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Jelly Jam
Mar 30, 2015, 12:06 PM
Oh damn, I never thought of mixing two weapons! That would be just damn awesome! Also, if that would be real, the Super Toaster would match perfectly with "Hell Freezes Over" level.

I think this can be done with AngelScript. I think.

Okay, NOW i'm confused.
Is the super toaster supposed to show the new stuff you could do with angelscript or is it a more detailed toaster sprite???

Stijn
Mar 30, 2015, 12:08 PM
The former.

(Or the latter through the former, depending on how you look at it)

Jelly Jam
Mar 30, 2015, 11:32 PM
Also, am I the only one who noticed that the lightning over the rabbit's gun is diffirent?
It has the same color as the purple part of his spaz's fur. ;)

Love & Thunder
Mar 31, 2015, 05:51 AM
So, I imagine that mutators are essentially just renamed J2AS files that work -- and are designed -- for online play?

Stijn
Mar 31, 2015, 05:52 AM
I suppose the main difference is that they aren't tied to a particular level file but are designed to alter gameplay regardless of the level being played.

Violet CLM
Mar 31, 2015, 07:21 AM
And may be enabled or disabled at will, even in servers hosted by people other than the mutator's author. It sounds like a small change but it's really not. Something like <a href="http://www.jazz2online.com/snippets/131/super-ice/">this</a>, for instance, makes much more sense as a mutator than a level script, since it essentially replaces (but enhances) <code>/evilice</code>. You start writing new gamemodes, or replacing external programs like test managers, or just generally giving JJ2+ new options that are actually easier to implement in AS than in C++ because they require client-side participation. It's very exciting.

XxMoNsTeRXM
Mar 31, 2015, 08:33 AM
And may be enabled or disabled at will, even in servers hosted by people other than the mutator's author. It sounds like a small change but it's really not. Something like <a href="http://www.jazz2online.com/snippets/131/super-ice/">this</a>, for instance, makes much more sense as a mutator than a level script, since it essentially replaces (but enhances) <code>/evilice</code>. You start writing new gamemodes, or replacing external programs like test managers, or just generally giving JJ2+ new options that are actually easier to implement in AS than in C++ because they require client-side participation. It's very exciting.
YAY :)

AvalancheMaster
Apr 1, 2015, 12:25 AM
So, Violet send me an early version of the next release. Biggest surprise he hasn't reveal yet: the game is now in full 3D, and uses Unreal 4.

Also, all the default tracks have been replaced with 90's underground drum and bass, and death metal. A lot of death metal.

Hope I don't get into a lot of trouble for some April 1st fun.

Jelly Jam
Apr 1, 2015, 02:16 AM
So, Violet send me an early version of the next release. Biggest surprise he hasn't reveal yet: the game is now in full 3D, and uses Unreal 4.

APRIL FOOLS :+
it would be cool tho

AvalancheMaster
Apr 1, 2015, 04:33 AM
Do you think I could've trust you, it's almost impossible to transform JJ2 in 3D, also it will require a lot of time, and the picture he showed clearly reveals that is not 3D, and also why would he give it to you, there are other people that have it. -_-

Damn, dude, just took a more light-hearted approach. Didn't want to promise anything that might've been realistic. :/

XxMoNsTeRXM
Apr 1, 2015, 04:35 AM
Damn, dude, just took a more light-hearted approach. Didn't want to promise anything that might've been realistic. :/

Ok... I am trying to tell you, that your joke was not good :)

"Also why will it give it to you", I tried to reffer how could you make him give it to you.

Sorry, I was a bit angry when I wrote that :)

And yes, that would be cool, but it's not that easy to make a 2D game into a 3D game, you should remake the entire game for that.

AvalancheMaster
Apr 1, 2015, 05:23 AM
Ok... I am trying to tell you, that your joke was not good :)

"Also why will it give it to you", I tried to reffer how could you make him give it to you.

Sorry, I was a bit angry when I wrote that :)

And yes, that would be cool, but it's not that easy to make a 2D game into a 3D game, you should remake the entire game for that.

Of course you should, April's Fools jokes are always ridiculous: panda fast food delivery in World of Warcraft from Blizzard, UBER offering boat services, Google announcing Gmail, with 1gb of free data storage...

Love & Thunder
Apr 1, 2015, 10:22 AM
About mutators: Sounds great! I look forward to it. :)

About AvalancheMaster's April Fool's joke: That was quite entertaining IMO.

cooba
Apr 1, 2015, 11:45 AM
it's almost impossible to transform JJ2 in 3DLoving the 'almost'.

Primpy
Apr 1, 2015, 12:47 PM
Loving the 'almost'.

Let him believe in that 0.000000000000001% chance of making JJ2 a 3D game.

Jelly Jam
Apr 1, 2015, 02:32 PM
Yey keeping the tradition of this thread being an off-topic conversation.

Stijn
Apr 1, 2015, 02:55 PM
Continue that tradition and face a ban.

AvalancheMaster
Apr 1, 2015, 09:54 PM
On-topic; can we expect the support of external .j2a files? Maybe not with this release but I totally can see JJ1's sprites being implemented in the game. Enemies, pick-ups and whatnot.

It'd be a pain to do it, though.

Violet CLM
Apr 1, 2015, 11:06 PM
Making a .j2a out of all the JJ1 sprites <em>does</em> sound like a tedious process.

AvalancheMaster
Apr 1, 2015, 11:51 PM
Making a .j2a out of all the JJ1 sprites <em>does</em> sound like a tedious process.

The question is: would it be hard? If it's only time-consuming, other community members (including myself) can always help. :)

Love & Thunder
Apr 2, 2015, 07:44 AM
Alternatively, support for JJ1's animation files(SPRITE.XXX, PLAYER.XXX, etc) could be fun.

Primpy
Apr 2, 2015, 08:46 AM
Alternatively, support for JJ1's animation files(SPRITE.XXX, PLAYER.XXX, etc) could be fun.

I concur. This could be pretty nice ;)

cooba
Apr 2, 2015, 08:59 AM
<a href="http://www.moddb.com/mods/jazz-jackrabbit-2-plus/images/jazz-1-diamondus" title="Jazz 1 Diamondus - Mod DB" target="_blank"><img src="http://media.moddb.com/images/mods/1/23/22047/Jazz2-plusOJ-003.png" alt="Jazz 1 Diamondus" /></a><!>

Primpy
Apr 2, 2015, 09:16 AM
To be honest, I thought that's like a JJ1+.
Sweet!

Love & Thunder
Apr 2, 2015, 10:57 AM
I thought that that screenshot was either a tileset thing, or an anims thing, and I'd completely forgotten about it. XD

Looking forward to it. And, thanks to JJ1MOD, if JJ1 sprites are supported, that's custom sprites in there too. :)

AvalancheMaster
Apr 2, 2015, 11:35 AM
<!>

The question is whether or not you can mix JJ2 and JJ1 anims.

For me that would be the dealbreaker.

Not that I won't accept a "lesser" deal as well. Heck, my Jazz2.exe is already the plusified version...

Violet CLM
Apr 2, 2015, 11:46 PM
Here is your final teaser screenshot:

<img src="http://i.imgur.com/LJNydst.png" />

(Don't pay too much attention to the Updated dates. Most stuff gets discussion split among GitHub, Skype<!--, pillow talk-->, and JJ2 ingame chat.)

AvalancheMaster
Apr 3, 2015, 12:09 AM
Here is your final teaser screenshot:

<img src="http://i.imgur.com/LJNydst.png" />

(Don't pay too much attention to the Updated dates. Most stuff gets discussion split among GitHub, Skype<!--, pillow talk-->, and JJ2 ingame chat.)

The key word here is "final". :)

Jelly Jam
Apr 3, 2015, 12:47 AM
<img src="http://i.imgur.com/LJNydst.png" />

My sixth sense tells me there's gonna be a release sooner or later 8D

SAMI
Apr 3, 2015, 01:45 AM
I kinda feel like it will take atleast 2 more months for the next release of plus. Will 5.0 work perfectly in full screen in Windows 8/10? Is that solution you guys were talking about got implemented in this version?

XxMoNsTeRXM
Apr 3, 2015, 03:16 AM
Here is your final teaser screenshot:

<img src="http://i.imgur.com/LJNydst.png" />

(Don't pay too much attention to the Updated dates. Most stuff gets discussion split among GitHub, Skype<!--, pillow talk-->, and JJ2 ingame chat.)
I think he's gonna release it really really soon, because the "final" word seems to say that the release is gonna happen soon.

Primpy
Apr 3, 2015, 10:52 AM
Here is your final teaser screenshot:

<img src="http://i.imgur.com/LJNydst.png" />

(Don't pay too much attention to the Updated dates. Most stuff gets discussion split among GitHub, Skype<!--, pillow talk-->, and JJ2 ingame chat.)

I'm more hyped than a soda can after an earthquake!

Violet CLM
Apr 3, 2015, 11:00 AM
"final," by itself, has nothing to say about release schedule. The point is that there are no open coding issues.

Slaz
Apr 3, 2015, 11:58 AM
Updating the documentation is kind of time consuming too (since 5.0 appears to bring mandatory new features, all in need of a user-friendly wall of text to be explained). :p

szmol96
Apr 3, 2015, 01:37 PM
Hello guys! Have I missed something? I doubt it, because i have read everything new since i haven't looked at J2O (it was tiring and hard work for my eyes). But correct me if I'm wrong. Also seeing that there will be mutators, I'm getting more and more excited about the release. With this update, the game will feel a bit like Unreal Tournament 2004 (well, at least from my point of view).

Primpy
Apr 5, 2015, 03:14 AM
If almost everything is done, what are we waiting for? :D

szmol96
Apr 5, 2015, 03:22 AM
Probably the development team is testing before release, and fix bugs if necessary.

cooba
Apr 5, 2015, 03:24 AM
If almost everything is done, what are we waiting for? :DFor you to get banned for spamming again

Violet CLM
Apr 5, 2015, 03:26 AM
Simple answer: "almost everything" is not the same as "everything." In fact, it's less.

szmol96
Apr 5, 2015, 03:43 AM
I forgot to ask, but will be there any new AS related features?

cooba
Apr 5, 2015, 04:29 AM
Yes, tons.

szmol96
Apr 5, 2015, 04:50 AM
Yay! That's enough information for me. More would spoil the suprise.

Primpy
Apr 5, 2015, 07:10 AM
For you to get banned for spamming again

Just a question, jeez. Also, I didn't spam anything.
I know you love me!

Simple answer: "almost everything" is not the same as "everything." In fact, it's less.

Uhh, yes, but almost is still really close. Is there anything really important that has to be added/fixed or just small stuff? 8D

Slaz
Apr 5, 2015, 07:42 AM
Uhh, yes, but almost is still really close. Is there anything really important that has to be added/fixed or just small stuff? 8D

Wait what? Your answer was posted in fine detail:
<img src="http://i.imgur.com/LJNydst.png" />

XxMoNsTeRXM
Apr 5, 2015, 07:53 AM
Here is your final teaser screenshot:

<img src="http://i.imgur.com/LJNydst.png" />

(Don't pay too much attention to the Updated dates. Most stuff gets discussion split among GitHub, Skype<!--, pillow talk-->, and JJ2 ingame chat.)
Wait... wait... so all of these mean that what you have to do is finish the plus-readme and plus-angelscript, add more screenshots for the new update, and add more example levels?

