View Full Version : JJ2+ (Updated June 30, 2010)
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Nonomu198
Aug 14, 2008, 12:56 PM
hokae i unndestanz nows, i been rawng. him did speek ins english.
Yes, you are right. From now on anyone who makes a grammer mistake shall be banished from this forum by the mighty glory of all that is troll.
Jimbob
Aug 14, 2008, 03:03 PM
I wasn't actually rude, I just asked the guy if he could paraphrase his statement so it becomes readable.
Well you came across as rude. D=
Anyways, back on topic.
Jindo
Aug 15, 2008, 01:46 AM
And about TSF, if I recall correctly, plus doesn't work on the LK Avalon version of the game.
Ah, well that solves TSF, thanks :).
About 1.21: My CD was the 1.20 version, but I had already installed the 1.23 patch before trying again, still no luck ;(.
Thanks so far!
mersedes3A-class
Aug 22, 2008, 11:31 AM
I put plus.zip into my jazz folder, ran jj2, but nothing changed. maybe i have different jj2 version which isn't supported by plus??
Eigus
Aug 22, 2008, 11:37 AM
1.) unzip plus.zip
2.) run plusifier.exe
3.) when it asks you to choose a file, select jazz2.exe
4.) run the new exe (jazz2+.exe) and voila!
mersedes3A-class
Aug 22, 2008, 11:44 AM
1.) unzip plus.zip
2.) run plusifier.exe
3.) when it asks you to choose a file, select jazz2.exe
4.) run the new exe (jazz2+.exe) and voila!
these operations take ages :S
what is the meaning of voila????
Jimbob
Aug 22, 2008, 12:07 PM
these operations take ages :S
what is the meaning of voila????
Fyi, 1) Voila = "you're done" :s
and 2) No they don't :s
They only take about 5 minutes :s
EDIT: @Grytolle: w/e
Grytolle
Aug 22, 2008, 03:03 PM
Actually it means "look there!" Voi lÃ(-)!
Jimbob
Aug 22, 2008, 06:15 PM
Well, it is slang for "done".
Birdie
Aug 22, 2008, 08:11 PM
Its actually more of a "See this!"...
Grytolle
Aug 23, 2008, 04:27 AM
Birdie is right. Jimbob's interpretation is just typical for the uneducated, those who can't grasp the finer... something 8D8D
cooba
Aug 23, 2008, 09:11 AM
the whole french language is just a slang obviously
Unhit
Aug 23, 2008, 09:22 AM
It's actually "Look over there!" in the imperative form. But just for the record (!)
snzspeed
Aug 23, 2008, 09:56 AM
these operations take ages :S
what is the meaning of voila????
are you on win95 or what?
blurredd
Aug 27, 2008, 10:44 PM
I uploaded another update, though mainly because I got tired of making minor changes and implementing minor features. I didn't fully test everything as usual.
cooba
Aug 28, 2008, 02:05 AM
blur, I'm going to name my children after you.
CrimiClown
Aug 28, 2008, 02:49 AM
blur, I'm going to name my children after you.
That's a bit... disturbing.
"Hello, this is my daughter, BlurredD."
"O_o"
But yeah, this is one heck of an update. I'm gonna tattoo a blurred D on my back.
Edit to add: Maybe it'd be handy to include the events for the Domination Points in the readme.
cooba
Aug 28, 2008, 03:10 AM
Maybe it'd be handy to include the events for the Domination Points in the readme.Any event that's on Easy or Hard. By using Text events you can set custom names for CPs.
CrimiClown
Aug 28, 2008, 03:28 AM
Any event that's on Easy or Hard. By using Text events you can set custom names for CPs.
Things are starting to look even better. :P
Eigus
Aug 28, 2008, 04:00 AM
Awesome update O+
Ragnarok!
Aug 28, 2008, 08:03 AM
I'm going to name Cooba's children after you BlurredD!
Bestest updates evers
Cpp
Aug 28, 2008, 12:30 PM
Blur, could you make the chat text font smaller (if possible) and add more lines? If possible, make the chat text cursor controllable by the left/right arrows. Also, the score in Domination should probably increase individually (not all at once) based on the time since a control point was captured (UT-style).
Nice additions btw.
EDIT: Is there some way to execute macro (text file with a number of plus commands)?
EDIT2: Maybe add some way that a macro is automatically executed upon game start (level load) and game end eg. you can specify the macro text file name inside plus.ini. Commands inside a macro should probably start without the preceding slash (/instagib => instagib). Also, you may want to add some way to check whether a condition is met ( if {} else {} )... Scripting language, baby!!! :D
EDIT3: Just a hint... add a /help command that outputs all possible commands. /help "some command" gives a brief description on what a command does... sort of like in the readme. Also, should a user use the wrong command syntax, have the program display the usage rather than displaying "bad command..." or nothing at all.
Just my 2 cents ^^
plunK
Aug 28, 2008, 01:08 PM
DOMINATION!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!
YOU ARE MY HERO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
FINALLY!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!
W00T!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!
YAY!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!
I might have to name something after you, and buy you a cake.
this is amazing!!!!!
EvilMike
Aug 28, 2008, 10:18 PM
Made a small news post since this is a pretty major update.
CrimiClown
Aug 29, 2008, 02:07 AM
Made a small news post since this is a pretty major update.
I sense a disruption in the force.
cooba
Aug 29, 2008, 02:20 AM
Also, should a user use the wrong command syntax, have the program display the usage rather than displaying "bad command..." or nothing at all.By using the wrong syntax, one will get an Invalid Parameters for X command message more often than not.
Jerrythabest
Aug 29, 2008, 04:30 AM
EDIT2: Maybe add some way that a macro is automatically executed upon game start (level load) and game end eg. you can specify the macro text file name inside plus.ini. Commands inside a macro should probably start without the preceding slash (/instagib => instagib). Also, you may want to add some way to check whether a condition is met ( if {} else {} )... Scripting language, baby!!! :DAye, macros would be useful indeed.
EDIT3: Just a hint... add a /help command that outputs all possible commands. /help "some command" gives a brief description on what a command does... sort of like in the readme.Would be a nice addition too. Has anyone ever counted these commands? I think there must be at least 50 of them by now. Not that that's bad. It's a good thing, actually. It means you can do 50 different things, which is good. But a quick command list would be very welcome.
Ragnarok!
Aug 29, 2008, 05:14 AM
I prefer the on/off.
Jerrythabest
Aug 29, 2008, 05:21 AM
These two combined make:
If you type on or off it will do what you typed and if you don't specify anything it will just switch.
Slaz
Aug 29, 2008, 10:37 AM
Cool update! I enjoyed playing in Blur's test level which makes me wonder how dominating Domination's future will be. :p
Cpp
Aug 29, 2008, 10:45 AM
Anyone, who has played UT99 will be instantly familiar with this game type and I myself am no exception. The problem with Domination in jj2 is that very few people seem to know how to play it (so far). I've given a test to this game type and I've noticed that a lot of players just mindlessly run around the level, being busy with roasting people in their path rather than trying to capture/defend the control points.
Raven aka StL
Aug 29, 2008, 03:59 PM
That tactic can be useful with less players.
Sonyk
Aug 29, 2008, 04:14 PM
Awesome. I'm now finally inspired to try and find my JJ2 CD again to try out Domination.
DarkB
Aug 30, 2008, 04:16 AM
The best update far...
And the new gamemode Domination is very good ;)
DanZeal
Aug 30, 2008, 11:52 AM
I've given a test to this game type and I've noticed that a lot of players just mindlessly run around the level, being busy with roasting people in their path rather than trying to capture/defend the control points.
Maybe cuz ppl not using this update cant see the control points.
Ragnarok!
Aug 30, 2008, 11:54 AM
Very true indeed Daniel =]
Slaz
Aug 30, 2008, 12:47 PM
Shouldn't JJ2+ get some better front page attention than a quick news bit? Most players should have the update soon as they hear it from others, though.. :p
Ragnarok!
Aug 30, 2008, 02:25 PM
Possibly a J2Ov2 tab could say what the latest version is with a download link
Jimbob
Aug 30, 2008, 02:28 PM
Possibly a J2Ov2 tab could say what the latest version is with a download link
It could be just like this:
Edit Profile/Preferences | JJ2+ (Last updated [month/day/year]) | Private Messages | Log Out
DarkB
Aug 30, 2008, 09:03 PM
idd ;) then all players will download the update..
