View Full Version : JJ2+ (Updated June 30, 2010)
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blurredd
Apr 5, 2008, 11:30 AM
Warning: old thread. Find the new one <a href="http://www.jazz2online.com/jj2plus/">here</a>.
<hr>
JJ2+ Beta Release (last updated June 30, 2010)
JJ2+ fixes a lot of bugs and adds a lot of things, both clientside and serverside.
Click here (http://www.jazz2online.com/d3/plus.zip) to download!
For those of you who like to read readme's before downloading files, click here (http://www.jazz2online.com/d3/plus-readme.txt). Scroll down to New features and bug fixes for a list of new features and bug fixes.
Screenshots:
http://www.jazz2online.com/d3/jj2plus01-small.png (http://www.jazz2online.com/d3/jj2plus01.png) http://www.jazz2online.com/d3/jj2plus02-small.png (http://www.jazz2online.com/d3/jj2plus02.png)
Please mention any bugs you find.
Hosting issues:
If you're having problems hosting and you can't access your router to forward port 10052 for both UDP and TCP, you may be able to host through UPnP (http://en.wikipedia.org/wiki/Universal_Plug_and_Play). See this post for more information.
Previous versions:
Note: If you are having trouble with the latest version, REPORT THE PROBLEM IN THIS THREAD. I included these older versions mainly for testing purposes.
Apr 8, 2010 (A) (http://www.jazz2online.com/d3/plus-old-10-A.zip)
Jul 28, 2009 (http://www.jazz2online.com/d3/plus-old-09.zip)
Apr 10, 2009 (http://www.jazz2online.com/d3/plus-old-08.zip)
Apr 9, 2009 (http://www.jazz2online.com/d3/plus-old-07.zip)
Nov 27, 2008 (http://www.jazz2online.com/d3/plus-old-06.zip)
Aug 28, 2008 (http://www.jazz2online.com/d3/plus-old-05.zip)
Jul 3, 2008 (http://www.jazz2online.com/d3/plus-old-04.zip)
Jun 22, 2008 (http://www.jazz2online.com/d3/plus-old-03.zip)
Apr 9, 2008 (http://www.jazz2online.com/d3/plus-old-02.zip)
Apr 5, 2008 (http://www.jazz2online.com/d3/plus-old-01.zip)
Robee
Apr 5, 2008, 11:34 AM
Finnaly, Yes!
Ragnarok!
Apr 5, 2008, 11:37 AM
*Plots evilly to kill blur*
cooba
Apr 5, 2008, 11:54 AM
Mute is still broken.
Superjazz
Apr 5, 2008, 11:59 AM
This happened strangely early...but you're awesome, blur.
Do not hesitate on downloading this.
Birdie
Apr 5, 2008, 12:02 PM
I find this version inconvenient compared to some earlier ones since with this one I have to start two separate programs. :l
cooba
Apr 5, 2008, 12:17 PM
I find this version inconvenient compared to some earlier ones since with this one I have to start two separate programs. :|You have to run Plusifier only once. :|
Ragnarok!
Apr 5, 2008, 12:19 PM
Ooh also... Even if /mute doesn't work.. /unmute works perfectly. :]
Jimbob
Apr 5, 2008, 12:35 PM
Whenever I use jazz2+ it won't work for me. I also tried using the plusifier with the program, and it didn't work.
Slaz
Apr 5, 2008, 02:31 PM
GREAT! I have tested the program and it seems to work flawless for now. Things I like are:
*I'm hosting many clan related matches, now I can run both JJ2 and Carrotade in 1 click. :)
*I haven't really bothered using 1.23+ until now.
And is there something added that causes the connection to work properly? I've noticed that I can both host and join via Jazz2+.exe without running anything with jj2udp.exe, as I always had to use that program otherwise no online play worked at all..
blurredd
Apr 5, 2008, 03:11 PM
Whenever I use jazz2+ it won't work for me. I also tried using the plusifier with the program, and it didn't work.
Some general advice: It helps to be a lot more specific when pointing out problems, such as by indicating error messages and what you see on your screen.
Jimbob, I would guess either you don't have plus.dll in the same folder as JJ2's exe, or you have a version of JJ2 that can't use the dll. Such versions include the LK Avalon version of TSF, and anything else that isn't specifically 1.23 or 1.24. If you are able to use Carrotade, you should be able to use JJ2+.
Slaz, I haven't specifically done anything to make connections work properly.
Raven aka StL
Apr 5, 2008, 03:14 PM
Meh, early release. :)
Monolith
Apr 5, 2008, 05:52 PM
What is it?
Jimbob
Apr 5, 2008, 06:25 PM
Oh, pff... Blur, am I ever stupid. Thank you. lol
@Monolith: It is a special version of Jazz2 (just like 1.23+, but more stable) that has some carrotade and 1.23+ commands implemented.
EvilMike
Apr 5, 2008, 07:11 PM
Thanks for finally releasing this! This was such a great utility during the last JDC season, and it's great that other people finally have the chance to take advantage of it.
Yeah, there are probably still a few bugs, but overall it seems to be fine.
EvilMike
Apr 5, 2008, 07:41 PM
What is it?
You know how for years everyone wanted 1.25? This is it, but better.
Speeza
Apr 5, 2008, 07:47 PM
BTW whats 1.25i then.
FireSworD
Apr 5, 2008, 08:02 PM
ah, an april fools prank about the source code and all the anticipation of 1.25 and here we have JJ2+ and there's not much celebration.
FQuist
Apr 5, 2008, 08:04 PM
Give me a chance to run it or be in a server with it and see how awesome it is and I'll celebrate. I know it's awesome, but the celebrationary mood will start when I've seen it ;-)
Spotty
Apr 5, 2008, 08:18 PM
What is it?
I find your question hard to take seriously :p.
When I run it, the text says "with much help from Monolith".
blurredd
Apr 5, 2008, 09:01 PM
It's really to say Monolith helped me a lot with programming in C++ for the first time, and he helped me troubleshoot problems with Carrotade, even with all of my constant and probably annoying questions. And of course there's the additional NeoAC code that's still being used.
cooba
Apr 6, 2008, 01:22 AM
Spectators cannot use teamchat. Was this intentional?
blurredd
Apr 6, 2008, 01:31 AM
Very much so.
Vegito
Apr 6, 2008, 02:30 AM
1.23+ has always worked properly for me. So once again I doubt I'll be finding any errors
master sven
Apr 6, 2008, 03:35 AM
Too bad I'm not as lucky as Slaz with the connecitons fix....:(
(still can't host)
Vegito
Apr 6, 2008, 05:58 AM
Spectators cannot use teamchat. Was this intentional?
Otherwise spectators could possibly give information to one team, which would obviously be unfair :(
Jimbob
Apr 6, 2008, 08:08 AM
1.23+ has always worked properly for me. So once again I doubt I'll be finding any errors
1.23+ doesn't work when the host runs Carrotade. The 1.23+ user would automatically crash when carrotade sends out anything (or when the host uses Carrotade commands etc.). Jj2+ is just like Carrotade, except better, because with the plusifier, you don't even need to run plus.exe in order to be able to use plus commands.
cooba
Apr 6, 2008, 09:29 AM
1.23+ doesn't work when the host runs Carrotade. The 1.23+ user would automatically crash when carrotade sends out anything (or when the host uses Carrotade commands etc.). Jj2+ is just like Carrotade, except better, because with the plusifier, you don't even need to run plus.exe in order to be able to use plus commands.N.B.: Vegito meant JJ2+ in his post
Jimbob
Apr 6, 2008, 10:21 AM
oh. D:
Odin
Apr 6, 2008, 12:10 PM
ah, an april fools prank about the source code and all the anticipation of 1.25 and here we have JJ2+ and there's not much celebration.
Probably due to the bad timing of the release. After getting burned by this year's prank, everyone's like "April Fool's joke, haha, won't get fooled again, brb new boss same as old boss".
Caffne
Apr 6, 2008, 01:10 PM
After getting burned by this year's prank.
Am I the only one who came to J2O on April 1st to see what the April Fools joke was this year?
SPAZ18
Apr 6, 2008, 01:20 PM
I downloaded JJ2+ today, and I LOVE IT!! It works great for me.
I had one problem when using the /restartmusic command on a .j2b file.
I tried to restart the music (Mysterious.j2b was the file) as it just stopped, but when I did that, it came up with Amnesia Error.
Valco
Apr 6, 2008, 03:05 PM
Am I the only one who came to J2O on April 1st to see what the April Fools joke was this year?
Not if you include me.
Anyways, what does Jazz2+ do?
Odin
Apr 6, 2008, 03:08 PM
Not if you include me.
Anyways, what does Jazz2+ do?
You might want to try reading the manual that comes packaged with the program. Novel concept, I know.
Jimbob
Apr 6, 2008, 04:17 PM
Anyways, what does Jazz2+ do?
It is a special version of Jazz2 (just like 1.23+, but more stable) that has some carrotade and 1.23+ commands implemented.
<temporary tag></temporary tag>
Monolith
Apr 6, 2008, 05:04 PM
I was actually hoping for a better answer to this. The reason I asked was because unless you already know what it is, you wouldn't be able to figure it out from the first post. And reading down this thread, it's still not clear what it is if you don't know what 1.23+ is. But from what it sounds like, is that JJ2+ is a program that runs parallel to JJ2 that patches bugs and extends the functionality of JJ2. What exactly it fixes or adds on, I still don't really know (other than guesses).
EvilMike
Apr 6, 2008, 05:21 PM
You might want to try reading the manual that comes packaged with the program. Novel concept, I know.
<!--seriously its not that hard-->
Jimbob
Apr 6, 2008, 05:25 PM
It basically is a 'hybrid' of 1.23+ (obviously, most of the community knows about the Xmas release) and Carrotade. Basically it is a program that is (mostly) a server tool, with some 1.23+ commands like /changemusic <musicfile> and some Carrotade commands like /c (changes the level) or /k (a new one, which kills you or any other player of your choice.) Not only that, but it also (just like Carrotade) allows admin access (where players can login by typing /login <password>.) Also, there is a second exe file (the "plusifier") that comes with the utility. The plusifier basically makes a second jazz2.exe (with a '+' in it's name) where this 'new' file automatically loads 'plus.dll' at the startup. (plus.dll has to be in your jazz2 folder, obviously.) But if you're REALLY curious about what JJ2+ does, check out the readme that comes with the utility.