Jelly Jam
Apr 5, 2015, 10:27 AM
Wait... wait... so all of these mean that what you have to do is finish the plus-readme and plus-angelscript, add more screenshots for the new update, and add more example levels?
That pic is preety much what's left on the JJ2+ to-do list I think.
I sure hope they already got ideas of how the example levels are going to look like.

Primpy
Apr 5, 2015, 10:53 AM
Wait what? Your answer was posted in fine detail:

I thought that those stuff were already done. I'm so sorry!
I'm dumb as a rock.

Violet CLM
Apr 6, 2015, 01:43 PM
New release!
As ever, <a href="http://www.jazz2online.com/jj2plus/plus.zip">click here to download.</a>

http://www.jazz2online.com/jj2plus/img/newplus11small.png (http://www.jazz2online.com/jj2plus/img/newplus11.png)http://www.jazz2online.com/jj2plus/img/newplus10small.png (http://www.jazz2online.com/jj2plus/img/newplus10.png)http://www.jazz2online.com/jj2plus/img/newplus09small.png (http://www.jazz2online.com/jj2plus/img/newplus09.png)http://www.jazz2online.com/jj2plus/img/newplus08small.png (http://www.jazz2online.com/jj2plus/img/newplus08.png)

<a href="http://www.jazz2online.com/jj2plus/plus-readme.html#lc040615">The full list of changes can be found over here.</a> Here's what you should be excited about, in brief:
Mutators! They're AngelScript files, but you can enable them in any level at all, just like JJ2+'s built-in server settings. Add new guns, replace sound effects, whatever you want.
Green and Yellow teams!
Better Treasure Hunt code!
Loads of new graphical options for AngelScript, including rotating sprites, loading graphics from custom .j2a files, and blend modes!
Totally rewritten Home-Cooked Levels list!
New custom game mode!
So, so much more!

AvalancheMaster
Apr 6, 2015, 02:04 PM
Woah woah woah! "Loading graphics from custom .j2a files" is what I've been waiting for all along!

Thank you so so very much!

szmol96
Apr 6, 2015, 02:08 PM
It's finally out!!! It's been such a long time, but worth the wait.

EDIT: Something's not right. I get an error saying something about GetTickCount64 not found in Kernel32.dll. Is this a problem related to Windows XP, because I still use that OS.

Stijn
Apr 6, 2015, 02:51 PM
Regardless of whether it's related to that, it's probably a good idea to move on from WinXP

szmol96
Apr 6, 2015, 03:06 PM
How lucky I am to have Win7 installed on a seperate HDD. I still prefer XP though. Well, let's reboot.

EDIT: It works on Win7, but since my machine is old, it pulls down the performance. So, JJ2 can produce only 24 FPS, which is not enough to enjoy the game. It's nearly impossible to play with lags. Guess I will degrade back to 4.3 and wait for a wonder.

ShakerNL
Apr 6, 2015, 03:09 PM
I host Puke Nukem on Windows XP. And I have the same issue as szmol96. I also got this error when opening plus.exe: "plus.exe is not a valid win32 application"

The PC is an old Pentium 4 computer which was collecting dust. I decided to host some servers on it when DanZeal stopped hosting the Zeal Servers. And it doesn't crash on cycling on that PC, so I kept it for hosting 24/7. I might buy a new PC soon, and maybe host on it. Until then, I should stick with 4.3, unless it can be fixed.

Olsen
Apr 6, 2015, 03:12 PM
Wow. That's a meaty changelog. Cool stuff!

Violet CLM
Apr 6, 2015, 06:25 PM
We're pretty sure we know what's causing the problem on Windows XP and are researching a solution. If you can, try running 1.23 instead of 1.24, which might not give you the same error.

Primpy
Apr 6, 2015, 09:08 PM
Words cannot express how happy I am!
What level is this from?
http://www.jazz2online.com/jj2plus/img/newplus09.png

Violet CLM
Apr 6, 2015, 09:35 PM
Unfinished boss battle. I think everyone on the plus dev team ends up with reams of unfinished projects that we start to test various new features, only we end up focusing on making JJ2+ itself instead and those lesser projects languish into oblivion.

Borgia
Apr 6, 2015, 11:45 PM
As of now there's only good news to report. Installing 5.0 was done without issues and I've already explored some of its new features. I'm glad to see that Blaster and Pepper have been made more powerful when powered up, and that their animations have been changed as well. Another feature I like very much is the JJCOLOR-cheat. If only I could get my username displayed as well...that would make it even better.

I've put the new JCS.ini-lines in the appropriate folder, I hope I can put them to good use.

Good job, all :), this looks very promising. Oh, on a side note: what is the name of this level? http://www.jazz2online.com/jj2plus/img/newplus06.png. It was featured once in a server, but I didn't remember the name.

Jelly Jam
Apr 6, 2015, 11:45 PM
Well, plus won't load on my windows XP just like for everyone else.
Can someone tell me where the 'i give up' pit is, please?

also i think the level name is Hereafter.

Another edit: 1.23 gives the same problem.

Borgia
Apr 6, 2015, 11:53 PM
also i think the level name is Hereafter.

Doesn't show up in the Download-section :(. Could you give me a link to the file or wherever this level can be found? :)

Also, Lori now has her own blaster icon. That too was about time.

Jelly Jam
Apr 6, 2015, 11:55 PM
Doesn't show up in the Download-section :(. Could you give me a link to the file or wherever this level can be found? :)

That level is an example level which featured in 4.3. There is a link somewhere on this thread.
Oh damnit. I waited for so long to get disapointed. Ofc it's not your fault that JJ2+ won't load on my crappy PC.
*sigh*

AvalancheMaster
Apr 6, 2015, 11:56 PM
Good job, all :), this looks very promising. Oh, on a side note: what is the name of this level? http://www.jazz2online.com/jj2plus/img/newplus06.png. It was featured once in a server, but I didn't remember the name.

That'd be Hereafter, an example level (part of the example levels pack).

On a side note: *.j2as files now must be in the main folder, apparently. I am working on a series of levels, and they were all put in a subfolder, along with the script files. When I try to run them now, it says "DS_Carrotus_01.j2as couldn't be found".

Just a really minor complaint. Used to be OK in the previous version.

A really, really, really minor complaint.

Jelly Jam
Apr 7, 2015, 12:02 AM
Also, by the way...

http://www.jazz2online.com/jj2plus/img/newplus09.png

Are the tiles in there rotated? :O

Borgia
Apr 7, 2015, 12:13 AM
New release!
As ever, <a href="http://www.jazz2online.com/jj2plus/plus.zip">click here to download.</a>
And <a href="http://www.jazz2online.com/jj2plus/plus-examples.zip">click <em>here</em></a> to download the example levels, which have been split off from the main archive due to their multitude.

The link is broken :(.....

szmol96
Apr 7, 2015, 12:15 AM
1.23 gives the same problem.
Thanks! Now I don't have to download the 1.21 version. It takes so long with a USB modem.

Slaz
Apr 7, 2015, 12:22 AM
Are the tiles in there rotated? :O

Flipped, but the sprites for Jazz, Uterus, and the Crabs are rotating. ;)

Jelly Jam
Apr 7, 2015, 12:40 AM
Flipped
Flipped vertically or something? 'Cause one of the snail shells is turned upside down.
Hell, I'm dying to try out JCS right now.
Also it's fun to think that, in that level, Jazz is flushing down a toilet. ROFL

Stijn
Apr 7, 2015, 01:11 AM
I've heard several people online complain about the big text and I agree with them to some extent, things can get fairly busy on the screen especially during countdowns (which look weird anyway, with the numbers not being in order). I suppose that's partly because of JJ2's low resolution, there simply isn't that much screen estate to go around. That's not a huge problem in some circumstances (game ends, you die) because there's a black screen anyway but when a lot is going on it can be quite distracting.

Making it an option would be an obvious solution, but on the other hand it *is* a cool effect in some circumstances. I can imagine it being annoying in more serious play though. Maybe there could be an alternative minimal HUD mode that does not only make the on-screen announcements smaller but also hides/shrinks some other stuff (like the ammo count font)?

I suppose part of that could actually be done via a mutator, though not the announcement text. Maybe the size/location of that could be linked into ActionScript, to allow for interface mods via mutators?

Violet CLM
Apr 7, 2015, 01:13 AM
On a side note: *.j2as files now must be in the main folder, apparently. I am working on a series of levels, and they were all put in a subfolder, along with the script files. When I try to run them now, it says "DS_Carrotus_01.j2as couldn't be found".
http://www.jazz2online.com/jj2plus/plus-readme.html#additionalfilefolders

Jelly Jam: Flipping tiles vertically was introduced in 4.2.

Borgia: Old stuff is still on <a href="http://www.moddb.com/mods/jazz-jackrabbit-2-plus/downloads/october-19th-2013-example-levels">ModDB</a>

master sven
Apr 7, 2015, 01:20 AM
Those big messages in the middle of the screen surely look awesome.
However, they can also be really annoying and confusing.
If I saw it correctly, captures are only shown in the bottom left, roasts only in the middle and scores are shown both in the bottom left and in the middle.
While playing it can be really annoying and hard to follow whats going on in the game when there are 2 or more messages filling your screen.

I think there should be at least an option to disable the messages in the middle of the screen and preferably a settings menu where one can select which kind of messages they want apear in which place.

Violet CLM
Apr 7, 2015, 01:48 AM
Windows XP users: <a href="http://www.jazz2online.com/jj2plus/plusXP.zip">please try the plus.dll in this zip</a> and let us know if that fixes your problem. We'd rather have just the one dll version, naturally, but I'd rather get you something playable as quickly as possible and it's important to at least know if we're correct about what we think is causing the errors.

Other people need not download this dll, which contains no additional bug fixes or features of any kind, and merely comments out a minor detail that would come up maybe 0.01% of the time.

Borgia
Apr 7, 2015, 01:49 AM
http://www.jazz2online.com/jj2plus/plus-readme.html#additionalfilefolders

Jelly Jam: Flipping tiles vertically was introduced in 4.2.

Borgia: Old stuff is still on <a href="http://www.moddb.com/mods/jazz-jackrabbit-2-plus/downloads/october-19th-2013-example-levels">ModDB</a>

Thanks :). I like the Hereafter-level, especially that halo around your bunny. How do you get that anyway? :O

Flipping tiles...I know to use F which mirrors the tile, but what code/command is needed to flip them vertically (and does this include a special line in JCS.ini?)