Cpp
Aug 31, 2008, 12:49 AM
I'm guessing some updating mechanism within jj2+ itself could be useful too.. This way people that downloaded jj2+ once and don't bother to check J2O for updates will have a chance to update really quickly. My idea is to add a dialog window somewhere to the plus menu where users can configure the updating mechanism eg. how often to check for updates (daily, weekly, monthly or never), what to do when an update is available (do nothing, prompt the user before downloading, automatically download and install). When an update is found, a message alerts the user. I am not sure if this should be a message box or rather just some lines inside the logger, but I'll let blur decide.
Maybe cuz ppl not using this update cant see the control points.It includes players with latest plus installed.
SpR
Aug 31, 2008, 04:53 AM
Great update, I'm familiar with Domination myself. Love it.
Anyway, we'll need some new levels for that but I guess Rag took care of that ;).
~ Veg
Oh, and as I quickly read everything over I guess Cpp made some nice suggestions there .. Not sure how hard they are to make though.
JangoCF
Aug 31, 2008, 05:38 AM
I`ve always wondered this, but am appearently not allowed to post a thread of my own (yet):
What are the following gamemodes? I mean, what`s the objective and what are the rules?
-Domination
-Death CTF
-Jail Break
-Flag Run
Also, what`s the diffrence between "LRS" and "XLRS"?
Thanks in advance,
JangoCF(or as I am well known and feared by as my other name: Shrooblord)
Nonomu198
Aug 31, 2008, 05:49 AM
I`ve always wondered this, but am appearently not allowed to post a thread of my own (yet):
What are the following gamemodes? I mean, what`s the objective and what are the rules?
-Domination
-Death CTF
-Jail Break
-Flag Run
Also, what`s the diffrence between "LRS" and "XLRS"?
Thanks in advance,
JangoCF(or as I am well known and feared by as my other name: Shrooblord)
In Domination your team captures control points and you need to keep them.
D(eath)CTF is like normal CTF combined with TB, your team gets points for kills and when you capture the flag (take the opponent team's flag and get it to your base) the entire opponent team dies and you get points depends on how many they are.
In Jail Break when you die you go to your jail, wich is a spawn room, and wait there until you get released. If one team gets all it's players in jail, the opponent team gets a score (shouldn't they call THIS one domination? I mean you must totally dominate the entire team to win this one).
Flag Run is like CTF too, only there is one flag and you must fetch it to your base in the time limit (wich is... uh... 45 seconds? I don't know). The sooner you get it to your base with more kills you get more points.
I think that in XLRS you get points for kills and have limited life, and in LRS you need to just stay alive... I don't quite remember.
This stuff should really go into the readme (or is it all there and I wasted my time).
Eigus
Aug 31, 2008, 06:18 AM
you just wasted your time monux ;)
Ragnarok!
Aug 31, 2008, 07:15 AM
I'll explain that all for you.
Domination is the gametype in which there are several control points across the level. The two teams have to compete over them. You obtain them by touching them and they will turn your colour. Over five seconds, you will get a point for every control point you own. The aim is to get the maxscore before the other team by controlling more points than them.
Death CTF is Capture the Flag with a mild twist. Killing players will give you a point, and scoring a flag will give you a point for every player on the other team, and in addition to that, they will all die. However there is a flag capture delay. So basically, captures/scores and kills count.
JailBreak is the gametype in which there are two teams confined to jails at the start. They both get released into the main arena. When a player dies, he returns to the enemy team's jail. You have to run towards their jail and freeze the spring to free your team mates; of course they have to jump out of jail when you make the effort. The aim is to jail the whole of the opposing team and not get your team jailed. Can be played to a certain limit or can be timed.
Flag Run is the concept in which there is only one flag. Often in the centre of the level, you can capture the flag, and only one player will have it. That player will have to run to their base and score as fast as he or she can and making as many kills on the way as he or she can. Reaching base within 15 seconds will give 3 points, 30 seconds 2 points, 45 seconds 1 point. At 30 seconds, killing the flagholder will give you the flag. Every kill made on the way is an additional point. Max points = 6.
LRS is primarily about survival, while XLRS is about kills and survival. In LRS you just need to be the last rabbit standing, but in XLRS, your kills multiply based on what position you rank. 4th and below will multiply by 1. 3rd = x1.125, 2nd = x1.25, 1st = x1.5.
Domination, Jailbreak and Flagrun need certain levels for their gametype to work. You can find some of these on J2O and some on the JDC website under files. Death CTF works in any CTF level and LRS/XLRS works in any level, but is supposed to be played in battles only =P.
For more information I would reccomend checking www.jazz2online.com/jdc and looking under event descriptions.
Hope it helped.
~Rag
Edit : NOW I WASTED MY TIME. I didn't see a post above mine )=
Jimbob
Aug 31, 2008, 08:03 AM
[stuff]
Hope it helped.
~Rag
Edit : NOW I WASTED MY TIME. I didn't see a post above mine )=
...lol! Now I get to use the famous phrase you decided to use in Undulation: OWNED!
Ragnarok!
Sep 1, 2008, 08:22 AM
)=.
Anyway, just wanted to report that I believe there is a spectating bug in JJ2+. Lately, most of the people, if not all, say that they get stuck when they write "/spectate off" on my server. They often go to position 1,1. It has happened to me before too on Robee's server. Anyway, I'm not sure that this is a fault in JJ2+ or if I'm just one laggy mofo. Maybe the latter but I think someone should look into it, or post here and tell me if it's happened to you before.
Dermo
Sep 1, 2008, 10:28 AM
I've had problems with the camera panning downward non-stop.
Jimbob
Sep 1, 2008, 11:43 AM
Haven't had any problems with spectating so far.
Speeza
Sep 1, 2008, 05:21 PM
Good show on the new patch blur.
plunK
Sep 1, 2008, 05:28 PM
I`ve always wondered this, but am appearently not allowed to post a thread of my own (yet):
What are the following gamemodes? I mean, what`s the objective and what are the rules?
-Domination
-Death CTF
-Jail Break
-Flag Run
Also, what`s the diffrence between "LRS" and "XLRS"?
Thanks in advance,
JangoCF(or as I am well known and feared by as my other name: Shrooblord)
Domination: There are several control points in the map, for every one of the control points you have for 5 seconds you get a point. control points start out as a spinny white thing, then turn to a gem of the team who captured its colour
Death CTF: You score points for capturing the flag and kills, 1 pt per kill, and capturing the flag gives you points the same as the opponents team members so a 5 on 5 match would be 5points for a capture
Jailbreak: When you get killed you get put in jail. a teammate has to break you out of jail. when an entire team gets jailled you score
Flag Run: Same as CTF, but theres one flag in the middle, and you score bonus points if you capture it under a certain time period.
I believe LRS is standard and with XLRS you have lives but you also have a kill limit. lets say the maxscore is 35. if someone gets 35kills before hes the last person, he automatically wins, but someone can confirm/clarify this.
Red hot smasher
Sep 2, 2008, 03:37 AM
Can you somehow make it work with the LK Avalon release of TSF, BlurredD? Its what i'm stuck with. :(
Vegito
Sep 2, 2008, 03:57 AM
I believe it would be better to get another JJ2 version somehow
Jerrythabest
Sep 2, 2008, 12:40 PM
Where 'somehow' may refer to some illegal how?
Nonomu198
Sep 3, 2008, 09:03 AM
Is it possible to get jj2+ to stop 1.23 from loading TSF levels? I just gut crushed (and lost my log once agin) because I accidentally loaded a TSF file.
BattleSpaz
Sep 3, 2008, 11:37 AM
And also, if the level is missing an tileset, it wouldn't crash whole game? It would be nice to have ingame error and if possible, cycle to next level with working tileset.
And also some game modes could use some extra options. To make pestillience (Or what ever, the zombie thingy) more interesting/tactic based, zombies could only walk and/or have short ranged instakilling weapon. Of course, the first zombie could be kind of "Super Zombie", with damage amplifier and running so he would get few kills early on.
I actually had few more ideas, but forgot them . . .
And also: I love /dom. :D
Jimbob
Sep 3, 2008, 02:14 PM
And also, if the level is missing an tileset, it wouldn't crash whole game? It would be nice to have ingame error and if possible, cycle to next level with working tileset.
Also, having a check command to see if the next level is alright/corrupt/has a missing tileset/etc like /nalright.
