
Olsen
May 17, 2005, 09:19 AM
Nice, but he looks like he's on crack (too happy :P) and the green parts should be a bit textured.
Baggers
May 17, 2005, 10:41 AM
Yeah its still very wip hence the lack to texture on the green bits...When Jonny saw Hares model he was impressed so he said he'd like to try a different kind of style for the texturing, so this is his interpretation !
piet
May 18, 2005, 12:52 AM
you can post the skin you are using now in the art section.
so others can make skins for it
piet
May 18, 2005, 02:09 PM
http://www.eckhart.da.ru/baggers/
how bout that, lucky you. dont thank me, thank file scavenger for recovering and thank astalavista for providing cracked version }>
Baggers
May 19, 2005, 09:51 AM
"you can post the skin you are using now in the art section.
so others can make skins for it"
Brilliant Idea !
I'll post a link when its up
Olsen
May 19, 2005, 10:19 AM
So, no new progress? :P This is just getting better and better!
Baggers
May 19, 2005, 10:37 AM
Olsen: Oi !...no nothing new, last college day today so as soon as coursework had finished i was out drinking !...so i been socialising im afraid, and i may be out all weekend aswell but it is study period so i can get some work done..plus im working on it tonight.
Ok folks here is the link to the jazz skin, the file is 4.5 meg as ive included a file called viewer which when you run shows jazz with the skin on, so you can see your progress on the model !
http://www.unseenconcept.net/JazzJackRabbit/Skinner.jpg
http://www.unseenconcept.net/JazzJackRabbit/JazzSkin.zip
Hope you like !
piet
May 20, 2005, 02:06 AM
so the x file is the model?
EDIT: yes it is figured it out allready
piet
May 20, 2005, 03:09 AM
http://razz.eckhart.da.ru/baggers/index.php?page=skin
i have made this little script thingy so you dont have to seek for a image host.
http://www.eckhart.da.ru/baggers/gallery/skins/Jazz/1 - piet.jpg
you must save the file as jpg so dont submit the BMP.
http://razz.eckhart.da.ru/razz/gallery/screenshots/models/baggers%20model.jpg
i took the model and made it celshaded maybe i can use it in razz arena, but i want to see more of that other model to.
i think this will help a lot of you making a skin:
http://www.eckhart.da.ru/baggers/gallery/skins/Jazz/3 - piet.jpg
Stormie
May 21, 2005, 10:40 AM
Nice. This is going really well. Keep it up.
Hare
May 21, 2005, 10:32 PM
Oops!
I actually plan to change the UV map though. I'm going to have a larger area on the bitmap for his face, and change some things around so I can get higher pixel resolution for the parts that need it more.
And the model version I sent wasn't boned yet. I heard someone say that GameSpace doesn't allow changing the UV map after bones have been put into place, so I was going to get the UV map finished first.
Baggers
May 22, 2005, 05:50 AM
Piet: Nice !....oh and the skin submitter is cool !
Hare: Cool just checking .. hmm ah well if people want they can play with the skin and we'll put the new one up when its done ....good too hear from you though !
Olsen
May 22, 2005, 08:32 AM
Here's mine, a simple spaz skin ;D
http://www.eckhart.da.ru/baggers/gallery/skins/Jazz/5 - Olsen.jpg
Baggers
May 22, 2005, 09:28 AM
hehe cool !
just wondering why did you change the extension from .bmp to .jpg ?
n00b
May 22, 2005, 10:25 AM
Its ok...i should be upgrading my webspace's size and bandwidth limit soon !...just looking into it now.
Oh and heres Jonny's jazz, nice to here your still around Hare, oh the model you sent me of jazz wasnt meant to be boned was it...as it wasnt when i loaded it into milkshape.
http://wyrdlife.com/jazz/jazz01.jpg
http://wyrdlife.com/jazz/jazz02.jpg
Other than the smile which looks odd(maybe it looks better from a different angle?), I have to say I love that texture work. It gives me the same trippy feeling I get from playink the first Jak game(which is a good thing).
Olsen
May 22, 2005, 12:14 PM
hehe cool !
just wondering why did you change the extension from .bmp to .jpg ?
I did not, the script thingy he made (piet) changed the filename. Read his post and he tells it there.
Baggers
May 22, 2005, 12:20 PM
Aye but his is a jpeg whereas yours is a bmp renamed to a jpg
Olsen
May 24, 2005, 09:39 AM
Oh ok. Well, ok :P
Progress? 8D
Baggers
May 24, 2005, 10:32 AM
Im working on some code to generate textures for walls...before as you saw i could only use one tile for an entire wall, so im writing a program to randomly generate textures to be used on walls !
It should be ready by the end of tonight !
Olsen
May 24, 2005, 11:06 AM
Sound interesting. :)
Baggers
May 24, 2005, 12:53 PM
Just completed the texture generator. This is designed to solve the problem i previously had with walls looking boring as i could only texture them with one tile repeated over and over again.
eg: Here (http://www.unseenconcept.net/JazzJackRabbit/JazzJackrabbit3DPic8.jpg)
How however i put the tiles i wish to use in a folder within my program and it will randomly generate a seamless texture for a wall.
This piccy only shows tiles of the same size (the slight graphical error at some joins is just me be too lazy to trim the tiles correctly)
http://www.unseenconcept.net/JazzJackRabbit/Texture/Tiles1.jpg
whereas this one is made of various tiles of different sizes.
http://www.unseenconcept.net/JazzJackRabbit/Texture/Tiles2.jpg
Im pretty pleased with this actualy !...i may incorperate it into my level editor for jazz so nice wall textures can be made on the fly.
Baggers
May 24, 2005, 01:24 PM
nOOb has just got me the Castle tiles, and so i put all the ligther wall blocks in one directory and hit generate...this took roughly a third of a second.
http://www.unseenconcept.net/JazzJackRabbit/Texture/Tiles3.jpg
And heres a texture ive put on some boxes...i think it looks pretty good !
http://www.unseenconcept.net/JazzJackRabbit/Texture/Tiles4.jpg
Olsen
May 25, 2005, 10:23 AM
Nice. :D This can make some interesting things ;)
Stijn
May 25, 2005, 11:37 AM
Well, that's definetely better-looking than before. Variety is a good thing
I'm wondering though, that texture-generator, does it only work if all images it uses as its "feed" are the same size or can we use images of different sizes? Some tiles are just part of a larger "block", like the 4-tiles blocks in the castle wall.
Baggers
May 25, 2005, 02:30 PM
As long as the pixel size of the larger tiles in a multiple of the smalest tile...eg for jazz each single tile is 32x32 pixels, so valid sizes for bigger tiles are ones like 64x64, 32x64, 96x32...so yeah it can handle bigger tiles !
cooba
May 26, 2005, 01:01 AM
That texture is a definate improvement, although it's still gimmicky.
Baggers
May 26, 2005, 05:17 AM
That texture is a definate improvement, although it's still gimmicky.
How do you mean "gimmiky" ?
cooba
May 26, 2005, 05:23 AM
Look, some of the tiles don't tile with other tiles nearby.
piet
May 27, 2005, 05:06 AM
you should make a texture convertor that converts jazz2 tiles to your format :cool:
Baggers
May 27, 2005, 08:50 AM
Look, some of the tiles don't tile with other tiles nearby.
Sorry if im being dence but where ?
Oh wait if you mean the 2D shot then yeah i just stuck any tile together and WAM a texture...but if you mean the 3D shot then i cant see the bits where they dont tile properly
Stijn
May 28, 2005, 02:28 AM
Highlighting a few of them:
http://baggersfiz.gif
Baggers
May 28, 2005, 03:31 AM
Um ?
http://www.unseenconcept.net/JazzJackRabbit/TileProb.jpg
Regardless, i dont think (other than by hand) im going to be able to get better textures, so sorry i guess thatll be another area that doesnt quite match up to jazz2!
Sorry if i seem a little b*itchy some idiot on the other forum is giving me grief and he's really winding me up.
Baggers
May 29, 2005, 03:04 PM
6 new large screenshots on the site.
The level editor is really coming along, its kept me so busy these last few days. Ive been racking my brains all weekend !
Righto im off again hope your all well and interested in the project still.