DoubleGJ
Apr 7, 2015, 02:01 AM
Flipping tiles...I know to use F which mirrors the tile, but what code/command is needed to flip them vertically (and does this include a special line in JCS.ini?)
Try MLLE (http://www.jazz2online.com/downloads/7291/-/)!

szmol96
Apr 7, 2015, 02:12 AM
Okay, I have downloaded the DLL for XP and it didn't help(at least for 1.24). I still get the same error. :(

EDIT: Is there a program which gives more details related to DLL errors? I could maybe help in finding the error.

djazz
Apr 7, 2015, 02:12 AM
Sweet! Can't wait to try it out! O+

Jelly Jam
Apr 7, 2015, 02:18 AM
Okay, I have downloaded the DLL for XP and it didn't help(at least for 1.24). I still get the same error. :(

EDIT: Is there a program which gives more details related to DLL errors? I could maybe help in finding the error.

It worked for 1.23?

Also the plusXP.dll didn't work for me :( (not in 1.23 either)

szmol96
Apr 7, 2015, 02:23 AM
It worked for 1.23?
Nope. I don't have 1.23.

Violet CLM
Apr 7, 2015, 02:27 AM
Thanks :). I like the Hereafter-level, especially that halo around your bunny. How do you get that anyway? :OLIGHT::RING2 in the LIGHT::Type enum. In Hereafter, which was built for 4.3, that was assigned to an object that follows you around, but in 5.0 you can assign it directly to jjPLAYER::lightType.

Thanks for the continued patience, Windows XP folks...

szmol96
Apr 7, 2015, 02:38 AM
Patient is my third name, you know. I can't really help in finding that error, am I right?

Borgia
Apr 7, 2015, 03:02 AM
LIGHT::RING2 in the LIGHT::Type enum.

And now in English, please. This does not look like something you can do in JCS...

Ah, why must the good stuff always be complicated!

Primpy
Apr 7, 2015, 03:40 AM
Unfinished boss battle. I think everyone on the plus dev team ends up with reams of unfinished projects that we start to test various new features, only we end up focusing on making JJ2+ itself instead and those lesser projects languish into oblivion.

For the love of JJ2, someone has to finish that boss battle! It's like the most wonderful thing I have ever seen!

Flipped, but the sprites for Jazz, Uterus, and the Crabs are rotating. ;)

Amazing!

And now in English, please. This does not look like something you can do in JCS...

Ah, why must the good stuff always be complicated!

Uhh, I think it's Angelscript? I don't know, try making a .j2as file :\

Seren
Apr 7, 2015, 04:47 AM
Another build to try out by Windows XP users. (http://sir-ementaler.netii.net/plus.zip)

SAMI
Apr 7, 2015, 04:49 AM
No option for setting FPS limit? Guess JJ2 is toast since I'm going for Windows 10.

Stijn
Apr 7, 2015, 05:04 AM
And now in English, please. This does not look like something you can do in JCS...

Ah, why must the good stuff always be complicated!
http://www.jazz2online.com/jj2plus/plus-angelscript.html

szmol96
Apr 7, 2015, 06:38 AM
Another build to try out by Windows XP users. (http://sir-ementaler.netii.net/plus.zip)

This one works, thank you very much!

Superjazz
Apr 7, 2015, 08:52 AM
By the way, did you do anything in particular to improve player movement server-side? There was this nocap-bug which occurred when players were attempting to capture a flag with vertical movement involved, but failed due to them leaving the base too fast. With this release it seems like you fixed it (which is a great thing), but I couldn't find anything from the changelog that mentioned that something was done.

So I'm just asking if it was something that was fixed in particular, or was it for example a side effect of another glitch? Or I wonder if it only happened in Camel Duels...

Seren
Apr 7, 2015, 09:05 AM
We don't yet know the details, but I believe that rewriting some of mask checking functions in an earlier version caused problems in what must have been fragile and technically incorrect code of JJ2 at assembly level. The issue has been addressed in 5.0 and my modifications to the functions seemed to grant much more appropriate results (even better than in vanilla JJ2 or previous versions of JJ2+ for that matter).

Superjazz
Apr 7, 2015, 09:41 AM
We don't yet know the details, but I believe that rewriting some of mask checking functions in an earlier version caused problems in what must have been fragile and technically incorrect code of JJ2 at assembly level. The issue has been addressed in 5.0 and my modifications to the functions seemed to grant much more appropriate results (even better than in vanilla JJ2 or previous versions of JJ2+ for that matter).

(y)

Violet CLM
Apr 7, 2015, 11:46 AM
Another build to try out by Windows XP users. (http://sir-ementaler.netii.net/plus.zip)
Thanks, SE! Once we get another positive report (Jelly or Shaker) I'll replace the dll in the main zip with this one.

No option for setting FPS limit? Guess JJ2 is toast since I'm going for Windows 10.
Why would you ever go for Windows 10 and expect anything to work on it.


As for the multiplayer announcements question, everybody settle down. We've been playing with these for many months now and barely even <em>notice</em> them, if anything finding them <em>less</em> obtrusive because they don't take up valuable space in the recent chat area that could have been used for seeing what actual players are saying. You've had them for less than 24 hours and have noticed that something is different than it was before. Give it a week or so and see how you feel.

ShakerNL
Apr 7, 2015, 12:10 PM
I can also confirm that SE's dll works good on my Windows XP machine. Thanks for the quick fix!

AvalancheMaster
Apr 7, 2015, 12:21 PM
Are there any new textured background options? I have ~20 waiting around; I can send them to be used in the next release.

Also, will there be new example levels? Any updates to the online version of plus-readme and plus-angelscript?

Stijn
Apr 7, 2015, 12:22 PM
There are obviously a lot of readme changes. They're still at the same location:

http://www.jazz2online.com/jj2plus/plus-angelscript.html
http://www.jazz2online.com/jj2plus/plus-readme.html

I'm not sure there's demand for more textured backgrounds to be included in the next release, but feel free to put them here and the dev team can see if any would be good to include.

cooba
Apr 7, 2015, 12:27 PM
Any updates to the online version of plus-readme and plus-angelscript?Press F5 if you're not seeing any changes, it should work then.

Violet CLM
Apr 7, 2015, 12:28 PM
Also, will there be new example levels?
I'm not sure if we're having a miscommunication here, but the release has already happened. It was yesterday.

Textures can be loaded from external files with jjSTREAM, transferred to a jjPIXELMAP, and then saved into the textured background from there, so strictly speaking if you have something you want people to be able to use it doesn't actually need to be in plus.j2d.

AvalancheMaster
Apr 7, 2015, 12:28 PM
There are obviously a lot of readme changes. They're still at the same location:

http://www.jazz2online.com/jj2plus/plus-angelscript.html
http://www.jazz2online.com/jj2plus/plus-readme.html

I'm not sure there's demand for more textured backgrounds to be included in the next release, but feel free to put them here and the dev team can see if any would be good to include.

The angelscript one is still the old one... nothing too major, as the new readme i included with the download. Still, it'd be nice to get it online, too.

cooba
Apr 7, 2015, 12:32 PM
Press F5 if you're not seeing any changes, it should work then.Press F5 if you're not seeing any changes, it should work then.Press F5 if you're not seeing any changes, it should work then.Press F5 if you're not seeing any changes, it should work then.Press F5 if you're not seeing any changes, it should work then.<!>

Stijn
Apr 7, 2015, 12:47 PM
Or shift + f5/cmd+r if even that doesn't work.

AvalancheMaster
Apr 7, 2015, 12:58 PM
<!>

Oops. Deleted cookies, works fine now. ;D

SAMI
Apr 7, 2015, 10:25 PM
Why would you ever go for Windows 10 and expect anything to work on it.

That wasn't my point. To play in fullscreen in Windows 8, there's a fix which disables Vsync and TrippleBuffer and in 60Hz monitors it sucks [Screen tearing, shaking] when playing with more FPS. So if it was possible to limit the FPS with plus.ini or something like that- the game would run atleast smoothly. Windows 10 is same as 8, that's why I said it.

Violet CLM
Apr 7, 2015, 10:52 PM
I mean no you're right it was an unnecessarily flippant response. But that's interesting. Are you saying regular JJ2, which is limited to 70 FPS, runs properly with that fix applied?

EDIT: Sir Ementaler informs me that regular JJ2 may have been lying in that regard.

Love & Thunder
Apr 8, 2015, 02:39 AM
Solution: Dual boot Windows 7 or earlier and 10.

AvalancheMaster
Apr 8, 2015, 02:43 AM
Solution: Dual boot Windows 7 or earlier and 10.

Or emulate.

SAMI
Apr 8, 2015, 03:50 AM
I mean no you're right it was an unnecessarily flippant response. But that's interesting. Are you saying regular JJ2, which is limited to 70 FPS, runs properly with that fix applied?

EDIT: Sir Ementaler informs me that regular JJ2 may have been lying in that regard.

Since its 70 FPS, its still a bit choppy but when I test both Plus and regular JJ2- I find the regular JJ2 runs comparatively smoother. So atleast do something to set FPS limit [Without Vsync game never gets smooth but atleast if its possible to make FPS limited to refresh rate; it becomes smooth enough].

Thats why I want an option to set the FPS limit.

Also, if its possible make the rendering mode to Direct 3D, then theres no need of FPS limit option as Windows 8/10 won't have issues with Fullscreen mode then.

@Robo: Its not solution at all. Why would I waste my HDD space with dual OS?

Seren
Apr 8, 2015, 04:23 AM
Since its 70 FPS, its still a bit choppy but when I test both Plus and regular JJ2- I find the regular JJ2 runs comparatively smoother.
I call placebo.

SAMI
Apr 8, 2015, 04:26 AM
@SE: Whats your monitors Refresh Rate?

Edit: Are you guys even have plans for putting option for FPS limit? Yes or no?

Seren
Apr 8, 2015, 05:16 AM
My screen's refresh rate is 60 Hz. I experience no tearing.

Here's behavior of JJ2 regarding fps, according to my experience with the code (BlurredD may negate it if I'm wrong):
- in fullscreen: JJ2 and JJ2+ limit fps to the screen's refresh rate (if obtainable).
- in windowed mode: JJ2 and JJ2+ have no known limits of fps, although both seem to be capped at around 140 most of the time. Unlike JJ2+, JJ2 lies and shows the frame rate as 70 if it's any higher than that.

SAMI
Apr 8, 2015, 05:22 AM
I experience no tearing if only Fulscreen in OS below Windows 8.

In Fullscreen above Windows 7- FPS doesnt limit.
In Window in all OS- 135 FPS was max I got and most of the time it remains at 120.

Even if JJ2 lies, I found regular JJ2 more smoother than JJ2+.


Now, what about answer to my second question in my last post?

Slaz
Apr 8, 2015, 06:58 AM
I call placebo.

No. I don't know how or why, but for me on Windows 8 (with DDraw Hardware Accel disabled in Windows) vanilla JJ2 runs exceptionally smoother than Plus.

Monitor max refresh rate doesn't seem to affect it, as the result appears the same on both my 60hz and 75hz LCD screens. It's nowhere near unplayable tearing, in fact it's rather minimal. But it's definitely existent.

