View Full Version : JJ2+ (Updated June 30, 2010)
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Dermo
Aug 26, 2009, 08:04 AM
Can someone give full list of the command line arguments?
EDIT : The most important thing to me is setting game mode via command line, ana is it possible to add some more level lists
http://www.jazz2online.com/J2Ov2/wiki/?List_of_Jazz_Jackrabbit_2_Command_Line_Arguments
cooba
Aug 26, 2009, 08:08 AM
17. New Command Line Arguments
========================================
--> Basic
-port=<port>
Sets server port used for listening for client connections. Default port is 10052.
-list
Lists the server on the Internet. Requires -server.
-levellist [<number>]
Enables Level List Cycling and loads the first level (or the level belonging to the specified number)
from the Level List. Requires -server.
-spaz
For offline games, sets character to spaz.
Added for 1.23 only since TSF already has this functionality.
-menu
Skips the intro and goes directly to the menu screen.
-minimize
Minimizes JJ2 to the tray on startup.
--> Custom Mode (requires -server)
-rt
Changes custom mode to Roast Tag.
-lrs
Changes custom mode to Last Rabbit Standing.
-xlrs
Changes custom mode to Extended Last Rabbit Standing.
-pest
Changes custom mode to Pestilence.
-tb
Changes custom mode to Team Battle.
-dctf
Changes custom mode to Death CTF.
-jb
Changes custom mode to Jailbreak.
-fr
Changes custom mode to Flag Run.
-tlrs
Changes custom mode to Team Last Rabbit Standing.
-dom
Changes custom mode to Domination.
--> New formats for -connect
-connect <ip_address>[:<port>] [-password=<password>] [-version=<server_version>]
-connect <ip_address>[:<port>][/[<password>][/<server_version>]]
Values for <server_version>
For 1.23, use: 1.23, 23, 1.21, or 21 (all map to "21 ")
For TSF, use: 1.24 or 24 (both map to "24 ")<!>
Dermo
Aug 26, 2009, 08:10 AM
Can someone give full list of the command line arguments?
<!>
cooba
Aug 26, 2009, 08:13 AM
The most important thing to me is setting game mode via command line<!>
yoda
Aug 26, 2009, 12:14 PM
Ok, now another question. Is it possible to set an server name via command line?
EvilMike
Aug 26, 2009, 12:33 PM
Ok, now another question. Is it possible to set an server name via command line?
I don't think so, but this shouldn't be a big problem anyway. The server name is going to be the same as whatever the last server you hosted was. So, just go into jj2 and change the server name. It's also stored in the windows registry somewhere. The only issue is if you change the name of your server a lot, but most people don't do that.
yoda
Aug 26, 2009, 12:56 PM
The only issue is if you change the name of your server a lot, but most people don't do that.
That's my problem. I've got two shortcuts. one for hosting battle and one for CTF. And I need to change their names, becouse sometimes I host 2 on the same time.
Black Ninja
Aug 26, 2009, 06:37 PM
That's my problem. I've got two shortcuts. one for hosting battle and one for CTF. And I need to change their names, becouse sometimes I host 2 on the same time.
Perhaps you could copy and paste your JJ2 installation into another folder, create the appropriate registry entries, and then have a separate install for each server? It's hardly an ideal solution, but would work.
DarkB
Aug 26, 2009, 10:35 PM
That's my problem. I've got two shortcuts. one for hosting battle and one for CTF. And I need to change their names, becouse sometimes I host 2 on the same time.
What shorcuts do you have?And you can change the name of the servers through jj2, just open 2 jj2 windows and then make one for CTF and another for Battle.
Or make what BN says ;)
Jerrythabest
Aug 27, 2009, 02:53 AM
I did that for a while, but the latest Nvidia driver controls make it fairly easy to have JJ2 run fullscreen while preserving the aspect ratio (and I'm sure the ATI drivers probably have something similar). For now I'm just doing that; running in a window kinda sucks for me as 'alt' is usually my jump key.
Just downloaded the latest NVIDIA drivers, and you're right, it's fairly easy now.
I only have ATI drivers for my laptop... But in the CCC, there is this option to either center, spread or maximize (while preserving the ratio) the image on the built-in screen. I can't find a similar setting for external monitors in there though, so someone with a normal ATI card will have to check that.
(And though it doesn't really matter here, the CCC also lets me choose how I'd like to have images larger than the built-in screen to be displayed. Which is either shrunken or using some kind of automated scrolling feature that follows your mouse pointer to display a part of the image.)
FawFul
Aug 27, 2009, 08:27 AM
i have some request.. well, sometimes when you are spectating you have loads of players and objects where you can look at. wanting to see someone and mashing 3 times on your arrow "->" and found out you actually wanted to see that other one but forgot you need to push "<-" instead of "->". it's kinda annoying if you want to swap first. like weapon switch, enter stinks. anyway i was thinking of making an list in a corner with numbers of the amount of things you can spectate for example 6 numbers with names with it, that you can push a number and then you spectate the following stuff described. for example :
1.Piet
2.Klaas
3.japie
4.dopie
5.red base
6.blue base
that you swap to the words described after a number and then spectate that. is this maybe a good idea?. you can also scrap the list idea and it just follows the 'player numbers' and 0 can be an additional number for objects like bases.
Black Ninja
Aug 27, 2009, 12:58 PM
i have some request.. well, sometimes when you are spectating you have loads of players and objects where you can look at. wanting to see someone and mashing 3 times on your arrow "->" and found out you actually wanted to see that other one but forgot you need to push "<-" instead of "->". it's kinda annoying if you want to swap first. like weapon switch, enter stinks. anyway i was thinking of making an list in a corner with numbers of the amount of things you can spectate for example 6 numbers with names with it, that you can push a number and then you spectate the following stuff described. for example :
1.Piet
2.Klaas
3.japie
4.dopie
5.red base
6.blue base
that you swap to the words described after a number and then spectate that. is this maybe a good idea?. you can also scrap the list idea and it just follows the 'player numbers' and 0 can be an additional number for objects like bases.
That seems like a reasonable idea. Perhaps there could also just be something like "/follow piet" or "/follow red base"?
DarkB
Aug 27, 2009, 01:07 PM
That seems like a reasonable idea. Perhaps there could also just be something like "/follow piet" or "/follow red base"?
Or just /spectate piet...
And yes that spectate list is a good idea ;)
FawFul
Aug 27, 2009, 10:56 PM
yeah, would be an idea. but hotkeys goes even faster.
yoda
Aug 28, 2009, 12:47 AM
Perhaps you could copy and paste your JJ2 installation into another folder, create the appropriate registry entries, and then have a separate install for each server? It's hardly an ideal solution, but would work.
Good idea, but idk how can I change jazz2 default reg key. Can you help?
Raven aka StL
Aug 28, 2009, 06:03 AM
Rather make a 'free spectate' feature, where you can move the 'camera' around freely.
Foly
Aug 28, 2009, 06:37 AM
Rather make a 'free spectate' feature, where you can move the 'camera' around freely.
That would be a great idea, you could move with the arrows/new spectating system thats suggested up here from free to bases to other players. Tough you would see things of the level you wouldnt see normally so that might be a bad thing.
TheKax
Aug 28, 2009, 07:12 AM
That would be a great idea, you could move with the arrows/new spectating system thats suggested up here from free to bases to other players. Tough you would see things of the level you wouldnt see normally so that might be a bad thing.
A bad thing... You might know, levelmakers put LOTS of garbage in areas not normally visible, just for those who open it in jcs to find out. Even I have done it... But hey, that kind of spectate would be awesome too.
djazz
Aug 28, 2009, 07:42 AM
Rather make a 'free spectate' feature, where you can move the 'camera' around freely.
I remember Sfaizst made this once... move camera with arrows
Edit: There would be cool to have zoom controls, but I think it's hard to make. And it's maybe cheating in some levels.
Jerrythabest
Aug 28, 2009, 07:55 AM
Sounds very cool. Also gives those lazy level makers a reason to fill it completely.
Violet CLM
Aug 28, 2009, 08:04 AM
Ummm, the level filesize is lower if you leave spaces open. That's a good thing.
plunK
Aug 28, 2009, 09:56 AM
Rather make a 'free spectate' feature, where you can move the 'camera' around freely.
I likes this, i was about to suggest it actually.
I aso like the idea of a game end scoreboard
BlueDragon
Aug 28, 2009, 10:35 AM
What would i like to see in Cooperative Internet/LAN play is that you can chose your difficulty level(Easy,Normal,Hard) when hosting it.
And is it possible to add Cooperative and Race to the list before you start a server at the settings screen?
EvilMike
Aug 28, 2009, 11:32 AM
Ummm, the level filesize is lower if you leave spaces open. That's a good thing.
Well it keeps the filesize lower, but more importantly, it's a complete waste of time to fill in areas no one will ever see when playing normally. Some people actually make eyecandy in those spots. It's much better not to devote effort to them. I usually leave them empty or use solid tiles that are copied from another part of the level.
No problem if spectators can view that part though. Lots of 3d games let you clip through walls and even outside the level when spectating.
Superjazz
Aug 29, 2009, 12:38 AM
Indeed. CS is a good example of that. I support the idea.
Robee
Aug 30, 2009, 01:13 AM
I aso like the idea of a game end scoreboard
Actually that's a good idea. When you cycle level on the blackscreen(the time of showing that could be 10 seconds) there will be kills, deaths, scores, captures of every player.
Here's another idea: After roast message there is shown kind of ammunition which killed you, something like here:
http://img405.imageshack.us/img405/3289/30191023.png
Penalty
Aug 30, 2009, 01:51 AM
Here's another idea: After roast message there is shown kind of ammunition which killed you, something like here:
http://img405.imageshack.us/img405/3289/30191023.png
Why not just add different kill messages for every weapon... unreal style.
Robee drank a glass of Penalty's dripping green load.
cooba was telefragged by EvilMike.
Black Ninja
Aug 30, 2009, 11:55 AM
Why not just add different kill messages for every weapon... unreal style.
Robee drank a glass of Penalty's dripping green load.
cooba was telefragged by EvilMike.
Please yes.
If only JJ2 supported telefragging.
Troglobite
Aug 30, 2009, 12:13 PM
Actually that's a good idea. When you cycle level on the blackscreen(the time of showing that could be 10 seconds) there will be kills, deaths, scores, captures of every player.
Here's another idea: After roast message there is shown kind of ammunition which killed you, something like here:
http://img405.imageshack.us/img405/3289/30191023.png
I support this idea. Maybe you could even get some image to represent stomp/kick/uppercut kills.
Penalty
Aug 30, 2009, 12:34 PM
If only JJ2 supported telefragging.
Perhaps that can be implemented. Suppose you place a warp and a warp target somewhere in the level. Player 1 takes the warp and emerges at the warp target, but he doesn't move outside it. Now player B takes the same warp and emerges at the same warp target tile where player 1 is standing. Player 1 gets telefragged by player 2.