Find the Site Here:
http://www.eckhart.da.ru/baggers/
-Edit-
Wow, this project has 5773 lines on code in it so far...blimey!
Oh and munchies are now working in the editor.
Heres some new pictures for you.
http://www.eckhart.da.ru/baggers/gallery//screenshots/13.jpg
http://www.eckhart.da.ru/baggers/gallery//screenshots/14.jpg
Hope you like them.
Sacrush
May 30, 2005, 08:41 AM
Very cool Bagger, keep up the good work.
Olsen
May 31, 2005, 09:47 AM
Very nice! The landscape there looks cool. ;)
Baggers
May 31, 2005, 09:52 AM
Thanks people!
Olsen: Yeah, im dying to see it textured !
All: Im currently working on the waypoint system for the level editor. Waypoints are used to set a enemies patrol path and can also be used on moving objects...i.e. a moving platform would follow a waypoint path.
http://www.unseenconcept.net/JazzJackRabbit/Editor/16.jpg
More soon !
FoxBlitzz
May 31, 2005, 12:32 PM
Hey, the landscaping is actually starting to look nice now, with the holes in the walls and everything. Cool.
Baggers
May 31, 2005, 12:43 PM
yeah that cave runs along side the level and leads elsewhere, this is one of the actual levels for the game, as apposed to my knock ups to test the engine... which backfired a little as this one is so fluid that the collision system i wrote cant quite handle it, so i have to rewrite that again...should only be a few hundred lines though !...if all goes well...
FoxBlitzz
May 31, 2005, 12:47 PM
so i have to rewrite that again...should only be a few hundred lines though !...if all goes well...
So you won't chicken out and buy Nuclear Glory Collision? :P Heh.
Baggers
May 31, 2005, 12:52 PM
Hehe nooo ... its free anyway ! I have no need for such crazily good stuff as that, plus it means learning a very different style of programming which would set me back a fair way. And Im seeing the light at the end of the tunnel for this editor now, I think a week or so and it should be finished !
Olsen
Jun 1, 2005, 10:22 AM
Nice... Who made the landscape?
ShadeJackrabbit
Jun 1, 2005, 10:53 AM
Okay. One word. Wow. I think this is coming along nicely. I've got two questions thou:
1.Can you make a banana as big as Jazz?
2.The Level Editor doesn't work on my computer. My computer is a:
eMachines
AMD Athlon XP Processor 2300+
256 MB DDR RAM
S3 Graphics ProSavage on-board card.
DSL connection.
What's the matter with this computer? :confused:
Baggers
Jun 1, 2005, 12:49 PM
Olsen: A guy from the Darkbasic forums known as Pudbawl, very cool guy...busy though, hes doing some software work for a company at the moment so he does the level intermittedly between working.
Zapper: Thanks !...hmmm make sure you have the latest directX installed, even if you have Direct X 9.c re-install it as they tend to release versions with the same name intermittanly.
Also what is your graphics card capable of ?
ShadeJackrabbit
Jun 1, 2005, 02:58 PM
Let's see here:
32 MB video memory
Oops, DirectX 9.0b.
Sorry about that, I was sure I installed 9.0c. Oh well. Sorry for taking your time. I'll report back if it still doesn't work once I install DirectX.
Baggers
Jun 1, 2005, 03:19 PM
Sorry for taking your time
Heck dont worry about it !...I need to make sure this all work so when I release it that you lot can carry on the development !
Oh and it doesnt have a help file yet so im not sure how quick youll get the hang of it (first tip hold down shift and use mouse to move camera !)
I have to write one soon but im just getting the moving platforms sorted.
n00b
Jun 1, 2005, 03:22 PM
Sorry for taking your time
Heck dont worry about it !...I need to make sure this all work so when I release it that you lot can carry on the development !
Oh and it doesnt have a help file yet so im not sure how quick youll get the hang of it (first tip hold down shift and use mouse to move camera !)
I have to write one soon but im just getting the moving platforms sorted.
I'd write one, but I don't have the proper graphics card/processor.
Baggers
Jun 1, 2005, 04:03 PM
I'd write one, but I don't have the proper graphics card/processor.
Well your going to have to find a friend who had when the game comes out ! hehe.
New screenshot coming soon.
-EDIT-
And here it is ! Just showing the window where you can set make the 'arm' for a rotating platform.
The editable variables are:
Balls: The number of balls in the arm
Gap: The distance between each ball
Warp: How bent the arm is
Hope you like it !
http://www.eckhart.da.ru/baggers/gallery//screenshots/18.jpg
Baggers
Jun 1, 2005, 04:46 PM
Hey people, the bat WIP model has arived...now i know he's called it a dragon, slight missunderstanding, but its pretty close to the original....what can you spot that needs changing ?
http://www.jazz2online.com/J2Ov2/newSpazImages/badguys/bat.gif
http://www.1stopsolutions.net/Jazz3D/Dragon_01.jpg
http://www.1stopsolutions.net/Jazz3D/Dragon_02.jpg
http://www.1stopsolutions.net/Jazz3D/Dragon_03.jpg
Thanks again !
Black Ninja
Jun 1, 2005, 06:59 PM
That bat model is actually quite nice. My only complaint is that the wings look like they're made out of cardboard - they need to curve a bit. However, that would probably be fixed in the animations. If so, ignore this post entirely.
Baggers
Jun 2, 2005, 03:34 AM
Yeah i nearly wrote back saying that !...i realise same as you did, itll look totaly different in motion.
Fawriel
Jun 2, 2005, 03:59 AM
The ears should curve more and the snout must be shortened, but made bigger in height, stubbier. Actually, the whole head should be a tiny wee bit bigger. And the eyes should move down the head.
That's about it.
Oh, and that landscape up there is awesome.
I should check this thread more often. Unfortunately, I don't know crap about programming or computer stuff or.. anything.
ShadeJackrabbit
Jun 2, 2005, 02:04 PM
The bat is a bit to fat. Make the stomach less puffed out.
P.S. By the way, DirectX 9.0c won't install. Do you know anything about this?
Baggers
Jun 2, 2005, 02:11 PM
No...very strange, what bug did it give you ?
ShadeJackrabbit
Jun 2, 2005, 02:38 PM
It tells me to click "I Accept" in setup, then I click "next." After no installation it says: Installation is done. You may now use DirextX." When I check with my video card, it says nothing got installed! (It doesn't ask me to reboot.)
Also, I just thought up a new weopon!
Maybe weopon 0!
It will look like a cross between a gluegun and raygun.
Gluegun (http://www.weddingflowersandmore.com/images/supplies2/gluegun-t270.JPG)
Raygun (http://www.eggington.net/Hash/Models/Props/CartoonRayGunS.jpg)
Put them together.
The weopon would make enemies fall to the ground, where they would stick to other enemies! Put a TNT down and, WHOOSH!!! They all go BOOM. :cool:
Baggers
Jun 2, 2005, 02:50 PM
hehe that would be fun...actualy youve got my cogs turning now...ill see what i can come up with !
Odin
Jun 2, 2005, 04:46 PM
When will you be able to release a demo of this? I really want to get hands-on on this kind of thing, if you know what I mean. It doesn't even have to have enemies, I just want to play around in the engine.
Risp_old
Jun 2, 2005, 05:36 PM
The weopon would make enemies fall to the ground, where they would stick to other enemies! Put a TNT down and, WHOOSH!!! They all go BOOM. :cool:
It sounds like some sort of futuristic police weapon- you know, to incapacitate people and whatnot.
Olsen
Jun 3, 2005, 04:29 AM
Heheh, yeah like that Risp.
I want a demo too, actually, who doesn't want a demo?
ShadeJackrabbit
Jun 3, 2005, 12:19 PM
Futeristic police thing? Uhm.... Well..... I.... Kinda..... did......... gettheideafromabook. In a way. And I'm ubsessed with Sci-Fi and building models.
Speaking of model glue, The powered up form could eventualy harden the badguys to the ground, and then if they were turtles, you could use them like a block! And maybe even push them around!
Baggers
Jun 3, 2005, 01:41 PM
@ -Demo Idea- : I want a demo too !... its so hard, I want to get a demo out, but also I dont want to dissapoint you guys by giving something too WIP.