Plus appears to push my FPS all the way to around 120 in fullscreen (if it isn't lying), which is way too much and no doubt the cause of the tearing. Similar tearing happens with other games if FPS far exceeds the monitor refresh rate, even Direct3D/OpenGL rendered games.

For that I too suggest a manual FPS setting, if no Direct3D/OpenGL mode could be supported. I know it's easy for a non-techy like me to say all this, but it's just a suggestion that might enhance the JJ2 experience for future generations. 8D

Jelly Jam
Apr 8, 2015, 07:55 AM
I hear from some people that you guys broke cerebro

just wanted to point out that elec joined as cerebro still

k bye

cooba
Apr 8, 2015, 09:02 AM
Plus appears to push my FPS all the way to around 120 in fullscreen (if it isn't lying), which is way too much and no doubt the cause of the tearing.No, Plus merely removes artificial limit of 70 from the FPS counter, not the actual FPS value itself.

ShadowGPW
Apr 8, 2015, 09:34 AM
Windows XP? Why the hell would you want Win XP in 2015?

SAMI
Apr 8, 2015, 09:42 AM
Windows XP? Why the hell would you want Win XP in 2015?

My old PC still have Windows 98. Fortunately, it can't run JJ2 anymore [Long story, changed the hardwares to more low]. So if the question is "Why the hell would you wan't Win XP in 2015?" The answer is "If we can/or many people still uses Windows 95- why can't we use Windows XP?"

Also, Windows XP is the last OS where 320x240 was supported in Fullscreen if Vista doesn't support it [Never used Vista, so can't tell about it].
_____________
No. I don't know how or why, but for me on Windows 8 (with DDraw Hardware Accel disabled in Windows) vanilla JJ2 runs exceptionally smoother than Plus.

Monitor max refresh rate doesn't seem to affect it, as the result appears the same on both my 60hz and 75hz LCD screens. It's nowhere near unplayable tearing, in fact it's rather minimal. But it's definitely existent.

Plus appears to push my FPS all the way to around 120 in fullscreen (if it isn't lying), which is way too much and no doubt the cause of the tearing. Similar tearing happens with other games if FPS far exceeds the monitor refresh rate, even Direct3D/OpenGL rendered games.

For that I too suggest a manual FPS setting, if no Direct3D/OpenGL mode could be supported. I know it's easy for a non-techy like me to say all this, but it's just a suggestion that might enhance the JJ2 experience for future generations. 8D

This is what I've trying to explain the whole time.

Seren
Apr 8, 2015, 10:14 AM
I know what you are trying to explain but you are wrong.
I said it once but I can say it again. In windowed mode your fps is uncapped in both JJ2 and JJ2+. Your JJ2 probably runs at about 300 fps and your JJ2+ probably runs at around 140, presumably because it executes reasonably more code per frame. JJ2+ displays fewer frames per second than JJ2 in windowed mode.
In fullscreen mode both JJ2 and JJ2+ try to adapt to your screen refresh rate or whatever else your system informs the game is the most optimal. Hence some people may see 60 fps and others may see 75 or 120 but it's capped and consistent between versions. JJ2+ displays the same number of frames per second as JJ2 in fullscreen mode.
To view your real frame rate in vanilla JJ2 (or nearly real, as still limited to 256 on display), use Cheat Engine to no-op the mov operation at 0043E447 in 1.23 or 0043E2FC in 1.24.
You experience tearing because you disabled triple buffering.
We will do nothing to fix bugs that don't exist.

SAMI
Apr 8, 2015, 10:43 AM
Ok ok, sorry. I'll no more ask about FPS limit option. Btw, I know very well that in Fullscreen JJ2's FPS is capped to that of refresh rate.

szmol96
Apr 8, 2015, 11:17 AM
Windows XP? Why the hell would you want Win XP in 2015?
Because Win7 lags the crap out of my old machine. What do you expect of a Celeron CPU, a Radeon 9200 and 1 GB RAM?

Primpy
Apr 8, 2015, 11:25 AM
Because Win7 lags the crap out of my old machine. What do you expect of a Celeron CPU, a Radeon 9200 and 1 GB RAM?

I know that feel.
For 10 years more exactly.

Violet CLM
Apr 8, 2015, 11:38 AM
Believe me, if switching to Direct3D or whatever other technology <em>were</em> that easy, we'd have done it.

Toni_
Apr 8, 2015, 02:11 PM
Those big messages in the middle of the screen surely look awesome.
However, they can also be really annoying and confusing.
If I saw it correctly, captures are only shown in the bottom left, roasts only in the middle and scores are shown both in the bottom left and in the middle.
While playing it can be really annoying and hard to follow whats going on in the game when there are 2 or more messages filling your screen.

I think there should be at least an option to disable the messages in the middle of the screen and preferably a settings menu where one can select which kind of messages they want apear in which place.

I second this. I totally agree. It's too distracting for serious play.

As for the multiplayer announcements question, everybody settle down. We've been playing with these for many months now and barely even <em>notice</em> them, if anything finding them <em>less</em> obtrusive because they don't take up valuable space in the recent chat area that could have been used for seeing what actual players are saying. You've had them for less than 24 hours and have noticed that something is different than it was before. Give it a week or so and see how you feel.

No. You are wrong. For me and much more players I asked, it's more important to see if there's a player on your screen you can hit, or if there is any pickup available than seeing if you roasted someone or someone lost the flag. Please make it custom so we can turn it off if we want to. It's easy to do. Please.

Also I noticed one bug. If you are playing Single Player, then use jjmorph to morph to frog or bird, and go to warp - you wont warp (just like before). But, if you then go away from the warp and use jjmorph again to morph to Jazz/Spaz/Lori, you will warp automatically, even tho you are not in the warp at that time.

Stijn
Apr 8, 2015, 02:14 PM
No. You are wrong. For me and much more players I asked, it's more important to see if there's a player on your screen you can hit, or if there is any pickup available than seeing if you roasted someone or someone lost the flag. Please make it custom so we can turn it off if we want to. It's easy to do. Please.
I understand the sentiment, but besides the assertion that it is "easy to do" (which is never a wise thing to say about a software project you don't know the inner workings of), Violet never said anything to the contrary. He just asked everyone to give it a chance and see if you still think it's annoying after playing with it for a short while. Which I think is perfectly reasonable, as the first reaction to change is usually annoyance just because it's different, regardless of whether it's actually worse.

Which it could be! But let's see if maybe it's just the change everyone needs to adjust to. If a lot of people still think it's annoying after that, I'm sure the team will consider making changes.

Slaz
Apr 8, 2015, 02:28 PM
You experience tearing because you disabled triple buffering.
We will do nothing to fix bugs that don't exist.
Ok, sorry, I didn't expect anything to be fixed. I just expressed what I saw, and tried to determine what caused it without knowing Plus' technical details. The tearing is thus clearly a side effect caused by turning Hardware Accel off in Windows, and can't be helped by the Plus team anyway as it's not a Plus problem.

Nevertheless, on my Win8 setup, there is less tearing on Vanilla JJ2 than on Plus. Maybe it's a coincidence due to the lower framerate caused by Plus. I don't know or go into the technical reason, it just is, and it doesn't really matter either.

On a positive note, I'm really enjoying Plus' new features so far the past 2 days. The HUD messages, muts like weaponBunny, and even Lori's authentic gun are awesome! Really looking forward to the Bash now. ;)

Violet CLM
Apr 8, 2015, 02:28 PM
Also I noticed one bug. If you are playing Single Player, then use jjmorph to morph to frog or bird, and go to warp - you wont warp (just like before). But, if you then go away from the warp and use jjmorph again to morph to Jazz/Spaz/Lori, you will warp automatically, even tho you are not in the warp at that time.This has always been the case in JJ2.

Stijn is correct in his reiteration of my sentiments. Nobody is saying in here that alerts are the holy way of the future and to speak against them is blasphemy. I'm just saying that right now, the level of someone's displeasure with them is inversely correlated with how long that person's been playing with them, and it'd be good to take a few days and see if that trend continues.

Toni_
Apr 9, 2015, 05:53 AM
I understand the sentiment, but besides the assertion that it is "easy to do" (which is never a wise thing to say about a software project you don't know the inner workings of), Violet never said anything to the contrary. He just asked everyone to give it a chance and see if you still think it's annoying after playing with it for a short while. Which I think is perfectly reasonable, as the first reaction to change is usually annoyance just because it's different, regardless of whether it's actually worse.

Which it could be! But let's see if maybe it's just the change everyone needs to adjust to. If a lot of people still think it's annoying after that, I'm sure the team will consider making changes.

There are many more differences and changes that I like, but this one is a pain in my eyes. And I am sorry if I offended someone with ''easy to do'' but, having the old code, and the new one, I don't see how hard could it be.

@Violet
I understand that you all put effort into this, and would like those changes to be available, but this is not CoD (even there, text is much smaller, on a higher resolution and isn't as distracting as here). For example, latest update in CS:GO ruined AWP (sniper) and it's now so hard to play with it (moving, noscoping, fast zooming etc.). And that is why most of professional teams decided not to play with AWP for some time because they need to train with it a lot. I'm saying this because I don't think people in JJ2 who are semi-active (including me, and like 80% of JJ2 players) would like to spend a lot of time to get used to this new feature. Keep in mind that it's not only me. Someone once said ''they're removing too much of classic, and this game isn't what it used to be''. I somewhat agree with that, but on the other hand everything that is good, should be implemented. Keep working, but listen to the community.

Jelly Jam
Apr 9, 2015, 06:16 AM
All of the updates are fine by me.
But
http://i.imgur.com/wnHd7Ie.png

WTH is the point of this?


Also see this
http://www.jazzjackrabbit.net/index.php?league=1&season=1&op=descr&id=3941
Look closely to the second pic, and read the comment

cooba
Apr 9, 2015, 08:45 AM
We'll probably do this in the next update, at the very least:
(...) the start/stop countdown. I think it would be better if it was like the countdown in the race gamemode.

Treylina
Apr 9, 2015, 09:15 AM
But
-image-
WTH is the point of this?


It's the new MP ending sprites. Your character smiles when they win, and don't when vice versa.

I will make proper sprites for them sometime (no guaranteed date, this is a fairly ambitious job) since the menu ones clearly aren't made with the sprite pallette in mind, leading to scratchiness and characters looking darker than they are meant to be.

I was going to tweak the pallette swapping of them to make them more accurate, but then was like "What's the point if I can just draw some myself?".

Violet CLM
Apr 9, 2015, 09:34 AM
Just a Random User: You are arguing against points that nobody is making.

Vegito
Apr 9, 2015, 09:56 AM
All of the updates are fine by me.
But
http://i.imgur.com/wnHd7Ie.png

WTH is the point of this?