ĴèƒŘŷ[ŗĈžƏ]
Sep 3, 2008, 11:38 PM
(-) yeah! i gut + 2 wokr and its rly cool!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!
BUT
i cant remember all the comands :(
cant u add them to the Plus setings menu please?
DarkB
Sep 4, 2008, 01:38 AM
(-) yeah! i gut + 2 wokr and its rly cool!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!
BUT
i cant remember all the comands :(
cant u add them to the Plus setings menu please?
well you english is like hieroglyphs -.-
Grytolle
Sep 8, 2008, 09:18 AM
It would be nice if spectators could see teamchat of both teams (of course without being able to participate in the conversation)
Ragnarok!
Sep 8, 2008, 09:42 AM
I prefer the idea of spectator chat. )=
Bboy Type7
Sep 8, 2008, 08:19 PM
JJ2+ is alright. That line by the console has got to go. those extra stuff on the screen annoys the hell out of me. overall, not bad for an addon.
JangoCF
Sep 9, 2008, 07:56 AM
It would be nice if spectators could see teamchat of both teams (of course without being able to participate in the conversation)
THERE`S TEAMCHAT? HOW HOW HOW?
cooool....
+ is definitely just been coolified even more than before. I love the custom game modes. They`re awesome. I mean, who`d think of a program capable of transforming a game almost into an entirely new one?
Ragnarok!
Sep 11, 2008, 01:10 PM
=D. It was twice as funny when I discovered team chat... In fact I felt so stupid =[ ;p
JangoCF
Sep 12, 2008, 08:40 AM
Are there other type of chats? like private chat where you select a player to chat with privately?
DanZeal
Sep 13, 2008, 01:36 AM
There are admin chat
Ragnarok!
Sep 13, 2008, 03:57 AM
Oh yeah. That's true.
If /remoteadmin is on, and people have logged in, (using the password in the top right, or even one you set with /setadminpass), you can talk to them and them only by writing a ">" character in front of whatever you want to say.
JangoCF
Sep 13, 2008, 04:02 AM
Oh yeah. That's true.
If /remoteadmin is on, and people have logged in, (using the password in the top right, or even one you set with /setadminpass), you can talk to them and them only by writing a ">" character in front of whatever you want to say.
Oh, cool, thanks
DanZeal
Sep 19, 2008, 04:05 AM
If it´s possible... make the command /noshields to kick ppl using cheat to get shields.
DanZeal
Sep 25, 2008, 10:28 AM
Maybe a stupid question.
But what does /alwaysupdatepos realy do?
Does it update positions more often?
How often? And how often when off?
CrimiClown
Sep 27, 2008, 03:42 AM
Would it be possible to add a King Of The Hill option to the current Domination mode? My idea was to make one random CP visible and it'd switch every... well, every 30 seconds or something? This way, King Of The Hill can also be applied to normal DOM levels.
JangoCF
Sep 27, 2008, 08:56 AM
That`s a good idea!
Jimbob
Sep 27, 2008, 12:52 PM
And blur, please fix the spectating bug. If someone (a client) is on a server and they stop spectating, they will be warped to position 1,1.
DarkB
Sep 27, 2008, 10:40 PM
And blur, please fix the spectating bug. If someone (a client) is on a server and they stop spectating, they will be warped to position 1,1.
Yea thats a big bug, and need to be fixed.
DanZeal
Oct 9, 2008, 12:15 AM
Maybe this is too much to wich for. :roll:
But a mapvote after each map could be nice.
Maybe not worth the effort?
CrimiClown
Oct 9, 2008, 04:29 AM
Maybe this is too much to wich for. :roll:
But a mapvote after each map could be nice.
Maybe not worth the effort?
Mapvotes are generally for games where people don't talk a lot during play. Putting prematch and aftermatch times in your games gives you the chance to actually discuss which one should be the next map... which is also a handy solution. ;)
Speeza
Oct 9, 2008, 07:56 AM
Mapvotes are generally for games where people don't talk a lot during play. Putting prematch and aftermatch times in your games gives you the chance to actually discuss which one should be the next map... which is also a handy solution. ;)
COD4 has it and people normally chat and talk on it.
JangoCF
Oct 9, 2008, 08:34 AM
Okay, I have an EXTREMELY odd Spectator bug: When I spectate in some levels, like battle1.j2l, and the one I`m spectating MOVES, my screen starts shaking intensly and gives me headaches... which is bad. What could be the problem?
P.S.:
I love dom too XD
Sonyk
Oct 9, 2008, 03:58 PM
I suppose this is a non-issue considering 1.24 is supported, but is there any chance of CC'99 being supported in the future?
I'd also ask about HH'98, but it imposes MP restrictions similarly to the shareware demo and would probably be questionable to remove.
edit: nevermind, i guess CC'99 does restrict it too. my memory is fuzzy
Ragnarok!
Oct 12, 2008, 09:38 AM
Hee hee, I'm annoying writing this...
List of possible commands:
-/idlersspectate [on/off] (similar to kickidlers, just it forces them to spectate)
-/cstop (almost pointless, but a "game is stopping in 5, 4, 3, 2, 1" would be cool, especially when you're playing with no movement etc, you dont wanna just stop in mid-air and fall into a stupid hole or something)
-!morph (similar to swap, a self-used command, and should probably come with a /selfmorph [on/off])
Possible fixes:
-Morph boxes are very buggy online, is there a way of fixing this? I think if the host is a morphed bunny, other players become the bunny after dying/warping/capturing flag, or such problems have been experienced...
-When using /spectate [off] or the forced ones, you usually warp to 0,0. Can this be reverted to start positions?
-Could /reset work for "Treasure mode", just so that in custom modes like race/ground force, or even treasure itself, people don't start with gems, or the ones that do can lose them with /reset.
-Could there be a "spectator chat", so basically when spectators use "teamspeak", they talk to other spectators and noone else?
-Could the "grey colour" on spectator names, also apply in the chat?
-I'm sure you've considered this and probably have tried but, when you spawn, you're supposed to be invincible for a short while (While you're blinking), however you can get hit, is this fixable?
Ragnarok!
Oct 12, 2008, 11:03 AM
Semi-Random here, but imagine a command where you can put more rings in roast tag. /setrings [number]. That would be so cool. Two ring roast tag. *eyes gleam*. At the same time that's totally whack. >O
Grytolle
Oct 14, 2008, 03:01 AM
I'd like to blame gry some for the stupid idea of using F2 for minimizing to tray, better would be F12 or so. Now I find myself minimizing to tray when trying to change to gun2 in a hurry
edit: fu gry
Jerrythabest
Oct 15, 2008, 01:13 PM
Funny... my F2 button is above the 3. And I hardly ever use ice.
Grytolle
Oct 17, 2008, 07:57 AM
fastfire should be easy to protect against, yes - but such players should just be banned at sight
plunK
Oct 21, 2008, 05:17 PM
As soon as you make a fix to prevent cheating, someone somewhere will waste 10 hours of their life to make a new cheating variant that works on it. Its an endless cycle.
Also: When playing 2+ local players on an online match, if you damage another local player using buttstomp/sidekick/uppercut it doesn't update score until you get a gun kill. I realize this is rather random and most likely useless but i thought i might point it out.
Grytolle
Oct 22, 2008, 12:56 PM
As soon as you make a fix to prevent cheating, someone somewhere will waste 10 hours of their life to make a new cheating variant that works on it. Its an endless cycle.I very much doubt that in this case :)
Black Ninja
Oct 22, 2008, 07:13 PM
...98% of all the JJ2 cheaters just use tools somebody else made, and actually know nothing about game hacking. Most of them are just some 13 year olds who think this is fun. If an update that prevents cheating is made, they'd have no way to cheat. It'd sure be fun to see how frustrated they'd be if they find out their tools are now useless....
This is my favorite post in the history of... ever. Seriously.
The only people who actually "hack" JJ2 are a small group, many of whom have left the community.
CrimiClown
Oct 23, 2008, 01:54 AM
This is my favorite post in the history of... ever. Seriously.
The only people who actually "hack" JJ2 are a small group, many of whom have left the community.
I find it funny that your post makes you look like you didn't read the post properly.
Grytolle
Oct 23, 2008, 08:59 AM
And also, some hosts/admins like to misuse some commands just to annoy the players on their servers without any reason (or for silly reasons, for example when someone roasts them while they're eating cereal). I suggest that there is a time limit when using /k, /swap and /forcespectate on one and the same player.No, just don't play in that guy's server if you don't like it
FawFul
Oct 23, 2008, 11:16 AM
Hunter, gj blaming some clanmates.