If i put it out to early this would get shunned by people saying its not working right and theres bugs here and there...its getting it to a level where its easy to see the potential to be a jazz game...but soon my friends ! (I may stick up a little runaround demo but be warned the collision code does need a rewrite !)
Baggers
Jun 3, 2005, 02:59 PM
NEWS
*****
Ok we have lift off !
This is the current version of my JazzUpdator, this is what will not only be used to update the files once the game comes out but can distribute the entire game itself, which is probably the way i'll do it.
The system makes use of high compression self extracting archives to transport the media so it is no larger than standard downloads, however it gives me the flexibility to change the code whenever I like and still ensure you get the latest versions.
Also if I ever choose to Update the 'updator' i can send a message down the update link to you telling you a new version is out.
Ok so what do you do?
1) Download this file (600kb)
http://www.unseenconcept.net/JazzJackRabbit/Updator/JazzUpdater.zip
2) Unzip the file to a convinient directory
3) Run the file named JazzUpdate.exe
4) The program does the rest ! just check the directory to see whats new.
Well I hope this works for you all, please tell me if you experience any problems or would like to see any new features.
Thanks people, happy updates !
ShadeJackrabbit
Jun 3, 2005, 06:09 PM
Two things:
1.JazzUpdater game me a bunch of stuff but no exe. Is that supposed to happen?
2.Going back to my video issue, I have DirectX 9.0c yet none of the stuff works. My video card supports:
-Direct Draw
-Direct 3D 9
-800 by 600 to 1280 by 1024
-256 to 32 Bit colour
-Open GL 2.something
-The strange thing: Direct X 9.0b
I know I have Direct X 9.0c because I used the Direct X checker. My friend has an ATI Radeon 7000 so I will see if it works on his computer. (That is the SystemCheck.exe and LevelEditor.exe)
FoxBlitzz
Jun 3, 2005, 07:28 PM
There's actually a second release of 9.0c (Febuary 2005), which the latest version of the DBPro engine needs. Try redownloading it?
Olsen
Jun 3, 2005, 11:47 PM
Those pics of the lizard and the model I got through the updater looks, wonderful!
Especially the Lizard. Who made it?
piet
Jun 3, 2005, 11:53 PM
yea thats a realy cool drawing.
should be in the art section
Baggers
Jun 4, 2005, 03:07 AM
Ok q&a
1.JazzUpdater game me a bunch of stuff but no exe. Is that supposed to happen?
a: Yes currently i havnt released any game files, I'll tell you when I have
2.Going back to my video issue, I have DirectX 9.0c yet none of the stuff works. My video card supports:
a: I'll send you a file with just jazz, if that doesnt work its a graphics problem on your end, Evilmonkey is right though. Dont worry we will get it working.
3:Those pics of the lizard and the model I got through the updater looks, wonderful! Especially the Lizard. Who made it?
a: Thats jonny ree, the guy whos doing the other Jazz model, hes a great artist !
4: When will there be more updates
a: Soon! im trying to balance jazz and revision and so i have to go do some but dont worry, I will get some files up later.
ShadeJackrabbit
Jun 4, 2005, 03:49 AM
Thanks for the info! But what do you mean by:I'll send you a file with just jazz
P.S. First time doing this: PAGECLAIM in the name of 3Dness.
Baggers
Jun 4, 2005, 03:51 AM
A little program with just jazz's model in so we can test your computer. I wish i knew what it said the error was.
ShadeJackrabbit
Jun 4, 2005, 03:54 AM
The error for JazzSystemCheck.exe is:
Runtime Error 1502- Screen depth illegal at line 0
This is weird because it used to work on my computer.
The error for the level editor is:
N/A
It doesn't actually give me an error but everything is really jumpy it it kinda gets frozen.
Baggers
Jun 4, 2005, 04:41 AM
hmmm...ok i'll get on it once the small demo is out.
Risp_old
Jun 4, 2005, 07:02 AM
Finally, the game worked for me! Now for some critisism.
First, a general comment. That sort of landscape- rolling hills and whatnot- is very unsuited to the abilities of Jazz and Spaz. The maps would have to be much more platform-based, with plenty of oppertunities for jumping of all kinds, for double-jump and expecially copter ears to make sense. However, I would think that this is just a temporary map till you can finish a better one and such.
Next, a more specific comment- you must already know this, but the collision physics are mighty messed up with regards to walls pointing straight up. If you walk straight into one and it's high enough up begin to levitate up it; if you walk in at an angle, you walk through it.
Next, another specific comment. I think that the way the weapons move and act is a bit uninteresting. For example, the basic blaster. It seems capable of rapid fire, yet it fires perfectally straight. It would be so much more interesting if the bullets randomly fired very slightly off, so as to make it look a bit less boring. The same goes with all weapons that fire straight and are capable of rapid fire, and I would say it would make bouncers more interesting also. I think the seekers shouldn't be capable of turning such sharp angles, but that might also give them problems in them hitting their target.
Finally, those mosquitoes are nearly impossible to hit with anything but seekers. I mean, adding the third dimension makes the normal jump-and-fire trick so, so much harder. Maybe make them larger or make them register near-misses as hits or something.
ShadeJackrabbit
Jun 4, 2005, 07:45 AM
Note: This did not work on my computer. It crashed after the choose character thing. I then used my friends computer.
Problems:
-Jazz doesn't move smoothly downhill
-Jazz can't run and turn
-The dragonfly goes through the ground.
-^ ^ gets stuck on Jazz
-Jazz's helicopter ears last a short time.
-you can't jump from block to block when playing as Jazz. (Not sure about Spaz)
-bouncers are too slow
I don't want to nag you or nothing, but that's all i managed to find.
FoxBlitzz
Jun 4, 2005, 08:29 AM
I think you shouldn't have the HUD made up of 2D resized images. They look all crappy that way. I think you should apply them to 3D polygons that are locked to the screen and have Z-depth off, so that they stay on the screen. I don't really like that way DBPro does 2D graphics, and I've had ideas on how to use 3D planes to make for much better looking 2D graphics.
Also, I'd like to say that you should turn off the stupid screen resizing thing and make it so it actually changes resolutions. I've seen too many DBPro games that don't actually change the monitor's resolution but just resample the game screen to fit. It lowers FPS and it's kind of pointless (It also seems to interfere with hardware-accelerated Anti-Aliasing).
After you jump, you should make it so you have to press jump again before doing the special jump. Make the jumps variable jumps, and make Jazz's helicopter move last as long as you tap the jump key. Otherwise Jazz is ultimately inferior to Spaz.
Baggers
Jun 4, 2005, 11:42 AM
Wow, some good criticisms here...lets take them one at a time but alot will apply to everyone
Risp: yep your right, this is just a temporay level and im not exactly happy with it !...the reason of the release is just to say "im still here and working"...the editor is far more polished and looks more respectable than the demo. Which is more of a test than anything...just to see if the engine works.
"much more interesting if the bullets randomly fired very slightly off" Noted, i'll put that in, this was kept dead straight as thats how it was in the original...but ive writen it down in a list of updates now.
"I think the seekers shouldn't be capable of turning such sharp angles, but that might also give them problems in them hitting their target."...very true, the sharpness of the movement isnt neat but i thought it would be better for now than having them miss, which is not how they worked in the original atall. Plus this would mean a longer rocket life was needed and i got a comment a long time back that the life for rockets was too long. However i shal see if i can find a happy medium.
With the moskito problem...im suprised actualy, i can hit them but its probably that im so used to the interface...if you were trying to flame them, remember that flames accelerate with you so standing still jumping or moving forewards you are more likely to hit them, also with targeting on, the gun is pointed at them assisting your shot.
Zapper: "not smooth down hills" very true, will be fixed in the new collision update
"Jazz cant run and turn" can say ive had any problem with this...i can jump forwards and backwards whilst sprinting no problem.
*dragonfly problems* noted will be fixed
"cant jump block to block as jazz" you can super jump hit copter ears and get to the blocks... the actual levels will be muched more balanced and better designed than my crappy one.