PS: The level list.ini is only there for if you have admins logged in on your server. You won't need it if you change the level yourself, however.
FQuist
Apr 6, 2008, 06:25 PM
seriously its not that hard
The manual does not contain a general description of the utility. It certainly does list commands, etc, but for example which JJ2 1.23+ bugfixes are in there, or what the general features are... nah. It can be gleaned from reading the entire manual, but there's no general description to entice new users. Which may explain the low response. If only because not everyone knows what the xmas release or 1.23+ are.
KRSplat
Apr 6, 2008, 07:28 PM
Also, a lot of people want to know what they are downloading before they download it.
EvilMike
Apr 6, 2008, 08:36 PM
The manual does not contain a general description of the utility. It certainly does list commands, etc, but for example <b>which JJ2 1.23+ bugfixes are in there, or what the general features are... nah</b>. It can be gleaned from reading the entire manual, but there's no general description to entice new users. Which may explain the low response. If only because not everyone knows what the xmas release or 1.23+ are.
-Fixed players from appearing to go outside the level (both client and server need to use patch)
-Fixed "Divide By Zero" access violations from bridges
-Fixed "Divide By Zero" access violations from stomping with shields
-Fixed glitch where downloaders can freeze server
-Fixed TSF glitch where Gametype and Level Name automatically get reset when setting up a server
-Fixed glitch where user gets sent to 'Start Multiplayer game' screen after pressing 'Done' on 'Game Server Setup'
screen. This glitch occurs after pressing escape on 'Players on this computer' screen.
-On 'Game Server Setup' screen, pressing 'Done' now sets menu to 'Select a Level' when level does not exist
-Fixed black "dot" glitch sometimes created from level cycles
-Fixed how JJ2 searches for the last period in a level filename then cuts off the rest (with forced search of ".j2l")
-Fixed glitch related to level filename lengths which caused clients to suddenly disconnect
-Fixed online RF missle glitches
-Recoil from RF missles no longer causes fake health for clients
-Recoil from RF missles that were not powered-up now only does 1 heart damage
-Fixed glitch where clients can join private server without a password
-Fixed glitch where events on the far-left side of levels stop respawning for clients (both the server and clients
must be running JJ2+ to truly work). Such an event is the infamous copter in battle1.
-Fixed glitch in 1.23 where powered-up ice projectiles travel in opposite directions when shot while facing left
(a local fix, similar to the TSF fix).
-Reduced probability of clients getting fake health from carrots (only the server must be running JJ2+)
-Reduced probability of clients causing damage to others by stomping/kicking/uppercutting lag clones
-Server no longer hears Sugar Rush music when a client gets a Sugar Rush
-Unauthorized downloads are prevented
-Players running this program no longer pick up carrot after dying on top of carrot
-Flag Passing now requires the receiver to hold the up arrow when shot by RF missiles by the flag holder
-Clients running this program no longer see negative team scores when the a team's score is between 128 and 255
-Chat field no longer disappears on level cycle
-SHIFT+F2 minimizes JJ2 to tray (blame Gry). Note: cannot be used in fullscreen mode
-Player names erased on join (makes it easier to tell who the connecting player is)
-Hearts now always displayed right to left. This makes it easier to see more than 5 hearts on the display.
-Multiversion support so players running other versions of JJ2 can join the server
-Sprites will display correctly for Jazz and Spaz if clients do not edit their JJ2 version before joining
-TNT modifications
-Ability to extend blast radius
-Ability to set how much damage TNT does
-Overtime and Pregame modes
-Pit Punishment from self-destruct with 0 points (for one's team if Team Battle)
-Those who are punished will respawn with 1 heart
-"punishSDs" command punishes all self-destructs by pits
-Spectator mode
-In game modes decided by number of roasts, if a player falls in a pit with no roasts/team roasts, that player
respawns with 1 heart (evil idea by EvilMike)
-Server Game Info (F9) features
-Plus sign shown next to name for players running Plus (blue for 1.23, green for TSF)
-A red circle appears behind the Plus sign if a player is running an old/incompatible version of JJ2+
-Exclamation point shown next to player names if they are using a different version of JJ2 than the server
-Other Game Info (F9) features (for both server and clients in Plus servers)
-For JJ2+ clients in JJ2+ servers, gray plus sign shown next to name for players running Plus
-"C" shown to the right of name to indicate connecting client
-"D" shown to the right of name to indicate downloading client
-"A" indicates client has admin access
-"S" indicates player is spectating
-Point count shown for CTF mode
-Death count shown for Battle and CTF modes
-New custom modes
-For Battle Mode
-Pestilence (roasted rabbits get morphed into zombies, live long and roast for points)
-Last Rabbit Standing (players have lives)
-Extended Last Rabbit Standing (players have lives, but win by points)
-Points for 1st, 2nd, and 3rd place get multiplied by 1.5, 1.25, and 1.125 respectively
-For CTF Mode
-Death CTF (each roasts get one point, flag scores roast entire enemy team)
-Jailbreak (those roasted go to jail and must be freed with ice, score by jailing entire enemy team)
-For those who want to make JB levels:
-Trigger ID 30 is for release prisoners and Trigger ID 29 is for overtime
-The overtime trigger is mainly meant to prevent freeing players with ice on either team
-Flag Run (one flag for both teams, score by taking it into the enemy's base)
-Special trigger zones that sets triggers for all players.
-Server trigger (trigger is set on for server, off for clients)
-Place 1 tile left of the bottom-right corner
-Team trigger (trigger is set on for red team, off for blue team)
-Place 2 tiles left of the bottom-right corner
-Special "Console" chat for server and clients running Plus.
-Reset command now always resets entire game for any game mode and custom mode
-Highly improved Idle Player Detection
-Shields get removed on pit deaths (Note: afterwards player temporarily cannot use blaster)
-Health From Kills now no longer removes carrots from the level (use /nocarrots command to remove carrots)
Note: If Health From Kills is enabled and carrots are not disabled, HFK Max Health cannot be greater
than the max game mode health, which is 5 for Battle and 3 for CTF.
-Server now always hides the rabbits of connecting clients
-Some music fix I probably won't keep exactly as it is (right now, music never restarts or lowers in volume on death)
-Possibly inadvertantly fixed clones created from level cycles
-Other miscellaneous bug fixes not worth mentioning (or I forgot what they were)
-See commands below for additional features
After that section it goes into much more specific detail by listing individual commands. But if that's still too many words, here's a general description: JJ2+ fixes a lot of bugs and adds a lot of things, both clientside and serverside.
The readme is a bit disorganized but it gives a concise description of what the program does, and gives a brief description of how it works. The bit I quoted should probably be in the original post of this thread though. The part of the readme that explains how it works is kind of fragmented (note 1, note 2, note 3, etc) but its pretty simple. It just loads a special .dll file that contains all the fixes. You have two options: either create a special jazz2.exe so the dll loads automatically, or load it manually.
Edit: And sorry if my response was a bit rude, since it basically amounted to "rtfm". I still stand by that reasoning however, as it is somewhat annoying to ask what a program does when the documentation is readily available. Saying "I read the manual but don't understand this or that" is perfectly acceptable of course. The important thing is to at least give it a shot, since otherwise the best you can usually expect is no response at all to your questions... other than something very vague like my original comment, or "read the manual", of course. Explaining things that have already been explained in the documentation isn't fun, especially when it seems like the person asking the question doesn't even care enough to bother checking it first. It kind of wears on you if you deal with this sort of thing a lot.
Violet CLM
Apr 6, 2008, 11:08 PM
My impression of Mono's posts was more that if someone comes across the thread, they're not going to know what is being presented to them without after downloading it, which seems the wrong time to tell you what you'll be downloading. Information has gradually appeared in the thread itself, but only now anything detailed, and you must admit that the first post was absolutely devoid of reasons given to download the file.
That said, this looks like an amazing program and it does seem true that this is what 1.25 is supposed to be for. All the colorful commands and announcements get really annoying after a while, but I'll live.
Stijn
Apr 6, 2008, 11:23 PM
I'm still seriously disappointed by the lack of Single Player/general purpose improvements.
But it's nice for multiplayer games, I guess.
Unhit
Apr 7, 2008, 02:17 AM
Sounds great. Just one question: if the plusifier works, i don't need plus.exe, do i?
Grytolle
Apr 7, 2008, 04:32 AM
der Unhit ist r8
Nonomu198
Apr 7, 2008, 05:41 AM
Well, I guess it's not really stable, but I just hosted a game, closed the server after a while, wanted to save the chatlog, but when I was saving the whole thing crashed. Is it normal, cuz I don't really want to use a program that wont let me save my (precious precious) chatlogs.
Unhit
Apr 7, 2008, 06:04 AM
der Unhit ist r8
Ich danke dir! Hail!
blurredd
Apr 7, 2008, 12:56 PM
Well, I guess it's not really stable, but I just hosted a game, closed the server after a while, wanted to save the chatlog, but when I was saving the whole thing crashed. Is it normal, cuz I don't really want to use a program that wont let me save my (precious precious) chatlogs.
This should be fixed in the next update, assuming I know what the problem is. In the meanwhile, you should be able to save chatlogs in the same directory that JJ2's exe is in. If you still crash, mention that here.
mirrow
Apr 7, 2008, 01:21 PM
Can anyone post a screenshot of this with a brief description? Would be very neat...
Thx
mirrow
Valco
Apr 7, 2008, 01:58 PM
Also, a lot of people want to know what they are downloading before they download it.
That was exactly my problem.
Grytolle
Apr 7, 2008, 03:11 PM
wtf robert...
Strato
Apr 7, 2008, 03:25 PM
I think there isn't much of a celebration since people have been messing with JJ2 patches for years now, so that diminishes the excitement. And although bug fixes are awesome, people probably aren't going to make sweeping changes like adding in the capability for mods and stuff. As such, people tend to download and use this stuff, but not get excited since it'd be like being joyous when Warcraft III updates to 1.18c or something.