Grytolle
Oct 24, 2008, 05:54 AM
I'm just giving ideas, even if it's not likely for them to be taken in consideration. I'm just pointing out that I find it a very stupid one
Ragnarok!
Oct 24, 2008, 10:38 AM
Hey, he's entitled to have his opinion on if servers should have their power somewhat limited. I might disagree with it, but that doesn't mean it's such a bad idea...
Vegito
Oct 25, 2008, 12:30 AM
Honestly I agree with Grytolle here too. o.O
Servers' power is extreme in any other game as well. If a server can't handle the power just don't play there l0lz.
Grytolle
Oct 25, 2008, 10:34 AM
It is easy, but i you can harass ppl every 10 seconds, that's effective enough too if you're a (-)(-)(-)(-)ty server
Odin
Oct 25, 2008, 01:56 PM
If someone is abusing JJ2+, that's not JJ2+'s fault, it's the person who's abusing it. Just don't play on the server. Putting a time limit on it annoys people who legitimately use the feature while being but a minor inconvenience to griefers.
Anyway, I don't play JJ2 much anymore (my hard drive with my JJ2 directory on it got fried), but I figure a /scramble command (if it doesn't exist already) could be useful. /scramble would automatically set all the players in random teams, ensuring every team is even (in case one team is stacked, e.g. Vegito, Blur, and R3p versus three random Polish players).
Jimbob
Oct 25, 2008, 02:01 PM
Anyway, I don't play JJ2 much anymore (my hard drive with my JJ2 directory on it got fried), but I figure a /scramble command (if it doesn't exist already) could be useful. /scramble would automatically set all the players in random teams, ensuring every team is even (in case one team is stacked, e.g. Vegito, Blur, and R3p versus three random Polish players).
/shuffle and /eventeams on
Ragnarok!
Oct 25, 2008, 03:16 PM
Heh, yep. Scramble sounds more like something that would happen if JJ2 had more teams...
Odin
Oct 25, 2008, 06:44 PM
/shuffle and /eventeams on
well GEE
CrimiClown
Oct 26, 2008, 04:55 AM
Like /tntdamage, maybe we can also have a /stompdamage command?
(Rag suggests /meleedamage, since sidekicks and uppercuts don't count as stomps according to him.)
Raven aka StL
Oct 26, 2008, 04:33 PM
/eventeams only makes teams equal in number so teams uneven in skill are highly possible. And when players try fixing that themselves by changing their teams with !swap they get the "Teams can't be made more uneven" error message so they have to rejoin if they want to change team.
I do believe rejoining won't change anything, which is only good.
But oftentimes it's a bad idea to leave a server running with '/eventeams on' I think...
That'd change if some 'ranking' system was made up with a jdc-ish basis that'd detect 'good' and 'not so good' players and would that way organize teams even further.
Though, the idea of implementing something like that into jj2+ sounds problematic.
Also, huge props to Blur, once again, for developing jj2's online game-play drastically during the past year. Do continue.
Troglobite
Oct 26, 2008, 05:02 PM
Would it be possible to put in some more crash-preventing features? I've downloaded levels, and tried hosting them before, and I would have deleted a tileset or something, so the game would crash when it tried to load the level. It would be cool if JJ2+ would look at the tileset for the next level, and check to make sure the level has start positions and everything. Then it could give an error message like the next level not found one, and set the next level for something that wouldn't crash.
Then again, I suppose this wouldn't be a problem if I took a couple seconds to look at the levels befor trying to play them.
Raven aka StL
Oct 26, 2008, 05:06 PM
One of the better fix ideas yet, ++trog
Troglobite
Oct 26, 2008, 05:29 PM
oh yeah, I forgot to mention in my last post...
It would be nice to have a /default command that resets all the settings to what's saved in the config file, or a /showsettings command to show what setting are turned on and what is off. If I have to let my server go idle and an admin logs on, and they might turn on something like hfk, without me realizing it, and the only way I can really check is to go through turning everything off, even if it already is.
Troglobite
Oct 27, 2008, 04:51 PM
oops. Thanks a lot.
Nonomu198
Nov 16, 2008, 11:03 AM
Any cool news?
Jerrythabest
Nov 17, 2008, 01:35 PM
O! O! That sounds spicy! Now I can't wait either ;p
plunK
Nov 17, 2008, 03:12 PM
I dontknow how doable this is but a gametype called "Wabbit hunting"
A solo match, on the HUD a text area thats say" YOUR TARGET IS <Player>. each player starts out a random assigned player which they are hunting. You can kill anyone one you want in a deathmatch style, but points are only awared to you if you kill you target. after each kill it switches. It is random assignments meaning one person could have 5 people after him, or someone could have no one.
Sonyk
Nov 17, 2008, 03:13 PM
I dontknow how doable this is but a gametype called "Wabbit hunting"
A solo match, on the HUD a text area thats say" YOUR TARGET IS <Player>. each player starts out a random assigned player which they are hunting. You can kill anyone one you want in a deathmatch style, but points are only awared to you if you kill you target. after each kill it switches. It is random assignments meaning one person could have 5 people after him, or someone could have no one.
It's a nice idea, but it would be nigh impossible to prevent people from abusing their ability to disconnect when they're about to die, I imagine.
FQuist
Nov 17, 2008, 03:57 PM
Doesn't that exact same argument count for regular battle mode, only the loss in points if someone pulls that trick is smaller there?
I'd imagine anyone employing such tactics could just get kicked/banned.
Sonyk
Nov 17, 2008, 06:35 PM
I apparently missed the part where he mentioned the target cycling, in that case, there's less incentive to cheat.
...I really don't know what I was thinking when I posted that, actually.
Cpp
Nov 18, 2008, 06:23 AM
It's a nice idea, but it would be nigh impossible to prevent people from abusing their ability to disconnect when they're about to die, I imagine.Maybe the hunters should automatically score points, should their target disconnect.
plunK
Nov 18, 2008, 03:56 PM
That would probably be a good idea, or as an alternate(if possible) lets say youd caused 2 hearts damage to your opponent your new target takes 2 extra damage on your next attack.
CrimiClown
Nov 18, 2008, 10:51 PM
I think 'Wabbit Hunting' is a nice idea, though I have a suggestion. Let's say Max Score is 100. When you kill a non-target, you gain one point. Doing so 5 times will result in a penalty (let's say not moving for (x) time). Killing the target will earn you 10 points. The target should always have a recognisable character in his or her name (like the asterisk for the CTF flag carrier).
Having that penalty, people will be encouraged to find their targets instead of going on a rampage, but when you do kill someone who isn't a target, you won't be entirely let down by the lack of points gained.
DanZeal
Nov 20, 2008, 09:46 AM
I wish that the multiport would be included in jj2+
http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=5253
DarkB
Nov 20, 2008, 09:55 AM
I wish that the multiport would be included in jj2+
http://www.jazz2online.com/J2Ov2/dow...p?levelID=5253 (http://www.jazz2online.com/jcf/../J2Ov2/downloads/info.php?levelID=5253)
That is a great idea to implement this code into JJ+.;)
And it would be very easy to change the ports is want.
Grytolle
Nov 20, 2008, 10:19 AM
I wish that the multiport would be included in jj2+
http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=5253The problem is to add it to jj2's menus :P I can edit your exe to automatically use a certain port if you like, Dan
Grytolle
Nov 20, 2008, 01:23 PM
Why would you want to host on a different port? It's unnecessary unless you want to run more than one server at once. And also, most people can't even join such a server as I doubt they have downloaded the patch.I meant i could set the joining port for him
DanZeal
Nov 20, 2008, 11:27 PM
And also, most people can't even join such a server as I doubt they have downloaded the patch.
Thats why jj2+ shoulde have it. ;-)
Grytolle
Nov 21, 2008, 03:03 AM
Multiport needs more work :P I wanna get -connect and -j2i working, and maybe even local TCP, at the least, entering an IP:port should work in the online-GIP
Jerrythabest
Nov 21, 2008, 12:42 PM
Still, it would make a nice new feature over time.
CrimiClown
Nov 21, 2008, 12:49 PM
Also, likewise the 'spectate the flag' options, maybe a 'spectate DOM points' (and maybe even showing the name of the DOM point while we're at it).