"Bouncers are too slow" ok thats easy to fix
Evilmonkey:
"I think you shouldn't have the HUD made up of 2D resized images. They look all crappy that way"
they look crappy due to the fact they are hand editted, not due to dbp's resizing system (as far as i know so far)
"Also, I'd like to say that you should turn off the stupid screen resizing thing and make it so it actually changes resolutions. I've seen too many DBPro games that don't actually change the monitor's resolution but just resample the game screen to fit. It lowers FPS and it's kind of pointless (It also seems to interfere with hardware-accelerated Anti-Aliasing)"
First off the is no antialiasing in Dbpro what-so-ever, secondly i was not aware of this problem and i''ll be looking into it for you. I'll keep you posted.
Also please explain "variable jumps"
Finally not meaning to be harsh but be careful with your tone evilmonkey...your sound quite agressive in your post and i respond far better to calm criticism. Sorry if you had not intended the tone.
Ok people, sorry if its not up to your hopes, so much time is going into the editor I havnt been that up to date on the game itself. Many changes are to come I just released this as it was requested, i had really said before why i adnt released a demo at this stage.
Thanks for the assistiance in the bugs though, I'll get on them as soon as possible
------------------------------------------------
-EDIT-
Ok some easy errors fixed, the blaster shoots more randomly (is this to randomly or still to accurate?) the moskito's collision boundaries are larger so they are easier to hit and the bouncers are faster now (about 50% faster than before)
Olsen
Jun 4, 2005, 12:31 PM
Very nice. One thing though, the blaster doesn't shoot random at all even you said you updated it :S
Also, when I get hit by the mosquoito it doesn't fly away like it should (does that in Jazz 2) and instead pushes me around.
And atlast, could you send me the Spaz model in milkshape form, I want to try to animate it =D!
Baggers
Jun 4, 2005, 12:42 PM
Olsen: Blaster thing is very strange....works fine here ...it still shoots dead straight on yours ?
Mosquoitos have just been fixed...im uploading the update very soon.
I can send the model soon, but it isnt that great !
Olsen
Jun 4, 2005, 12:49 PM
Yes, I'll try one more time though. Need to be sure ;)
Baggers
Jun 4, 2005, 12:55 PM
Your right, and ive fixed it .... going to upload the new version now !
Ok upload complete...should work fine now, just run the updator again
Olsen
Jun 4, 2005, 01:11 PM
Arrgh, the updater crashes for me >_<
I can start downloading the file, but then it just, stops.
(New idea, add a meter to the updater so we can see how much time is left ;D)
Baggers
Jun 4, 2005, 01:12 PM
oh bugger...thats not good, the first crash....im running mine to check
Olsen
Jun 4, 2005, 01:20 PM
So, what did you find out? B)
Baggers
Jun 4, 2005, 01:29 PM
Still works fine for me....wish you could tell me what the error was.
Only thing you could try is to reset the download list.
to do this go to the directory which contains the JazzUpdator
open the file "UpdateLog.jlog" in notepad
Delete everything except the number at the top (should be 14 or 15) and change that to a 0
save the file and run the Updater again.
Im sorry about the bug, thing is this is the first time an internet updater has been made with Dbpro before so im kind of inventing this stuff as I go along !
Olsen
Jun 4, 2005, 01:35 PM
Ok, well, now it works. Except when I try to run the JazzDemoExeUpdate file nothing happens. I'll try again though.
Ok works wonderful! :D
Yeah, I like that spread of the bullets. Perfect.
Baggers
Jun 4, 2005, 01:38 PM
Hehe it wont do anything you notice...thats a self extracting archive...all you are doing is replacing the files you have updated...the only exes you need to run for the game are in the folders.
Olsen
Jun 4, 2005, 01:41 PM
I see. <strike>Now go congratulate me in my birthday thread</strike>
I really like the targeting system!
Baggers
Jun 4, 2005, 01:42 PM
Thanks its a bit rough at the edges still but its a start.
Olsen
Jun 4, 2005, 01:46 PM
Yeah, but well, it's just an early demo :)
FoxBlitzz
Jun 4, 2005, 01:49 PM
Finally not meaning to be harsh but be careful with your tone evilmonkey...your sound quite agressive in your post and i respond far better to calm criticism. Sorry if you had not intended the tone.
I wasn't trying to sound aggressive though. O.o Sorry if I seemed that way.
First off the is no antialiasing in Dbpro what-so-ever
I'm talking about the anti-aliasing feature that you can turn on through your nVidia or ATI card settings that applies to any 3D engine that supports it (Including DBPro).
Also please explain "variable jumps"
What I mean by variable jumps is that if you let go of the jump key while you're still going up, you won't jump as high.
Baggers
Jun 4, 2005, 01:57 PM
Sorry if I seemed that way.
No worries man, just checking !
Variable jumps....hmm a little awkward at the sec...but i'll add it to the list of suggestions for the collision rewrite.
Ive been trying to find out more about this screen resolution issue, but i cant say ive experienced it myself...very odd. Ive asked the people on the forums...so far no luck.
Sorry bout that...i'll keep asking and searching though.
<Edit>
Ok i may have found a soution...however not sure if it will help FPS
Baggers
Jun 4, 2005, 02:47 PM
Sorry if I seemed that way.
No worries man, just checking !
Variable jumps....hmm a little awkward at the sec...but i'll add it to the list of suggestions for the collision rewrite.
Ive been trying to find out more about this screen resolution issue, but i cant say ive experienced it myself...very odd. Ive asked the people on the forums...so far no luck.
Sorry bout that...i'll keep asking and searching though.
-Edit-
Ok i may have found a soution...however not sure if it will help FPS
-Another Edit-
Ok this has been cleared up...ok your half right !...yes it is resampling, no it wont boost framerate as it become fixed to a max of 60 (which is fine) but it means i can push the graphics harder before losing fps ... which is just a good as a speed boost !
Next update will have this enabled then !
Thanks for alerting me to this 'EvilMonkey'
Risp_old
Jun 4, 2005, 03:24 PM
Actually, I didn't mean with the flamer. I meant with other weapons. The word 'fire' also means to shoot a gun, in general, as I used it there.
Baggers
Jun 5, 2005, 05:16 AM
Risp: Ahh i see, noted.
A beta of the Jazz level editor is now uploaded, run those updaters people !
There are no Help files yet, the first tip to get you started is that you hold down shift and use the mouse and mousebuttons to move around...Ive tried to make the interface reasonably simple...it takes a little time to get use to though.
Also when plaing objects make use of the mouse wheel .... i'll send out a decent help file soon across the updater.
piet
Jun 5, 2005, 06:16 AM
chris! you should link to your site in your signature that will bring some more traffic
Baggers
Jun 5, 2005, 06:23 AM
It does !...it goes straight to www.eckhart.da.ru/baggers
Doesnt it work for you ?
piet
Jun 5, 2005, 06:25 AM
lol never noticed maybe some text that sayt "our 1337 website is overhere !!!!!"
Baggers
Jun 5, 2005, 07:08 AM
Piet: hehe ok i'll stick some text nearby !
All: Heres the WIP of the goon model...tail obviously not finished and hands maybe needing a little length but a great start...what do you think ?
http://www.unseenconcept.net/JazzJackRabbit/GOONFIRSTTEST.jpg
n00b
Jun 5, 2005, 07:13 AM
Holy crap that lizard is awesome! Since I'm too blinded by the awesomeness to actually critique, I'm just going to say the concept art is rocking. Who made it?
Baggers
Jun 5, 2005, 07:42 AM
Jonny is the master of the concept art and also is still making the jazz model (which is really looking (-)(-)(-)(-)(-) sweet !)
The Modeling is by Marko and he's doing a (-)(-)(-)(-) good job too !
Hopefully you can start to see that the media will really bring the game to life...ive already been arranging with people on how this project will expand in the future...and if all goes well this is just going to keep growing !
Olsen
Jun 5, 2005, 08:06 AM
Jonny and Marko is my new masters! (Next to you ;))
Holy madoly. Awesome!
n00b
Jun 5, 2005, 08:10 AM
[QUOTE=Olsen]Jonny and Marko is my new masters! (Next to you ;))QUOTE]
You said it man.
The concept art loks like it was pulled straigt from one of today's games (Or maybe I've just seen the Artwork galleries in RC3 and Jak3 too much)
Baggers
Jun 5, 2005, 08:18 AM
Funny thing is for Jonny that was a quick sketch ! baffles me to know end how he does it !...ahh well i still reign on the coding front !....and when the actual level i textured and done youll see how this project will end up !