Unhit
Apr 7, 2008, 04:01 PM
I think there isn't much of a celebration since people have been messing with JJ2 patches for years now, so that diminishes the excitement. And although bug fixes are awesome, people probably aren't going to make sweeping changes like adding in the capability for mods and stuff. As such, people tend to download and use this stuff, but not get excited since it'd be like being joyous when Warcraft III updates to 1.18c or something.
that'd be a crazy update though because WC3 is on 1.21b
@ Topic: I'm actually happy about this program. Especially because you don't need to run any additional programs any more :)
EvilMike
Apr 7, 2008, 04:49 PM
I'm still seriously disappointed by the lack of Single Player/general purpose improvements.
Single player improvements would be nice, but there's really not much demand for it. Consider that there aren't very many people who actually release single player stuff (I'm talking about things that actually get finished, not projects that are started and left incomplete), and most of the people who are working on things will want their work to be accessible to as many people as possible. For me that means vanilla jj2, 1.23 or 1.24. No special hacks required to play it.
I'm sure a lot of other people who make levels think the same way. A good single player project takes at least a few months to make from start to finish unless you're some kind of machine, and you don't want to put in that kind of time investment when only a couple hundred people will even be able to play it.
Because of this I don't think it's really worth blur's time to put in a bunch of single player specific features in JJ2+ which will only be used a tiny amount, even though I have to admit I'd like to see just what could be done. Better to focus on multiplayer, where virtually everyone can benefit from it immediately.
In my opinion, if there's ever going to be a jj2 hack or patch that expands the single player game, it's going to have to actually come from someone working on a single player project.
blurredd
Apr 7, 2008, 04:52 PM
I updated the topic to make it slightly more helpful. If anyone wants to post any screenshots showing JJ2+ in action, please do so. The best ones will be added to the opening post.
Jimbob
Apr 7, 2008, 05:34 PM
Also, just to make sure this doesn't go unnoticed:
For those of you who like to read readme's before downloading files, click here (http://www.jazz2online.com/d3/plus-readme.txt). Scroll down to New features and bug fixes for a list of new features and bug fixes.
Odin
Apr 7, 2008, 06:10 PM
This is a really bad trojan (Trojan-Downloader.Win32.Small.evy). Avoid this at all costs, people.
blur, this was a huge disappointment for me.
Sounds like a false alarm.
Strato
Apr 7, 2008, 07:25 PM
I know Unhit. The problem is 1.21b was a huge update, since you don't need a cd to play anymore. That's something worth getting excited about.
Monolith
Apr 7, 2008, 09:49 PM
After that section it goes into much more specific detail by listing individual commands. But if that's still too many words, here's a general description: JJ2+ fixes a lot of bugs and adds a lot of things, both clientside and serverside.
The readme is a bit disorganized but it gives a concise description of what the program does, and gives a brief description of how it works. The bit I quoted should probably be in the original post of this thread though. The part of the readme that explains how it works is kind of fragmented (note 1, note 2, note 3, etc) but its pretty simple. It just loads a special .dll file that contains all the fixes. You have two options: either create a special jazz2.exe so the dll loads automatically, or load it manually.
Edit: And sorry if my response was a bit rude, since it basically amounted to "rtfm". I still stand by that reasoning however, as it is somewhat annoying to ask what a program does when the documentation is readily available. Saying "I read the manual but don't understand this or that" is perfectly acceptable of course. The important thing is to at least give it a shot, since otherwise the best you can usually expect is no response at all to your questions... other than something very vague like my original comment, or "read the manual", of course. Explaining things that have already been explained in the documentation isn't fun, especially when it seems like the person asking the question doesn't even care enough to bother checking it first. It kind of wears on you if you deal with this sort of thing a lot.
This is what I was looking for in the first post. Thanks Mike.
master sven
Apr 7, 2008, 11:04 PM
I also can't spectate somehow. It says: >> Error: Spectating is not enabled
when I type /spectate on
Eigus
Apr 8, 2008, 12:30 AM
If you are on your own server, you must put /spectating on first, and if you are on another jj2 server, then the server didn't enable spectating.
EvilMike
Apr 8, 2008, 01:26 AM
I also can't spectate somehow. It says: >> Error: Spectating is not enabled
when I type /spectate on
Yeah the command is /spectating. You can also edit the ini.
Stijn
Apr 8, 2008, 01:38 AM
Single player improvements would be nice, but there's really not much demand for it. Consider that there aren't very many people who actually release single player stuff (I'm talking about things that actually get finished, not projects that are started and left incomplete), and most of the people who are working on things will want their work to be accessible to as many people as possible. For me that means vanilla jj2, 1.23 or 1.24. No special hacks required to play it.
I'm sure a lot of other people who make levels think the same way. A good single player project takes at least a few months to make from start to finish unless you're some kind of machine, and you don't want to put in that kind of time investment when only a couple hundred people will even be able to play it.
Because of this I don't think it's really worth blur's time to put in a bunch of single player specific features in JJ2+ which will only be used a tiny amount, even though I have to admit I'd like to see just what could be done. Better to focus on multiplayer, where virtually everyone can benefit from it immediately.
In my opinion, if there's ever going to be a jj2 hack or patch that expands the single player game, it's going to have to actually come from someone working on a single player project.
I know, I know, but even things like JJ2 crashing when you have > $x episode files in your JJ2 dir were left unfixed. A full-fledged scripting language or something is probably too ambitious, especially for a team that practically consists of one man, but I'd like to see relatively easy-to-fix (I think) bugs like that one fixed too.
Grytolle
Apr 8, 2008, 02:18 AM
If it's of any joy, that problem has been discussed a few times... It's just about prioritizing. I sort of feel like seeing if there's anything I can do about that particular problem right now, but on the other hand, I feel lazy :(
DoubleGJ
Apr 8, 2008, 02:48 AM
Single player improvements would be nice, but there's really not much demand for it. Consider that there aren't very many people who actually release single player stuff (I'm talking about things that actually get finished, not projects that are started and left incomplete), and most of the people who are working on things will want their work to be accessible to as many people as possible. For me that means vanilla jj2, 1.23 or 1.24. No special hacks required to play it.
I'm sure a lot of other people who make levels think the same way. A good single player project takes at least a few months to make from start to finish unless you're some kind of machine, and you don't want to put in that kind of time investment when only a couple hundred people will even be able to play it.
Because of this I don't think it's really worth blur's time to put in a bunch of single player specific features in JJ2+ which will only be used a tiny amount, even though I have to admit I'd like to see just what could be done. Better to focus on multiplayer, where virtually everyone can benefit from it immediately.
In my opinion, if there's ever going to be a jj2 hack or patch that expands the single player game, it's going to have to actually come from someone working on a single player project.
Yeah, actually I came up with some ideas to Blur sometime ago as after seeing all the cool stuff being done in MP I started feeling somewhat limited with my SP levels. I guess there's always a way around, but then again why not make things easier?
Vegito
Apr 8, 2008, 05:04 AM
Seeing /spectating off in every version is such a great loss as its such a great function :(
Nonomu198
Apr 8, 2008, 12:29 PM
Ah... blinking (you know when you are hurt) and that carrot corona thing (when you get a carrot) are not working; I still get hurt. Also I allways thought assassination was a costum mode.. isn't it? There is no command to it. Or is it hosted as some other costum mode? death CTF?
Birdie
Apr 8, 2008, 01:17 PM
Assassination has always been just plain CTF in a fancy level.
Nonomu198
Apr 8, 2008, 01:42 PM
Well, it dosent work when I host it in regular ctf D:
Jimbob
Apr 8, 2008, 02:21 PM
As a reply to Blur's message:
<img src="http://i219.photobucket.com/albums/cc140/jimbobjj2/screenshot.png?t=1207693288">
<img src="http://i219.photobucket.com/albums/cc140/jimbobjj2/screenshot2.png?t=1207693249">
<hr>@master sven: If you're on your own server, you need to type '/spectating on' to enable spectating. Once you did, then type '/spectate on' to spectate.
If you're on another server, then the host needs to enable spectating. Once they did, typing '/spectate on' will allow you to spectate.
blurredd
Apr 8, 2008, 08:40 PM
Jimbob, those screenshots are good, though if you want to hide IP's, it would look better if you either blur them or don't show them at all. Also, the hearts look misleading--have you considered restoring your Anims file?
Well, it dosent work when I host it in regular ctf
Using /capturewait off should allow Assassination levels to work.
EvilMike
Apr 9, 2008, 03:05 AM
I know, I know, but even things like JJ2 crashing when you have > $x episode files in your JJ2 dir were left unfixed. A full-fledged scripting language or something is probably too ambitious, especially for a team that practically consists of one man, but I'd like to see relatively easy-to-fix (I think) bugs like that one fixed too.
You're right about that problem. There are actually a whole bunch of menu problems in jj2. Like for example, how you are dumped to the main menu after exiting a multiplayer game instead of being dumped to the serverlist, and how if you have too many episode files jj2 crashes (as you mentioned), and how home cooked levels can only display 255 levels.
I remember hearing that those problems are actually somewhat harder to fix than it seems, since the menu is handled separately from the game itself, so it would require a bunch more research to be done. Some people know way more about this than I do though; everything I am saying is second hand.
In the mean time, this program http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=3316 fixes the ingame level list well enough. It's a launcher for jj2 levels. Lets you select difficulty level and character. It's basically a complete replacement for home cooked levels. It also has support for episode files (no images though). In fact even if JJ2+ eventually fixes the menus, captain cook will probably still be easier to use.
Seeing /spectating off in every version is such a great loss as its such a great function :(
I find it annoying in CTF servers. CTF games are problematic when people aren't playing, since it screws up the team balance. That's what idlekick is for, but idlekick won't kick spectators. The option is fine for battle games, but imo it should always be left off in ctf mode. Also it can potentially screw up custom gametype levels with a lot of triggers. Perhaps it should still be enabled by default though, I can't tell which is better. It's easy to edit the ini in any case.
Speaking of ini options, why is multiversion off by default? It lets people from 1.23 and 1.24 join your server, with no sprite glitches (unless lori joins a 1.23 server, but who seriously uses lori). There is virtually no drawback to turning it on other than a potential flood of polish people. I really think this option should be on by default.
Vegito
Apr 9, 2008, 04:31 AM
It doesn't have to be allowed in events and such, also it is a choice for the host to use it. But I personally love to look at duels/2v2s like that very much ;)
And it might be off because theres 500 TSF players usually. Your server would be full of Polish noobs you can't understand in no time. ;)
Oh, they will all ask for/say things like "TEST??????????" "PLEASE?????" "ME JOIN KLANU DM????" "DM JESTES KLAN??" "JAK TAMM????" "CZESC"
Also I do really think this patch should be added to the J2O downloads link, and maybe make this topic Sticky.