FawFul
Nov 23, 2008, 12:34 AM
should there be a code that when you shoot floating events in levels it falls down?
if this can be configured, then you may make an option like /noammofall on or something.. where carrots/ammo stays in the air when you shoot them.. in other words: they won't fall down.
RabCC
Nov 23, 2008, 05:16 AM
I heard you have a code for a mode like /test o-o I hope you will add that since it would me much easier to host a test this way. It's anoying to change every player's team to one color every time they join the game ;O
RabCC
Nov 23, 2008, 06:33 AM
There is one thing that I hope you could fix... It's about the triggers. When I'm hosting a game and put a trigger on for ONLY myself it's automatically on for every new player who joins... Can you fix this?
FawFul
Nov 23, 2008, 10:02 PM
can someone reply about my question , ty... argueing about tests is pretty useless ;/
FawFul
Nov 24, 2008, 06:16 AM
it's not useless.. if you want to make concepts. somethings fall in holes or in the pit which you don't want to let it fall in. i wish there was a JCS option for "not falling down" beside the Easy,normal,hard and multiplayer function...
Cpp
Nov 24, 2008, 06:47 AM
Eh, jj2+ could probably be modified to destroy game objects that fall down into the pit and have them respawned in their original location.
FawFul
Nov 24, 2008, 10:01 PM
exactly , cpp
Vegito
Nov 25, 2008, 07:50 AM
That doesn't mean 'arguing' as you call it about tests is pointless. That's actually pretty arrogant to say so ;p
FawFul
Nov 27, 2008, 06:27 AM
it would be polite to answer the post before , before changing the subject to anything else..
FawFul
Nov 27, 2008, 08:23 AM
no..but you can give an short opinion about it. that's what i mean ;o
Nonomu198
Nov 27, 2008, 10:31 AM
Well you go ahead, cooba.
blurredd
Nov 27, 2008, 04:40 PM
I made an update. Make sure to read the warnings.
plunK
Nov 27, 2008, 06:13 PM
Wow Nice job.
Quick Question. How does the music support work? Do you add the music in JCS or is it a music swapper in JJ2. And do the files need to be in the JJ2 folder
EvilMike
Nov 27, 2008, 08:42 PM
Wow Nice job.
Quick Question. How does the music support work? Do you add the music in JCS or is it a music swapper in JJ2. And do the files need to be in the JJ2 folder
It works like any other in-game music works. Put the file in your jj2 folder and then in JCS type the filename (extension included) into the music field.
Just be warned that this will cause problems for players that do not have the latest version of JJ2+.
Stijn
Nov 28, 2008, 12:06 AM
Woohoo, BASS!
SPAZ18
Nov 28, 2008, 12:27 AM
Wow, that's a brilliant update. MP3 support is just WOW! :eek:
DarkB
Nov 28, 2008, 02:49 AM
wow briliant update ;o
mp3 support is the best thing happened to the comunity.
BattleSpaz
Nov 28, 2008, 04:37 AM
MP3 support is a nice addition, but it has its downsides.
For example, size of the downloads will be increased alot with over 2 megabyte music files lying around, and also the momery needed for the game increases (I think).
Stijn
Nov 28, 2008, 05:08 AM
MP3 support is nice, but not that important. There is no server-to-client music downloading in JJ2 and J2O only accepts files of 2MB at most as uploads. I'm more thrilled about BASS because it plays mods way better than the Galaxy Sound System JJ2 originally uses.
<s>and because the name "BASS" is so awesome</s>
DoubleGJ
Nov 28, 2008, 05:31 AM
oh hell yes
Eigus
Nov 28, 2008, 09:47 AM
speechless about the new audio formats support, so I'll just say awesome update :D
<s>mod artists, A CHALLENGER APPEARS!!</s>
DanZeal
Nov 28, 2008, 10:47 AM
I'm more thrilled about BASS because it plays mods way better than the Galaxy Sound System JJ2 originally uses.
Agree! The mod music sounds way better now.
Black Ninja
Nov 28, 2008, 11:07 AM
Incredible work, BlurredD. I have secretly wanted AIFF support forever!
I'd also like to take this time to remind people that ripping your favorite audio CD and uploading tracks from it to J2O is probably a bad idea.
Jimbob
Nov 28, 2008, 03:01 PM
Yes, agreed with BN.
FawFul
Nov 29, 2008, 01:49 AM
MP3 support is a nice addition, but it has its downsides.
For example, size of the downloads will be increased alot with over 2 megabyte music files lying around, and also the momery needed for the game increases (I think).
non-sence.. i was able to /changemusic to a file off 33 MB yesterday.. a 14 minutes mp3 format file.
** the mp3 songs should only be used as Demo styles, which can't be mods (if you don't want to track from scratch). Not for your favourite songs.. Atleast it must be instrumental imo.
about the BASS, this is really awesome since jj2 now can handle those important effects in samples (chiptunes) it normally couldn't. TY blur
<strike>and Stijn, do you like to say Bass just as much as Bosssss @ the pictures?</strike>
o well..
cooba
Nov 29, 2008, 01:58 AM
The J2O staff reserves the right to delete uploads containing MP3's suspect to copyright breach.
CrimiClown
Nov 29, 2008, 02:25 AM
Originally posted this in the newspost:
I find it a bit impractical to use the .mp3 function… Let’s face it, the addition of .mp3 files is most useful for single players (think epic background music, voice acting). Of course this was all possible before with mod files, but now it is more accessible.
While this is all nice and awesome, most older SP packs use tricks like the flag-instadeath instead of pits, stuff like that that doesn’t work anymore in Plus. That’s why I feel a bit awkward of using Plus for single player, since 1) I’d be the first and 2) all other SP packs have to be played in JJ2 1.23 anyway.
The J2O staff reserves the right to delete uploads containing MP3's suspect to copyright breach.
Do we still have the right to host the files on a server besides J2O and link to them in download descriptions?
Stijn
Nov 29, 2008, 03:12 AM
Not if they are not to be redisitributed free of charge (which goes for most commercially released music).
Public Domain/Creative Commons/Otherwise Freeware MP3 files are fine to upload to J2O or link to.
CrimiClown
Nov 29, 2008, 03:15 AM
...thus making the use of 'commercial' mp3 files essentially for personal use only?
cooba
Nov 29, 2008, 03:18 AM
Just like they should be (by definition), yes.
We might be lenient and allow a bunch of exceptions though. I don't think I've heard anyone complain about Myspace allowing users to embed commercial tracks in their profiles, for example.
EvilMike
Nov 29, 2008, 10:13 AM
Here's a good rule of thumb: if it's a track you have to buy, don't host it on j2o. If it's a track you can freely and legally download off another website, it's probably ok to upload it to j2o as long as you give credit. Things can get a little more complicated than that but in most cases that's how it works.
For example, stuff you get off ocremix would be tolerated. Stuff you get off itunes wouldn't.
While this is all nice and awesome, most older SP packs use tricks like the flag-instadeath instead of pits, stuff like that that doesn’t work anymore in Plus. That’s why I feel a bit awkward of using Plus for single player, since 1) I’d be the first and 2) all other SP packs have to be played in JJ2 1.23 anyway.
Blur fixed this months ago.
plunK
Nov 29, 2008, 12:22 PM
Whats the maximum Music file size supported by JJ2 before a memory failure occurs? And whats the deal with 2Mb max on uploads, is it a choice by j20 or is it a restriction by the web host?
Oh, and it might be a good idea to Say at the bottom of JJ2 menu like
1.24+ (Build 11.27.2008) Cause i never remember the last time i update.
Jimbob
Nov 29, 2008, 12:34 PM
Whats the maximum Music file size supported by JJ2 before a memory failure occurs?
I think it's probably near about 30-40Mb with the newest version of JJ2+.
And what's the deal with 2Mb max on uploads... is it a choice by J2O or is it a restriction by the web host?
Probably the second one. Or the first, w/e.
Stijn
Nov 29, 2008, 01:21 PM
The 2MB limit is part technical limitation, part our own choice (even our webspace is limited).
Raikov
Dec 5, 2008, 11:16 AM
Well I've got a bit of problem with plus..
When I set gamemode to coop, other players (connected from other PC) don't get hurt by enemies or hurt events. But players from hosting PC gets full damage.
EvilMike
Dec 5, 2008, 12:14 PM
JJ2 has always had that problem. It's not an issue with plus.