*smiles excitedly !*
Sacrush
Jun 5, 2005, 08:55 AM
The lizard model is awsome! Cant wait to see it textured and see it animated! :D
Olsen
Jun 5, 2005, 10:14 AM
Funny thing is for Jonny that was a quick sketch ! baffles me to know end how he does it !...ahh well i still reign on the coding front !....and when the actual level i textured and done youll see how this project will end up !
*smiles excitedly !*
*Agrees awesomely*
Fawriel
Jun 7, 2005, 07:00 AM
I can only agree with everyone else about the Lizard.
..but if you already have such a great concept artist, what do you need me for?
<s>Now my sketches look like sux D=</s>
http://chaos.foxmage.com/Firstsketchies.jpg
Should I do the sketches different somehow? I could ink them, which might add a bit more precision.. and color them, too.
EDIT: By the way, I have an idea...
Why don't you add enemies from Jazz Jackrabbit 1 as well?
The JJ2 enemies are mostly pretty boring. Many of them just walk around in circles and look different so they fit into different tilesets.
And enemies like Armor Doofus are simply a must. They'd look so nuttycoolawesome in 3D.
n00b
Jun 7, 2005, 11:34 AM
I likesh the labrat
Baggers
Jun 7, 2005, 11:40 AM
Yeah looks awesome, gonna check if one of my modelers is free to do him soon.
ShadeJackrabbit
Jun 7, 2005, 11:57 AM
Awesome bee pics!
EDIT: My second pageclaim on this thread! Pageclaim in the name of cool sketches!
Baggers
Jun 7, 2005, 11:59 AM
Holy jumping jesus...page 18 !
i claim this page in the name of first time of claiming
(-)...im too late
Fawriel
Jun 7, 2005, 11:59 AM
Thanks everyone. =3
Baggers
Jun 8, 2005, 05:36 PM
http://www.unseenconcept.net/JazzJackRabbit/NewDemoShot.jpg
Hey folks a new update is up, and its pretty nice too !
New Features
============
* New collision system: Yup its more acurate than ever, now composed of a composite of both 'Nuclear Glory' and Sparky's awesome ray casting dll
* Stomp and shoot blocks: They are in to test as of now !...they give a fair hit to your processing power but optimisation is the next step.
* Resolutions Fixed: Due to a request we have now left windowed mode and so no more problems with hardware Anti-aliasing.
Also the 1280x960 resolution has been added but requires a hefty machine to run at this level well.
* Jazz Sped up: Another issue was Jazz and Spaz were too slow, that is now no longer a problem
* Jazz flight time increased
* Music added: The first music track from the original has been added , its taken from the 'Carrotus' level.
Bugs
====
* Occasional Collision bug, involving the camera sinking into the floor.
* FPS hit: not really a bug but serious optimizations are needed.
* Still not smooth running down hills...this is a high priority bug and will be fixed
====
Ok folks, Hit that update button !
Please post any comments you have here.
Enjoy
Risp_old
Jun 8, 2005, 06:11 PM
There's a small ledge in the brown-ish area. If you try to go under it you get stuck and can't move at all and such. Also, the way shoot bocks explode looks a bit funny, but I can't put my finger on it.
FoxBlitzz
Jun 8, 2005, 08:27 PM
they give a fair hit to your processing power but optimisation is the next step.
I bet you could speed things up by making it create less pieces when you destroy them.
Also the 1280x960 resolution has been added
Could you add a 1280 x 1024 option too? That's my monitor's native resolution (It's LCD).
Downloading the new update now...
Baggers
Jun 8, 2005, 09:53 PM
Risp: Would you mind taking a screenshot of the area that goes wrong ? other than that and the slight problem with the shoot blocks (?) was the demo ok ?!
EvilMonkey:
I bet you could speed things up by making it create less pieces when you destroy them.
Yup that will be customiseable, also the actual way they are run before exploding can be improved greatly...could also look into making all the blocks limbs of one object...would rescue some FPS here too. ... basically ive got a lot of areas to go through and speed up now the new collision system is in.
Could you add a 1280 x 1024 option too? That's my monitor's native resolution (It's LCD).
Sure thats easy....again youll need a powerful computer but I will make it be able to run in near any resolution your screen handles...itll be customiseable in the menus when i make them !
Risp_old
Jun 9, 2005, 04:14 AM
Sure thing.
Alright, this is where I got stuck.
http://www.chaos.foxmage.com/sshot2.jpg
It is actually rather hard to get stuck, you kind of need to try at it for a bit, and I'm not so sure exactly what makes you get stuck. However, once you do I find that if you turn towards or turn you back towards the cliff, the camera and your gun drop steadily, lowering under the ground and coming back if you turn.
Also, I found another bug.
http://www.chaos.foxmage.com/sshot1.jpg
As you see here, if you walk into this cliff you rise up it... sideways. The other, steeper cliffs you can't rise up, but this one appears to be just the right angle to rise up like that.
EDIT- Wrong screenshot. One moment.
EDITEDIT- Fixed. I should really avoid uploading multiple files under one name.
DarkJazz23
Jun 9, 2005, 10:38 AM
Haven't been here for a while.
Nice work Baggers! Keep it up!
Baggers
Jun 11, 2005, 02:35 PM
DarkJazz23: Thanks
Risp: Thanks... im hunting that error, its an ellusive little blighter but i'll get him
All: Im working currently on speeding up the stomp block routines.
also the Rat is on its way to the project.
Enjoy !
http://www.jazz2online.com/J2Ov2/newSpazImages/badguys/labrat.gif
http://www.unseenconcept.net/JazzJackRabbit/rat_wip2.jpg
Risp_old
Jun 11, 2005, 03:18 PM
Looks disturbing without a head.
n00b
Jun 11, 2005, 04:13 PM
Heey, just wondering, can the game/level editor have a large sandboxy area ala Mercenaries or GTA without causing too much slowdown or crashing? I'm sure there is a better way to phrase that I just can't think of the word.
EDIT- Despite not having a head, the labrat model looks good.
Baggers
Jun 12, 2005, 01:14 AM
Heey, just wondering, can the game/level editor have a large sandboxy area ala Mercenaries or GTA without causing too much slowdown or crashing? I'm sure there is a better way to phrase that I just can't think of the word.
Um im not sure as im not sure what you mean....I know GTA..can you please describe the 'sandbox area' and i'll see if i can do that !
Thanks for the rat compliment, i'll let the modeler know !
<EDIT>
Sandbox style ...as in freeform playing where you dont have a set mission unless you find one but can just muck about?
Well i guess its possible, im sorting out some scripting for enemies soon so that custom eneimes can be made...so for a friendly character you could set a messge rather than an attack, and set up a few waypoints so they walk about...and animations of course. So if thats what you meant by sandbox...then yeah it can be achieved.
Risp: Yeah he does doesnt he !...should have some weird horror level with mutated enemies.
Fawriel
Jun 12, 2005, 03:37 AM
That labrat model rocks. Yes, despite the headlessness. <s>How could it be different with that concept art?</s>
n00b
Jun 12, 2005, 04:46 AM
Sandbox style ...as in freeform playing where you dont have a set mission unless you find one but can just muck about?
Well i guess its possible, im sorting out some scripting for enemies soon so that custom eneimes can be made...so for a friendly character you could set a messge rather than an attack, and set up a few waypoints so they walk about...and animations of course. So if thats what you meant by sandbox...then yeah it can be achieved..
Yes, thats what I meant. Well it's nice to know that it will probrally work, since everyonce in a while I feel this urge to make one.
Olsen
Jun 12, 2005, 10:28 AM
Looks really nice. Still Johnny or is it the other guy?
FoxBlitzz
Jun 12, 2005, 10:38 AM
About that bug where you get stuck: That's not a bug. It's a limitation to the trial version of the Nuclear Glory collision system. After a set amount of time you can no longer move any objects that use the system. Buying the full version removes the limitation.
n00b
Jun 12, 2005, 10:45 AM
About that bug where you get stuck: That's not a bug. It's a limitation to the trial version of the Nuclear Glory collision system. After a set amount of time you can no longer move any objects that use the system. Buying the full version removes the limitation.
So that means every one has that bug? Risp seems to be the only one who has gotten it.