Nonomu198
Aug 30, 2009, 01:03 PM
Is it possible to implant kill notes on the top right, like in Team Fortress 2? I really like it this way (http://img255.imageshack.us/img255/6933/arenasawmill0202.png).
blurredd
Aug 30, 2009, 02:05 PM
Yes.
Nonomu198
Aug 30, 2009, 02:21 PM
Sweet. This way it won't interfere with the chat, especially on big games like in JDC events and such. Does anyone support this idea at all?
Jerrythabest
Aug 30, 2009, 03:23 PM
Perhaps that can be implemented. Suppose you place a warp and a warp target somewhere in the level. Player 1 takes the warp and emerges at the warp target, but he doesn't move outside it. Now player B takes the same warp and emerges at the same warp target tile where player 1 is standing. Player 1 gets telefragged by player 2.
And player B === player 2, I suppose? :p
I like this idea too, although I'm not quite sure if this is possible. At least, we have the text for the one gun already:
Jazz roasted Spaz. Now you go figure which gun that is.Sweet. This way it won't interfere with the chat, especially on big games like in JDC events and such. Does anyone support this idea at all?I do. Separating chat from system messages is done in many more games.
The first one that pops into my mind is the MMORPG Yohoho! Puzzle Pirates. It has 3 chat modes to use when you're not playing any puzzle (and thus are either idling or walking around):
-Chat lines are displayed in the lower left corner. Much like JJ2. System messages are displayed as rectangular boxes in the upper left corner. They build up in diagonal lines so the window space they appear on is a triangle. Each item in either area vanishes after a few seconds.
-Same as the first mode, but chat lines will not vanish after a few seconds. Instead, the last 5 lines are shown. This also adds a scrollbar, which makes the area in which the chat lines appear practically a transparent window. (I'm not entirely sure... but if I remember correctly this mode also shows the system messages between the text lines... which would be pointless and annoying and everything as they are already showing up as boxes at the top of the screen... let's just pretend they don't show up in the chat.)
-The practically-transparent-chat-window is spread over the whole view and the system messages are shown between the chat lines. This might sound like an annoying and unusual way to display chat, but it's actually my favourite mode because it allows you to read chat way back, which can be useful if there are a lot of people talking on the same 'chat channel'. As lines usually don't get that long, there's plenty of space to the right of the chat lines.
I think all three of these are nice and could potentially be nice in JJ2+ too, if properly implemented and fine-tuned (timings, sizes, placement and stuff) to offer a good "space occupation : usefulness" ratio.
Y!PP also features a regular in-game chat window that doesn't really serve much purpose. In puzzles the chat system is built into the UI and works pretty much the same as the third chat system. Just so you know. Also, I wished there would be some kind of chat channel separation tool that hacks into Y!PP to filter all chat lines and system messages and puts them in a separated box for the channel they came from. Right now all channels blend in the chat view and you'll have to tell them apart from the artwork around it (which is pretty clear actually, but still it makes things difficult if peoples are spamming like ...)
DarkB
Aug 30, 2009, 10:49 PM
Sweet. This way it won't interfere with the chat, especially on big games like in JDC events and such. Does anyone support this idea at all?
I support this ;) Is a very good idea.
And I like the 'free moving camera' too.
XDxP
Aug 31, 2009, 12:09 AM
Sweet. This way it won't interfere with the chat, especially on big games like in JDC events and such. Does anyone support this idea at all?
I support this, too. Sometimes i can't read the chat because of lots of killing messages. Mainly with the instagib mode.
cooba
Aug 31, 2009, 12:34 AM
Sweet. This way it won't interfere with the chat, especially on big games like in JDC events and such. Does anyone support this idea at all?He said it's possible to do, not that he's going to make it.
Penalty
Aug 31, 2009, 05:43 AM
Could a command line parameter that disables playing of demo files be added?http://downlink.lordprime.com/jazzjackrabbit/2/patches/p_antidemo.zip
May we also have the no-automatic-weapon-change patch added to JJ2+?http://downlink.lordprime.com/jazzjackrabbit/2/patches/p_weapon.zip
DarkB
Aug 31, 2009, 06:21 AM
These are good, but those need to be implemented in nxt jj+ I think.
Penalty
Aug 31, 2009, 10:22 AM
Imo, there should be a menu option to enable or disable automatic weapon switch. There should also be a weapon priority list where a user can customize which weapons he prefers most by sliding the weapons up and down the list. If a weapon has a greater priority then the game will automatically switch to it upon pickup. This is how I attempted to program it in the weapon project. There should also be a list of disabled weapons - these never get switched to. This is how most modern games handle the weapon autochange feature.
blurredd
Aug 31, 2009, 10:44 AM
I agree, though I'm not sure what's the benefit of disabling weapons over giving them the lowest priority. It's also the kind of thing I wouldn't want to implement without an interface, which I'm still not willing to do.
By the way, I don't see why it's so important to skip the demo files. It shouldn't take that long to choose a menu option.
Is it possible to have "New game" highlighted instead of "Quit" on JJ2's main menu after you've left a game?
It sounds like you're leaving a game by selecting "Quit" instead of "New Game." Choose "New Game" instead.
Nonomu198
Aug 31, 2009, 11:47 AM
He said it's possible to do, not that he's going to make it.
I am aware of that. I merely asked people for their opinion, seeing it's possible.
blurredd
Aug 31, 2009, 12:33 PM
If I leave a game I will be taken back to the menu where "Quit" is automatically selected. However, probably, I don't want to exit JJ2 but join another server. And I press space and quit the program. Oops... Well, my bad for hurrying. Never mind that.
Just to be sure, you're leaving through this screen right?
http://www.jazz2online.com/d3/newgame.png
I tested on 1.23 and TSF, both offline and online, as server and client, and with and without JJ2+, and every time I pressed escape, "New Game" was automatically selected, and selecting it took me to the "New Game" screen where it displayed the choices of Single Player and Party Mode.
Jerrythabest
Aug 31, 2009, 01:52 PM
I think that, on that menu, Hunter selects Quit to return to the main menu, and that he expects that the main menu pointer is at New Game rather than Quit when he enters the main menu.
djazz
Aug 31, 2009, 02:05 PM
When press left arrow or right arrow in ESC-menu and you're spectating, the spectator switch what player you are spectating at. Plz fix it.
This is fixed, but it isn't fixed on the Yes No menu
Grytolle
Aug 31, 2009, 02:36 PM
If you've joined a game via internet-play of lan-play, it would be nice if you returned to the lists when you closed the game instead of all the way back to the start of the menu
blurredd
Aug 31, 2009, 03:29 PM
Yes, it would be nice.
EvilMike
Aug 31, 2009, 07:01 PM
you should remove all support for internet and LAN play and force everyone to use IPX
Dermo
Aug 31, 2009, 07:46 PM
You should add DDOS support for those servers that are unfair. Or that ban you. Also, remove password protection altogether and allow everybody with plus to join password protected servers!
And enable /crash if the player doesn't like the host, they can crash the server.
Also, make it so you can join servers that you are banned from!
Troglobite
Aug 31, 2009, 10:21 PM
Imo, there should be a menu option to enable or disable automatic weapon switch. There should also be a weapon priority list where a user can customize which weapons he prefers most by sliding the weapons up and down the list. If a weapon has a greater priority then the game will automatically switch to it upon pickup. This is how I attempted to program it in the weapon project. There should also be a list of disabled weapons - these never get switched to. This is how most modern games handle the weapon autochange feature.
I like the idea of a weapon priority list.
DarkB
Aug 31, 2009, 11:18 PM
You should add DDOS support for those servers that are unfair. Or that ban you. Also, remove password protection altogether and allow everybody with plus to join password protected servers!
And enable /crash if the player doesn't like the host, they can crash the server.
Also, make it so you can join servers that you are banned from!
This is the greatest idea ever :rolleyes: and I like the weapon priority ;)
Also I want to see an auto refresh server list if this is possible, just refresh the server list at 30 sec or 40, I think it would be usefull.
Also it Would be nice to add more combinations of colors in the player edit just like in JazzTool.
Jerrythabest
Sep 1, 2009, 05:50 AM
Best possible thing to do if you want to play a new game (and don't want to quit) is by selecting New Game from the Esc menu. You'll move to the Main menu->New Game menu immediately. Selecting Quit from the Esc menu indeed moves you to the Main menu with Quit selected.
DarkB
Sep 1, 2009, 07:19 AM
Best possible thing to do if you want to play a new game (and don't want to quit) is by selecting New Game from the Esc menu. You'll move to the Main menu->New Game menu immediately. Selecting Quit from the Esc menu indeed moves you to the Main menu with Quit selected.
That's logical I think :rolleyes:
Black Ninja
Sep 1, 2009, 08:39 AM
Perhaps that can be implemented. Suppose you place a warp and a warp target somewhere in the level. Player 1 takes the warp and emerges at the warp target, but he doesn't move outside it. Now player B takes the same warp and emerges at the same warp target tile where player 1 is standing. Player 1 gets telefragged by player 2.
This would make me the happiest person ever. Incidentally, if it was on by default it would also break a number of my more popular levels.
Dermo
Sep 1, 2009, 09:34 AM
It'd screw up survivor levels and jailbreak and pretty much any levels that involve warping into the level.
Bad idea.
"oh make it an option!"
No. Bad.
Torkell
Sep 1, 2009, 09:44 AM
It'd screw up survivor levels and jailbreak and pretty much any levels that involve warping into the level.
If there's spare bits in the warp or warp target event you could add a flag there for it, so you can set it individually for different warps.
djazz
Sep 1, 2009, 12:00 PM
What about flag-score-warps?
Could be like this:
In CTF only: When player warp through a warp with setLap=1, the player's team score a point.
Or make score-events?
This is great for custom gamemodes that are team-based.
EvilMike
Sep 1, 2009, 06:19 PM
If there's spare bits in the warp or warp target event you could add a flag there for it, so you can set it individually for different warps.
There probably are. If I correctly understand how JJ2 events work, virtually any event can be "expanded" in such a way, since the j2l format actually stores this information by tile. I think for events, each tile has 32 bits, with 24 of them being event parameters (the other 8 would be the event ID). Warp targets only go up to 255 (another 8 bits), so that leaves you with more than enough room to have a "telefrag" flag.
Violet CLM
Sep 1, 2009, 06:35 PM
Well, there's also the Illuminate Surroundings bit, a couple bits for difficulty, and something else?, but yes, basically. Of course, considering warps already have that one lap parameter which never get used outside of race levels, I doubt you'd need to add any <i>new</i> bits.
Penalty
Sep 2, 2009, 11:07 AM
Does it really do that? In treasure modes it can be disabled since you aren't really supposed to kill anybody there. In team games you can always make it work on enemy players only.
cooba
Sep 2, 2009, 11:23 AM
Or just don't implement telefragging...
Dermo
Sep 3, 2009, 06:17 PM
Hamachi. We all know it's useful. One of the guy's suggested implementing jj2+ with built in hamachi. This would work quite nicely, if it had it's own virtual network. Like basically, a + hamachi network that is connected to upon start jj2+
The only downside is that non-plus users cannot join. But it would definitely contribute to the number of abstract servers and give those who couldn't normally host incentive to go out and create levels to show off in their own servers. More servers would draw a bigger crowd.