It is a really great patch, and thus I think every newb should be able to find it easily ;)
Grytolle
Apr 9, 2008, 05:47 AM
While you're at it, remove NeoAC and other outdated things
blurredd
Apr 9, 2008, 09:51 AM
I made a minor update to JJ2+ and added screenshots to the opening post.
EvilMike
Apr 9, 2008, 10:04 AM
Do I have to run plusifier each time there is an update?
Actually I just looked at the timestamp and it's obvious that it wasn't changed. This should probably be pointed out in the readme.
I have a small request, can you make it so the changelog explicitly points out when there is a change to either of the .ini files? Otherwise it's hard to tell if anything is different, which means you have to painstakingly check each update or just overwrite your ini.
Grytolle
Apr 9, 2008, 12:51 PM
The plusifier only patches your exe so that it loads a certain dll. You only need to run it again in case the dll-name would change (not likely).
I would guess that blur codes jj2 so that missing posts in ini-files will be added automatically (meaning you never need to overwrite).
Jimbob
Apr 9, 2008, 01:53 PM
Also, the hearts look misleading--have you considered restoring your Anims file? I used JSD for those a long, long time ago, and have since deleted my original Anims.j2a D:
Strato
Apr 9, 2008, 03:10 PM
To clarify, I didn't mean that JJ2+ isn't something to get exicted about. This is way awesome. Spectator mode is probably one of the coolest things I've seen for JJ2.
Jerrythabest
Apr 10, 2008, 06:54 AM
;---------------------------------------------------------------------
;Levels can be easily added to the list by dragging j2l files onto the
;Carrotade exe. Just make sure to move the section (i.e. [Battle]) for
;where you want the levels to go to the top. See readme for more info.
Oo you dirty copypaster.
Nonomu198
Apr 10, 2008, 08:25 AM
-Fixed glitch where saving the chatlog changes the current working directory of JJ2.
What? Does that means I can save the chatlog in another directory?
blurredd
Apr 10, 2008, 09:08 AM
Yeah.
EvilMike
Apr 10, 2008, 02:26 PM
People who are out in LRS should automatically go into spectator mode. This way they won't have to type /spectate, and their name will stay red.
Also, ricerind suggested that the chatlogger should have a box where you can send chat. Seems like a good idea, especially for servers who are idle but want to communicate.
FQuist
Apr 10, 2008, 03:55 PM
And poor folks stuck with linux and Wine and its space chat bug
Grytolle
Apr 10, 2008, 04:38 PM
-Players spectating can't send/receive team chat though
Please make it possible to receive chat. Preferably from both teams... There could be a setting for it
Stijn
Apr 10, 2008, 04:48 PM
A setting to make people spectate by default would be useful.
I'd also like a function to announce a certain message every X seconds. Like <code>/announce 10 hello</code> would make the console say "hello" every 10 seconds.
EvilMike
Apr 10, 2008, 11:22 PM
A setting to make people spectate by default would be useful.
Elaborating on this, it would be nice for the server or admins to be able to control who is spectating, and have a /forcespectating command. By doing this, only people who the server allows will be able to play, and everyone else has to watch. This could be good for 2vs2 games or something where you want to open it up and allow people to watch the action, but don't want to run any risk of them interfering.
Obviously, for this to work the server would need to enable plusonly.
Stijn
Apr 11, 2008, 12:01 AM
Then a "team lock" would be useful too, so you could close a team when it's full and have the people who then join either go to the other team (if that hasn't been locked yet) or to spectating. This would be useful for tournament matches.
Odin
Apr 11, 2008, 02:52 AM
Dumb question about spectating, are spectators allowed to chat with the players?
cooba
Apr 11, 2008, 04:06 AM
Yes.
Stijn
Apr 13, 2008, 02:12 AM
http://www.jazz2online.com/junk/av.PNG
I get this AV every now and then. When I got this I'll get the same error every time I restart JJ2 until I reboot the computer. After rebooting JJ2 runs fine for a while, usually until a certain point where I get this message again and JJ2 refuses to run until the next reboot.
Erik
Apr 13, 2008, 02:35 AM
Also, ricerind suggested that the chatlogger should have a box where you can send chat. Seems like a good idea, especially for servers who are idle but want to communicate.
I was about to make a program that does this after Cpp told me how to do it
Jerrythabest
Apr 13, 2008, 06:58 AM
After you have done the small stuff like that, make a web access thingy to remotely view the chat and manage the server without the need of having JJ2 installed. Thanks! =D
Yes, I am serious.
Caffne
Apr 13, 2008, 08:04 AM
http://www.jazz2online.com/junk/av.PNG
I get this AV every now and then. When I got this I'll get the same error every time I restart JJ2 until I reboot the computer. After rebooting JJ2 runs fine for a while, usually until a certain point where I get this message again and JJ2 refuses to run until the next reboot.
You might want to check Task Manager after getting that error. Sometimes when Jazz2 crashes it stays open and you have to kill the process.
Stijn
Apr 13, 2008, 09:25 AM
Nope, that's not the problem.
Nonomu198
Apr 13, 2008, 09:57 AM
Can you make the chatlog stop getting closed when I close JJ2, if not, make a warning? I am doing it automatically without saving after getting used to carrotade :(
DoubleGJ
Apr 13, 2008, 02:12 PM
maybe just make an option to save logs automatically like in mIRC
n00b
Apr 13, 2008, 02:51 PM
I've already mentioned that to Blur during the bash, but I agree with DoubleGJ's idea.
Its annoying to lose logs because of an accidental amnesia error.
Jerrythabest
Apr 14, 2008, 07:45 AM
Also, you could add commands that do not absolutely require a parameter as well as boolean commands to the Plus Settings menu. Put the Autorun boolean option you currently see when you click the menu into the menu too, the same way JJ2 does for a couple of menu items (like Ambient Lightning and Play Music). Also add an 'Initial Settings...' menu item that opens a settings window where you can easily set INI-settings and a 'Level list...' menu item that opens a window that lets you manage the level list. You could even add a menu item 'Advanced...' that allows you to perform Project Controller-like operations that do require parameters.
This would make it possible to replace typing
t/idleserver on
t/kickidlers on
t/spectating on
t/remoteadmin on
with just 8 quick mouse clicks. (or 4 mouse drags as I usually don't release the mouse button when using menus ;) something I got used to by playing RollerCoaster Tycoon)
EvilMike
Apr 14, 2008, 01:06 PM
I get the feeling that all of that stuff is planned, just not very high priority. Better to spend time working on new features and fixing current ones, than spend a bunch of time coding a gui, which is probably pretty time consuming. Commands are kind of annoying to memorize but on the other hand they are very quick to implement.
Seeing as there is a currently unusable "plus options" menu, JJ2+ will likely have all those features eventually.
Grytolle
Apr 14, 2008, 01:10 PM
Thank you, Grytolle, for providing JJ2+ with a non-functioning plus-options window<3
Jerrythabest
Apr 14, 2008, 02:00 PM
I like the chat logger's about window.
Vegito
Apr 16, 2008, 04:13 AM
Hm.
If you spectate, and put spectate off again you start at a start position.
Cant you start at the position you were last at? Espescially with tests for example its annoying.
Nonomu198
Apr 16, 2008, 05:07 AM
I'm with Veg. Also, knowing when you are being spectated might be helpful.
Ah... blinking (you know when you are hurt) and that carrot corona thing (when you get a carrot) are not working; I still get hurt.CTF?
Uh... help? I don't wanna be annoying (suprise) but no one responded. Also Spryy said it's normal, but I dunno o:
Can you make the chatlog stop getting closed when I close JJ2, if not, make a warning? I am doing it automatically without saving after getting used to carrotade :(
just took the opportunity bump another thing.
Vegito
Apr 16, 2008, 05:18 AM
Its normal you get hit even though you just got a carrot. Actually NeoAC created that bug.. now theres Jazz2+ the bugs' gone again :)
Also if people dont see when they're being spectated, they cant get annoyed either cause they jsut dont know ;)
Nonomu198
Apr 16, 2008, 05:22 AM
But what about when I'm blinkin'?
Nonomu198
Apr 18, 2008, 06:03 AM
How about a team battle pestilence? So people could team chat. To separate it from pestilence it could have vampires instead o:
Nimrod
Apr 18, 2008, 09:27 AM
I think BlurredD deserves a big well done on achieving so much with JJ2+, such a fantastic addon :D
I noticed it has commands such as /list /delist and a method to minimize to the tray
Couldn't they be expanded into command line arguments, then it could be used in a Dedicated Server environment?
For example, having a jazz2server.bat file which reads:
:start
.\jazz2.exe -network -battle -battle1.j2l -list -minimize
copy .\jazz2.log .\jazz2crash.log
goto start
(Just a quick guess at the command line arguments there, I know there is a way to start it via command line, but only as a network tcp game with no way to list.)
Then if there is a way to turn off error messages, so when Jazz2 gets an error, it just closes, then the bat file will continue to run and copy the log file to a crash file and reload Jazz 2.
Just an idea, but it seems that JJ2+ and a bat file would make a more usable dedicated server.
Jerrythabest
Apr 18, 2008, 11:56 AM
Very good idea. This could also be useful to run a battle server that doesn't need a level pack which has levels in a specific order: just have the server run while setting it to cycle to any random level in the level list after a level completes in the batch file. This way someone could host a server that has all the battle levels ever uploaded to J2O that have a rating of 7+ or so.
EDIT: Another cool thing would be to add a (possibly optional) probability parameter to all files in a levellist.ini file which can be set to a number ranging from, say, 0.1 to 10.0. The higher the number, the bigger the chance that the level will be picked when cycling to a random level in the list. In this case, all levels that do not have the parameter set should have a default probability of 5.0. For the 'persistent server', the J2O ratings can be included in the levellist.ini file as a probability.
EvilMike
Apr 18, 2008, 03:30 PM
A few things I noticed.
Adding levels to levellist.ini by dragging to plus.exe works, but only for small numbers of levels. I tried adding several hundred at once and it gave an error.
If there is a missing entry in levellist.ini, like this:
064=blah.j2l
066=blah2.j2l
and you try to go /levellist sort, it will only sort up to level 64. After that it will keep the list the same as it is. Sorting should probably arrange the list so that blank entries are removed.