Baggers
Jun 12, 2005, 10:47 AM
EvilMonkey: Nope its not that... thats an error I made, we have bought the full version of Nuclear Glory.
The bug is due to the fact that the built in gravity for nuclear glory sucks, so i used a ray casting system to check whether i was on the ground or not...it currently checks 3 places...the middle and then under each foot. The error occur when you directly face an objects edge and nuclear glory finds a collision but the ray casting doesnt...in effect half of him thinks he is on a ledge and the other half thinks hes falling.
A solution would be to include more rays for accuracy...but more rays means slower code so im trying to dream up another way.
Also this version of Nuclear Glory was clow and buggy compared to previous versions so I talked to Nuclear Glorys creator earlier and we are obtaining a backdated version from him.
Its nice to speak a little more technically on this forum sometimes !
Olsen: Its not Jonny or the other guy, this is the other, other guy... his name being Sspike, cool guy. He saw a random post I made on a friend's forum and offered to help.
He also animates which is fantastic, im hoping to hear from him tonight actualy with the full static model !....amazes me how good some people are at modeling that they can knock things up so quick and they still look good..
Olsen
Jun 12, 2005, 11:27 AM
Olsen: Its not Jonny or the other guy, this is the other, other guy... his name being Sspike, cool guy. He saw a random post I made on a friend's forum and offered to help.
He also animates which is fantastic, im hoping to hear from him tonight actualy with the full static model !....amazes me how good some people are at modeling that they can knock things up so quick and they still look good..
Ok, I see. Well then, ++Sspike
sspike
Jun 12, 2005, 12:40 PM
ahh managed to track this down, Baggers told me he had posted my work on a jazz forum so naturally I had to come looking :D . Thanks for the nice comments and Baggers you make me sound like a god or something lol...good job...I will pay you later ;)
If anyone has any tips for the rat please let me know. I will proberly post up a completed picture of it tonight
sspike
Jun 12, 2005, 02:18 PM
Well here is a shot of the finished model. I just need to texture and get him rigged then its over to Baggers to work his magic
http://img252.echo.cx/img252/7216/ratwip41nz.jpg
Olsen
Jun 12, 2005, 02:35 PM
A, aaa awesome! :D
Baggers
Jun 12, 2005, 03:24 PM
I second that ...thanks man !
he will probably need a mouth though .... you never got back to me though sspike, do you have Jazz2 or do you want the link to the demo...it has the rats in so you can see how they attack.
But great work man, those eye and feet changes sure saved a heck of a lot of polys !
Ok I can get that in-game no problem.
Be warned though people my exams are coming up over the next few weeks so brace yourselves for me taking leave from this for a few weeks....trust me i dont want to but i wont get grades atall if i have this much great stuff to add...I will be on the forums though !
sspike
Jun 12, 2005, 03:51 PM
I did get back to you I sent you n email along with the rat model file saying that I didn't have the game lol
Baggers
Jun 12, 2005, 03:54 PM
hehe i didnt see it as you sent the actualy model data in the email not as an attachment...so i got like a 800 line email !
Thanks for the heads up though !
Baggers
Jun 12, 2005, 04:47 PM
This is a public service announcement
Exams are impending folks …yep their coming in fast, and knowing me there’s no way I can tear myself from this project for more than a day. SO…all of the files of jazz have currently been removed from my computer by me and put on DVD and stored for later…also I have crippled DBP so I cant code anything else in this time either.
Little over the top… yes but I’m a resourceful bugger and I need to revise; hence there will be no code updates for 2-3 weeks. But when I get back there is no college just training for my gap year, so I can get more work done…don’t worry the deadline will be met.
I will still be on the forums and dealing with various bits and bobs but no coding for me.
Just thought I better let you know !
ShadeJackrabbit
Jun 12, 2005, 05:04 PM
Good luck!
Fawriel
Jun 12, 2005, 09:14 PM
Yeah, good luck, Baggers.
While we're at it, nobody made any comments on my idea to insert JJ1 enemies into JJ3D.. I think those are a lot more fun than the JJ2 ones we're all used to.
Olsen
Jun 13, 2005, 01:24 AM
Yeah, good luck, Baggers.
While we're at it, nobody made any comments on my idea to insert JJ1 enemies into JJ3D.. I think those are a lot more fun than the JJ2 ones we're all used to.
I second that.
Fawriel
Jun 13, 2005, 02:54 AM
..technically, we're even able to just make up our own enemies.
Of course, that would lead to anarchy, war, and complete destruction of the community.
Or a fun game.
... *rubs chin*
Risp_old
Jun 13, 2005, 04:07 AM
The game really needs a boss that's a turtle piloting a giant walking mech thing. That shoots missles and lunges with it's extendable chainsaw arms and stuff.
ShadeJackrabbit
Jun 14, 2005, 01:45 PM
The game really needs a boss that's a turtle piloting a giant walking mech thing. That shoots missles and lunges with it's extendable chainsaw arms and stuff.
Then it would run at you and try to shove you against a wall. After that, it would get stuck and you could shoot it's power source to take off a lot of energy.
Hare
Jun 16, 2005, 12:49 PM
While we're at it, nobody made any comments on my idea to insert JJ1 enemies into JJ3D.. I think those are a lot more fun than the JJ2 ones we're all used to.
Yeah, good idea. I'd love to see the giant Jazz clone back again.
I didn't like the JJ2 enemies as much because they were all so small. Maybe increase the Jazz 2 boss' size?
@ Baggers: The rat is comming along great.
FoxBlitzz
Jun 16, 2005, 05:00 PM
Ah yes, before I forget Baggers, I think you should add in two things:
1. A delta time method. Not everyone has a computer that can run the game at 60 FPS non-stop. To keep the game running at the same pace even when it slows down, you need to use a delta-time formula. Here's one that I have:
do
` Calculate delta time.
delta# = (timer() - start#)*0.4
start# = timer()
` To prevent the game from locking up once the game has
` been loaded, set a limit to delta#.
if delta#>50 then delta#=50
sync
for t=0 to delta# step 1
`Insert your loop code here!
next t
loop
For extra smoothing:
do
` Calculate delta time.
delta# = (timer() - start#)*0.4
start# = timer()
` To prevent the game from locking up once the game has
` been loaded, set a limit to delta#.
if delta#>50 then delta#=50
` This adds a bit of smoothing to the delta time.
dsmooth# = dsmooth#+(delta#-dsmooth#)/1.5
if dsmooth#>50 then dsmooth#=50
sync
for t=0 to dsmooth# step 1
`Insert your loop code here!
next t
loop
2. Make the shots from your gun move faster if you're moving. That way they will travel the same distance from you when running and will be more effective that way, like in the original games.
Baggers
Jun 16, 2005, 10:37 PM
Thanks evil monkey, yep i know how to do delta time. I used it for the particles...however at the time of conceptin i didnt fancy it in this project as i was limiting the fps.
I may put the delta time system in but its not priority at the moment as there are other areas I need to get working.
Primarily getting a faster collision system which I have been sorting out.
Seeya man, thanks for the ideas.
DarkJazz23
Jun 19, 2005, 06:40 AM
Hi guys. I think I'm going to hang out in here again. The site is looking good Baggers! And to Fawriel: Nice piece of art(Splashscreen)! I'm considering to buy DarkBASIC too. Not PRO but the normal one. The demo looks good, but there is a lot to be upgraded.
I'm hoping to be helpfull sometime, sorry things didn't work out so well, I'm a bit to young for this project, I guess... Good luck and a lot of fun wished to you!
EDIT: I tried DarkBASIC and I think it is to hard. I don't have time to create my own program with it, so I'll look for 3D Gamestudio A6 Extra Edition.
DarkJazz23
Jerrythabest
Jun 27, 2005, 06:31 AM
This game is just great! It looks really cool! I downloaded the updator, it looks messed-up... but it works, I found out how to Update... The game doesn't work, the demo-updater (winRAR self-extractor) doesn't work, the level editor crashes... but on those screenshots and movies it looks really nice!