Vegito
Dec 5, 2008, 12:49 PM
coop wasn't made for internet play either I guess.
Violet CLM
Dec 5, 2008, 05:11 PM
As presumably indicated by your not being able to host Coop with just JJ2, yeah.
[GpW]Urbs
Dec 6, 2008, 03:36 AM
uhm i have gry's patch thingy and these 2 things supposedly don't mix 2 well. any1 know the easiest way to dump the old thing and install jj2+? Any specific files that need deleting?
Vegito
Dec 6, 2008, 03:49 AM
Basically you should have backed up your 'right' jazz2.exe
Anyway, I can send you it at MSN too. That's by far the easiest way ;)
Nonomu198
Dec 6, 2008, 06:23 AM
Urbs;440658']uhm i have gry's patch thingy and these 2 things supposedly don't mix 2 well. any1 know the easiest way to dump the old thing and install jj2+? Any specific files that need deleting?
There is a reason it's called "DO NOT DOWNLOAD" (or something like that).
Just reinstall JJ2 if you don't have a backup exe. If you've lost the disk, don't whine because a) you should have made a copy b) finding ILLEGAL OH NO copies on the net is very easy and not very risky.
[GpW]Urbs
Dec 6, 2008, 06:35 AM
i have the disk m8 so its np. So reinstalling it to a diff folder would do the trick? But would that then just be the back up and i would instal jj2+ to the new folder (where all my lvls are?) or would that become the new main folder? or am i just complicating stuff way 2 much and should just install the darn thing?:)
CrimiClown
Dec 6, 2008, 07:08 AM
Urbs;440672']i have the disk m8 so its np. So reinstalling it to a diff folder would do the trick? But would that then just be the back up and i would instal jj2+ to the new folder (where all my lvls are?) or would that become the new main folder? or am i just complicating stuff way 2 much and should just install the darn thing?:)
You have the disk? Simple:
-Keep original Jazz2 folder (A)
-Install in different folder (B)
-Copy Jazz2.exe from folder B to folder A.
-Remove folder B
-Always keep a backup
-Use the plusifier and stuff.
[GpW]Urbs
Dec 6, 2008, 08:19 AM
u rock
CrimiClown
Dec 6, 2008, 10:27 AM
Urbs;440676']u rock
i know m8 i am in [si] ;D
plunK
Dec 10, 2008, 02:49 PM
The newest jj2+ removed the glitch caused by MCE spike bolls that causes the Character sprites to glitch and dissapear =(
cooba
Dec 11, 2008, 07:00 AM
<s>FUN FACT: Levellist shuffle doesn't work anymore.</s>
Nevermind this! I am the king of morons.
EvilMike
Dec 11, 2008, 02:26 PM
It works but it behaves unusually sometimes, doing stuff like leaving a bunch of levels right next to each other in the list. It's like somebody who is really bad at shuffling cards. I find the best way to get it to properly shuffle is to enter the command about 4 or 5 times in a row.
plunK
Dec 11, 2008, 02:36 PM
Converting levels from 1.24 to 1.23 is a pain in the rear JJ2+ should include a updated JCS+ thats allows you to just open and save it in the other version
EvilMike
Dec 11, 2008, 03:37 PM
I think there's a program you can use to do conversions. I believe it does everything except for animations (which you have to redo yourself). Don't know where you can get it though.
Troglobite
Dec 11, 2008, 07:22 PM
Are you referring to http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=1173? This does conversions, but is pretty buggy.
FawFul
Dec 12, 2008, 01:52 PM
:m!
plunK
Dec 12, 2008, 02:16 PM
Are you referring to http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=1173? This does conversions, but is pretty buggy.
Ive converted many maps with that. I didn't find it buggy i just found replacing all flipped tiles and animations tediously time consuming. Thats why i suggested it
EvilMike
Dec 12, 2008, 03:04 PM
[16:24:45] >> Number of levels shuffled: 36
[16:24:45] >> Next level set to blackyrace2mp (001)
[16:24:45] >> Number of levels shuffled: 36
[16:24:45] >> Next level set to blackyrace2mp (001)
[16:24:46] >> Number of levels shuffled: 36
[16:24:46] >> Next level set to blackyrace2mp (001)
[16:24:46] >> Number of levels shuffled: 36
[16:24:46] >> Next level set to blackyrace2mp (001)
[16:24:47] >> Number of levels shuffled: 36
[16:24:47] >> Next level set to blackyrace2mp (001)
[16:24:47] >> Number of levels shuffled: 36
[16:24:47] >> Next level set to blackyrace2mp (001)
[16:24:48] >> Number of levels shuffled: 36
[16:24:48] >> Next level set to blackyrace2mp (001)
[16:24:48] >> Number of levels shuffled: 36
[16:24:48] >> Next level set to blackyrace2mp (001)
[16:24:49] >> Number of levels shuffled: 36
[16:24:49] >> Next level set to blackyrace2mp (001)
[16:24:49] >> Number of levels shuffled: 36
[16:24:49] >> Next level set to blackyrace2mp (001)
[16:24:50] >> Number of levels shuffled: 36
[16:24:50] >> Next level set to blackyrace2mp (001)
[16:24:50] >> Number of levels shuffled: 36
[16:24:50] >> Next level set to blackyrace2mp (001)
[16:24:51] >> Number of levels shuffled: 36
[16:24:51] >> Next level set to blackyrace2mp (001)
[16:24:51] >> Number of levels shuffled: 36
[16:24:51] >> Next level set to blackyrace2mp (001)
[16:24:52] >> Number of levels shuffled: 36
[16:24:52] >> Next level set to blackyrace2mp (001)
[16:24:52] >> Number of levels shuffled: 36
[16:24:52] >> Next level set to blackyrace2mp (001)
[16:24:53] >> Number of levels shuffled: 36
[16:24:53] >> Next level set to blackyrace2mp (001)
[16:24:55] >> Number of levels shuffled: 36
[16:24:55] >> Next level set to blackyrace2mp (001)
Yeah it gets worse the more levels you add :/
Look down the list though and you'll see they are at least moved around a bit. At least, that's how it works when I do it.
Also, be careful with that race pack. I tested it and most of it works fine, but a couple of levels need a few small fixes, that I'll upload eventually.
The Menace
Dec 15, 2008, 03:22 PM
Is there an easier way to run commands than typing them in using chat?
Grytolle
Dec 16, 2008, 03:04 AM
No, and I doubt you will come up with one
Vegito
Dec 16, 2008, 04:35 AM
Basically any game which works on commands works this way =\
Sonyk
Dec 16, 2008, 04:35 AM
Assigning some of the often used ones to hotkeys?
A simple window that allows you to click on gametype, lives, health, etc?
Typing in commands is better than these options, but it might be easier with a window or something.
DanZeal
Dec 16, 2008, 06:49 AM
I woulde rather have mapvote then other ways to make commands.
Typing in command works fine for me.
FawFul
Dec 16, 2008, 07:56 AM
Is there an easier way to run commands than typing them in using chat?
oh come on.. do you type 1 character per 10 seconds.. like my mother does =(
Assigning some of the often used ones to hotkeys?
A simple window that allows you to click on gametype, lives, health, etc?
Typing in commands is better than these options, but it might be easier with a window or something.
JJ2ers do not want extra windows and stuff, they like the fact everything is plugged in into 1 window: the jj2 screen.
and anyway, clicking would just be as frustrating when your in the mid off an game then typing (you normally type it in 1/2 full seconds.) or you also type with the speed my mother does...
Stijn
Dec 16, 2008, 09:03 AM
(-)(-)(-)(-) commands, I want a GUI. Command prompts are so out of fashion.
Then make one! It's not that hard, in fact something like this (http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=595) would already work by using some commands for the preset options.
It's not out of fashion by the way, virtually every online game uses console commands for game configuration.
Stijn
Dec 16, 2008, 10:40 AM
Nope, the walkie-talkie program's not what I had in mind, I'd prefer a window with shiny buttons.
Oh really!
My post obviously just meant to imply that it isn't that difficult to code and if you really hate console-style commands so much you can easily make a GUI by yourself.
Odin
Dec 16, 2008, 12:26 PM
I personally find it faster to hit ~ and type "bind space jump" in Source than it is to hit esc, go to options>keyboard, find "jump", and bind space to it.