When hosting, I noticed that minimizing jj2 cuts cpu more than the shift+f2 method. I also noticed that lowering the resolution and minimizing basically cuts cpu to 2% or so. It would be nice if some sort of special hosting option could be implemented so the game constantly runs at that cpu level (or less). This can be done by having the game not render graphics, or setting the resolution to something like 1x1 if that's possible. It would be like a ghetto dedicated server: still uses the jj2 exe, but the host itself is unable to play. Obviously input would have to be handled through some other means, such as an improved chatlogger.
The reason I suggest this is mostly to have a hosting option that is as resource light as possible.
Jimbob
Apr 18, 2008, 06:11 PM
Also, it would be really neat (if it's possible) if could implement a server command that enables MP3 support (I dunno if it's possible. Surprise me!) just like /supportmp3s on and so then others can change the music to, say, Holy Orders.mp3 if they want. If it's not enabled, then it would give you an error message saying: "Error: MP3 music support is not enabled on this server."
cooba
Apr 19, 2008, 02:02 AM
Also, it would be really neat (if it's possible) if could implement a server command that enables MP3 support (I dunno if it's possible. Surprise me!) just like /supportmp3s on and so then others can change the music to, say, Holy Orders.mp3 if they want. If it's not enabled, then it would give you an error message saying: "Error: MP3 music support is not enabled on this server."Why couldn't that be done locally instead?
(J2O possibly wouldn't endorse MP3 support in JJ2.)
Jimbob
Apr 19, 2008, 07:50 AM
Just so the host would know about if MP3s are being listened to. You guys <i>could</i> make it client-side, as the host doesn't really need to know, however.
Birdie
Apr 19, 2008, 08:10 AM
Jimbob, just run winamp if you really want to use music which doesn't fit.
Unhit
Apr 19, 2008, 08:20 AM
I was just going to post what Birdie did. Why would it even be necessary to use such a feature? I don't see how JJ2 has any advantage over winamp (or your favourite audio programme) in terms of audio playing performance.
Jimbob
Apr 19, 2008, 09:08 AM
That's just like saying the /changemusic function is already useless... because you can run Winamp when Jazz2's music is muted. It'd just be a nice addition, imo, because the ability to change the music has already been implemented.
cooba
Apr 19, 2008, 09:19 AM
because the ability to change the music has already been implemented.Has been around since Project Controller, and is pretty simple. Implementing mp3 support into a track module sound system is somewhat <em>less</em> simple.
Jimbob
Apr 19, 2008, 09:23 AM
Also, it would be really neat (<u>if it's possible</u>)
<a tag>
cooba
Apr 19, 2008, 09:31 AM
Would be really neat to start dealing with copyrighted mp3's on J2O? You tell me.
Stijn
Apr 19, 2008, 09:36 AM
I don't think MP3 support would be a reason for J2O to banish JJ2+ from its site, after all it's nothing illegal. Including "illegal" MP3 files in an upload would be a reason to banish the uploaded user harshly with a banhammer though ;)
Jimbob
Apr 19, 2008, 09:47 AM
But then you'd set up rules to disallow MP3s being uploaded to the site, you see. ;)
Birdie
Apr 19, 2008, 12:07 PM
Blur, please remove multiversion, I'm already tired of tsf n0bs.
DoubleGJ
Apr 19, 2008, 12:31 PM
the above post really angers me
I used to be a TSF n00b too, you know
EvilMike
Apr 19, 2008, 12:55 PM
Blur, please remove multiversion, I'm already tired of tsf n0bs.
I'm tired of people like you who want to go to excessive lengths to keep newer players from playing in other servers.
Stijn
Apr 19, 2008, 01:03 PM
JJ2+ should have a /mute-like command that does not show the victim that he has been muted, so he can keep spamming all he wants but WHAT HE DOESN'T KNOW IS THAT NO ONE WILL SEE IT...
Jimbob
Apr 19, 2008, 01:19 PM
like /nmmute <number> (that doesn't show the mute message to that client but it does for everyone else)
EvilMike
Apr 19, 2008, 01:23 PM
It would be cool if there was a server/admin command that muted a player for everybody in the server. Sometimes people are annoying but not annoying enough to ban or kick. Plus it's a nice way to to tell people you hate them.
Jimbob
Apr 19, 2008, 02:18 PM
When the server enters /mute, AFAIK it <i>does</i> mute them for the whole server, doesn't it?
Odin
Apr 19, 2008, 06:42 PM
When the server enters /mute, AFAIK it <i>does</i> mute them for the whole server, doesn't it?
As far as I know, it's supposed to. At least, the documentation says it does.
Blur, please remove multiversion, I'm already tired of tsf n0bs.
I hope you feel real good about yourself.
EvilMike
Apr 19, 2008, 07:49 PM
When the server enters /mute, AFAIK it <i>does</i> mute them for the whole server, doesn't it?
I guess I overlooked that. Good feature!
FQuist
Apr 19, 2008, 08:16 PM
JJ2+ should have a /mute-like command that does not show the victim that he has been muted, so he can keep spamming all he wants but WHAT HE DOESN'T KNOW IS THAT NO ONE WILL SEE IT...
IOTW: Tachy goes to coventry
Stijn
Apr 20, 2008, 01:03 AM
I wanted to say that but I'm not sure whether it's a universal proverb or just a vBulletin feature...
cooba
Apr 20, 2008, 01:52 AM
from now on let's mute birdie each time he joins a multiversion server
Valco
Apr 20, 2008, 06:18 AM
How about adding a wordfilter feature? It would be useful if you don't like seeng people swear or abuse each other. The words you don't want to see can be added to a .ini file and there could be a command for adding (and removing) words to the list while in game. It could work both for server and client-like the mute feature.
<STRIKE>But it's so much fun to swear at/abuse eachother </STRIKE>
That sounds like a good idea, but maybe it should have set words instead? We wouldn't want people to replace good with (-), the player being complimented will think they're being insulted. :eek:
Birdie
Apr 20, 2008, 06:25 AM
JJ2 already has a word filter.
DoubleGJ
Apr 20, 2008, 07:09 AM
yeah
I used to use it
cooba
Apr 20, 2008, 09:31 AM
JJ2 already has a word filter.JJ2 also already has an IP banlist which was re-implemented in JJ2+, so..
Jerrythabest
Apr 20, 2008, 09:48 AM
So let's re-implement more features. How about some single player features? /save 3 saves the game in slot 3, /load 2 loads the game in slot 2, /aw gets you all weapons and /powerup powers them all up. Additionally, /shield 2 gets you the lighting shield and /shield 4 gives you the laser shield. /shieldtime 60 gives you one more minute before time runs out, not a re-implementation but cool anyway.
Oh, yeah, don't forget about /insertcoin that switches to splitscreen, takes one of your coins, inserts them into the new screen part and spawns a second player there. If you want one more player, just type /insertcoin again. You could use /insertcoin 3 to pass one of your lives to player 3 if player 3 has run out of lives. Using /list in local games and LAN games throws them onto the net, /unlistlan unlists an internet game and switches to LAN-only, having all players outside the LAN time out after a few seconds.
cooba
Apr 20, 2008, 09:56 AM
I wonder how would you want to <em>type</em> those commands in SP. :roll:
CrimiClown
Apr 20, 2008, 10:38 AM
I wonder how would you want to <em>type</em> those commands in SP. :roll:
Same way cheats work. If you press F9 twice, you can see what you're typing left in thre screen.
Jimbob
Apr 20, 2008, 10:50 AM
@Cooba: just going online, delisting your server and changing the game mode to SP.
Stijn
Apr 20, 2008, 10:54 AM
Oh, that is way more convenient than starting and saving the normal way indeed.
Nonomu198
Apr 20, 2008, 11:05 AM
There is a cheat so you can chat in SP. I think it was european verion only or something, I saw it on an article on j2o a long time ago.
EvilMike
Apr 20, 2008, 12:04 PM
Even better: make it so if there is a certain byte in a j2l file set a certain way, jj2+ makes it impossible to use cheats in that level in single player >:)
CrimiClown
Apr 20, 2008, 12:20 PM
Oh you're evil. But you can aways use your original exe so the protection won't
prevent cheating.
In that case, Plus must have enough SP advantages, so people will want to play single player with Plus. :)
cooba
Apr 20, 2008, 12:21 PM
Or just make that level unplayable in non-Plus ;)
Nonomu198
Apr 20, 2008, 01:41 PM
Wut's so wrong in SP cheating?
n00b
Apr 20, 2008, 03:27 PM
Wut's so wrong in SP cheating?
While I see no problem goofing off in a level with cheats upon completing it, it completely ruins the challenge if you use cheats the first time through. Quite unfortunately, some players do partake in the latter ruining the originally intended experience.
EvilMike
Apr 20, 2008, 03:57 PM
There's nothing really wrong with cheating in SP. And I'd never, ever do something extreme like that to block it, because that would just annoy people. I just think it's a funny idea. I do think that when people play a level for the first time they should use no cheats, though.
I do put things in levels to trap cheaters. Booby trapping coin warps is fun.
Jimbob
Apr 25, 2008, 06:32 PM
@blur: I don't know <i>why</i> this happens, but whenever my server is up for a while (~1 - 2h) and I go into spectator mode it often shows off to the right of the player I am spectating or sometimes it even goes off screen.
<img src="http://i219.photobucket.com/albums/cc140/jimbobjj2/report.png?t=1209177085">
<img src="http://i219.photobucket.com/albums/cc140/jimbobjj2/report2.png?t=1209177001">
Jerrythabest
Apr 26, 2008, 01:08 AM
Yup, have the same problem here. While Forest's spectator mode had the same bug, you could fix it with Forest by putting a solid tile at pos (0;0), but this does not seem to fix the bug for JJ2+.
And.. OOH *WHOOSH* ADMIN PASS REVEALED! haxorz time XD
Nonomu198
Apr 26, 2008, 09:39 AM
Well, as long as we can't see the level's name WE ARE CLUELESS ABOUT EVERYTHING
Jerrythabest
Apr 26, 2008, 01:03 PM
I can see the level's name :D YAY! CLUES!