I see we haven't talked about weapons since page 3, so here I am... I made a full list of all ideas posted here... its a big one, you can ask for it if you don't remember these things... I have made a (great) info-bar for your game, if you want to change it, you can do it, I made it all Jazz-green as you can see... with red (spaz!) boxes and yellow (Lori!) text. Preview, click here (http://www.freewebs.com/jerrythabest/Jazz3D%20Bar%20preview%20notext.bmp) (quality is too bad in JPEG)
With info of what everything is, click here (http://www.freewebs.com/jerrythabest/Jazz3D%20Bar%20preview.bmp)!
[@Baggers, if you want to have it with all the text, just say! If you want to know why: the text gets blended with the background it is placed on (that looks better too), so I made a list of all text on the right background already, how you want to place it in the game, if you want to, is a bit of a problem, or it might be... becouse the whole bar is made out of different pictures put together and changing all the time while playing...]
Well, that was reading, searching, writing, drawing, explaining and all the stuff in one! Let's see what you find of it...
Baggers
Jun 27, 2005, 06:52 AM
Hi man, thanks for all the work,
A few tips though,
Ive just spent a minute watching that pic load on 2meg broadband (and its still loading), itll take forever for people who have 56k, please pose jpgs or other low filesize media (tga is lossless compression)
Thanks for the bar concept, however it does not fit in with jazz style and also is very obtrusive in what is meant to be a fast paced game. Id rather keep the interface a crossbreed between a FPS (halflife) and Jazz2. Jazz2's unontrusive interface combined with halflife's multiple weapon select function.
Im sorry I really tore your work appart, its so hard especially knowing the effort you must have put into it scouring the sites. Trust me i do appretiate it, but speaking from experience I dont think its a viable interface....though if youd like i'll put it up on the gamemaker forums and let them say what they think of it and what can be improved ?
Thanks again for your interest, i'll be on Jazz soon ! Seeya then.
(Now please change those bmp's for jpg's !)
Jerrythabest
Jun 27, 2005, 07:31 AM
Didn't knew you were looking every 5 minutes!:lol: Planned to change the bmps while I was uploading them (took a bit too long...) but the problem was my browser crashed and I cant edit my previous post... I'll really do it tomorrow... Oh, did it now! (mo 27-6 18:05 CET) It works again!
next thing, I dont really understand... is Jazz3D getting the weapon system of JJ2 or the weapon system of ?JSZ¿ JazZz! ?? (I like the last one better, it is a lot more fun while playing...) also, the targeting-idea is great!
oh, yea, my system specs too...
PC: Packard Bell
+-Processor: Intel Celeron CPU 2.60GHz
+-Windows: Windows XP Home (SP2)
+-Free disk space: 2,17 GB of 33,2 GB (hmm have to clean I see...)
+-RAM: 224 MB
+-DX version: 9.0c (4.09.0000.09.04)
+-CD-Rom drive: Combo drive CD/DVD rewriter (it reads and writes)
Videocard: SiS 650_651_M650_M652_740
+-Chiptype: SiS 651 Rev 00
+-Memory: 32 MB
Next thing is the error message (yes this one is JPEG)
http://img39.echo.cx/img39/4601/problemjazz3deditor0zl.jpg
I'll keep the pictures of the jazz bar on my harddisk... if you might change mind or if you want it edited by me, for the weapon system you are going to use;) also, it is no problem if I have to make icons for your weapons, how and where they are going to be showed in the game, I can do some real drawing too (think you don't like the bouncer-icons on my pics...) and I am bored too so I have lots of time! I have a good idea for the keys too. (This is the place where you have to say: "You're in the credits")
Now, if you still want to see that full list of weapon types, weapons, ammo and updates (to see if it is hard to code or something), I can always PM it you;)
Oh yea, almost forgot: If you are starting creating bosses for your game (not soon I think:(), PLEASE let Tweedle live! PLEASE! He isn't worth to be just an not-used animation! All currently found pics of him are here, in my sig! I can't rip every animation frame out of the animating gifs, but I can give you the gifs! (I already did in my lost post!) Hope you can do it! Go Baggers! http://www.jazz2online.com/jcf/images/icons/icon14.gif
Baggers
Jun 27, 2005, 08:13 AM
Thanks man,
Didn't knew you were looking every 5 minutes!
Well ive got mailback so it popped up saying "Oi!...got a post."
I'll really do it tomorrow
Ok thats fine.
is Jazz3D getting the weapon system of JJ2 or the weapon system of ?JSZ¿ JazZz! ??
Im starting off with the standard stuff, but i do want to incorperate at least some of those ideas, they were cool.
Now, if you still want to see that full list of weapon types, weapons, ammo and updates (to see if it is hard to code or something), I can always PM it you
That would be great thanks !
yea, my system specs too...
Your specs are fine (I think that directX is the latest)
Next thing is the error message
Ok, it looks like you tried to move the file..why ?...please dont move or rename stuff as it will crash things...like the updater for one, also the self extracting archives the updator downloads are not for you to run, the only files you need to run are in the "game folders" and "Early Demo" folders... the next updater will make sure you dont have to execute the files yourself.
Id personaly advise deleting the mess you seem to have made (forgive me if im wrong !) and download the updater again...run it, itll tell you how many updates there are, click update and let it do the hard work, then go to the early demo folder and run the exe in there !
(This is the place where you have to say: "You're in the credits")
Hehe you quite possibly will be !
Oh yea, almost forgot: If you are starting creating bosses for your game
Ok this is how its going to work. Im going to get the engine running before i go to uganda...all the enemies and such wont be finshed, I cant ask my modelers to try and push out that much media, they do a great job and for free. However I will still be working on this from uganda, Jonny Ree is going to be my right hand man and is going to be making as much as he has time to (he's a busy lad !).
I will add more to the game itself and tool and make levels....but you havnt seen the real wonder im planning for Jazz !
Online multiplayer is now a definite !
Ive been dying to do it for some time and I think I may be able to. Ive started setting up the online scripts to handle server lists, logins, passwords and more...but the real gem is that Im making the game online modable...this means any level or music track or enemy you make for the game can be uploaded to my server, where it will be checked by a moderator and if suitable will become available for all users to download through their updater.
The updater itself is getting a huge make-over, and will be where you launch any area of jazz from (Jazz Single player, Jazz Level Editor, Jazz Enemy Editor, Jazz Multiplayer, etc)
This is what I dream for this project, a totaly sharable multiplayer experience. Or single player for those on lower bandwidth..doesnt mean you cant download the mods though !
Well thats what im working on, im praying i may be able to get the game engine and updater online before I go I will also have fixed the last bits of the editor.
I probably wont have multiplayer available when I leave but I may have the Mod uploading system working. Whatever is not working when I leave I will try to fix when I am in Uganda, you will have to have patience though as I will be a fulltime teacher out there too, so much less time to play with Jazz.
Hope you like my ideas as much as im looking forward to realising them.
Thanks
piet
Jun 27, 2005, 08:15 AM
page claim!!! in the name of not even reading baggers post.
Baggers
Jun 27, 2005, 08:22 AM
git.....it the friendly way of course !...it was an imprtant post too !
piet
Jun 27, 2005, 08:24 AM
i did now ;)
i cant waint for a more stable updater :P
Baggers
Jun 27, 2005, 08:48 AM
Yeah the next one uses a proper ftp transfer where you can see the progress.
Jerrythabest
Jun 27, 2005, 08:54 AM
haha i did read your post!, ok, I unzipped my updator to Bureaublad\jupd (Bureaublad=Desktop in Dutch) and started it. It made the GameFolders folder (it has to do that, uh?) and I run the JazzLevelEditor.exe, it tells me to push 1, 2 or 3 for resolutions, I pushed 2 first, second try 1. Then it asked me to push 1 or 2 for 16/32 bit, I pushed 2 first, second try i pused 1 (second try was just minimum available...) but then that error message came up! I will upload the list of weapon ideas too, it has 171 lines, so I don't post it here! Watch your PMs!
Baggers
Jun 27, 2005, 09:00 AM
Hmmm odd...sorry I didnt recognise 'desktop' I have no grasp of languages ! (other than english of course !)
Im free by tommorow so i'll try and think of what the problem could be....I cant understand what the hell it has to do with visual C++ I dont use anything to do with that.