This is a really good idea! Definitely take it into consideration. It would also stop people from whining that they can't host :P
DarkB
Sep 3, 2009, 09:26 PM
I have an idea to make a function that can this(this is only for host side):
-When you host a server and your idle or is just a dedicated server and don't want to stay with your server 24/7 must have a function that auto-rehost the server if it will be down and and choose the settings from an .ini file that contain(level, gamemode, player limit and such on..) or if someone could make a script file would be also good :)
djazz
Sep 4, 2009, 02:19 AM
-When you host a server and your idle or is just a dedicated server and don't want to stay with your server 24/7 must have a function that auto-rehost the server if it will be down and and choose the settings from an .ini file that contain(level, gamemode, player limit and such on..)
Sfaizst made a tool for this and he use it on his server, but would be nice to have in JJ2+ too!
DarkB
Sep 4, 2009, 04:59 AM
Who want that to be implemented raise hand ;p
Jgke
Sep 4, 2009, 09:25 AM
*raises hand*
ahem. Readed through the last page, and listing things I like:
-Hamachi:
-Make a built-in hamachi "addon" that automatically seeks servers through ham if mode is local.
-Warpscore:
-I like.
-"New" gamemodes:
-Ground Force (JJM has it, it must be ported!)
-Assault
-JJ2 dumps on command a shortcut that stores info on current server (for hosters(me))
-Raise episode limit on menu.
-Raise also level limit!
-hmmm... New gamemodes?
BlueDragon
Sep 4, 2009, 09:46 AM
Hamachi. We all know it's useful. One of the guy's suggested implementing jj2+ with built in hamachi. This would work quite nicely, if it had it's own virtual network. Like basically, a + hamachi network that is connected to upon start jj2+
The only downside is that non-plus users cannot join. But it would definitely contribute to the number of abstract servers and give those who couldn't normally host incentive to go out and create levels to show off in their own servers. More servers would draw a bigger crowd.
This is a really good idea! Definitely take it into consideration. It would also stop people from whining that they can't host :P
There is a small problem whit this.
The hamachi networks can only have 14 users(i think) in one network so...
That idea would be a hard one to pull off.
Jerrythabest
Sep 4, 2009, 02:24 PM
You could also create, say, 5 Hamachi networks and show a list like this when they choose to host/join an Hamachi-networked server:
Network Servers Users
1 4 13
2 3 14
3 2 9
4 2 8
5 1 2
Where 'Network' is an Hamachi network (i.e. JJ2+ 1, JJ2+ 2, etc); 'Servers' is the amount of known JJ2 games hosted at that network and 'Users' is the amount of users connected to that network.
The only problem that might rise with this list is that it's pretty hard to tell how many servers are running on a network from the outside. You could leave that one out.
FawFul
Sep 4, 2009, 03:18 PM
so you want this whole installment so you can host?
Black Ninja
Sep 4, 2009, 05:03 PM
Asking for Hamachi to be bundled with JJ2 is pretty much unreasonable. I've said before that it would make sense for JJ2 to eventually have some form of built-in VPN capabilities, but truth be told, it doesn't make sense.
More plausible would be to have the listserver actually facilitate some of the tasks that a JJ2 game's host does. However, this wouldn't be a perfect solution by any means, and I doubt Nimrod wants that kind of strain on his network.
Jerrythabest
Sep 5, 2009, 05:31 AM
so you want this whole installment so you can host?
Nah I can host without Hamachi :D
blurredd
Sep 6, 2009, 06:40 PM
I'm not about to implement Hamachi in JJ2 just so that a few more people can host levels. I am, however, still trying to get UPnP to work which should help a lot with hosting, but I'm currently distracted with other large and somewhat unnecessary projects... Maybe I should've let Cpp handle UPnP when he was somewhat willing.
Then again, it might not be worth halting other projects just to get UPnP working through JJ2+. This looks like a good time to test something. I need people who can't host (those who want an easier way to forward JJ2 ports may be interested as well) to download this file: JJ2-UPnP-BatchFiles.zip (http://www.jazz2online.com/d3/JJ2-UPnP-BatchFiles.zip). Extract all the files to the same folder and then run Add10052TCPandUDP.bat to forward ports. Make sure to run Remove10052TCPandUDP.bat when you're done. You may want to see what ports are already forwarded with ListForwardedPorts.bat.
Raven aka StL
Sep 7, 2009, 02:01 AM
It's better to have hosting and connection -problems for a handful of people than make most games laggy as hell. Hamachi is like cancer.
DarkB
Sep 7, 2009, 04:57 AM
Well not all routers have UPnP accesibility.But it will be great if this actually would work.
Also it would be cool if jj2 will support more than 16-bit colors, HD or something :D(heh I think this is not possible but never say no)
Jgke
Sep 7, 2009, 06:36 AM
list continues:
-Private messages
-Team treasure hunt
You could ask Hamachi makers about this "JJ2+ Hamachi addon".
Dermo
Sep 7, 2009, 08:30 AM
What the hell? Now how is THIS possible?
http://i92.photobucket.com/albums/l30/drmooismyname/howmanyplayers.jpg
http://i92.photobucket.com/albums/l30/drmooismyname/moreplayers.jpg
DarkB
Sep 7, 2009, 09:42 AM
This is possible because he know to code in php and have access to the database of j2nsm :)
Foly
Sep 7, 2009, 09:59 AM
I tried the UPnP:
I did exactly what you said, but when I runned the Add10052TCPandUDP.bat it showed a message in a red bar in the dos box:
Status: [048] - (UPnP Router Error)
SSDP Discovery Service Failure -> Unable To Locate UPnP Router.
I searched my router and only saw one little thing about UPnP where I could enable/disable UPnP (I used enable ofcourse) and allow users/internet users (or something) to use UPnP.
djazz
Sep 7, 2009, 11:49 AM
What the hell? Now how is THIS possible?
http://djazz.mine.nu/files/phpserver8.png
:D
Penalty
Sep 7, 2009, 12:11 PM
In order for the blur's script to work you have to manually enable UPnP on your router.
Black Ninja
Sep 7, 2009, 12:56 PM
I tried the UPnP:
I did exactly what you said, but when I runned the Add10052TCPandUDP.bat it showed a message in a red bar in the dos box:
Status: [048] - (UPnP Router Error)
SSDP Discovery Service Failure -> Unable To Locate UPnP Router.
I searched my router and only saw one little thing about UPnP where I could enable/disable UPnP (I used enable ofcourse) and allow users/internet users (or something) to use UPnP.
I seem to be having the same problem as Foly. My router does have UPnP, and it is enabled - but no luck.
EDIT: For what it's worth, the router is an Apple Time Capsule. Wireless is disabled and I am plugged in via CAT6.
plunK
Sep 7, 2009, 01:03 PM
Also....has nobody noticed that Hamachi is copyrighted therefore implementing it, vene the free version is illegal
If you got the3 paid version it does support 128 pperson rooms however, but you have to pay
Jerrythabest
Sep 7, 2009, 01:44 PM
http://djazz.mine.nu/files/phpserver8.png
:D
Cool project :D awesome work man. I've always known PHP were able to do this.
Though I wouldn't use 1.25+ as the version (on list)... more something like 2.00 or so. As it's totally not related to the JJ2 1.2# builds in any way.
A PHP JJ2 client wouldn't be ugly either. One interesting feature would be: chat. This way, finally, people won't idle in your servers just to chat. They can join through the PHP client. Don't want that? Just ban the client from yer server.
Grytolle
Sep 8, 2009, 02:17 AM
I'm not about to implement Hamachi in JJ2 just so that a few more people can host levels. I am, however, still trying to get UPnP to work which should help a lot with hosting, but I'm currently distracted with other large and somewhat unnecessary projects... Maybe I should've let Cpp handle UPnP when he was somewhat willing.
Then again, it might not be worth halting other projects just to get UPnP working through JJ2+. This looks like a good time to test something. I need people who can't host (those who want an easier way to forward JJ2 ports may be interested as well) to download this file: JJ2-UPnP-BatchFiles.zip (http://www.jazz2online.com/d3/JJ2-UPnP-BatchFiles.zip). Extract all the files to the same folder and then run Add10052TCPandUDP.bat to forward ports. Make sure to run Remove10052TCPandUDP.bat when you're done. You may want to see what ports are already forwarded with ListForwardedPorts.bat.
Didn't seem to work here
DarkB
Sep 8, 2009, 04:32 AM
yea don't work.....
blurredd
Sep 8, 2009, 10:07 AM
It helps to explain what exactly didn't work. But you can try to see how far you can get with this tutorial on how to add port mappings through Windows UPnP panel (http://wiki.bitcomet.com/Add_Port_Mapping_in_NAT_Router#Manually_Configure_ Port_Mapping_at_Windows_UPnP_panel).
I seem to be having the same problem as Foly. My router does have UPnP, and it is enabled - but no luck.
EDIT: For what it's worth, the router is an Apple Time Capsule. Wireless is disabled and I am plugged in via CAT6.
That router apparently only uses NAT-PMP (http://en.wikipedia.org/wiki/NAT_Port_Mapping_Protocol). I guess that's another thing to consider implementing alongside UPnP. I suppose you can try adding port mappings through your OS like how the tutorial above suggests.
Penalty
Sep 8, 2009, 10:11 AM
UPnP works fine on my Alix 2D13 with pfSense.
Troglobite
Sep 9, 2009, 11:24 PM
Could plus be made to recognize that multiversion doesn't allow 1.23 players to join 1.24 games, and grey them out even when the 1.24 server has multiversion on?
Grytolle
Sep 10, 2009, 03:41 AM
Could plus be made to recognize that multiversion doesn't allow 1.23 players to join 1.24 games, and grey them out even when the 1.24 server has multiversion on?That'd depend completely on the level played, right?
Jerrythabest
Sep 10, 2009, 12:47 PM
Yeah :s What's the point in having multiversion if you don't let 1.23 players join 1.24 servers even though the server specified that 1.23 players are welcome?
That would only make sense in levels with a lot of tiles, as 1.23 simply can't handle those.
Black Ninja
Sep 11, 2009, 01:09 PM
It helps to explain what exactly didn't work. But you can try to see how far you can get with this tutorial on how to add port mappings through Windows UPnP panel (http://wiki.bitcomet.com/Add_Port_Mapping_in_NAT_Router#Manually_Configure_ Port_Mapping_at_Windows_UPnP_panel).
That router apparently only uses NAT-PMP (http://en.wikipedia.org/wiki/NAT_Port_Mapping_Protocol). I guess that's another thing to consider implementing alongside UPnP. I suppose you can try adding port mappings through your OS like how the tutorial above suggests.
Gah, I've been thinking for ages that my router supported UPNP. Interesting, as the recent JJ2+ update did indeed allow me to finally join servers under the same router.
Configuring NAT-PMP through Windows and through the router (and several combinations of each, I might add) didn't seem to resolve my hosting issue. Being greedy, I'd love it if NAT-PMP was added, but realistically, UPNP is probably a much bigger priority, as I doubt many people here are using Apple-branded networking equipment.