I love this. The endscreen is a lot more fun instead of just blackness now.
Anyway, the announcements aren't that distracting to me. It takes some getting used to like Violet pointed out, but let's just see how it is in a couple of weeks and see if they are still annoying then. I would however still ask for a countdown (/cstop, /cstart) which is adjustable. Same for making ammo from crates and barrels despawn. I will keep requesting that :cool:

I have one question: why is it that the Jazz2 menu requires so much more CPU? When I join a server my CPU goes back to normal (around 3-5%) but in the Jazz2 menu I hit 12-15%. Other PC's with a worse CPU even reach 30% CPU usage in the menu.

Superjazz
Apr 9, 2015, 10:49 AM
I would however still ask for a countdown (/cstop, /cstart) which is adjustable. Same for making ammo from crates and barrels despawn. I will keep requesting that :cool:

These are all doable with the scripting tools that v5.0 offers, and they are already worked on (by Camel Staff :cool: )

SAMI
Apr 9, 2015, 11:20 AM
The bigtexts are distracting. But not always. Only thing it needs is to remove the bigtext notification of killing. Its ok if the Captured/lost the flag notification appears. But when playing- getting this for killing makes it hard to see opponents and distracts a lot. So my suggestion is to remove the kill notification.

Talec
Apr 11, 2015, 08:17 AM
I'm on Windows 7 and copied in the new version, but am getting a generic "Jazz Jackrabbit 2 has stopped working." error+crash on startup :(

I then tried using the Plusifier.exe but it didn't help.

EDIT: Okay, apparently none of my various JJ2 installs work. Will report later.

EDIT2: and then I forgot to report back. Oh well, it's still "later".
I dunno what the deal was, but rebooting fixed it, so ignore this post please :V

szmol96
Apr 14, 2015, 07:01 AM
I have one question: why is it that the Jazz2 menu requires so much more CPU? When I join a server my CPU goes back to normal (around 3-5%) but in the Jazz2 menu I hit 12-15%. Other PC's with a worse CPU even reach 30% CPU usage in the menu.

I've noticed that too, although Plus is keeping my CPU usage on 100%. Suprisingly, it doesn't affect performance.

Also is it natural of jjGenerateSettableTileArea to crash the game?

EDIT: My bad. The last two parameters were width and height, not right and bottom sides of the area.

Primpy
Apr 14, 2015, 10:40 PM
(Not sure if this is the right thread)
Since I installed the last JJ2+ version, my game uses Keyboard 2 instead of Keyboard 1. This really bothers me. What can I do to stop this?

XxMoNsTeRXM
Apr 14, 2015, 11:01 PM
(Not sure if this is the right thread)
Since I installed the last JJ2+ version, my game uses Keyboard 2 instead of Keyboard 1. This really bothers me. What can I do to stop this?

Have you checked the controls, maybe keyboard 1 is using the keyboard's 2 controls?

Primpy
Apr 14, 2015, 11:56 PM
Have you checked the controls, maybe keyboard 1 is using the keyboard's 2 controls?

Yes, but that was not the problem. The first time I played the new version of JJ2+ nothing really changed (controls), but after a while they just got switched for no reason. I had to change the Keyboard 2 controls, unfortunately.

SAMI
Apr 15, 2015, 08:00 AM
Yes, but that was not the problem. The first time I played the new version of JJ2+ nothing really changed (controls), but after a while they just got switched for no reason. I had to change the Keyboard 2 controls, unfortunately.

Having the same problem even before 5.0. Looks like something got F**cked up in registry files. Another thing constantly happening was: When I play SP and randomly use some cheats [Notably JJcolor] I cant spam fire even if I keep pressing fire. It just shoots like when holding fire button without fast fires. To get this fixed I had to open older JJ2 plus version and close it which fixed it for a while. But it starts again. Can't find the exact reason of why this is happening.

GoldRabbit
Apr 20, 2015, 05:29 AM
Sorry if it's been asked before, but what are these/where are they used/are they even used?

http://i58.tinypic.com/2yumxjq.gif
http://i58.tinypic.com/5duy3d.gif
http://i62.tinypic.com/2q2ntrn.gif

Seren
Apr 20, 2015, 05:47 AM
Contents of plus.j2a are explained in the second part of the ANIM::Set (http://www.jazz2online.com/jj2plus/plus-angelscript.html#anim) list in the AngelScript readme (Violet why can't I link to specific PLUS_ constants). The animations you brought up are all unused by the game itself but can be loaded by scripts - although usage of the first one is discouraged due to it being a work in progress and subject to change, as mentioned in the readme; the other two were included as commonly occurring tiles that you may find useful to have available without having to edit a tileset, similarly to why texture constants were added, and also because they happen to well correspond to JCS events Fire and Lava, even though, as I said, neither of those events has any implemented logic to load and display them and I don't know of any plans to do so.

ShakerNL
Apr 22, 2015, 06:40 AM
Hello fellow Jazzers!

First of all, I would like to thank the dev team for this awesome plus 5.0 release. And also for the quick fix for Windows XP users.

I would like to point out some (minor) glitches that I've found while playing JJ2. (sorry if they've already been pointed out). They may be not important at all, but I wanted to note them down anyway.

1. Since servers don't always relist anymore after using certain commands, I saw CD3 with 6/16 players. When trying to join, I got an "Network Error: server is full" message. It appears that the server was full (6/6) on list2, but not full (6/16) on list1. The same counts for server names as well.

2. The JJ2 window freezes when moving the chatlogger window. Although this is something minor and unimportant, but it could get annoying if the server (player 1) needs to move his chatlogger window while someone is playing a match or whatsoever.

3. Level names are invisible most of the times. I just see a blank field where the level name should be. (http://puu.sh/hlc0W/c505c85a27.png) However, the level name is visible on the top of the JJ2 window, after clicking it first. But will remain invisible from the F9 list.

It's also not showing up in the chatlogger: **Current level: "" - ab17ctf02.j2l
(I don't know if anyone else has this issue as well, besides Naps.)

4. Players can move over the top of levels at position -1 (http://puu.sh/hmT8H/ff4a2ee86d.gif). This can be very annoying, since people can use this glitch to cheat on levels. In example: getting better ranks at tests by skipping levels. (If this can be fixed with a mutator or anything, I'd like to know, else I have to edit about 130 levels.)

5. I used to keep wallclimbing enabled and saved it like that in plus.ini. This isn't possible with /quirks. Every time when I start JJ2, I have to activate quirks mode manually, because it won't be saved in plus.ini. It would also be cool if mutator settings could be saved that way.

6. When spaz jumps and buttstomps, but double jumps right after buttstomping, it doesn't make the double jump sound anymore. (I don't care if this won't be fixed, since it's not important, but just wanted to point it out.)

Anyway, I hope this information is useful for developers. Most glitches are probably not important enough to look at, but I would be happy if someone could do something about #4 though. :roll:

Seren
Apr 22, 2015, 07:09 AM
Thanks for the reports. Most of them we intend to fix (and most of those we already knew of) so I'd just like to address some misconceptions in your post.
1. Since servers don't always relist anymore after using certain commands, I saw CD3 with 6/16 players. When trying to join, I got an "Network Error: server is full" message. It appears that the server was full (6/6) on list2, but not full (6/16) on list1. The same counts for server names as well.
This has to be discussed with Nimrod and not us. For all I know, the state of things is that Nimrod had promised to update to new level list software after 5.0 is released but never actually did so. Not necessarily out of bad will, the most likely case is that nobody nudged him about it, because zepect, who was the main originator of list software changes and kept in touch with list administrators, became inactive before the 5.0 release. If you wish to receive valid server list information, list2 is currently the best choice.
5. I used to keep wallclimbing enabled and saved it like that in plus.ini. This isn't possible with /quirks. Every time when I start JJ2, I have to activate quirks mode manually, because it won't be saved in plus.ini.
That's true, and the reasoning behind it is that quirks mode is a hindrance in more circumstances than it's not. A solution I'd see would be storing a list of server addresses that quirks should be enabled on in plus.ini, or letting servers select the default setting for the player the moment they join, because the setting does seem very server-specific.
6. When spaz jumps and buttstomps, but double jumps right after buttstomping, it doesn't make the double jump sound anymore. (I don't care if this won't be fixed, since it's not important, but just wanted to point it out.)
If you mean double jump during initializing buttstomp, from what I recall it's no longer possible - not just the sound but the jump as a whole. There was no use for it and it was an annoying way to unintentionally lose the possibility of double jump - which, on the other hand, could be useful in certain conditions, such as when the buttstomp ends by hitting a destructible object and requires a further double jump. We see it as an improvement more than anything.

Violet CLM
Apr 22, 2015, 10:06 AM
It would also be cool if mutator settings could be saved that way.
They can. Check the Mutators part of the changelog.

Nimrod
Apr 25, 2015, 04:16 AM
Got a message from Gry on Facebook saying we need to push a new update to the List Server to support some of the new JJ2+ stuff. Can someone send it over and I'll push it live?

Providing it doesn't break the vanilla jj2 as well of course, don't want it breaking for people who just got the game out the box :)

Slaz
Apr 25, 2015, 06:07 AM
Got a message from Gry on Facebook saying we need to push a new update to the List Server to support some of the new JJ2+ stuff. Can someone send it over and I'll push it live?
Does this mean the PHP GIP script will also come back from the internetty grave?

shaney
May 1, 2015, 11:35 AM
what i would wanna see in jj2 is some thing called WMDCTF Water mirrord CTF a ctf level one with normal tile set the one below it with water mirrord look alike but really mirrord upside down with the bases on top of eacht other with in the bases a no fire zone

Violet CLM
May 1, 2015, 05:26 PM
Okay. So make that level.

Jelly Jam
May 2, 2015, 04:24 AM
Violet, i think he's looking for the angelscript thread ;o

GNUusiastic
May 3, 2015, 11:02 AM
Is there a way to play Jazz Jackrabbit 2+ in Linux? Does all the features will work on this operating system?

Stijn
May 3, 2015, 11:05 AM
It runs fine on <a href="https://www.winehq.org/">Wine</a>.

szmol96
May 30, 2015, 12:19 AM
Frogs leaving sprites behind is a bit annoying.

Treylina
May 30, 2015, 09:45 AM
Frogs leaving sprites behind is a bit annoying.

What do you mean? Example?

Violet CLM
May 30, 2015, 10:42 AM
IIRC when /corpsesdropammo is on, morphing into a frog makes the server think you died and a bunch of ammo pickups are created accordingly, despite your not in fact losing your ammo to the morphing process.

szmol96
Jun 2, 2015, 06:16 AM
What do you mean? Example?

For example, in the case of Jazz, it's him morphing into frog. In the case of Spaz, it's a dead Spaz. Same goes for Lori. These cannot be picked up and only other players can see you dropping them.

szmol96
Jun 14, 2015, 10:31 AM
I don't know if it's been mentioned before, but mouse aiming is buggy when max resolution is smaller than 640x480.

Stijn
Jun 14, 2015, 11:04 AM
Could you explain how it's buggy? Makes it easier to find out what the problem is.

szmol96
Jun 14, 2015, 11:17 AM
Uh...It seems like the game does not compare mouse position to the player, but to some other point, it depends on the resolution.