Jerrythabest
Jun 27, 2005, 09:12 AM
Somewhat every error I get, and it's not created by the program or by windows itself (such as the error report) is from C++:S Don't even know what it is:S
and I decided to upload a screenshot of my updator... the Window.bmp file it uses (yes, I found out:P) is ok, but I get this if I start the program!
http://img160.echo.cx/img160/5083/problemjazzupdator4mw.jpg
Murderbeam
Jun 27, 2005, 12:59 PM
Why is'nt anyone making Food models?
Food is in jazz 2, right?
So, will someone make at least a pretzel?
Well. food is in jazz 2.
Just another pointless suggestion of mine.
Baggers
Jun 27, 2005, 01:12 PM
Have you tried getting artists who will work for free and within the limitations of a classic game style...its not easy, then finding out that some that do offer to help cant model any more than a cube. I made a apple, orange, pear and banana to start things off...but i'll try get someone on the food models.
Fawriel
Jun 27, 2005, 01:21 PM
Depending on how long this program will take to be fully and completely finished, I might be able to distribute since I'm planning to learn how to use Blender.
Baggers
Jun 27, 2005, 01:27 PM
I'm sorry if this is dense...but blender is (as far as I know) a modeller, light mapper and has python driven programming system...how does it help with distribution.
You could definitely help with simple models though ! (if you wanted to of course)
[EDIT]
Im sorry if my posts seem crabby tonight, ive got my last exam tommorow and im not too confident with it...sorry i was snapping, ive editted my last post before this one as it was (-)y.
Seeya tommorow when im happy again !
Fawriel
Jun 27, 2005, 01:32 PM
Depending on how long this program will take to be fully and completely finished, I might be able to distribute since I'm planning to learn how to use Blender.
ADSADSADS
*contribute
Typo. >O
ShadeJackrabbit
Jun 27, 2005, 02:10 PM
I have the same problem with the updater, and the Level Editor and Main game don't work.
Computer Specs:
-Windows XP
-2(?)(?) MB RAM
-S3 Video Card (On-board, not seperate)
-2.3 GHz
-17 GB of space
-AMD Athlon XP processor
-DirectX 9.0c
So what's wrong? Most likely would be the Video Card, but other than that, it's fine!
I see we haven't talked about weapons since page 3, so here I am...
Also, did you think about my idea of the Glue Globber? (New name for the Glue Gun.)
Next, could you make the fast feet from 1.23 actually do something? And maybe allow use of water and lava? That would be sweet.
P.S. Is Lori in the game?
Baggers
Jun 27, 2005, 02:46 PM
I have the same problem with the updater, and the Level Editor and Main game don't work.
(-)...ah well im up for a challege...my worst fear is it isnt my fault as then I cant fix it.
So what's wrong? Most likely would be the Video Card, but other than that, it's fine!
Can you specify the name of the graphics card please...would really help looking for patterns...also what is you max screen resolution ?
May be worth getting a new graphics card... i mean you have such good spec anyway!...dabs have radeon 9600's with 256meg of memory for under £60
G-Card Link (http://www.dabs.com/uk/channels/components/graphicscards/productView.htm?quicklinx=3PCD)
Also, did you think about my idea of the Glue Globber? (New name for the Glue Gun.)
I loved it...its one of the weapon suggestions im really wanting to put in...its original, novel, fits the gameplay type and could make some great play styles...like setting a blob up as a trap for unwitting players.
Next, could you make the fast feet from 1.23 actually do something?
Wha ?!
And maybe allow use of water and lava? That would be sweet.
Water isnt made yet but shouldnt be too hard. Lava just means a different texture and setting it as painful.
P.S. Is Lori in the game?
Nope...I havnt even got a modeler who will make Spaz yet !....its gonna start off just jazz fully animated and then we will work on Spaz....Im looking into a way to handle user defined textures ingame...so you can still spice your online character up.
==============================
Faw:
Sounds great, I look forward to it !
n00b
Jun 27, 2005, 02:57 PM
Ah, People people people. baggers does not have the powers of the JCS that we have. He has an OEM disc, and therefore some of the things wwe talk about are odd to him.
Meh, the recorder I was using doesn't work on my Laptop, so I could not get videos of the two bosses which aren't used in the official levels. I'll try something else, and yes I know that tiny update on my status is long overdue.
ShadeJackrabbit
Jun 29, 2005, 10:24 AM
Oh, sorry Baggers. The Fast feet are an item which looks like a red and white sneaker with the shoelaces untied. It was supposed to make you run faster. For some reason it doesn't work.
Sonyk
Jun 29, 2005, 10:35 AM
It doesn't work because Jazz 2 was a rushed game which had many things which were put in at some point in development, but never finished. The fast feet, unlike most of these items, actually show the sprites assigned to it.
Jerrythabest
Jun 29, 2005, 11:50 AM
so this is the chance to let them work;)
Baggers
Jun 30, 2005, 10:45 AM
I have asked that this thread is locked/deleted soon,
Dont worry im not giving up its just as im about to release 'JazzCore' im reworking alot of the files on my site and so alot of the stuff in here is going to become void.
A new thread also means a nice fresh slate again, and a chance to pic a less obscure title !
Seeya there !
Sacrush
Jun 30, 2005, 10:53 AM
:p bye.
ShadeJackrabbit
Jun 30, 2005, 04:25 PM
Bye, for now, I think, later, uhm.......... Bye!
Blackraptor
Jun 30, 2005, 04:32 PM
Farewell.
Radium
Jun 30, 2005, 08:06 PM
You don't HAVE to delete/close a thread to create a new one.
... though a "one thread per user" rule would seriously cut down on spam.
Jerrythabest
Jul 1, 2005, 12:05 AM
Where's the new thread? and baggers, check your PMs!! I have sent you some a few days ago! well, see you there!
Baggers
Jul 1, 2005, 01:43 AM
All: Thanks !
Radium: Yeah i could have another thread, but it would be on the same topic so id just be wasting space. Id much rather have just one.
Jerrythabest: Christ kid be patient !...Its a rediculously busy time at the moment and im not starting the next thread til 'JazzCore' is ready. Hopefully within a week the new thread will be up. And yes I have already got your PM's...as before be patient, I do have other things to do in my life aswell as Jazz and its already getting most of my time.
Im sorry you got that crash but as I said before, It's probably your hardware...the minimum spec was on a page not long back and im sure your card doesnt match it. Your card needs to be directX 9.0c compatiable (it doesnt have to support everything just needs to be compatible) and yours is only 8.3 compatible...I also have already sent your a link to a good graphics card for under £60.
Im sorry that I cant fix the problem, but its one thats actualy out of my power....but really you do have a good computer, You just need a new graphics card !
I'll talk more about it when the new thread is alive. So till then please wait !
Seeya People
Baggers
Jerrythabest
Jul 1, 2005, 01:58 AM
sorry if it looks like I was angry or something:) Didn't want that... yes I knew you are using lots of time on Jazz...... blabla... sorry:(http://www.jazz2online.com/jcf/images/icons/icon9.gif
Baggers
Jul 1, 2005, 02:04 AM
No worries...(-) you got back fast !
Jerrythabest
Jul 1, 2005, 08:48 AM
Only read this if you want to read it. This thread is going to be deleted, so there is no reason not to post it...
well, about my videocard and DX 9.0c... my computer was installed with DX 9.0b... So it isn't an old PC. I have installed DX 9.0c for a million times but some of my 9.0c programs aren't running... I don't know why some DO work and others DON'T work at all... I don't know too why (and I am really not the only one) the DX 9.0c Setup is saying that it has done the trick, with not doing anything at all! I'll check out again if my graphics card is compatible with DX 9.0c... I remember that it was, but I might be wrong becouse that was in January... If it is compatible with 9.0c, this really isn't your fault. If it isn't compatible with 9.0c, this still really isn't your fault:P So, OR it is Microsoft's fault (and that's most likely becouse Microsoft is making mistakes all the time), OR it is the fault of SiS (well, not really...) and I have to get a new graphics card...
Edit: Tested DirectDraw and Direct3D with DXDiag.exe
All tests passed, D3D 9.0 works just as fine as 7.0 and 8.0 do! I'll look up some information on the SiS site too...
FoxBlitzz
Jul 1, 2005, 10:19 AM
SiS
Oh no! Not SiS! It has evil satanic powers of incompatability and general slowness! They're even more evil than nVidia is! =O
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