Penalty
Sep 11, 2009, 10:53 PM
UPnP seems to be much more common and widely supported than NAT-PMP. See here (http://en.wikipedia.org/wiki/NAT_Port_Mapping_Protocol#Products_supporting_NAT-PMP).
Grytolle
Sep 13, 2009, 08:30 AM
rf boxes don't spawn
blurredd
Sep 13, 2009, 09:44 AM
See this post.
Jgke
Sep 16, 2009, 12:16 PM
Levellists support only up to 99 levs. I need more. Something like 1024 slots.
Even if /levellist off, for instance, /c semi might show that level isnt on levellist.
Edit: /c bug is only on client admins.
Edit2: My fault on levellist, after 099 was 0100.
blurredd
Sep 16, 2009, 12:46 PM
It's 999 levels, unless I made a mistake somewhere (and if I did, please mention where you're getting the error, and post relevant files and logs). And you may want to consider only choosing levels others might reasonably want to play instead of including every level you can find. You can use the welcome message to give a link indicating what's on your Level List.
Keep in mind that the Anniversary Bash packs--which I suspect you might be including in your Level List--as a whole contain a lot of duplicate levels. And many of the Bash levels are old versions. I would strongly suggest using only the versions of the levels released by the original authors on J2O if this is at all possible as they tend to be the most up-to-date.
FawFul
Sep 16, 2009, 10:19 PM
Could plus be made to recognize that multiversion doesn't allow 1.23 players to join 1.24 games, and grey them out even when the 1.24 server has multiversion on?
you can join 1.24 servers with 1.23 as long the level isn't saved on TSF. (so in JCS, one save and run and you can say goodbye to your multiversion from TSF). however you can always use TSFto1.23J2l converter. 1.23 levels from j2o that you didn't run from JCS are still fine.
Foly
Sep 17, 2009, 08:40 AM
Suggestion: A command that works like f8, so you cant see peoples names :)
Foly
Sep 17, 2009, 09:59 AM
I mean that nobody can see other names and that they cant turn it back on with f8. This would be usefull for some lvls.
FawFul
Sep 17, 2009, 10:16 AM
sounds fun. probably for something like hide and seek?
Troglobite
Sep 17, 2009, 07:06 PM
you can join 1.24 servers with 1.23 as long the level isn't saved on TSF. (so in JCS, one save and run and you can say goodbye to your multiversion from TSF). however you can always use TSFto1.23J2l converter. 1.23 levels from j2o that you didn't run from JCS are still fine.
Thanks, but I'm on the 1.23-not-being-able-to-join-games side of the problem.
FawFul
Sep 18, 2009, 03:32 AM
true, it also happens to me very often.. that TSF people just do /multiversion on without thinking what version the level is. really annoying, yes. but that mistake belongs to the people hosting, not to jj2+ where the purpose is you can join more and different servers than normal. still, would jj2+ be able to recognize the level (.j2l) version, if the server is TSF and you are running 1.23? if so, try to make these fields 'unable to join (grey)' instead of 'being able to join (white).'
Jerrythabest
Sep 18, 2009, 06:26 AM
Or build this 1.24-to-1.23-j2l-converter thingy that was mentioned into 1.23+ and autoconvert 1.24 levels. Then the only servers 1.23 players will not be able to play in, are the ones hosting levels with too many tiles.
blurredd
Sep 18, 2009, 06:33 AM
Or convince everyone to use only TSF so that I don't have to keep supporting an older version of JJ2.
FawFul
Sep 18, 2009, 06:50 AM
yeah but most of the people don't want that, and not everyone has TSF, neither TSFers have 1.23. i don't think both 'commnunities' are that used to each other.
cooba
Sep 18, 2009, 07:21 AM
Make the next version TSF only!
blurredd
Sep 18, 2009, 04:57 PM
yeah but most of the people don't want that, and not everyone has TSF, neither TSFers have 1.23. i don't think both 'commnunities' are that used to each other.
Well, multiversion dedicated servers have been around for some while now, and TSF users running JJ2+ have been able to join all 1.23 games since the latest update. So it's not a stretch to believe the communities have gotten used to each other, at least to some degree. And since you don't even need 1.23 to play online anymore, only 1.23 users would have to get TSF. The only thing stopping them is either their willingness to search and spend on sites like eBay or their own morals.
Plus this whole desire to keep the "1.23" and "TSF" communities separate has got to stop. What other game deliberately has this?
Black Ninja
Sep 18, 2009, 06:25 PM
Blur is right. Bad servers and unfriendly people exist in either version; it's nothing but a misconception that one version is better or worse than another.
Sadly though, having people buy 1.24 isn't going to work - people here are apparently too poor or too paranoid (or stupid?) to use sites like eBay. However, it might be worthwhile for J2O to offer a webstore with copies of the game. This way, people could buy from a site they trust and any proceeds would go toward the community they like.
Not an ideal solution, but Blur is completely right that separating the communities intentionally is just dumb, especially when 1.24 is superior in oh so many ways.
BlueDragon
Sep 19, 2009, 01:23 AM
Blur is 100% right the separating has got to stop.I have not seen any communities that had the versions separated like this have you?
If you rely hate the 1.24 noobs so much then add a pass to your server or make it plus only(will block most of them).And i think that if all would be in 1 version it would be much better for the game.(1.20?)
And it would be nice if in xmas time 1.24x(CC99) would be used.Doesn't 1.24x have the most up to date game engine.Like i can play 1.24 lvls in 1.24x but i cant play 1.24x lvls in 1.24.Or just let everyone use 1.25 whit plus.
Troglobite
Sep 19, 2009, 02:24 AM
Actually, everyone has TSF already so there's no need to buy it. If you think anyone (who actively plays the game now) reckons downloading a pirated version a bad thing, you are wrong.
We could even host a server containing a link to Digiex or somewhere else people can get TSF if they do not have it yet.
I support the idea of making Plus' next release TSF only. People who like 1.23+ that much can continue using it since it's developed enough already.
I disagree. I have 1.23, but not 1.24, I play actively, and I do not plan on pirating. If you feel like arguing about piracy or something, feel free to add a new thread in miscellaneous and I'll be more than happy to contribute my opinion.
cooba
Sep 19, 2009, 02:48 AM
Could JJ2+ sneakily change 1.23 into 1.24 in an update? Or at least, make 1.23 able to read 1.24's level/tileset formats?
(don't care about the legality of this)
Black Ninja
Sep 19, 2009, 12:17 PM
Could JJ2+ sneakily change 1.23 into 1.24 in an update? Or at least, make 1.23 able to read 1.24's level/tileset formats?
(don't care about the legality of this)
That's an interesting notion, Cooba. I may be wrong, but I don't see how this would be illegal either.
Suggesting that everyone mass-pirate 1.24 is not the right way to go, at all. However, if 1.23+ were able to read TSF's levels, tilesets, and possibly .j2a file, Lori would no longer appear broken, all levels would be compatible, and people with TSF would still gain the extra 'feature' of being able to play as Lori.
Hunter, I think you're wrong about how many people would be okay with pirating the game. I made a piracy topic a while back - go check out the results, be amazed.
Jerrythabest
Sep 19, 2009, 02:17 PM
make 1.23 able to read 1.24's level/tileset formatsThat's an interesting notion, Cooba. I may be wrong, but I don't see how this would be illegal either.
Suggesting that everyone mass-pirate 1.24 is not the right way to go, at all. However, if 1.23+ were able to read TSF's levels, tilesets, and possibly .j2a file, Lori would no longer appear broken, all levels would be compatible, and people with TSF would still gain the extra 'feature' of being able to play as Lori.Or build this 1.24-to-1.23-j2l-converter thingy that was mentioned into 1.23+ and autoconvert 1.24 levels. Then the only servers 1.23 players will not be able to play in, are the ones hosting levels with too many tiles.:rolleyes::rolleyes::rolleyes:
Isn't this practically the same? The only difference is, that I suggested you'd just convert them to something 1.23 can read, while Cooba suggested to alter 1.23 so it can read them. Techinically slightly different, but practically the same.
I feel ignored. :(
Dermo
Sep 19, 2009, 05:52 PM
Hey we should make 1.23 able to read 1.24 levels
cooba
Sep 20, 2009, 12:43 AM
Isn't this practically the same? The only difference is, that I suggested you'd just convert them to something 1.23 can read, while cooba suggested to alter 1.23 so it can read them. Techinically slightly different, but practically the same.Yeah... except your solution doesn't make 1.23 able to read TSF tilesets.
DanZeal
Sep 20, 2009, 01:33 AM
Could JJ2+ sneakily change 1.23 into 1.24 in an update? Or at least, make 1.23 able to read 1.24's level/tileset formats?
(don't care about the legality of this)
I agree.
Or is it possible to just create a 1.23 -> 1.24 patch?
Dermo
Sep 20, 2009, 08:09 AM
no. that would be piracy. I wish they would release an *official* 1.25 patch already.t
Black Ninja
Sep 20, 2009, 10:03 AM
What would we gain from an official 1.25 patch that Blur is somehow unable to implement in JJ2+? You are apparently assuming Epic would add TSF functionality to the vanilla game, which is not a safe assumption to make.
EvilMike
Sep 20, 2009, 05:47 PM
Or is it possible to just create a 1.23 -> 1.24 patch?
It's possible, and I think it's been done. I recall something like that being uploaded to J2O, but it was deleted. I don't think that sort of thing is really allowed. Because of that, it's easier just to download 1.24.
EvilMike
Sep 20, 2009, 09:26 PM
Oh, and for anyone confused about why JJ2 has this bizarre split between 1.23 and 1.24, I can perhaps explain it, since I was around before 1.24 was released.
Once upon a time JJ2 only had one version (let's just ignore 1.20). Then the developers started talking about something they called *IT* (asterisks required). *IT* was eventually revealed to be an expansion pack or something like that. Originally it was "Diamond edition", but eventually it became TSF and was a standalone addition to JJ2, rather than an expansion. Anyway, a lot of people were excited about it.
They released it in 1999. Just one problem: they only released it in Europe. Back then JJ2 had quite a few players in the USA and Canada, and for us, the only way to acquire TSF was basically either to download it, or import it. Importing was only done by a few hardcore fans, since really, the content of TSF isn't worth the effort to most people. And as for downloading it, that wasn't too easy back then. Search engines weren't as good as they are now, everyone had dialup, and warez sites were (as they are now) untrustworthy and more likely to give you a virus. These days you can get a torrent of any game you want; 10 years ago you had to actually put in a bit effort, and for a relatively obscure release like TSF it wasn't going to be easy.
Because of this, the community started to split. Generally it was agreed that 1.23 should be used for most things, since it was available to everyone (unlike 1.24). However, new players would sometimes only have 1.24 (due to it being standalone), which meant that whatever they created in JCS was 1.24-only, and in online play they were separated from everyone else. Older players mostly stuck with 1.23 due to this. I should also mention, that back then there was a larger fanbase west of the Atlantic, and there was also a bit of jealousy too. In any case, there was a very good reason for keeping 1.23 around.