Violet CLM
Jun 14, 2015, 11:23 AM
Not mentioned in here, no, but a prospective fix for it exists for 5.1.

XxMoNsTeRXM
Jun 15, 2015, 12:54 AM
Also there's a glitch with "#", you have to type it twice to display in chat.

Kurisuchan_79
Jul 10, 2015, 07:09 PM
VioletCLM, you are magic!

Kurisuchan_79
Jul 10, 2015, 07:11 PM
please teach me to make this black & white circle!
only i know put the .mp3 in the .j2as file :/

http://i.imgur.com/n4dLlTx.png

Violet CLM
Jul 10, 2015, 08:38 PM
Really, you should be asking that in the AngelScript help thread, but...
VioletCLM, you are magic!
...how can I resist?


JJ2+ ships with a whole bunch of <a href="http://www.jazz2online.com/jj2plus/plus-angelscript.html#spritemode">sprite modes</a>, used for drawing sprites with different colors and/or transparencies. The easiest way to try them out is a simple script like this:
void onLevelBegin() {
jjLocalPlayers[0].spriteMode = SPRITE::NEONGLOW;
}
Probably more often, though, you want to be drawing sprites that are not the player's, so you want <a href="http://www.jazz2online.com/jj2plus/plus-angelscript.html#jjDrawSprite">one of the many sprite-drawing functions</a>. For example:
void onPlayer(jjPLAYER@ play) {
jjDrawSprite(
play.xPos + 30, //horizontal position to draw at, relative to the top left corner of the level (not the screen)
play.yPos, //vertical position to draw at
ANIM::AMMO, //animation set to find the desired frame from
18, //number of the desired animation within the animation set, zero-indexed
0, //number of the desired frame within the animation, zero-indexed
SPRITE::FLIPNONE, //direction (not flipped horizontally OR vertically)
SPRITE::TINTED, //a sprite mode
jjGameTicks //a parameter used by the sprite mode, in this case, which color (index in the palette) to use for tinting the sprite
);
}
There are a lot of different functions for drawing stuff to the screen, and a lot of sprite modes to use while doing so, and the best way to familiarize yourself with them all is to experiment. Also to look at the example levels, and the <a href="http://www.jazz2online.com/snippets/">snippets</a>, <a href="http://www.jazz2online.com/downloads/search/j2as/">various other scripts</a>. Ideally a mixture of both.

The "black & white circle" specifically shouldn't look like that: you're viewing it in 8-bit color, which has a hard time displaying several of the sprite modes. :( (In that screenshot it kind of comes out like <a href="https://en.wikipedia.org/wiki/Thresholding_(image_processing)">thresholding</a>, but there's not actually a built-in way to do that, sorry.) It's <em>supposed</em> to be (and is, in 16-bit color) a negative image effect, which you can get by drawing all-white pixels with mode SPRITE::<b></b>DIFFERENCE.

PrinceOthman
Aug 3, 2015, 05:24 PM
I love this! Keep up the good work guys! Maybe one day you guys can make the game modes be in the actual menu and make more official and stuff, would be sick!

XxMoNsTeRXM
Aug 17, 2015, 05:00 AM
5.0 was released in April, and now it's august, any news about 5.1 or the next version?

Stijn
Aug 17, 2015, 05:09 AM
A soon-ish new release is in the works, this will contain fewer improvements than the latest updates but will fix some bugs and introduce anti-radar mode (y)

As usual, no exact release date will/can be given.

Primpy
Aug 17, 2015, 07:42 AM
A soon-ish new release is in the works, this will contain fewer improvements than the latest updates but will fix some bugs and introduce anti-radar mode (y)

As usual, no exact release date will/can be given.

That's great! I just hope it will not last more than one year.

Ja22
Aug 18, 2015, 03:03 AM
This patch is great! I can't wait to see future updates! ;)

juanpablo123
Aug 21, 2015, 06:24 PM
(I use 1.24)

Need help.

I installed this new update and I used plusifier on Jazz2.exe and when I tried to run the new copy, the splash screen appears but the game doesn't start...

What I mean is that the splash screen appears just fine, but after just a few seconds, the splash screen disappears and the game window does not open.

I also checked compatibility mode with all modes, Nothing.
Also in the Task Manager when the splash screen disappears, the Jazz2+ process terminates itself.

Finally, I use Windows XP Service Pack 3.


Help me.

QUICK EDIT: The problem is caused from the lastest plus.dll

XxMoNsTeRXM
Aug 22, 2015, 12:14 AM
(I use 1.24)

Need help.

I installed this new update and I used plusifier on Jazz2.exe and when I tried to run the new copy, the splash screen appears but the game doesn't start...

What I mean is that the splash screen appears just fine, but after just a few seconds, the splash screen disappears and the game window does not open.

I also checked compatibility mode with all modes, Nothing.
Also in the Task Manager when the splash screen disappears, the Jazz2+ process terminates itself.

Finally, I use Windows XP Service Pack 3.


Help me.

QUICK EDIT: The problem is caused from the lastest plus.dll

Maybe redownload the plus?

ShakerNL
Aug 22, 2015, 04:43 AM
(I use 1.24)

Need help.

I installed this new update and I used plusifier on Jazz2.exe and when I tried to run the new copy, the splash screen appears but the game doesn't start...

What I mean is that the splash screen appears just fine, but after just a few seconds, the splash screen disappears and the game window does not open.

I also checked compatibility mode with all modes, Nothing.
Also in the Task Manager when the splash screen disappears, the Jazz2+ process terminates itself.

Finally, I use Windows XP Service Pack 3.


Help me.

QUICK EDIT: The problem is caused from the lastest plus.dll

There's a special dll for Windows XP users in this thread. Try using that one. Btw, you should try to upgrade to a newer OS.

juanpablo123
Aug 22, 2015, 11:35 AM
There's a special dll for Windows XP users in this thread. Try using that one. Btw, you should try to upgrade to a newer OS.
I tried with Windows 7, but games and this graphics card are slower so I decided to stay with Windows XP.
Also, I need help locating it. I don't want to "next page next page". No. Just locate me the DLL and i'll download it straight away.

Maybe redownload the plus?
I tried. Didn't work.

Gamerz31w
Aug 22, 2015, 12:00 PM
it's http://www.moddb.com/mods/jazz-jackrabbit-2-kiraimmortals-all-maps-pack/downloads/jj2-kiraimmortal-maps-v10 i have no iead where are any instructions of these custom stages?

Treylina
Aug 23, 2015, 03:53 AM
Also, I need help locating it. I don't want to "next page next page". No. Just locate me the DLL and i'll download it straight away.


http://www.jazz2online.com/jcf/showpost.php?p=486938&postcount=1086

I went two pages back.

Slaz
Aug 23, 2015, 04:47 AM
Perhaps that DLL should be on the first post instead? Then at least the XP users still out there (not me) are warned that they need to download a different file for now. Saves a lot of questions and 'next paging' with little effort.

juanpablo123
Aug 23, 2015, 12:38 PM
http://www.jazz2online.com/jcf/showpost.php?p=486938&postcount=1086

I went two pages back.

I tried to download it, but I can't...
I just clicked on the link and then instead of giving me the file it sent me to "http://error404.000webhost.com/?". Maybe the site was not found?

Also can someone or you upload a copy of that plus?

Seren
Aug 23, 2015, 12:57 PM
I swear, you people.
The dll in the main download was replaced with that one in April. One day after the release.

Seren
Aug 24, 2015, 09:40 AM
Seeing a new JDC season start, we decided to aim for a sooner release, and I'm happy to announce we finished work on version 5.1 today. As often happens after a major release, this update mostly focuses on fixing various bugs and glitches in previously introduced features. The highlights of this release are built-in support of 800×600 resolution and an <code>/antiradar</code> command that prevents some most commonly used forms of cheating.

You can download the new release from the first post in this thread or just click here (http://www.jazz2online.com/jj2plus/plus-2015-08-24.zip).

The full change log is available here (http://www.jazz2online.com/jj2plus/plus-readme.html#lc082415).

XxMoNsTeRXM
Aug 25, 2015, 03:11 AM
I opened my server and this error happened, I don't know if this error was before 5.1, because it never happened before, here is the error:
http://i.imgur.com/ox39uiZ.png

ShakerNL
Aug 25, 2015, 05:50 AM
I opened my server and this error happened, I don't know if this error was before 5.1, because it never happened before, here is the error:
http://i.imgur.com/ox39uiZ.png

Are you using Windows XP?

Seren
Aug 25, 2015, 07:30 AM
What level was that, what scripts it was running, and what command line arguments were used.

Another Jazz 2 fan
Aug 26, 2015, 11:53 AM
I'd love to try out JJ2+ levels. Is there any way to filter for levels that use/require JJ2+ on the J2O downloads page?

Violet CLM
Aug 26, 2015, 12:01 PM
<a href="http://www.jazz2online.com/downloads/search/j2as/">Searching for "j2as" works pretty well</a>, excepting pit levels, or you can keep an eye out for the little + icon just to the left of download names.

Another Jazz 2 fan
Aug 26, 2015, 03:48 PM
<a href="http://www.jazz2online.com/downloads/search/j2as/">Searching for "j2as" works pretty well</a>, excepting pit levels, or you can keep an eye out for the little + icon just to the left of download names.

Thanks for the tip! Wow, I hadn't even noticed the little + icon - that icon is really little!

It'd be cool if there was a new filter added for it to one of the dropdowns. :-)

I would've been all over JJ2+ back in my level-making glory days. At this point I'm just hoping to get together the resolve to actually finish off and polish my levels. :lol:

juanpablo123
Sep 3, 2015, 03:58 PM
Excitement level - Infinity%.
I managed to make plus 2013-09-19 work.
Here's how I did it and what I will always do.
[JJ2+] How I fixed release 2013-09-19 (http://youtu.be/A6UaxeVICKY)

SAMI
Sep 8, 2015, 08:52 AM
Comon guys, 800x600 is still 4:3 aspect ratio with extra tiles. I like it but please do something for widescreen aspect ratio so that we can play without black bars/ stretching the screen.

640x400 is somewhat widescreen but most monitors don't support it on full screen. We need a area of 640x360 or 800x480 screen area with 16:9 aspect ratio but these two resolutions have problem in fullscreen support in many monitors. So we should have 1280x720 resolution support but not like bigjazz, the screen field of view should be like that of 800x480.

I think it should be your next target cause it's wide.

Treylina
Sep 8, 2015, 10:16 AM
Aesthetically, the bigger the resolution, the more likely it'll screw up the look of a level. 800x600 already messed up the look of many levels. It's not just that - the bigger the resolution, the more CPU it takes. Any bigger resolution has the potential to be a lagfest with levels that contain scripted visual effects. Also, the bigger the resolution, the greater the illusion that your sprite appears to be moving slower than it actually is.

I have a widescreen monitor myself, and while it is a bit stretched, it's a whole lot better than 640x480 fullscreen.

The same field of view with a bigger resolution would come out with the same exact results as before - a stretched screen or a screen with black bars.