Nonomu198
Apr 26, 2008, 11:40 PM
Uhhhh you can't see shane's i.p! JIMBOB WINS >O
Jerrythabest
Apr 27, 2008, 05:53 AM
Shane made the score, so Shane wins imo.
Nonomu198
Apr 27, 2008, 05:57 AM
Ok I'm outa ideas
EvilMike
Apr 29, 2008, 02:28 AM
It might as well be mentioned here.
In single player, insta-kill pits using ctf bases are broken in JJ2+. This breaks several levels, and is very annoying. I am currently working on an update to my level packs so this problem is corrected, but it's still annoying to work around, especially when warps are involved. And I'm betting that if the problem in JJ2+ ever is fixed, the fix I am making will just wind up killing players twice.
I want to know two things. 1. Is this going to be fixed? 2. And if it does get fixed, will that make the player die twice with the edit I'm making to my levels?
If the answer to 2 is yes, or even maybe, I'm not even going to bother fixing the levels. Instead I'll just put a big warning saying "DON'T USE JJ2+". Of course that won't look too good, and I wouldn't like to do that since I would prefer to support JJ2+ rather than tell people not to use it.
Jerrythabest
Apr 29, 2008, 03:25 AM
Good hint, now I can finally get past devres02.j2l :D yay victoreh
EDIT: Jeez, forgot that you can still fall into those pits :( I'd prefer to lose a life if I fall in, though. Not a good hint after all =(
blurredd
Apr 29, 2008, 06:55 AM
1. Yes.
2. Apparently not, though it's probably not a good idea to do both.
I should mention that while JJ2+ doesn't really focus on Single Player, I'd still like it to work properly. So point out SP bugs if you see them.
EvilMike
Apr 29, 2008, 03:19 PM
This seems to be the only SP bug. Everything else works flawlessly, which is to say, completely the same as 1.23/TSF.
Jerrythabest
May 5, 2008, 01:05 PM
I thought I had mentioned this already, but I guess I didn't after all.
It would be awesome if JJ2+ supported new events and event parameters to perform special things. As there are a lot of unused event numbers, it wouldn't cause problems for non-plussers. Examples could be:
-boolean parameter "No plus" for "Warp" that disables the warp for JJ2+ users
-similar things for many other events
-new options in the easy/normal/hard/multiplayer list like "Plus only", "LRS only", "Race only" etc. (only possible if normal JJ2 ignores events with difficulty set to something nonexistent)
Also, as most community members have already switched to Plus, I think that a cooperation with the list server shouldn't be impossible. It's clearly stated <a href="http://digiex.net/news-information/171-jazz-jackrabbit-2-list-server-network.html">here</a> that custom game modes could possibly be supported by the listserver and now that we finally have them semi-implemented into JJ2 it might be the time to implement them into the lists too. No more "unknown", just 'clear' (or at least more to-the-point) things like "Race" "Co-op" "LRS" "Pestilence" "XLRS" "RT" "DCTF" "JB" "FR" "GF" <!-- and even --> "Hotel". Of course clearer names are fine too. It's just not fair to call GroundForce a Treasure Hunt game D:
For more event ideas, just put a PM in my inbox (causing a mail in my mailbox which in turn causes a popup on my monitor) and I'll get my RRR concept ideas to see what kind of events my brains have produced in the past.
FQuist
May 5, 2008, 02:41 PM
Nimrod has been posting about the listserver idea <a href="http://digiex.net/news-information/171-jazz-jackrabbit-2-list-server-network.html">here</a>. I've just been too absentminded to post it as j2o news :)
Jerrythabest
May 5, 2008, 02:49 PM
Yeah, that's where I linked too. Now that we've got two links to that page theres double chances Blur finds out too :D
EvilMike
May 5, 2008, 05:31 PM
-boolean parameter "No plus" for "Warp" that disables the warp for JJ2+ users
For now you can set plusonly in the ini file. Doing this enables a number of features which you normally can't get in JJ2.
Also, as most community members have already switched to Plus
This is only true for the ones who visit the jcf and j2o and also happen to play regularly. Play online sometime and use the f9 list and you'll see that there are a lot of people who still don't use plus. There is also a large number of community members who don't play jj2 very often at all, and thus don't use JJ2+. Being part of the 'community' doesn't necessarily mean you play the game.
Jerrythabest
May 6, 2008, 01:32 AM
When I check F9 it's usually about 4 of every 5 players using + already... and I don't think it would completely break the GIP list for non-plussers.
As for the 'No plus' events, you could use them to move non-plussers into Text events telling them the level is to be played with JJ2+ and where they can get it. I'm sure not every new level will be playable only with plus, but if there ever come plus-only events that do special things normal JJ2 can't do, I think a simple event parameter can be very useful to block the level (or provide alternative functionality) for non-plussers. If the instant kill system with CtF bases can't be fixed (or if something else turns out to be broken and can't be fixed) this could provide very good alternatives too.
One more idea:
-Event "Wallclimbing" with boolean parameter "On": if set to 0, wallclimbing will be switched off if you hit this event; if set to 1, wallclimbing will be switched on if you hit this event. Very useful for GroundForce levels as you can disallow wallclimbing after the players have warped into the waiting room so they won't 'cheat'. Of course, the /wc command should set an initial value and should not be able to override the event.
Nimrod
May 6, 2008, 04:31 AM
The idea I had for the list servers, to ensure backwards compatibility was to make a second output of "games in progress" for JJ2+.
Therefore if a user is using JJ2+ they could see the full game type where's if someone was using an original JJ2 they would use the normal output and the game type would appear blank.
It would take some work to pull off, but I'm sure if BlurredD wished to, we would be willing to give it a shot :)
As the post that Fquist and Jerry linked to states, I'm very open to any community modifications to the list servers for JJ2+ and any other plugins, as long as backwards compatibility is kept.
Jerrythabest
May 6, 2008, 05:04 AM
Ah yeah, a second list... that's a good idea. Are the listservers still running Epic's listserver program or are they using the (a) comunnity-created one already? I can imagine it will be easier to make modifications to something 'we' have made 'ourselves'. Anyway, it's up to you guys to discuss this =)
Black Ninja
May 13, 2008, 04:17 PM
Hunter, I like those ideas. I am not sure how do-able they are, but I think something along the lines of your first suggestion would be absolutely brilliant.
Nonomu198
Jun 22, 2008, 09:00 AM
Are you going to update it (ever)? Is there an update coming soon? Is it going to include some log saving-when-crashing solution?
blurredd
Jun 22, 2008, 10:40 AM
I will post an update when I have more screenshots.
Nonomu198
Jun 22, 2008, 12:52 PM
I will post an update when I have more screenshots.
Then just ask the jdc event hosters. There sure is a lot of Jazz2+ activity in there...
http://img59.imageshack.us/img59/7116/001ax6.png
Here is a fine example of pub duels from the duel server.
blurredd
Jun 22, 2008, 04:39 PM
By the way, I made an update.
Hitch
Jun 22, 2008, 04:49 PM
Yay!
cooba
Jun 23, 2008, 02:48 AM
Beefy. :)
Nonomu198
Jun 23, 2008, 04:10 AM
Neat.
cooba
Jul 3, 2008, 02:15 AM
/levellist shuffle
Shuffles levels within the Level List.<!>?
could JJ2+ include the weapon changer prog as well? It would be cool to open just 1 program
blurredd
Jul 3, 2008, 08:48 AM
Eventually, most likely. In the meanwhile, have another update.
Ragnarok!
Jul 3, 2008, 11:46 AM
Wooo, I prefer the 1h thing in LRS ;[
plunK
Jul 7, 2008, 05:28 PM
I used the plusifier to make jj2+ because plus didn't find my exe
so i start up. When i click plus settings it only has a box that says autorun which is unclickable. I have been unable to find any such settings as setting health to 1 for instagib, custom gametypes or anything. Anyone have and help/suggestions about something i may have done wrong?
EvilMike
Jul 7, 2008, 05:56 PM
Ignore that plus settings box. It's non-functional. You can change the settings by editing the ini file, or by typing in the commands in-game by using chat. The readme file explains everything you need to know.
plunK
Jul 7, 2008, 06:39 PM
tyvm.
the single player doesn't have any monsters though...
CrimiClown
Jul 9, 2008, 06:33 AM
I had an idea for a custom gamemode. I've asked a few people about it and messaged Blur about it, but since everyone seems to like it already, I'll just post it here.
The gamemode will be called Metal Gear Rabbit. One player gets to be Snake, and all other players will be Rabbits. Snake's objective is to destroy a trigger crate (or more) without being shot. He only has one life and one heart. The Rabbits have to hunt him down before he gets to the trigger crate.
This is a really hard task, so here's how Jazz2+ can help with that. When the game starts, the console says "{player} is now Snake." From that moment, whoever became Snake will have his name changed to be invisible. This makes it easier for him to hide behind layer3 scenery and in dark environment. Also, being Jazz is an advantage, since Jazz stands completely still when idle, and he has a bandana. Which makes him cool. Spaz could also duck or look up to create a pose in which he stands completely still, but you get the idea. A proper Metal Gear Rabbit level would have to feature layer3 obstacles, multiple routes to the objective and freezing weapons. Now here's a few thoughts about the gameplay I'd like your opinion on.
What if the Rabbits also had one heart, but the bodies would remain, as if frozen (if possible with Jazz+)? That would encourage a bit more combat, but it would also give away an estimated position of the Snake. Frozen Rabbits will not be able to chat or move.
My other idea is to completely discourage combat by giving Snake one heart, as usual, and the Rabbits would get three hearts.
Either way, I suggest that there could be a function which alters the amount of time a player remains frozen when hit by ice. This way, Snake could immobilize a Rabbit that's in the way and sneak past. When the guard 'unfreezes', he'll be able to talk again, which in effect can be hazardous for Snake.
If these options can be intergrated, the rest could be done with creative level design. I myself am really hyped of the idea that a sneaking game like this could be done in JJ2. Feedback is much appreciated.
CrimiClown
Jul 9, 2008, 07:41 AM
And what stops you from playing the actual MGS? Also, making players unable to chat is a dumb idea. It sounds like it's going to be a slow game (unless there are a lot of players, shooting everywhere, then it'd impossible for the snake bunny to complete his task) of hide and seek and being a guard wouldn't be fun at all. I find my idea (http://www.jazz2online.com/jcf/showpost.php?p=432457&postcount=87) for a stealth mode more fun. Anyway, I want the ninja guy (Grey Fox) and Psycho Mantis in the mode as well, if it ever comes to existence.