So, new players played 1.24, and old players stuck with good old 1.23. It didn't take long for the perception to arise that 1.24 was for newbies. And it was true to a degree, at the time. Also, when newbies got a bit better at the game, and got to know people, they often "migrated" to playing with the 1.23 crowd. There are a few people on these forums who did that. Maybe people still do it today, I don't know.
So, that's how the "divide" started. The reason it still exists is because it's hard to make something like that disappear, and the old perception that 1.24 is for newbies has been carried on. It's not nearly as bad as it used to be though, and overall, I'd say most people have both versions of the game now. 1.23 is still being kept alive, but only because you can achieve maximum compatibility with it (host a 1.23 server with multiversion and anyone can join, make a 1.23 level/tileset and anyone can play).
It's not even a big issue any more, but it's still enough. As someone who makes levels, I have two options: make it 1.23 and have everyone be able to play it, or make it 1.24 and have almost everyone able to play. Not a big difference between the two, but it's still a question I (and I'd bet most serious level makers) consider. Especially since there's no way to tell which version new players are getting: depending on where you go, you can find all sorts of versions of jj2 available, and if you've just got the game you probably don't know the differences.
Hopefully that clears up any confusion people have. To sum it up: people who think 1.23 is better than 1.24 are being stuck up and don't know what they are talking about (it's 2009), but there is still a reason to keep both around.
Raven aka StL
Sep 21, 2009, 12:37 AM
However, separating the idiots who can't write english, talk in caps, use 500 "clantags", can't play the game and cheat like hell from the (mostly) sensible and sophisticated ones is what has kept the 'better' side of the community intact.
Foly
Sep 21, 2009, 02:27 AM
However, separating the idiots who can't write english, talk in caps, use 500 "clantags", can't play the game and cheat like hell from the (mostly) sensible and sophisticated ones is what has kept the 'better' side of the community intact.
JJ+ has a ban and kick command. And nobody forces you to play in their servers.
FawFul
Sep 21, 2009, 07:05 AM
louis post is pretty flaming, but i can't disagree on some things he wrote. i personally indeed like to keep away people being in a server, mostly because of there chat behaving (spamming mostly). kick/banning/muting every time isn't really an option either because then they are going to annoy you everywhere and directly feel insulted.
my theory is that there should be some stuff to manipulate texts. like certain words that you can't say, caps turning into normal characters. "????" to "?" colors off and such stuff. and maybe some .ini file where you can put/edit/add things simply to this. for your own server. or maybe commands. i don't know if this is possible tough.
Black Ninja
Sep 21, 2009, 08:20 AM
Good summary, Mike. I intended to post something similar, but you have done it for me. W00t.
Anyway, not everyone who plays TSF is as St. Louis so kindly describes. I can't say that there aren't players like that, but still. We want to do our best to keep the community alive, and intentionally breaking it in two is not the way to do that.
cooba
Sep 21, 2009, 09:57 AM
they are going to annoy you everywhere and directly feel insulted.oh no, this is such a huge problem, we can't merge into 1.23 and TSF because of this :( :(
I fully agree with BN/Foly/EM's superpost.
FawFul
Sep 21, 2009, 11:33 AM
yeah, i forgot to tell you there should be some flood filter aswell. too many messages in certain seconds causes a mute or kick.
i also miss the global mute btw :(.
Penalty
Sep 21, 2009, 12:32 PM
Finally, I would like to suggest something. You all know playing JJ2 will eventually cause your C:\games (or whatever it is called) folder to turn into complete chaos with its thousands of level, tileset and music files. Wouldn't navigation in it become easier if JJ2+ is able to read those files from directories different to the default one? Example: levels are located in C:\games\levels, tilesets in C:\games\tilesets, et cetera. There's also be a need of a tool that moves the files to their new destinations, which, if I am not mistaken, is possible with a DOS command.
This was one of my older suggestions to BlurredD. Personally I'd go for the kind of layout that Unreal engine uses. Then there is an INI file where you set the paths to point to appropriate directories. This way you could set all paths to point to a single directory and get the current jj2 setup (all files in one directory). Users can later modify these paths to point to different folders.
Dermo
Sep 21, 2009, 01:34 PM
Don't remove color from messages. The ALL CAPS thing I can see. Same with the excessive exclamation marks!!!!!!!!!!!!!!!! But not the colored text. That's not even a major problem currently.
Sonyk
Sep 21, 2009, 03:04 PM
I disagree entirely.
Dermo
Sep 21, 2009, 04:00 PM
I wonder how long that took you to type out...
I don't see why e.
I don't see why! There! >(
Sonyk
Sep 21, 2009, 06:19 PM
Not long at all, actually. But the point stands that it could be distracting or detrimental in team games so removing it wouldn't be a bad idea.
Dermo
Sep 21, 2009, 06:54 PM
Lets just make this bunny game as serious as can be. Good idea, Sonyk
Troglobite
Sep 21, 2009, 10:02 PM
yeah, i forgot to tell you there should be some flood filter aswell. too many messages in certain seconds causes a mute or kick.
i also miss the global mute btw :(.
I agree with both points.
DoubleGJ
Sep 22, 2009, 04:01 AM
Not long at all, actually. But the point stands that it could be distracting or detrimental in team games so removing it wouldn't be a bad idea.
beautiful
see, I like color letters
Sonyk
Sep 22, 2009, 07:18 AM
Lets just make this bunny game as serious as can be. Good idea, Sonyk
Glad you agree, jerk.
But really, still calling it a bunny game? Doesn't mean it can't be serious. It's like mocking someone for taking their space marine game seriously. Or their japanese spiky hair mostly-text adventure seriously. Or that fantasy game with dead things and cow things and raiding. Just because it's styled differently doesn't mean you can't put some emphasis on serious competitive play. Hell, look at the Pokémon community.
Dermo
Sep 22, 2009, 08:11 AM
But dude. The game wasn't meant to be completely serious. That's where there's so much comic relief in it. Just look at Spaz's appearance. Are we going to change that now, because he should look more serious when fighting?
The color should stay. It keeps the game interesting and allows for a lot of different possibilities when chatting. Don't let this happen please!
cooba
Sep 22, 2009, 08:14 AM
Glad you agree, jerk.
But really, still calling it a bunny game? Doesn't mean it can't be serious. It's like mocking someone for taking their space marine game seriously. Or their japanese spiky hair mostly-text adventure seriously. Or that fantasy game with dead things and cow things and raiding. Just because it's styled differently doesn't mean you can't put some emphasis on serious competitive play. Hell, look at the Pokémon community.
This post fails because it colors the second paragraph black.
Black Ninja
Sep 22, 2009, 08:21 AM
But dude. The game wasn't meant to be completely serious. That's where there's so much comic relief in it. Just look at Spaz's appearance. Are we going to change that now, because he should look more serious when fighting?
The color should stay. It keeps the game interesting and allows for a lot of different possibilities when chatting. Don't let this happen please!
If colored text is something that you think of as 'comic relief,' you may need to see a psychologist.
Dermo
Sep 22, 2009, 08:53 AM
If colored text is something that you think of as 'comic relief,' you may need to see a psychologist.
No but I believe it makes the game fun.
Foly
Sep 22, 2009, 08:57 AM
There is no reason to remove the collored text, the only thing that will haphen then is probably that some ppl dont download the new +. Just let people use their collored names and text, as long as they dont spam collored text.
Stijn
Sep 22, 2009, 09:01 AM
Or... make it a local option.... so people can decide for themselves whether to use it or not.
Or does that make too much sense?
DoubleGJ
Sep 22, 2009, 09:39 AM
There's colored text used all over many "serious" game chats and it's not a problem (SWAT 4 would be a good example). I don't see why here it would be, when often the levels are a whole lot more colorful.
BlueDragon
Sep 22, 2009, 11:30 AM
What i would like to see in jj2+ is a chatbot or something like that.For example you could make server rules what that bot and it would send the massages like Console: Something.
I saw this in call of duty rcon tool and its quite useful there!
EDIT:And to anyone who things this could be used to spam then you could make minimum time limit for chat like every 10 secs is the minimum and you could only set it to 10secs and above.
Sonyk
Sep 22, 2009, 11:37 AM
But dude. The game wasn't meant to be completely serious. That's where there's so much comic relief in it. Just look at Spaz's appearance. Are we going to change that now, because he should look more serious when fighting?
Serious != Hardcore. Case in point:
http://archives.bulbagarden.net/media/upload/5/56/242Blissey.png
See what that is? That's the premier special defense wall in the standard Pokémon metagame. She's happy. She's egg-shaped. And she repeatedly takes electric shocks, fire blasts and ice chunks to the face. In the 10+ years since she's been introduced and her role recognized by Gamefreak, they haven't changed her design. No one's saying to take the quirky cartoonishness out of JJ2. I'm just asking for an option to toggle colors off because people like to abuse it and it burns my eyes (because I'm a sensitive princess, of course).
jjjon123
Sep 22, 2009, 02:35 PM
OMG!!! IT FINALLY WORKS!!! Thank you SO MUCH for doing whatever you did to the 30 sec timeout thing I CAN FINALLY PLAY Online!!! :-)
Black Ninja
Sep 22, 2009, 07:20 PM
Serious != Hardcore. Case in point:
http://archives.bulbagarden.net/media/upload/5/56/242Blissey.png
See what that is? That's the premier special defense wall in the standard Pokémon metagame. She's happy. She's egg-shaped. And she repeatedly takes electric shocks, fire blasts and ice chunks to the face. In the 10+ years since she's been introduced and her role recognized by Gamefreak, they haven't changed her design. No one's saying to take the quirky cartoonishness out of JJ2. I'm just asking for an option to toggle colors off because people like to abuse it and it burns my eyes (because I'm a sensitive princess, of course).
For the record, this post made me love you.
Dermo
Sep 22, 2009, 08:09 PM
Serious != Hardcore. Case in point:
http://archives.bulbagarden.net/media/upload/5/56/242Blissey.png
See what that is? That's the premier special defense wall in the standard Pokémon metagame. She's happy. She's egg-shaped. And she repeatedly takes electric shocks, fire blasts and ice chunks to the face. In the 10+ years since she's been introduced and her role recognized by Gamefreak, they haven't changed her design. No one's saying to take the quirky cartoonishness out of JJ2. I'm just asking for an option to toggle colors off because people like to abuse it and it burns my eyes (because I'm a sensitive princess, of course).
<s>Ok then why do you play guitar hero?</s>
It "burns" your eyes? Then you shouldn't be playing JJ2 to begin with. It has seizure warnings for a reason. And this post was pretty darn blank if you ask me. I have no idea what point you were trying to make by pointing out a (Clafairy's?) lack of Modification (I don't play Pokemon). What I got out of your post was that Gamefreak has kept her the same, because they know that changing it could negatively impact the game performance and sells. I believe the same thing with JJ2. By removing colors from chat, you are making the game less appealing. Thanks for proving my point (if you were trying to prove anything at all; like I said, that post told me nothing).