TL;DR: JJ2 is too old for bigger resolutions.

Slaz
Sep 8, 2015, 11:40 AM
To my experience, 800x600 looks fine on about all multiplayer levels (aside from some minor out-of-field oddness that was not meant to be seen), but it can seriously break visuals on the more advanced SP levels. For example EvilMike's levels that utilize multiple layers for gravity illusions, these will go out of place in 800x600.

Violet CLM
Sep 8, 2015, 11:47 AM
I've seen various levels with background mountains and things that get cut off a bit at the bottom. Thankfully it's optional.

5.1 also introduced a 720x400 full-screen resolution. How does that look to you?

Love & Thunder
Sep 9, 2015, 03:17 AM
I think 800x600 is great. And with the 720x400 mode, widescreen should be fine. Although TBH, I think adding a 640x360 option would be a good idea, since that would probably be the best compromise of widescreen while not breaking any existing levels.
800x480 screen area with 16:9 aspect ratio
*854x480
Actually, I think that might work, since it would add width, but not height. Which would be especially good in splitscreen mode.

EDIT: Wait, I have a Plus suggestion!
Add an option to give each player a separate game window in local multiplayer.

Violet CLM
Sep 9, 2015, 09:24 AM
Although TBH, I think adding a 640x360 option would be a good idea
The list of resolutions is requested from your hardware, not written manually.

Love & Thunder
Sep 10, 2015, 11:21 AM
Oh, right. XD I thought it would be something like that.

SAMI
Sep 11, 2015, 04:41 AM
I've seen various levels with background mountains and things that get cut off a bit at the bottom. Thankfully it's optional.

5.1 also introduced a 720x400 full-screen resolution. How does that look to you?

720x480 or 800x480 doesn't support in all monitors, thats where the problem begins. So I think we should have 1280x720 but the field of view should be of 800x480 and stretched to 1280x720- that should do the trick for fullscreen.

Aesthetically, the bigger the resolution, the more likely it'll screw up the look of a level. 800x600 already messed up the look of many levels. It's not just that - the bigger the resolution, the more CPU it takes. Any bigger resolution has the potential to be a lagfest with levels that contain scripted visual effects. Also, the bigger the resolution, the greater the illusion that your sprite appears to be moving slower than it actually is.

I have a widescreen monitor myself, and while it is a bit stretched, it's a whole lot better than 640x480 fullscreen.

The same field of view with a bigger resolution would come out with the same exact results as before - a stretched screen or a screen with black bars.

TL;DR: JJ2 is too old for bigger resolutions.

I don't see a problem with having multiple resolutions. If you hate the play in Fullscreen or hate to have 800x480 or 16:9 aspect ratio- simply ignore it and play in default resolution. Why explaining a lot of things for not having 16:9? Or I couldn't explain myself?

If not, then here, lemme explain again:
800x480 wont support in fullscreen in all monitors. So I want 1280x720 res but the field of view would be as that of 800x480. Yes it won't look good in full screen but not everyone prefers window mode. And imo- fullscreen looks and performs better [In my opinion].

Stijn
Sep 11, 2015, 04:46 AM
This is all academical as resolutions bigger than 800x600 simply aren't possible yet on a technical level. If the plus code ever supports resolutions higher than that, you can be sure that all resolutions up to JJ2+'s limit supported by your monitor will be supported by JJ2+ as well. That probably includes 1280x720. Until then, use one of the fullscreen widescreen resolutions if your PC supports them or play windowed 800x600.

SAMI
Sep 11, 2015, 04:50 AM
^Okay thanks for the info.

Btw, I test 800x480 on my crappy laptop monitor and it works. But I got some serious bugs like once I turn fullscreen- no matter what I do, I can't turn it to window again. If I minimize the game, then the game goes full black and I have to restart.

I can fix the window thing if I open the non plus version though.

proud2beamerican
Sep 18, 2015, 08:10 PM
Hi everyone! Is there any JJ2+ version for civilized part of the world, that is for those who use Linux? :) I wanted to give it a try, unfortunately the way it runs under Wine is not satisfying me enough (there is always something weird going on - jumping screen, shutting down, lags, etc.). I had to use my friend's laptop with (oh God, mercy!) Windows 10 to play it...

Violet CLM
Sep 18, 2015, 09:02 PM
No, Jazz is and has always been a PC series and has always been said to run very well on Wine. If you're having specific troubles, there's probably someone around with experience on the subject who could help you out.

proud2beamerican
Sep 19, 2015, 01:51 PM
One thing that struck me: in JJ2 1.00g you could still collect ammo when you had 99 and go over that amount. In JJ2+ you can't go over 99... Isn't that something easy to fix? Especially since the older version of JJ2 had it working already

Stijn
Sep 19, 2015, 01:55 PM
Pretty much every level was designed with the 99 limit in mind. Removing the limit would change gameplay in a major way, especially in multiplayer. That said, using AngelScript (http://www.jazz2online.com/jj2plus/plus-angelscript.html) the limit shouldn't be hard to remove for levels you create yourself.

Violet CLM
Sep 19, 2015, 02:19 PM
There's not an easy way atm to change that kind of setting for the single player campaign, but you can hack it together by creating these two files:
//castle1.j2as

void onLevelLoad() {
jjChat("/mutators noammolimit on");
for (int i = 1; i < 10; ++i)
jjWeapons[i].maximum = 9999;
}
//noammolimit.mut

void onLevelLoad() {
for (int i = 1; i < 10; ++i)
jjWeapons[i].maximum = 9999;
}

proud2beamerican
Sep 19, 2015, 02:56 PM
Thanks guys. I don't think I'll be using it though, I was just checking the differences between versions and the features of JJ2+. I'm still surprised that such an old version like 1.00g is better at some things than JJ2+ from 2015 :P

snzspeed
Sep 19, 2015, 03:17 PM
Thanks guys. I don't think I'll be using it though, I was just checking the differences between versions and the features of JJ2+. I'm still surprised that such an old version like 1.00g is better at some things than JJ2+ from 2015 :P

http://slightlywarped.com/wp-content/uploads/2015/09/fab6b1e5d24ee07bbdaf8333e2b7a3cf09bc22ba6611052877 26b38ee0b75bd5.jpg

Treylina
Sep 19, 2015, 03:21 PM
I'm still surprised that such an old version like 1.00g is better at some things than JJ2+ from 2015 :P

Oh...please elaborate.

I'm convinced you played no example/plus only levels, didn't play online, and didn't read the readme.

proud2beamerican
Sep 19, 2015, 03:42 PM
Oh...please elaborate.

I'm convinced you played no example/plus only levels, didn't play online, and didn't read the readme.

I was referring to that one, particular thing that I have mentioned (collecting over 99 ammo). In 1.00g by default you can collect over 99, in JJ2+ you need the specific code written for the level where you want this kind of ability. IMHO being able to collect more than 99 ammo by default is superior.


And hey, snzspeed, thanks for welcoming me in such a warm manner. Unfortunately America doesn't necessarily look like that anymore, as there is so much effort put into stripping our guns.

Treylina
Sep 19, 2015, 03:53 PM
I was referring to that one, particular thing that I have mentioned (collecting over 99 ammo). In 1.00g by default you can collect over 99, in JJ2+ you have need the specific code written for the level where you want this kind of ability. IMHO being able to collect more than 99 ammo by default is superior.


Why would I ever need to use other ammo that much? The more ammo you can hold, the less thought there is to shooting. Wheres the fun in spamming shots* all the time?

I use blaster 97% of the time in normal SP. That's all I need.

*Yes, I dislike the fact blaster is unlimited too

Violet CLM
Sep 19, 2015, 05:05 PM
The question of how much ammo is best to be able to carry at one time is not particularly related to JJ2+ and should better be taken to a different thread I think

proud2beamerican
Sep 22, 2015, 02:50 PM
I noticed that sugar rush is now brought to another level. I remember that in 1.00g you had only 15 seconds of that and apart from the sign on top there were no other indication that you're having that rush. Now we're dealing with flashing stars and music. IMO that music is really annoying, I feel like that especially after playing bonus level in QoB pack, you get to hear sugar rush music every 30 seconds... And you can't really listen to that beautiful tune of the level. Is there a way to turn off the sugar music? I tried doing so by deleting the music file, but then I just get 20 seconds of silence, and still can't hear the level music :(

Treylina
Sep 22, 2015, 07:41 PM
I noticed that sugar rush is now brought to another level. I remember that in 1.00g you had only 15 seconds of that and apart from the sign on top there were no other indication that you're having that rush. Now we're dealing with flashing stars and music. IMO that music is really annoying, I feel like that especially after playing bonus level in QoB pack, you get to hear sugar rush music every 30 seconds... And you can't really listen to that beautiful tune of the level. Is there a way to turn off the sugar music? I tried doing so by deleting the music file, but then I just get 20 seconds of silence, and still can't hear the level music :(

Sugar rush is not a music file, it's a sound effect stored.

And how did you delete this so called ""music file""?

proud2beamerican
Sep 24, 2015, 01:52 PM
Sugar rush is not a music file, it's a sound effect stored.

And how did you delete this so called ""music file""?

That's what I thought I did. I deleted some files and had to mess something up as I get 20 seconds of silence instead of the music.

Then again... I found out that this is actually not even a JJ2+ feature, the only thing added were the flashing stars, and the music exists in any regular JJ2 newer than 1.00g...

NOTE TO MODERATORS: since all this talking about Sugar Rush is not actually related to JJ2+ please feel free to delete all the content.


On the other hand I face 2 problems while playing JJ2+.
1. when I fight a boss and die, I am restarted with the boss music instead of the level music. This problem does NOT occur in regular JJ2.
2. I think this is a problem that occurs in regular JJ2, but since JJ2+ doesn't fix this issue I may as well share this: whenever I run into the crate or power-up and I try to jump I get stuck in the ground.

Treylina
Sep 24, 2015, 03:00 PM
On the other hand I face 2 problems while playing JJ2+.
1. when I fight a boss and die, I am restarted with the boss music instead of the level music. This problem does NOT occur in regular JJ2.
2. I think this is a problem that occurs in regular JJ2, but since JJ2+ doesn't fix this issue I may as well share this: whenever I run into the crate or power-up and I try to jump I get stuck in the ground.

1. Ok, you're right on this one.
2. I can't seem to replicate this. Can you give an example of a level and an area where this bug occurs? You're meant to be able to push crates/PUs in single player.

proud2beamerican
Sep 24, 2015, 05:02 PM
2. I can't seem to replicate this. Can you give an example of a level and an area where this bug occurs? You're meant to be able to push crates/PUs in single player.