EvilMike
Dec 16, 2008, 03:58 PM
I actually agree that it would be nice to have the plus settings window actually do something, though I will say that I'm fine with having to type commands. One thing I would like to see though is a help menu which gives you a complete list of commands, similar to the list in the readme but without the descriptions. This would help for people like me who always forget certain commands.
It would also be nice to see tab completion added. For example, typing /alw followed by tab would automatically type out /alwaysupdatepos. If you typed something like /w and then tab, it would give you the first command that starts with w. Press tab again and it will give you the next command, and so on.
Tab completion is extremely useful for command line programs, and I'm not kidding when I say it's a feature found in virtually every command line that's worth using. If you want to see an example of it, just load up cmd.exe, or if you're using a mac or linux, run bash.
I don't know how easy this would be to implement in jj2+, but it would definitely save a lot of time. I'd much rather type "/tr [TAB] 1 on" rather than "/trigger 1 on".
CrimiClown
Dec 16, 2008, 10:10 PM
I completely support EvilMike's idea. It sounds like awesomesauce.
Raven aka StL
Dec 16, 2008, 11:25 PM
Well it's good someone brought that up.
Grytolle
Dec 17, 2008, 07:02 AM
Well it's good someone pointed out it was good that an other someone brought it up.
Torkell
Dec 17, 2008, 09:26 AM
I'm in favour of a GUI. Command lines are nice and fast, but a GUI is self-documenting. It's pretty obvious what a checkbox labeled "allow spectating" will do, but to do it from the console do I need to type "/spectate on", "/allowspectate", "/enablespectate" or "/spectate 1". I tried more than just those the other day before giving up, looking through the readme, and finding that it was "/spectating on".
Nonomu198
Dec 17, 2008, 01:14 PM
...That's why it's called a readme. Although, the commands could be better planted in a more convenient, more dynamic place planted near the game (GUI, or some text file for commands only that can be opened from the plus setting) I admit. Tabs sound good, too.
I like commands. Some of them are preety weird though, like /hfkmaxhealth and /nosplitscreeners (I mean really how can you remember "splitscreeners"? There are plenty of more common names like "multiscreens").
DoubleGJ
Dec 17, 2008, 03:06 PM
splitscreen is a rather common term, but that "-ers" is quite unnecessary
Violet CLM
Dec 17, 2008, 10:35 PM
...chances are you'd remember it's called splitscreen, not multiscreen, because that's how JJ2 and JCS refer to it every single time?
Nonomu198
Dec 18, 2008, 05:38 AM
...chances are you'd remember it's called splitscreen, not multiscreen, because that's how JJ2 and JCS refer to it every single time?
You are right. I keep looking at both text strings all the time. They are allways in front of my eyes. And it is virtually impossible to confuse splitscreen with multisceen. They both say "one computer with two screens on it" so differently.
Sonyk
Dec 18, 2008, 06:18 AM
I have never heard the term "multiscreen" ever before.
Ever.
At all.
It is always called split-screen in games. At least the ones worth playing.
DanZeal
Dec 18, 2008, 06:50 AM
Does it matter?
It´s still BlurredD who are doing this. We shoulde just be happy that he is.
plunK
Dec 18, 2008, 01:35 PM
Random question... Why is it JJ2+ Beta? It isn't really a beta is it?
SPAZ18
Dec 18, 2008, 01:39 PM
Because it's not complete. Dunno what's to come next but there are still lots more features to be put in and the "Plus Settings" button in the top of the window still does nothing, so that has to be fixed too.
DarkB
Dec 19, 2008, 12:28 AM
Well every time one features or more will be dicovered and implemented so it is beta all time :D
Slaz
Dec 19, 2008, 10:12 AM
Nah I suppose it's actually safe and working well for real use.. :p
Vegito
Dec 20, 2008, 01:57 AM
BlurredD, when spectating a flagcarrier you don't get to see the players health anymore ;(.
Eigus
Dec 21, 2008, 05:58 AM
maybe you were spectating the flag and not the carrier? :P today I was hosting a duel and I could see the carriers' health.
Sonyk
Dec 21, 2008, 07:40 AM
Most games worth playing don't have support for split-screen at all.
You must have terribly high standards then. Most console FPSes and most console games in general have splitscreen. PCs are a different case since they have networking, in which case you are just using multiple screens.
Grytolle
Dec 23, 2008, 09:24 AM
http://upload.digiex.net/files/egb49u5eftehqr6k19mq.png
I'm too good for jj2+ :D:D
Nonomu198
Dec 23, 2008, 09:40 AM
That's no bug.
Black Ninja
Dec 23, 2008, 12:19 PM
This is an odd request, but I wonder if it'd be possible to have a toggle for whether or not corpses stay on the map indefinitely. Personally, I always found that rather enjoyable before it was removed from the game; however, I do not know what lengths Epic went to in order to remove it. In addition, it is also thoroughly possible that I am the only person in the world who cares.
FQuist
Dec 23, 2008, 05:01 PM
+1 on BN's suggestion.
Ragnarok!
Dec 24, 2008, 04:18 AM
Wasn't the problem with those that seekers follow the corpse? I don't remember to be honest. ;P
Cpp
Dec 24, 2008, 05:27 AM
Seekers will follow players with health greater than zero.
Grytolle
Dec 24, 2008, 07:04 AM
"Objects" instead of "players"?
cooba
Dec 24, 2008, 07:06 AM
Would be funny to see Seekers automatically home towards powerups
FawFul
Dec 24, 2008, 07:34 AM
Would be funny to see Seekers automatically home towards powerups
you pick the words outta my mouth :eek:
Cpp
Dec 24, 2008, 07:59 AM
That would theoretically be possible to code. From the looks of it I'm guessing all that needs to be done is set the seeker target object to the powerup in addition to implementing some method of detecting powerups in range.
In instagib, however, unpowered seekers are worth more than powered as they travel faster.
HEY idea for something that would give level editors much more freedom with triggers: some way (either a new event or a modifier on the event) that lets you force trigger zones to be global. It should be possible since trigger crates can send global. I just see this opening up so many new ideas and concepts and gametypes and it would let me finish the level I've been inspired to make.
FawFul
Jan 11, 2009, 12:13 AM
yes, it indeed is quite useful if it is possible!
same rule for Trigger crates can Trigger from ID 1 to 0
Black Ninja
Jan 11, 2009, 09:39 AM
HEY idea for something that would give level editors much more freedom with triggers: some way (either a new event or a modifier on the event) that lets you force trigger zones to be global. It should be possible since trigger crates can send global. I just see this opening up so many new ideas and concepts and gametypes and it would let me finish the level I've been inspired to make.
Absolutely! I am very much in favor of this.
Anubis
Feb 13, 2009, 06:16 AM
I had a weird bug in JJ2+ where someone stopped the game with no movement on, while i was shooting, and the moment it was stopped, I shot all my ammo in one second and lost it (like the effect of cheating infinity fastfire).
blurredd
Feb 13, 2009, 10:57 AM
That behavior should've been fixed since Aug 28, 2008. I'm not able to recreate the problem, so I'll need more details.
Troglobite
Feb 13, 2009, 07:22 PM
How about some sort of event that displays a message when people collide with it? For example, if a player named Jazz were to get enough coins, and warp into a room with a seeker powerup, everyone would see "Console: Jazz has the seeker Power-up"
Or in Bank Robbery it could give a warning when someone started robbing the bank.
blurredd
Feb 13, 2009, 09:29 PM
Maybe eventually.
Cpp
Feb 13, 2009, 10:59 PM
I remember coding a program like that a long while ago. You specified the area and a message to be displayed. So as soon as a player entered the area, the server displayed a message. Black Ninja once used it in his fooville level to automate the gameplay, but that was way back in pre-jj2+ days.
EvilMike
Feb 13, 2009, 11:11 PM
http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=4316
This probably still works with jj2+. Might not be the same program you are thinking of though.
Hitch
Feb 14, 2009, 09:34 AM
Hotel Helper! (http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=4385) I love using this program, it's so simple.
blurredd
Feb 14, 2009, 07:15 PM
A question: If I fixed the trigger zone switch parameter so that it only switches once on contact, would it break any levels?
EvilMike
Feb 14, 2009, 08:07 PM
A question: If I fixed the trigger zone switch parameter so that it only switches once on contact, would it break any levels?
Quite unlikely. There might be a couple of levels that use it as a crude randomizer, but overall, the few levels that use this feature use it in such a way that your change would not break anything. In fact, it would make them less broken if anything.