Black Ninja, for the record, you love anybody who makes a post that denies anything that could potentially make sense. This is probably why you lose 90% of your arguments (<s>especially the ones with Puffie40</s>).
Also:
stratnstrat (12:36:12 AM): ..why the hell did I spend the time to read that.
dermo529 (12:36:26 AM): My case and point
stratnstrat (12:36:34 AM): Anyway, I'm going to go play TF2.
dermo529 (12:36:43 AM): you loser
dermo529 (12:36:47 AM): you are really smart
dermo529 (12:37:00 AM): thererfore, you need to make a valid point that supports why color should stay in JJ2+
dermo529 (12:37:08 AM): people will listen to YOU!
stratnstrat (12:37:28 AM): Sonyk is making a half assed argument about a non-issue.
stratnstrat (12:37:37 AM): Stijn offered one, neutral selection.
stratnstrat (12:37:45 AM): And Black Ninja just did something BNish.
stratnstrat (12:38:01 AM): It's not worth my time to form any sort of argument =P
dermo529 (12:38:11 AM): ok well then i'll post that part of the chatlog
stratnstrat (12:38:24 AM): Do what you want.
I really have to say, although not a very valid point, Strat's got the right idea here.
Black Ninja
Sep 22, 2009, 09:24 PM
<i>For the record,</i> I still have not posted in favor of removing or keeping colored chat. It's not a big deal to me either way. I just love Sonyk for posting his reasoning in the form of a Pokemon comparison.
Stijn is also probably right that a local toggle for it would make the most sense if any change were to be made.
As for the rest of your post, Strat's got the right idea when he says "..why the hell did I spend the time to read that."
Sonyk
Sep 23, 2009, 04:42 AM
Actually, I was just riling you up, Dermo. Have a nice day!
(I would like a toggle since it can get annoying when server messages look weird, but it is a non-issue.) Also, I don't play Guitar Hero!
BlueDragon
Sep 23, 2009, 04:59 AM
If someone wants their server to announce its rules they can make a simple page about it and upload it somewhere on the web. And then have the server's guests informed about the page using the welcome message settings. I hope I understood you correctly, klemenkin.
Yah i know you could do this.But i don't thill all will go look at the web page...
It would be better if its just in jj2.
Jerrythabest
Sep 23, 2009, 05:18 AM
why don't you just drop the rules in the welcome message?
Just kick people breaking them. If they return, they'll see the rules again. And if they keep breaking the rules, they would've done the same if the rules were spammed every 10 seconds. You'd better just ban 'em in that case.
cooba
Sep 23, 2009, 07:17 AM
Actually, I was just riling you up, Dermothat's a horrible way to escape from a debate when you've run out of arguments
Also, removing colored text from JJ2 is stupid.
Troglobite
Sep 23, 2009, 09:06 AM
Also, removing colored text from JJ2 is stupid.
That's a horrible way to enter a debate. Please keep your criticisms meaningful and fact based.
Torkell
Sep 23, 2009, 11:47 AM
Can we stop the ranting and flamage and get back on to the main topic of the thread please? This is not the thread for complaining about rules or ranting about how coloured text may or may not be an Abomination Unto Nuggan.
Anyway, on flood control: this could be very useful, given the limited number of chat lines displayed in the main game window. How about a server-side setting like X lines in Y seconds = muted for Z seconds?
On coloured text: I fail to see why a client-side option to disable this could possibly be a bad thing.
Nonomu198
Sep 23, 2009, 01:15 PM
Or... make it a local option.... so people can decide for themselves whether to use it or not.
Or does that make too much sense?
Fool! Do you not recognize the need to enforce your will upon others?!
I support flood control.
Sonyk
Sep 23, 2009, 02:22 PM
that's a horrible way to escape from a debate when you've run out of arguments
People thought I was being serious when I was using rainbow text? Really?
Raven aka StL
Sep 24, 2009, 02:09 AM
What, if one does not know English well enough, he's an idiot? Most players on TSF are not English and are children who have yet not studied enough to fluently express themselves in this language. They will eventually improve both their playing and writing.
Please restrain yourself from speaking about how stupid some players might be. The way they speak in game is not a problem for you (and some other well known players) since you actually disapprove almost any type of behaviour you come across. I have seen you ban people even for not speaking to you (something you shouldn't be surprised to see). I must say I'd rather ban an "English speaking self-proclaimed 1337 player" like you than a Serbian (nationality randomly chosen; please leave Polish players alone) newbie from 1.24.
You see, some people who play 1.23 are more of annoyance than ones who play the other version.
Please refrain from making a "you are totally wrong" -reply just because one or two of the five points I made doesn't make all the sense in the world to you.
Also, I'm not saying that those 'undeveloped' players shouldn't play... rather they should develop playing 1.24 and then, when they're no longer 'undeveloped', they could make the transition to 1.23 if they feel like it.
There simply isn't one positive aspect in having those game-ruining cheaters, nonsense-spamming chatters or other annoying people on 1.23. Yes, there are some sensible people on 1.24, but the upside is close to inexistant compared to the downside.
If you have some twisted reason to disagree, claiming that mixing the hooligans with the good citizens is for the betterment of the community, then feel free.
This isn't a matter that can be properly explained in a short post. I might as well make a sizeable explanation that naive heroes of justice will have a harder time dismantling.
For now it's more sensible to give it a rest. It's a question of opinion and perception after all.
DanZeal
Sep 24, 2009, 02:35 AM
We all need to remember that BlurredD is spending much time on PLUS.
And if we can help him in anyway, then I think we should.
Stop supporting 1.23 would surely make things easier for him.
Stijn
Sep 24, 2009, 02:40 AM
Please refrain from making a "you are totally wrong" -reply just because one or two of the five points I made doesn't make all the sense in the world to you.
Also, I'm not saying that those 'undeveloped' players shouldn't play... rather they should develop playing 1.24 and then, when they're no longer 'undeveloped', they could make the transition to 1.23 if they feel like it.
There simply isn't one positive aspect in having those game-ruining cheaters, nonsense-spamming chatters or other annoying people on 1.23. Yes, there are some sensible people on 1.24, but the upside is close to inexistant compared to the downside.
If you have some twisted reason to disagree, claiming that mixing the hooligans with the good citizens is for the betterment of the community, then feel free.
This isn't a matter that can be properly explained in a short post. I might as well make a sizeable explanation that naive heroes of justice will have a harder time dismantling.
For now it's more sensible to give it a rest. It's a question of opinion and perception after all.
You have such a gargantuan aura of misplaced arrogance it's not even funny anymore. "Undeveloped"? "Good citizens"? Seriously?
Grytolle
Sep 24, 2009, 04:48 AM
Let's pretend I somehow managed to say something funny about StL, 1.23 and "Festung Europa"
cooba
Sep 24, 2009, 05:10 AM
I might as well make a sizeable explanation that naive heroes of justice will have a harder time dismantling.Please, let us engage in this thoroughly elusive discourse spectrum.
BlueDragon
Sep 24, 2009, 06:07 AM
We all need to remember that BlurredD is spending much time on PLUS.
And if we can help him in anyway, then I think we should.
Stop supporting 1.23 would surely make things easier for him.
Im whit Zeal on this one!
It would make things easier for him and for us too.
And hunter i have at least 15 rules on my server and that is more then the 50 char limit...
this feature could be used in a way to post news and updates about your server too.
Oh and one idea i had a long time ago. Why not make the Y key default for team chat? Pressing Shift + T is sometimes to late :( or i some times forget to press shift and the text goes to the other team.
BlueDragon
Sep 24, 2009, 07:46 AM
This would really be too annoying, I'm afraid. Fifteen messages every time I join the server would surely make me quit and never return. Maybe there could've been a /rules command that, when used, sends the player the server rules. But I do not think it would be frequently used so it isn't worth implementing. As I said, what a person shouldn't do in a server is quite obvious.
Who said that they would be in a row?
They would only appear like every minute if you want.And not at the same time!
Have you never played Call of Duty or any other FPS that has this?
And you could use that chat lines for other things not only rules.
Grytolle
Sep 24, 2009, 08:38 AM
Sounds to me like someone has too many rules :o
BlueDragon
Sep 24, 2009, 10:35 AM
Sorry, klemenkin, I don't play shooters so I do not know what's the situation there.
Why is the next level's name shown only to server admins? Actually, it only shows its file name. Would it be better if the next level's name itself is displayed at some times (Can it be read?)? Let's say, when the game cycles and next round starts, the game announces what's coming up afterwords. Then, when only one point is left before a team wins or there's only two minutes of the round left, the game announces what's to follow again.
np but the next map thingy is in CoD too it could be used whit my suggestion.
Grytolle: I know but most of them are basic and only a few like 5 are for my server.
Anyway hope Blur thinks about the Y for team chat idea.
Torkell
Sep 24, 2009, 12:56 PM
/me waves +3 Staff of Moderation.
Right, that's enough of the offtopic ranting. If you want to complain about 1.24 players then make a new thread. This thread is about JJ2+, not about who's server has the better ruleset. Consider yourselves warned.
Jerrythabest
Sep 24, 2009, 01:59 PM
I think the chat/teamchat buttons could be made configurable.
This could mean you could also configure different keys for different splitscreen players.
En zó slaan we dus twee vliegen in één klap, mensen! :D
Troglobite
Sep 25, 2009, 07:34 AM
I think the chat/teamchat buttons could be made configurable.
This could mean you could also configure different keys for different splitscreen players.
En zó slaan we dus twee vliegen in één klap, mensen! :D
I agree. (Well, with the first half at least. I don't understand the the part that's in Dutch) I personally don't mind team chat as it is, but I know some people would prefer a different key or set of keys. Adding this to the control configuration would be quite nifty and everyone should be able to find something they like then.
plunK
Sep 25, 2009, 06:54 PM
Really... Fighting over coloured text. I think its unneccissary to remove, but if some people want it good for them. IMO if you add this, make it local and make the keycode that coloured shift symbol thingy for chat.
Black Ninja
Sep 26, 2009, 08:53 PM
Fighting over coloured text.
http://ajroxmywhitesox.mlblogs.com/failboat.jpg
plunK is right, and also awesome.
Rather than discuss the colo(u)red text, let's discuss this! It's been announced sort of that the next JJ2+ will support clients downloading music. Any further info on that Blur, or any changes related to that?
Dermo
Sep 26, 2009, 09:06 PM
Shouldn't there be a max filesize on the mp3s to avoid delay times, lag, and other issues?
Jerrythabest
Sep 27, 2009, 01:46 PM
And probably you'll need a command to enable/disable uploading (server-side) or downloading (client-side) music.
cooba
Sep 28, 2009, 04:42 AM
And probably you'll need a command to enable/disable uploading (server-side) or downloading (client-side) music.Both options are there already.
Foly
Sep 28, 2009, 05:56 AM
Blurred, you want us to test many programs and to tell how we did it and if it worked. But how about teamviewer? Isnt it lots easier if you would use that program to see if something works or to test some things?
Jerrythabest
Sep 29, 2009, 11:42 AM
Both options are there already.