First of all, I don't own any version of MGS. Second, you can't compare this mode to MGS. Third, it is indeed slow gameplay, but it could be like a lot of Assault levels, only the attacking team consists of one player and has to rely on hiding. Furthermore, as I said, creative level making could make this a lot more interesting. The defending team could also be given objectives, like, for instance, disabling an elevator which will force the Snake to use stairs or rooftops or something. The defending team, the Rabbits, can make use of techniques like this to cross out possible routes for the Snake.
CrimiClown
Jul 9, 2008, 09:23 AM
Slow gameplay isn't fun enough, also it'd be too unbalanced. After all the snake guy can't rely on anything except hiding. The other team could just camp near the crates and wait for the snake to arrive. Maybe snake should have extra abilities to help him survive like Snake from MGS?
You have a point there... Well, as I said, the enhanced Freezer gun could help. The server could make the freezing effect last longer. Guards wouldn't be equipped with ice, only with blasters and maybe RF's or something.
The 'camp near the objective' is indeed a bit of a nasty situation. Maybe if there's just more than one possible crate for Snake to aim for.
... and it may seems really unbalanced because Snake only has one heart, but the alternative isn't great either, 'cause that would give Snake the option to run for the crate, maybe get hit once and demolish it even though he was seen and shot.
I'll think of something overnight, in the meanwhile, if Blur reads this, I'd like to hear wether the named functions (invisible name, one heart only for Snake, longer freeze duration, etc.) could be made possible with Jazz2+. Otherwise, I'll have to tweak this gametype even more.
Edit: About the crate camping, local triggers can make it possible for only Snake to enter a certain area. Multiple routes would lead to this area, in which is the objective crate. A simple warp at the end of a route could get Snake into this area, while a Trigger Scenery wall makes it impossible for Rabbits to go there.
Jimbob
Jul 9, 2008, 10:38 AM
tyvm.
the single player doesn't have any monsters though...
Use co-op if you want monsters. It's basically the same game type, except no cheating is allowed.
Nonomu198
Jul 10, 2008, 05:53 AM
Edit: About the crate camping, local triggers can make it possible for only Snake to enter a certain area. Multiple routes would lead to this area, in which is the objective crate. A simple warp at the end of a route could get Snake into this area, while a Trigger Scenery wall makes it impossible for Rabbits to go there.
You can allways camp the route.
Jerrythabest
Jul 11, 2008, 05:14 AM
You can allways camp the route.
That's the goal. To camp the route so you can kill the Snake. Sad for you, there are many routes so you'll have to be camping the right one. :)
Jerrythabest
Jul 11, 2008, 08:28 AM
If the level is mazy enough the Snake can sneak by unseen by choosing alternative paths.
Really, I think with a properly made level this could be awesome to play.
CrimiClown
Jul 13, 2008, 07:21 AM
Not really. Since there's a whole team against Snake, there could be a camper on each route. One person on each route would be enough to take Snake on, because he has only one heart.
That's where the powerfreeze kicks in. ;)
Vegito
Jul 13, 2008, 01:31 PM
I like the idea, Crimi. There though is one problem I'd like to say. Layer 3 can be undone by playing low detail, and 'dark areas' can be undone by playing without ambient lighting =\.
Pako
Jul 14, 2008, 03:55 AM
I like the idea, Crimi. There though is one problem I'd like to say. Layer 3 can be undone by playing low detail, and 'dark areas' can be undone by playing without ambient lighting =\.
Actually, low detail doesn't disable layer 3, but you're right about the dark areas.
DanZeal
Jul 19, 2008, 09:50 AM
I would love to have a option to write some server info as a hoster for players when they join the server.
ex.
console: Welcome to (name) server!
Mick.B
Jul 19, 2008, 11:19 AM
I just downloaded this and ready to try..........
plunK
Jul 24, 2008, 05:02 PM
I was wondering if you could code up a Team Last Rabbit Standing.
One team eliminates another team, last standing team wins.
Is it possible and how long would it take?
EvilMike
Jul 24, 2008, 09:33 PM
That would be a pretty good addition actually. Right now you can sort of do that by running a jailbreak level and just making it so there is no way to free people from jail, but it would be nice to be able to play that in any level and not just ones that are specially made.
Ragnarok!
Jul 25, 2008, 02:42 AM
Hmm, is there a way of turning off my saved settings? Because I made settings for an idle server but I thought it only loaded when I wrote /loadsettings... It actually does it every time. Is there a way of stopping this? (Yes I did read the manual)
Slaz
Jul 29, 2008, 04:15 AM
I'm up with Hunter's idea, only informative for the newbies, but atleast better than rederecting them to a broken link. :p
Nonomu198
Jul 29, 2008, 08:59 AM
A command for the server to mute people client side, because sometimes people are having spammish conversation on my servre and I don't reeally want to stop it, while I don't want to listen to it. Also maybe let the mute option still record the chat in the chatlog, just not appear in-game.
And I'l join Hunters string changing requests, how about a /rkick <player' snumer> <text> and /rban <player's numer> <text>where r stands for reason, and when you kick/ban the banned/kicked guy will have a "You were kicked because <text>" screen. Example; "You were kicked because you are a troll". You can even make it better and add the username of the guy who kicked/banned you.
Jimbob
Jul 29, 2008, 10:15 AM
And maybe something to add to the Plus Options dialog box: A "Start spectating on join (if enabled)" feature. Useful for just if someone wants to see who's on the server, etc, without actually playing.
Jimbob
Jul 31, 2008, 05:26 PM
Hurry up and release that new version, Blur! I want it I want it I WANT IT
Speeza
Jul 31, 2008, 09:39 PM
I'm up with Hunter's idea, only informative for the newbies, but atleast better than rederecting them to a broken link. :p
Most newb's wouldn't really take much notice. And they proberply got it from jazz2online as well. And if they really wanted to go onto a bigg jj2 site then google would be great to find this place. But i bet any newb with jj2+ would know anyway.
But doing that would make it correct so why not :D
Jerrythabest
Aug 1, 2008, 08:36 AM
If someone is combining JJ2+ with JJ2 in a warez pack, then JJ2+ may use some kind of update notifier so people will still update their JJ2+, as they don't know where to get the lastest one.
Jimbob
Aug 1, 2008, 08:44 AM
Somewhat good idea, but I don't think they will ever come up with a warez pack with JJ2+, since that's illegal.
But I still support the idea of an update notifier.
Jerrythabest
Aug 1, 2008, 08:45 AM
With warez pack I just meant this pirated package.
Jimbob
Aug 1, 2008, 10:11 AM
(this isn't pirated, it doesn't come with the game itself)
Speeza
Aug 1, 2008, 10:38 AM
Nah, a lot of noobs just send each other plus, also it comes along with a pirated jj2 package someone made.
Yeah but noobs wouldn't really read the notifier anyway ;-)
Jimbob
Aug 1, 2008, 11:10 AM
They already did as I posted earlier. Do you even know what warez is?
You think I don't? lol.
Warez = illegal copies of copyrighted commercial things available for download
I guess Jerry was talking about the pack I posted about in my last post.
Like I said... :confused:
DanZeal
Aug 1, 2008, 03:55 PM
And here we go.... again. Being ridiculous.
Raven aka StL
Aug 2, 2008, 02:54 AM
Well said.
Dermo
Aug 3, 2008, 09:35 AM
Also more ideas, those are more complicated, but I feel like sharing:
A /status command that you can execute as a client. Displays information about the server, like max health, whether things like da, hfk, frustration, instagib, extended tnt range and damage, spectating, multiversion, kicking idlers are enabled or not.
That would be better than to ask the host about everything.
Different server configuration profiles, which are set up in the ini file and are loaded via a command. Currently, you can only have only one profile.
For example, you could set up a normal battle profile, a CTF one and a duel one. Loading the duel profile you've earlier set up would disable autostart, autocycle, will set max players to two and will make the server private. Or whatever you've entered in the ini file.
A save state feature, useful if a match has been interrupted because of a certain reason and it must be resumed later. It could save the teams, players/teams' scores, whether a player has flag or not, ammo and PUs.
Well, those things don't seem as they're really necessary but would make hosting easier.
While these are all very good ideas, most of them are more suited for a dedicated server type program. Implementing them in a hosting program would be cool though.
plunK
Aug 3, 2008, 10:35 AM
I was thinking about JJ2+ and i had some interesting ideas:
--JJ2+ pretty much makes 1.23 and 1.24 equal, so why not give it a number like 1.25 or just call it jj2+ leave out the version number.
--Alot of people keep xmas 98 or christmas chronicles just because they like the main menu. Why not add a pick title screen option and be able to choose from xmas,tsf, or standard.
--Change the server host screen so you can start with a custom gametype instead of putting all the settings in during the first match.
--I think a team domination gametype would be kool. ive seen a couple attempts on j20 past files. I made one where everything except the domination points are part of jb jails and you have to walk to the points, and when only 1 team has a point they score. Someone could code it so area id 0,1,2 are dif domination points (you could have 1-3)and make a little counter to show how many reds and blues are on the dom points. I love dom and i have maps for it. if you made it i would release a nice mappack
--make a characters swap command for everyone so if you type /morph <character> (eg. jazz, spaz, lori) you can swap at any time, but u would die
--Add a link to JCS in the main menu
--Add Invasion as a gametype. Pick a nice open map for 5-20ppl. give 15 seconds at the beggining to get ready(pregame)then use the multiplayer starts as a baddies spawn. every wave more and harder baddies spawn. when you die your out, but at the end of each round if 1 person makes it through you all respawn. (10 seconds between round) for just the final wave or a few challenge waves have a troup of boss monsters menace you.