Black Ninja
Feb 14, 2009, 10:45 PM
A question: If I fixed the trigger zone switch parameter so that it only switches once on contact, would it break any levels?
I can't think of any level that uses this, even in the way that Mike brought up. I'd say that would be an awesome change.
FawFul
Feb 15, 2009, 01:27 AM
i know that neobeo's firetruck uses it.. but it shouldn't screw up the level in any way i think..
blurredd
Feb 15, 2009, 02:57 PM
Alright then. Also, for the Playlog I'm planning on renaming the "points" stat to "score" and the CTF "scores" stat to "returns." I'm also thinking of removing the text for "roasts," "blue," and "red" from the HUD and using colors where appropriate. I want to remove the word "roasts" since what players see isn't strictly the number of roasts of the player for custom game modes and levels with pits (the number you see in the HUD corresponds to the points stat). And I want to remove team names to simplify adding more teams and their scores to the HUD (NOTE: additional teams are NOT a feature I'm adding any time soon).
Any thoughts?
Raven aka StL
Feb 15, 2009, 03:34 PM
Looking forward to the day when one can play CTF with 3 or 4 teams.
Violet CLM
Feb 15, 2009, 06:17 PM
The trigger zone thing got my interest, as it seemed to be the first thing that might actually be a reason to download this, everything else being multiplayer-multiplayer-multiplayer-multiplayer. What does "-Removed constraint where secret levels sometimes cannot cycle to other levels" mean? Is a second SAVEGAME.666 created?
blurredd
Feb 15, 2009, 08:20 PM
Nope. To be honest, I didn't bother testing it thoroughly, though I planned to figure out what I was actually doing and make fixes accordingly.
Violet CLM
Feb 15, 2009, 10:59 PM
Huh. That's... better than an error, if still somewhat unintuitive. I'm guessing that non-sign ending the second order secret level would return you to the first order secret level, but JJ2 would have forgotten that that was a secret level at all and non-sign ending would work as in any other level.
FawFul
Feb 16, 2009, 02:58 AM
simple question: are you able to fix that bug. that when the host plays windowed and minimize the game that he loses a flag? not that's it really necessary but :p.
weirdness: there is some weird bug which is discovered today, that when you cycle to another level with low detail mode turned on. you see sprites and animated stuff totally screwed up floating anywhere in the level. when you turn on HD and then again LD it turns back to normal.
another question: is it able to make more teams for Teambattle? like a yellow and a green one. :P could be fun.
FawFul
Feb 16, 2009, 02:59 AM
lol seriously.. do you really need to post in the same minute? :D
Grytolle
Feb 16, 2009, 03:02 AM
Make us able to record macros online instead :)!
FawFul
Feb 16, 2009, 04:16 AM
Have you ever noticed your keyboard has two Shift buttons and a Caps Lock one?
what does that even have to do with that sentence. it makes no sense at all?:confused:
FawFul
Feb 16, 2009, 04:53 AM
<s> i am not the guy who starts whining on someone's post on a bunny game forum which starts to complain about "capital letters" on sentences</s>
w/e. i guess i already know who has been on my server.
Hitch
Feb 16, 2009, 05:03 AM
Small (extra) feature that could be added (if I haven't seen it already)
Make the server able to swap more than one player at a time. E.g: /swap players 2 4 6 7 etc...
Grytolle
Feb 16, 2009, 06:18 AM
pathetic discussion
cooba
Feb 16, 2009, 08:11 AM
is it able to make more teams (...) like a yellow and a green oneYes.
CelL
Feb 16, 2009, 08:21 AM
weirdness: there is some weird bug which is discovered today, that when you cycle to another level with low detail mode turned on. you see sprites and animated stuff totally screwed up floating anywhere in the level. when you turn on HD and then again LD it turns back to normal.
Out of interest I've tried to replicate this bug but so far, no luck. Could you be more specific on what happened? Maybe it was just a freak occurrence?
cooba
Feb 16, 2009, 09:35 AM
I'm also thinking of removing the text for "roasts," "blue," and "red" from the HUD and using colors where appropriateDoes that mean that the new HUD would look approximately like this:
<img src="http://chaos.foxmage.com/cooba/newplushud.png" />
DanZeal
Feb 16, 2009, 09:41 AM
Out of interest I've tried to replicate this bug but so far, no luck. Could you be more specific on what happened? Maybe it was just a freak occurrence?
I get this when I spectate in low detail for a longer period. Some stranges tiles at layer 5, 6 or7.
CrimiClown
Feb 16, 2009, 09:44 AM
Rule 1) Never use low detail <s>except for IC's levels</s>
Violet CLM
Feb 16, 2009, 11:42 AM
simple question: are you able to fix that bug. that when the host plays windowed and minimize the game that he loses a flag? not that's it really necessary but :p.
I sincerely doubt that's a bug... if that feature weren't there, there'd be no way for the game to continue until the host deminimized.
blurredd
Feb 16, 2009, 06:29 PM
simple question: are you able to fix that bug. that when the host plays windowed and minimize the game that he loses a flag?
It's not a bug; it's an intended, and what Unknown Rabbit said is right.
weirdness: there is some weird bug which is discovered today, that when you cycle to another level with low detail mode turned on. you see sprites and animated stuff totally screwed up floating anywhere in the level. when you turn on HD and then again LD it turns back to normal.
Like what CelL said, give more details, such as which levels it happens on and whether or not it always happens.
another question: is it able to make more teams for Teambattle? like a yellow and a green one.
Like I said, I'm not implementing additional teams any time soon. I really just want to focus on HUD and Playlog changes.
Sounds nice, I also wonder, could there be a feature that disables the HUD at all?
Probably eventually, though I never found the HUD that distracting.
Make a feature allowing you to rename teams, just as a cosmetic change.
It might be nice, but don't count on such a feature.
Yet another suggestion, can there be an auto screen shot taking option? Like taking a picture every time you get a killing spree or score or whatever you want.
Just curious, is this a standard feature in any game? I may consider adding this but it's unlikely for the time being.
Speaking of sprees, would it be possible for players who got 5 (or 10, or 15, it should be adjustable) kills in a row without getting killed to get HFK turned on? Or some other bonus for achieving such stats.
In my opinion, good players get rewarded enough as it is, so I'm hesitant to make more features which do exactly that. Really, just having HFK on the whole time benefits good players. Something I would like to implement in the near future is logging player achievements.
Make us able to record macros online instead
I'm not sure if you really want this feature, but it isn't practical. Macros as they are won't capture the movement of other players. And there (currently) isn't any way to quickly play macros via JJ2--it's a feature I want to add, but it's of low priority. If you want to record games, you should just use some other program to do so. I believe Xfire has video recording though I have no clue how good it is.
Make the server able to swap more than one player at a time. E.g: /swap players 2 4 6 7 etc...
This is something I should add sooner than later, but it probably won't be in the next update.
Does that mean that the new HUD would look approximately like this:
<img src="http://chaos.foxmage.com/cooba/newplushud.png" />
This is what I had in mind, though on second thought I might want to try something different. Maybe white text with blue or red behind it. I'm open to more ideas and mockups.
EvilMike
Feb 16, 2009, 07:18 PM
Just curious, is this a standard feature in any game? I may consider adding this but it's unlikely for the time being.
Some games auto-screenshot your score at the end of games, but thats all I can think of.
This is what I had in mind, though on second thought I might want to try something different. Maybe white text with blue or red behind it. I'm open to more ideas and mockups.
I think cooba's picture looks good.
blurredd
Feb 16, 2009, 08:36 PM
Any thoughts on my proposed changes to the Playlog?
DanZeal
Feb 17, 2009, 12:53 AM
Is it possible to make so the data from the playlog is uploaded to a mysql database after each map?
CelL
Feb 17, 2009, 12:56 AM
Proposed changes to the playlog seem good to me as it doesn't matter much what name you give to team scores and stuff long as it's obvious to people what they're looking at. The new naming seems logical. With "removing the word roasts" do you mean the playlog won't record roasts for team games anymore tho'? In my opinion it's always good to have as much statistics as possible for things such as JDC so I wouldn't remove that.
Also, any chance the playlog can be made to record treasure games as well? (preferably both players and amount of gems but just a playerlist would be nice) This is also a change purely for JDC reasons as I had some trouble recording during the Ground Force and Treasure events last season.
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