In the readme, I can only find /blockdownloads:
/blockdownloads <on|off>
Enables/disables blocking downloads.
That's got nothing to do with blocking *music* downloads, and it's also only server-side.
cooba
Sep 29, 2009, 11:44 AM
Not released yet...
Jerrythabest
Sep 29, 2009, 01:40 PM
Oh well then at least it's good they're coming :p
master sven
Sep 29, 2009, 10:42 PM
All I care about is hosting. Why would you care about spam or coloured chat, JUST MUTE!
Dermo
Sep 30, 2009, 02:50 PM
Objection: Lets say somebody is trying to give out their MSN to a non + user. Now they want to repeat their MSN email thingy a few times in 6 second spurts so the non-plus user can get the email address correctly. Now if this message can't get through because the server is playing a CTF game, and the person can't repeat it for a while, wouldn't that be quite inconvenient? That is why JJ2+ has the pressing up to repeat the last chatline option and also you can press ctrl+V in the chatbox to paste chat. This is there to make it easier. But what you're suggesting defeats the whole purpose. There are many reasons why a line would want to be repeated.
Also, JJ2+ has chat-flood control. If a line is repeated over and over too many times, it kicks the player and if it continues, the player then becomes banned.
FawFul
Sep 30, 2009, 10:12 PM
the chat-flood control could be more strict in it's purpose then. since i never saw this happen.
Crazy Rabbit
Oct 16, 2009, 07:29 PM
BLURREDO:
MAYBE YOU CAN ADD IN NEXT VERSION NOFIRE?
Troglobite
Oct 17, 2009, 12:21 PM
No fire zones already work in multiplayer. Or if you mean a feature that allows the server to turn on and off players' ability to fire, use /stop so the shooting doesn't do any damage. Or you could always use sprite dynamite to erase the blaster shot sprite. (http://www.jazz2online.com/jcf/showthread.php?t=17986)
Although I do agree that making no fire work zones in single player would be cool.
DoubleGJ
Oct 17, 2009, 02:33 PM
Or maybe he meant No Fire Zone working in single player. Which could be pretty useful.
Crazy Rabbit
Oct 17, 2009, 06:57 PM
No fire zones already work in multiplayer. Or if you mean a feature that allows the server to turn on and off players' ability to fire, use /stop so the shooting doesn't do any damage. Or you could always use sprite dynamite to erase the blaster shot sprite. (http://www.jazz2online.com/jcf/showthread.php?t=17986)
Although I do agree that making no fire work zones in single player would be cool.
I mean command (/NOFIRE on) for Street Fight Server! :-) lol
Troglobite
Oct 18, 2009, 12:34 AM
Again, you could do this by removing the blaster shot sprite. (Be sure to make a back up of your .j2a file first) Or by hosting levels with no fire zones everywhere.
Troglobite
Oct 18, 2009, 04:54 PM
I think he wants to host ordinary battle levels as Street Fight (why else would he require such a command). It'd take him long to put No Fire Zones everywhere, plus he'd this way edit other people's levels without permission, which can't be right. And if he removes sprites, he would be the only one who can't shoot.
Everyone is affected by the server's sprites. The other players would still see the shots, but couldn't be hurt by them. The server wouldn't see them or be hurt by them.
Crazy Rabbit
Oct 19, 2009, 06:50 PM
I MEAN: IF YOU WANT SET /NOFIRE ON without nofire zones everywhere, press "T" button (chat button) and write /NOFIRE ON...
Console: Nofire Server has been ENABLED
Troglobite
Oct 20, 2009, 03:47 PM
I understand. I'm just pointing out that you can pretty much get the same effect already if you go through a little more effort, and don't feel like waiting.
HotRodGR
Oct 22, 2009, 09:15 AM
I'm getting lots of errors when trying to download certain tilesets or levels. By downloading them from j2o and deleting the old, incomplete or corrupted files the problem is usually solved, but in this case I can't solve it and find this error in the Jazz2 text file:
NetStart
Computer is CLIENT
Downloading [ab10btl01.j2l]
NET: netRead failed: Illegal NET_HANDLE
NET: netRead failed: Illegal NET_HANDLE
NET: netRead failed: Illegal NET_HANDLE
NET: netRead failed: Illegal NET_HANDLE
NET: netRead failed: Illegal NET_HANDLE
NET: netRead failed: Illegal NET_HANDLE
NetDeInitialize
PACKETSTATS
Total Packets 5
Total Bytes Send 112
Total Secure Bytes Send 214
Total Bytes Recv 180
Total Secure Bytes Recv 17073
Packets Lost: total:0
Packets out-of-order: total:0
(Server is "The Server")
Have anyone ever encountered this? Is there a way to solve it?
DanZeal
Oct 26, 2009, 01:22 AM
Why are there higher CPU load when running in tray then in normal minimized mode?
blurredd
Oct 26, 2009, 05:29 PM
It's simply because minimizing to tray doesn't use the same optimization. The optimization is going to be in the next update.
Treylina
Oct 27, 2009, 12:11 PM
You know, I think it would be a good idea to have an anti-collision option (players go through each other) in co-coperative mode, so others would stop pushing each other in tests. Also, it would save the trouble of having to switch everyone to some certain team of CTF (this can be trouble because some like to swtich back, or when someone gets switched, they get killed and go all back to the start). CTF was never made for tests. Of course, test is an unofficial gamemode, but this idea would be very nice to have in the next plus. I don't see why not.
I also had the idea of actually being able to speak through microphone (and could have a team only mode too), which would make CTF a whole lot easier because of less chatkill, no need to know CTF codes. However...this may cause more lag, so I don't completely support this idea.
I'm pretty sure you guys are aware of the race bug. I would like to play it more often...but it's almost unplayable. There's more bugs in JJ2 plus, such as not losing lives when hurt in coop and single player if you are not the actual host. And sometimes the next lvl doesn't respond in coop. Also, i would really like the Lori copter bug to be fixed (Lori can't go on copters). Perhaps it could be possible to fix the Lori bug for 1.23 users, who see Lori as a messed up jazz/box/bird/frog/whatever, but you wouldn't be able to play as her though.
Bakli
Oct 27, 2009, 02:56 PM
hello,
Can you add in the following version of a patch possibility to move all files from a folder jackrabbit (except Banlist.lst, Filter.lst, Jazz2.exe, JCS.ini, Level editor.exe, plus.ini) in a separate folder data? At present because of a heap of files very inconveniently.
blurredd
Oct 27, 2009, 05:41 PM
You know, I think it would be a good idea to have an anti-collision option (players go through each other) in co-coperative mode, so others would stop pushing each other in tests. Also, it would save the trouble of having to switch everyone to some certain team of CTF (this can be trouble because some like to swtich back, or when someone gets switched, they get killed and go all back to the start). CTF was never made for tests. Of course, test is an unofficial gamemode, but this idea would be very nice to have in the next plus. I don't see why not.
Against everything I stand for, I will be adding a command and setting so that all players join blue team automatically.
I also had the idea of actually being able to speak through microphone (and could have a team only mode too), which would make CTF a whole lot easier because of less chatkill, no need to know CTF codes. However...this may cause more lag, so I don't completely support this idea.
While it might be convenient, it's not something I intend on adding anytime soon. And as you mentioned, there's the whole lag issue.
I'm pretty sure you guys are aware of the race bug. I would like to play it more often...but it's almost unplayable. There's more bugs in JJ2 plus, such as not losing lives when hurt in coop and single player if you are not the actual host. And sometimes the next lvl doesn't respond in coop.
I may work on coop and an improved race mode sooner than later, but no guarantees.
Also, i would really like the Lori copter bug to be fixed (Lori can't go on copters). Perhaps it could be possible to fix the Lori bug for 1.23 users, who see Lori as a messed up jazz/box/bird/frog/whatever, but you wouldn't be able to play as her though.
The display issues of Lori for 1.23 users will be fixed in the next update, though 1.23 users won't be able to tell Lori apart from Jazz. Fixing Lori's copter issue isn't a high priority of mine, but if anyone knows how to fix it in JJ2's assembly, then inform me and I'll make the changes.
hello,
Can you add in the following version of a patch possibility to move all files from a folder jackrabbit (except Banlist.lst, Filter.lst, Jazz2.exe, JCS.ini, Level editor.exe, plus.ini) in a separate folder data? At present because of a heap of files very inconveniently.
Maybe one day, but not in the next update.
XDxP
Oct 27, 2009, 08:51 PM
I also had the idea of actually being able to speak through microphone (and could have a team only mode too), which would make CTF a whole lot easier because of less chatkill, no need to know CTF codes. However...this may cause more lag, so I don't completely support this idea.
Well, Use TeamSpeak.
BTW, when will the next update release? In next month?
Grytolle
Oct 27, 2009, 09:54 PM
The display issues of Lori for 1.23 users will be fixed in the next update, though 1.23 users won't be able to tell Lori apart from Jazz. Fixing Lori's copter issue isn't a high priority of mine, but if anyone knows how to fix it in JJ2's assembly, then inform me and I'll make the changes.
I'm pretty sure Neobeo and I did in 1.24´+ :) So check out that source code :P
Edit: seems to be gone :(
Stijn
Oct 27, 2009, 10:56 PM
Against everything I stand for
What do you stand for? Is JJ2+ being developed with a certain goal in mind, or are you just adding features at will as you go?
Just curious.
Jerrythabest
Oct 27, 2009, 11:09 PM
The display issues of Lori for 1.23 users will be fixed in the next update, though 1.23 users won't be able to tell Lori apart from Jazz. So, Lori will appear as Jazz? It seems to me that it would be more obvious to display Lori as Spaz, as (as far as I know) Jazz doesn't have kick-sprites and Spaz and Lori do. What will Lori look like when she's doing a kick?
I'm just curious about it though, as long as it looks better than it does now it's an improvement anyway :-)
Sonyk
Oct 28, 2009, 03:11 AM
Lori's copter ears probably see more use than her kick anyway. The kick will probably look like Jazz doing any uppercut... horizontally.
sonicnathan 1
Oct 28, 2009, 09:36 AM
i can just see that. lol
Jerrythabest
Oct 28, 2009, 10:33 AM
Lori's copter ears probably see more use than her kick anyway. The kick will probably look like Jazz doing any uppercut... horizontally.
But Spaz has ears too (Fly Carrot ;)). So that isn't really a reason for using Jazz sprites for Lori.
Sonyk
Oct 28, 2009, 03:51 PM
But they're not mapped to the same action, Spaz has his double jump instead of the copter ears for that action. I'm sure Blur could have plus make it appear as such, but that'd be more work for him.
blurredd
Oct 28, 2009, 07:07 PM
I'm not really concerned what Lori looks like on 1.23. Use TSF.
What do you stand for? Is JJ2+ being developed with a certain goal in mind, or are you just adding features at will as you go?
Just curious.
Both, but right now I'm focusing on adding minor features people will actually use as well as making sure JJ2+ stays stable and bug free. Most of my bigger ambitions aren't going to be worked on in the near future. At some point I want to stop maintaining compatibility with regular JJ2, though I would want an auto-updater for JJ2+ first. I would like to see a new j2l and j2t format which adds features like more layers and alpha transparency, but I've done virtually no research as to how exactly JJ2 displays levels.