--on the F9 screen with the admin,spectate and downloading signs have a tally system. If a player thinks a person should be banned or kicked they can type /strike <name> and it will begins a tally of strikes. onlythe admin can see the tallys and it can help him with keeping some people out.(each player gets a fixed number per day, an could only use a single strike towards a single player
cooba
Aug 3, 2008, 10:42 AM
JJ2+ pretty much makes 1.23 and 1.24 equal, so why not give it a number like 1.25 or just call it jj2+ leave out the version numberJJ2+ does not make 1.23 able to read TSF's levels and tilesets, so keeping the versions separate is reasonable.I think a team domination gametype would be kool. ive seen a couple attempts on j20 past files. I made one where everything except the domination points are part of jb jails and you have to walk to the points, and when only 1 team has a point they score. Someone could code it so area id 0,1,2 are dif domination points (you could have 1-3)and make a little counter to show how many reds and blues are on the dom points. I love dom and i have maps for it. if you made it i would release a nice mappackI totally support this :D
Jimbob
Aug 3, 2008, 03:15 PM
And maybe a "/restore <time limit|off>" command?
What this one would do, is it would log all of the details that the server (currently) has, like game mode, custom game mode, banned people, level file, etc in an *.ini file.
It would then use this .ini file to log the people who were banned after Auto-restore was turned on. Then when it becomes time to restore the server it would restore the level, game mode, max score and server name and then would unban the people who's I.P.'s it logged that were banned after the restore command was used and it would then relist.
Very useful, imo, if you're hosting an over-night server with admins and you don't want them to mess up your server.
It would only restore it to the level if the game mode was changed. And it would count down the time that is remaining before it restores the server (only available on host's/admin's screens.)
plunK
Aug 4, 2008, 03:28 PM
Or you could be like what we do on zeal server and give them admin power AFTER we know they wont mess everythng instead of giving it out i and learning the hard way...
DanZeal
Aug 5, 2008, 02:57 AM
That's what I meant.
Dunno how is it like on Zeal Beta, but on Zeal Alpha some admins are useless. People just join and troll and admins take no action.
I think we are off topic now....
If there are admins on the server (not just idle and away) action will be taken.
But we dont kick/ban just cuz ppl saying "___ is cheating!"
Cuz often that player is just way better then the newbie that cant understand why he lost.
Black Ninja
Aug 5, 2008, 08:23 AM
I am going to break my status as "lurker" and actually make a post. Woo!
I am in full support of the Invasion gametype plunK proposed. That's always been a favorite of mine in Unreal, and I feel it would translate well to JJ2.
Jimbob
Aug 5, 2008, 09:37 AM
Or you can get admins who you trust completely and who won't mess up everything.
I think it'd be really nice if you could set the powers admins have because it's currently too easy for a bad admin to ruin everything.
Or you could be like what we do on zeal server and give them admin power AFTER we know they wont mess everythng instead of giving it out i and learning the hard way...
No, I mean if you want the admins to do anything they want to your server, you would have this feature on just in case they forget to change it back themselves. (;p)
Dermo
Aug 5, 2008, 12:14 PM
I am going to break my status as "lurker" and actually make a post. Woo!
I am in full support of the Invasion gametype plunK proposed. That's always been a favorite of mine in Unreal, and I feel it would translate well to JJ2.
I think I'll come out too. Question. Is it possible (and how, although i'll leave that one up to blur)? It's not going to be in the least bit easy...
plunK
Aug 6, 2008, 05:37 PM
I think I'll come out too. Question. Is it possible (and how, although i'll leave that one up to blur)? It's not going to be in the least bit easy...
Assault has 2 timed rounds, invasion would just have more (1-16 is usual). An interface like unreal would be kool where you select what monsters do what wave, which could have an .ini file. It would be like spawning a baddies through one event, on command. That part would be hard.
Dermo
Aug 6, 2008, 07:31 PM
Experimentation. It can be done. Update all clients/hosts after enemies are spawned could cause a serious ...uh... *out of sync* i guess you would call it error.
Jindo
Aug 8, 2008, 12:44 AM
Hello there,
I just came across this when I browsing the forums, and I'm really pleased and impressed with what you've done :)!
The only problem is, I've tried running the plusifier.exe and plus.exe files, but they both tell me that both versions of JJR are not supported (these versions happen to be 1.23 and TSF)
Am I doing something wrong?
Thanks in advance!
plunK
Aug 8, 2008, 04:57 PM
A team warp event would be cool. So red and Blue team could warp back to there base for quick defense while the other team has to get there the standard way.
DarkB
Aug 8, 2008, 09:37 PM
00I have a question:When im in spectate mode and i stay a while without make anithing the server automatly become in idle mode...
????
And after i cant even change back to spectate or to play ...
DarkB
Aug 9, 2008, 04:04 AM
dont work i try and just dont work ...:|
When write /idleserver off after 1 sec become idle again ...
Jimbob
Aug 9, 2008, 09:05 AM
That happened to me once. It was because idle server mode was automatically turned on and I was spectating. I couldn't turn it off until I turned spectator mode off.
And btw, it's supposed to do that.
plunK
Aug 9, 2008, 01:41 PM
Ya. i get hack attempts from IP adresses not even on my server. its annoying. Just make an option to tell you when someones banned, not each warning
DarkB
Aug 9, 2008, 09:08 PM
Good idea ;)
Speeza
Aug 10, 2008, 03:03 PM
Shortcut Phases
Not really needed to improve the game but would be good. In ctf a lot of people like to put lol or rofl. but it's pretty hard in a 2v2 or something so maybe assign 1 = lol , 2 = stop etc.
Spectate Ammo
Would be intresting to see players ammo count , but I don't know if this is possible.
Better password system
Not sure if this one is possible but people can still join games with a programe even if its passworded. of couse you could set it to 4 players to prevent another one coming but its still annyoing. and if you want to change it to a 3v3 its annoying.
Thease aren't really essential but could still work I guess.
Dermo
Aug 10, 2008, 07:03 PM
Better password system
Not sure if this one is possible but people can still join games with a programe even if its passworded. of couse you could set it to 4 players to prevent another one coming but its still annyoing. and if you want to change it to a 3v3 its annoying.
Thease aren't really essential but could still work I guess.
uh dude. It will reject anybody who tries to use a direct IP connect to get past the password. Just ban the dang people who join that aren't supposed to. Is it really that hard?
DarkB
Aug 11, 2008, 01:06 AM
uh dude. It will reject anybody who tries to use a direct IP connect to get past the password.
Yea the jj2+ dont allow to join passworded servers....i tryed once and says:"server dont allow you" something like that...
Speeza
Aug 11, 2008, 03:14 AM
There was a tool (Project Omega?) that could replace phrases you say. So you can assign l=lol, r=rofl, etc. with it.
If I recall correctly, plus' readme said something about how hard it was to accurately calculate the ammo players had. That's why ammo is shown as infinite when you spectate.
Ah I had a feeling about the ammo thing. Still would be better if omega was built in with plus but yeah I guess it doesn't matter.
uh dude. It will reject anybody who tries to use a direct IP connect to get past the password. Just ban the dang people who join that aren't supposed to. Is it really that hard?
Yeah but some people can be (-)s , and use dyamic ip's. so it can be impossible to ban. plus theres that program what can bypass a ban somehow.
DarkB
Aug 11, 2008, 03:36 AM
plus theres that program what can bypass a ban somehow.
i dont think a program like that was ever created :|
Speeza
Aug 11, 2008, 03:55 PM
I've heard about a program to bypass bans but I don't think many people have it.[/QUOTE]
Eh you'd by surprised.
Dermo
Aug 11, 2008, 04:56 PM
yeah, you would
DarkB
Aug 11, 2008, 09:41 PM
I think only the person who made it, have it ...:D
Grytolle
Aug 13, 2008, 04:47 AM
IP joining isnt impossible, btw, you just need to authenticate first
DarkB
Aug 13, 2008, 04:55 AM
IP joining isnt impossible
Isnt impossible but is very hard ;)
Ragnarok!
Aug 13, 2008, 05:15 AM
--I think a team domination gametype would be kool. ive seen a couple attempts on j20 past files. I made one where everything except the domination points are part of jb jails and you have to walk to the points, and when only 1 team has a point they score. Someone could code it so area id 0,1,2 are dif domination points (you could have 1-3)and make a little counter to show how many reds and blues are on the dom points. I love dom and i have maps for it. if you made it i would release a nice mappack
=D I love you. And if this was coded, I would also ditch my CTFs and make DOMs ;o...
Dermo
Aug 13, 2008, 09:45 AM
IP joining isnt impossible, btw, you just need to authenticate first
Understood. And if somebody does "authenticate it" as you say, you could just ban them for unsolicited entry.
I don't see the point in blocking password bypassers when you can just ban them.
Jerrythabest
Aug 13, 2008, 12:38 PM
I think you shouldn't block them off... it breaks the GIP Script's ability to see who's in there. I happen to find that rather interesting at times.
USSVoyager74659
Aug 13, 2008, 04:27 PM
Does anyone know how to post a new thread? I cant find a button anywhere on any page that says 'make a thread' or 'start a new thread'.
Dermo
Aug 13, 2008, 06:05 PM
Welcome to the forum!
Alright man, check out this here.
http://www.jazz2online.com/jcf/showthread.php?p=396348#post396348
Jindo
Aug 14, 2008, 02:40 AM
So I've now reinstalled my JJ2 CDs (1.23 and TSF) and the plusifier still tells me that they're not supported :(.
Any help is greatly appreciated.
CrimiClown
Aug 14, 2008, 03:31 AM
So I've now reinstalled my JJ2 CDs (1.23 and TSF) and the plusifier still tells me that they're not supported :(.
Any help is greatly appreciated.
My JJ2 CD has version 1.21. Try installing the 1.23 patch first, which you can download on the J2O Necessary Download Page (http://www.jazz2online.com/J2Ov2/node.php?title=partyModeDownloads)
plunK
Aug 14, 2008, 05:22 AM
I've heard about a program to bypass bans but I don't think many people have it.
I've encountered probably 8 ppl who have it since i started hosting.
Raven aka StL
Aug 14, 2008, 09:45 AM
Rather, they just have dynamic IPs to abuse.
DarkB
Aug 14, 2008, 10:18 AM
[QUOTERather, they just have dynamic IPs to abuse.QUOTE]
Yea i can too unban myself only with an ip dynamic adress :D
Jimbob
Aug 14, 2008, 11:09 AM
How about rewriting that in English so people can understand you?
How about not flaming or PA'ing people?
Please try not to be rude like that, he did write it in english.
<font size="1">(Did I steal your line? ;p)</font>
Jimbob
Aug 14, 2008, 12:52 PM
hokae i unndestanz nows, i been rawng. him did speek ins english.
<font size="1">(whoever calls that "hard to read" anyways?)</font>
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