I'm not particularly eager to make tests easier to host since I don't believe test levels will attract a lot of new players to JJ2 compared to other areas that can be developed.
Dermo
Oct 30, 2009, 06:45 PM
Make Lori jump a tad bit higher when running. That would help fix the issue with Lori not being able to reach particular areas that jazz and spaz can reach.
Snowyrabbit
Oct 31, 2009, 05:47 AM
It says JJ2 not found,I even dragged the exe to the Plusifier
Sonyk
Oct 31, 2009, 05:50 AM
Are you using Plusifier.exe or Plus.exe? If it's the latter, JJ2 needs to be open at the same time.
DanZeal
Oct 31, 2009, 07:43 AM
-servername (or "-sn" to make it short) would be a good thing imo.
blurredd
Oct 31, 2009, 01:04 PM
I might've added it sooner if it wasn't for the fact that the server name would've appeared in all caps when specified through the command line.
Grytolle
Nov 1, 2009, 02:32 AM
so force lower case
Treylina
Nov 1, 2009, 03:34 AM
Well, thanks for the response anyway. I had a good idea, but I'm not sure if it already exists yet... there could be a command to tell the actual lvl name (something like /ln or /lvl which is short for level name) this command would tell the actual level name so you can remember it to use in your server to not forget, without having to look through JCS just to find it. For example if I wanted to find the lvl name of the first battle game, I would type /ln in the chatbar and would say something like "The level is currently battle1"
blurredd
Nov 1, 2009, 12:12 PM
The real solution would be to redo how command line arguments are parsed. I don't consider being able to specify the server name through the command line as a huge priority, and I'd rather not use a workaround in the meanwhile.
Lithium
Nov 4, 2009, 07:10 AM
My server is pinging with the newest version of plus. Please help (No,everything is alright with my internet and router,there is a problem ONLY with the newest plus,I can host well on the older one).
FawFul
Nov 4, 2009, 01:11 PM
i wonder.. i was making a level with ricochet walls today and cooba informed me about this kind of event. He said that it can cause 3hk's and such stuff because the server registers the bullets going in different ways. so it depends in which way they go serverside ( i guess). i wonder how frequently this happens and IF it even happens.. also if it got fixed in jj2+ and if it's really that badly that it would be a minor bug in my level.
EvilMike
Nov 4, 2009, 01:40 PM
i wonder.. i was making a level with ricochet walls today and cooba informed me about this kind of event. He said that it can cause 3hk's and such stuff because the server registers the bullets going in different ways. so it depends in which way they go serverside ( i guess). i wonder how frequently this happens and IF it even happens.. also if it got fixed in jj2+ and if it's really that badly that it would be a minor bug in my level.
I am pretty sure the ricochet event is no longer problematic in that way. 3hks can still happen, but they are a lot rarer with JJ2+.
However, I'm pretty sure the client will still see something different from the server, which means these events have a chance of causing "air hits".
Raven aka StL
Nov 4, 2009, 10:23 PM
The ultimate bottomline is that ricochets should not be used in multiplayer levels.
FawFul
Nov 5, 2009, 02:05 AM
they seem to work, and most players seem to like them.. so why not?
Grytolle
Nov 5, 2009, 02:45 AM
because we dislike airhits
Stijn
Nov 5, 2009, 03:34 AM
because st. louis says so
Jerrythabest
Nov 5, 2009, 04:05 AM
Because Fquist and Stijn will otherwise merge together to become FrankEnStijn :p
Lithium
Nov 5, 2009, 07:06 AM
I and some other people had the same issue. Please check some of the topic's previous pages, Blur provided a link to an alternate plus.dll. Unfortunately, I can't find the post now.
EDIT: This (http://www.jazz2online.com/jcf/showpost.php?p=449850&postcount=958) is what fixed the problem for me.
Thanks a lot,it works for me too.
By the way Blur,what do you think about "live spectating"? Mode where you can move around,but have a different colored name and you can't shoot and no one can shoot you?
FawFul
Nov 5, 2009, 01:09 PM
yeah or a relative or absolute mouse scrolling in the area, would be cool while spectating. i mean something jcs has with the parallax view.
Czech Sonic
Nov 5, 2009, 01:50 PM
Whe will next JJ2+ ??
Troglobite
Nov 5, 2009, 05:46 PM
Thanks a lot,it works for me too.
By the way Blur,what do you think about "live spectating"? Mode where you can move around,but have a different colored name and you can't shoot and no one can shoot you?
This would be cool.
Crazy Rabbit
Nov 5, 2009, 06:21 PM
Oh... dont forget make some fix...
GAMEMODE: COOP...
IF I DIED AND WRITE /c, my server crushes, and i need restart it!
Dont forget about /nofire on
Lithium
Nov 6, 2009, 01:02 AM
yeah or a relative or absolute mouse scrolling in the area, would be cool while spectating. i mean something jcs has with the parallax view.
Dont forget about /nofire on
Good ideas.
snzspeed
Nov 6, 2009, 05:21 AM
mp3 support doesnt work in TSF & 60% of people seem to have trouble while plusifiering their tsf.exe..
sorry if this has been reported already, im too lazy to browse the thread right now.
Sonyk
Nov 6, 2009, 08:27 AM
MP3 support works fine in my copy of TSF+.
cooba
Nov 6, 2009, 08:46 AM
Just checked, and BASS works for me. Try plusifying again.
snzspeed
Nov 6, 2009, 08:52 AM
got it to work, ty
Crazy Rabbit
Nov 13, 2009, 04:55 AM
OH YEAH... I HAVE AN IDEA...
HOW ABOUT NEW MODE: MONSTER HUNTER
AND TEAM MONSTER HUNTER? :)
Foly
Nov 13, 2009, 07:15 AM
OH YEAH... I HAVE AN IDEA...
HOW ABOUT NEW MODE: MONSTER HUNTER
AND TEAM MONSTER HUNTER? :)
MAYBE YOU SHOULD POST IT HERE (http://www.jazz2online.com/jcf/showthread.php?t=12705&highlight=gamemode)?
cooba
Nov 13, 2009, 07:38 AM
PLEASE WORK ON MY IDEA BLURREDO!
:)!
AND DONT FORGET /NOMAGICMUSHROOMS ON!<!--caps-->
Crazy Rabbit
Nov 14, 2009, 06:22 AM
cooba, what mean /NOMAGICMUSHROOMS ON?
snzspeed
Nov 16, 2009, 05:38 AM
cooba, what mean /NOMAGICMUSHROOMS ON?
that means LOL
Jgke
Nov 25, 2009, 03:07 PM
Maybe you should implement JJM (http://www.JJ2M.de.vu) to it too, as a separate .dll, what plus looks and uses it alongside with plus.dll on plusifiering.
Also, commands like /swap all and /noshoot ON/OFF should be implemented, alongside with global muting (for example, in ZA)
Lithium
Nov 25, 2009, 10:43 PM
Also,the command for all joiners to auto-join the blue or red team would be useful too,for test servers (don't look at me like that,I don't really play them much)
Raven aka StL
Nov 26, 2009, 01:46 PM
Sfaizst said he was against the idea of JJM being added to JJ2+ in some thread.
If he's that desperate for credit, then he should tell Blur to add it.
Jgke
Nov 28, 2009, 05:42 AM
Should this invert teams? Why?
Well, if someone wants to switch the sides in, say, semi.
It shouldn't be too much of a problem?
EvilMike
Nov 28, 2009, 10:06 AM
Yeah it's not a bad idea if you want to have a totally fair game, since some levels aren't perfectly balanced. Playing more than one game and switching sides each time is a way to solve that, and I guess /swap all would be easier than going /swap 1 /swap 2 /swap 3 /swap 4 etc
Erik
Nov 29, 2009, 05:28 AM
cooba, what mean /NOMAGICMUSHROOMS ON?
it means you can't use any kind of psychoactive fungi while playing
Tik
Nov 29, 2009, 09:24 PM
I downloaded the latest version and ran the plusifier. When it asked me to open a file, I renamed my original Jazz2.exe to a backup name, and then renamed my old plus'd file, Jazz2+.exe, to Jazz2.exe. I selected the same for the save file and typed no when it asked if I wanted to make a backup. The plusifier seemed to work, but when I tried to run the program, I got something of an access violation. I apologise for not writing it down. It continued to do this until I re-ran the plusifier and now it seems to be fine.
Thought that should be known if nothing similar has been reported. I'm not sure if my renaming caused a simple error or something else did, but there you have it.
Dermo
Nov 29, 2009, 09:46 PM
I always replace. never back up my files. never had a problem.
Tik
Nov 29, 2009, 10:05 PM
Well, if I hadn't have renamed my original Jazz2 file to be sure it was still available, it would have been much more of a hassle to rerun the plusifier as I would only have the bad copy available. Just because you've never had any problems doesn't mean it isn't a good idea to always have a backup available.
blurredd
Nov 29, 2009, 10:13 PM
I downloaded the latest version and ran the plusifier. When it asked me to open a file, I renamed my original Jazz2.exe to a backup name, and then renamed my old plus'd file, Jazz2+.exe, to Jazz2.exe. I selected the same for the save file and typed no when it asked if I wanted to make a backup. The plusifier seemed to work, but when I tried to run the program, I got something of an access violation. I apologise for not writing it down. It continued to do this until I re-ran the plusifier and now it seems to be fine.
I can't say for sure, but it sounds like you might've used the new version of the Plusifier on an exe that has already been plusified.
Raven aka StL
Nov 30, 2009, 07:25 AM
When you use the plusifier, it makes a jazz2+.exe and a jazz2.exe will still remain. When you update plus you should always delete the jazz2+.exe and select the jazz2.exe with plusifier.
Just to avoid unnecessary problems.
EvilMike
Nov 30, 2009, 06:54 PM
Another thing to note is that with some updates you don't really have to run plusifier. I only bother if the update notes actually say to re-run it. Usually just downloading the new dll file is enough.
Grytolle
Dec 1, 2009, 12:07 AM
Yeah, yet another good advice from the Emperor (Y)
I can't say for sure, but it sounds like you might've used the new version of the Plusifier on an exe that has already been plusified.
I don't think so, I ran the old file before and the menu screen just had 1.23 as the version. But I could have made a mistake or chosen the wrong file; I was renaming them all. Could have easily gotten confused.
In either case it might be helpful if the plusifier could detect if it was already plusified and could warn people.
To Mike - I hadn't updated it in ages so I'm sure I needed to run it again. But I'll keep that in mind for future updates.
Crazy Rabbit
Dec 16, 2009, 12:10 AM
I think you need add some commands...
What about fix Team Battle...
Adapt MPStart team 0 and team 1 for Team Battle?
I hope you understood me!
PurpleJazz
Dec 16, 2009, 06:00 AM
Use Start Position (Multiplayer), which has a parameter for selecting which team will spawn there: 0 = Blue, 1 = Red.
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