It happened couple of times, actually. It happened for sure in mlmurdercrow, when I was checking out the random multiplayer level out of curiosity (as I've never actually had a chance to play one back in the days on my 1.00g Jazz). There is a bouncer power-up on top of 1-tile high slope. I ran to it from the left side, Jazz started pushing it but the object did not move. That's when I decided to make a jump and he just got stuck in the ground. When I repeated jump he was just diving in the ground deeper and deeper... I just tried it out again and exactly the same thing happened.

proud2beamerican
Sep 30, 2015, 07:19 PM
One more thing is V E R Y annoying. Whenever I save & run levels and close them with alt+F4 and repeat the process a lot (for various reasons: to check out the levels, to test the changes to the levels etc.) the music tends to turn off. Not always but it happens a lot.

Treylina
Oct 1, 2015, 10:31 AM
One more thing is V E R Y annoying. Whenever I save & run levels and close them with alt+F4 and repeat the process a lot (for various reasons: to check out the levels, to test the changes to the levels etc.) the music tends to turn off. Not always but it happens a lot.

Are you sure saving and running is assigned to JJ2+ from JCS? It'll always open vanilla JJ2 unless you do some renaming. Also, minimising SP turns off the music/sounds temporarily.

Rename jazz2.exe to something like jazz2-.exe and jazz2+.exe to jazz2.exe. Now "Save and run" will open plus from JCS.

proud2beamerican
Oct 1, 2015, 04:18 PM
Are you sure saving and running is assigned to JJ2+ from JCS? It'll always open vanilla JJ2 unless you do some renaming. Also, minimising SP turns off the music/sounds temporarily.

Rename jazz2.exe to something like jazz2-.exe and jazz2+.exe to jazz2.exe. Now "Save and run" will open plus from JCS.

I removed jazz2.exe and renamed jazz2+.exe to "jazz2.exe" as soon as I installed JJ2+, so everything I run directly from JCS involves JJ2+.

What do you mean by SP?

Treylina
Oct 1, 2015, 05:17 PM
What do you mean by SP?

SP = Single player. MP = Multiplayer

Clicking off a JJ2 window running single player/the menu will often turn off the sound and pause the game.

Violet CLM
Oct 1, 2015, 07:30 PM
it's probably just issue #191, trey

proud2beamerican
Oct 19, 2015, 09:58 PM
Clicking off a JJ2 window running single player/the menu will often turn off the sound and pause the game.

Perhaps we're talking about different issues: when I'm turning off the whole SP game with alt+F4, then go back to JCS and click ctrl+R to run it again, the music is set to mute. I have to go to the menu and set back the volume. The volume of the sound effects is always fine though.


Additionally: I finally know why the JJ2+ didn't work on my Linux: I have safety settings that do not allow any other program to use my wifi unless it's my internet browser. So it turned out that JJ2+ requires internet connection, otherwise it won't run at all. I double checked that on the Windows 10 laptop: when I turned off the wifi I could not run JJ2+. Is there any solution to that? It's especially annoying because I never play online.


And one last thing: some music files do not run. for example neve.s3m never plays in any level. Pretty strange thing. I just get the silence.

Violet CLM
Oct 19, 2015, 10:37 PM
FWIW the internet connection thing is not a problem I've ever had on Windows 7. Are there other WINE users out there who could weigh in?

Treylina
Oct 19, 2015, 11:08 PM
And one last thing: some music files do not run. for example neve.s3m never plays in any level. Pretty strange thing. I just get the silence.

Slaz made a post about this in the JJ2+ bug reports thread.

Stijn
Oct 20, 2015, 12:55 AM
FWIW the internet connection thing is not a problem I've ever had on Windows 7. Are there other WINE users out there who could weigh in?
Works fine for me with internet disconnected, though that's with Wine on OS X rather than Linux. Maybe it's different with the app-level settings that proud2beamerican uses, too.

Violet CLM
Oct 20, 2015, 01:32 AM
That could be. JJ2+ does attempt to query a remote page to see if the user is running the most recent version; it's designed not to care very much if it can't find the page in a reasonable amount of time, but I don't know what the app settings might be thinking of that query.

CowCatcher
Oct 25, 2015, 10:22 AM
Hi guys, I'm new to the forums, although I've been playing Jazz 2 with plus for years. So please forgive me if these questions have been answered a million times.

I understand that recently the resolution has been increased to 800x600. Obviously there would be a problem with maps if it was above this. My question is, is it technically possible to increase it to, say 1600x900 or some other widescreen resolution? How about compatibility mode for some maps or servers? Or scaling and cropping for fairness?

My other question is, would it be possible to inject some modern graphics features into the game, like replacing the water or lighting, or giving sprites more definition?

Thanks! And sorry for my ignorance!

Stijn
Oct 25, 2015, 10:32 AM
Welcome!

As for the former: I guess it depends on what you consider "technically possible", but it is. It's not easy though, as all the new screen area needs some place in memory, and JJ2's memory management wasn't written to accommodate so much graphics data.

There are already some commands to limit resolution, e.g. /maxresolution.

As for the latter: more advanced rendering is being worked on, but obviously it's a fairly large project (lots of things to replace/edit), and as such it's hard to give an estimate for when it would be done.

burnout92
Nov 2, 2015, 03:43 PM
Hi guys, I'm new to the forums, although I've been playing Jazz 2 with plus for years. So please forgive me if these questions have been answered a million times.

I understand that recently the resolution has been increased to 800x600. Obviously there would be a problem with maps if it was above this. My question is, is it technically possible to increase it to, say 1600x900 or some other widescreen resolution? How about compatibility mode for some maps or servers? Or scaling and cropping for fairness?

I'm tried to use the /maxresolution command in my laptop. It wasn't to increase the resolution above to 800x600. Any ideas?

Stijn
Nov 2, 2015, 03:52 PM
800x600 is the max resolution at the moment. Anything larger is not supported.

burnout92
Nov 2, 2015, 03:56 PM
800x600 is the max resolution at the moment. Anything larger is not supported.

Okay, thanks Stijn. :)

Treylina
Nov 5, 2015, 10:18 AM
No option for setting FPS limit? Guess JJ2 is toast since I'm going for Windows 10.

This problem sounds rather vague. If it's about fullscreen being choppy, there's a way to work around that: http://www.jazz2online.com/jcf/showthread.php?t=19870

Otherwise, you can stick to windowed.

However, this is not about "setting FPS". It's a buffering issue, which causes old PC games in fullscreen to go choppy in Windows 8 and beyond. Plus did try to fix that, but it's not easy. Microsoft assumes no one wants to play old games in fullscreen.

If you're complaing about it going beyond 60fps...why does that even matter?

Love & Thunder
Nov 5, 2015, 10:27 AM
As a Windows 10 user, I can attest to the functioning nature of JJ2.

As for >60FPS concerns; again, shouldn't really be a problem. If you get tearing, you could try DXWND (http://sourceforge.net/projects/dxwnd/), but I fail to see the point TBH; the only time JJ2 hasn't run flawlessly for me is when I've tried to play it in a VM.

Seren
Nov 5, 2015, 11:58 AM
Guys, you're replying to either a bot or a doppelgänger. We already discussed that earlier in this thread (http://www.jazz2online.com/jcf/showthread.php?p=486939#post488622) and it's using the precise wording of SAMI's.

Treylina
Nov 5, 2015, 01:09 PM
Guys, you're replying to either a bot or a doppelgänger. We already discussed that earlier in this thread (http://www.jazz2online.com/jcf/showthread.php?p=486939#post488622) and it's using the precise wording of SAMI's.

My bad. I forgot that post completely.

SAMI
Nov 8, 2015, 05:23 AM
After a lot of tests using bigjazz and new plus [without bigjazz] for resolutions-

I realized that JJ2 bugs out/ crashes frequently if using any resolution which isn't 4:3 aspect ratio. I get crash on SP episode select with 800x480, 1280x720 etc, and I cant return to window mode once I switch fullscreen- alt tab causes crash.

Now with 800x600, 1024x768, 1280x960 etc- I didn't face any of the above problems.

Well, this is atleast happening with my Pc.



No option for setting FPS limit? Guess JJ2 is toast since I'm going for Windows 10.

^
Looks like this thing is causing some errors with my account. I've last visited on 21 October. Even after that, I didn't see any new post when I click on "New Post". But latest post was on 6 November. Strange.

Violet CLM
Nov 8, 2015, 11:17 AM
bigjazz is not supported in any way.

Love & Thunder
Nov 8, 2015, 07:58 PM
By the way, do we know for certain that 800 and 600 are the absolute highest width and height Jazz 2 functionally and stably supports at this time?
(Just making sure this is the case. I apologise if this is redundant; it's 5 AM)

Violet CLM
Nov 8, 2015, 08:15 PM
Yes, because I manually expanded various arrays to support that particular resolution, but not any larger ones. The primary offenders are textured backgrounds, ambient lighting, water, and the main menu screens, as well as the code for figuring out in general which tiles should be drawn on screen. An in-progress build was more flexible and (if you disabled the first three things) supported any resolution your monitor would&mdash;I've got various 1366x768 screenshots sitting around&mdash;but it had issues with FPS and general atmosphere. 800x600 was <em>chosen</em>.

Love & Thunder
Nov 8, 2015, 09:00 PM
Fair enough. And although I almost completely agree with you in 800x600 being the highest resolution, I do have one reservation about this, which is the lack of support for 854x480. Maybe it's just me, but I personally think that would be the best of both worlds in terms of compatibility with old levels, while still looking good on modern monitors.
(Although maybe that's just my 5 AM logic talking)

SAMI
Nov 9, 2015, 04:08 AM
I think 854x480 isn't implemented because most monitors don't support this resolution at all. The nearest one to get is 800x480 which is not available on many monitors either.

Having an Aspect Ratio option would be more useful since we can then have our desired AR with default resolution [640x480].

But then again, the way the game works- I don't think it's easy at all to have that thing. So yeah, I vote for 854x480 and 800x480. We need these resolutions to be bug free. 800x480 is not doing good [It's crashing my JJ2].


bigjazz is not supported in any way.


I didn't use plus with bigjazz. And yeah, it does crash but its more with widescreen resolutions. Atleast on my pc.

Blaze The Movie Fan
Nov 27, 2015, 04:42 PM
This patch is awesome, it gives so many possibilities.

Violet CLM, I would like to thank you for making this awesome patch. Now there are more possibilities of what I can do for my next level I'll work on.

Blaze The Movie Fan
Nov 30, 2015, 12:04 PM
The game itself has been updated, but not the level editor, I still have the same old level editor, can someone tell me how I can upgrade the level editor? Thank you.

Treylina
Nov 30, 2015, 01:20 PM
The game itself has been updated, but not the level editor, I still have the same old level editor, can someone tell me how I can upgrade the level editor? Thank you.

You have to update your JCS.ini. It needs to be done manually. It's found in the Jazz2 folder. You will find what to edit on the first page of this thread.

I don't really know why plus doesn't come with an updated jcs.ini. The majority do not have a modified JCS.ini - those people who do can just click no if they don't want it to be overwritten.

Talking of that, I was meant to upload mine for convenience.

DennisKainz
Dec 11, 2015, 11:41 AM
I was wondering ... I always loved the background layer 8 tiles with an actual painting rather that a texture (Labrat, Inferno, Damn, Egypt by Agama ...)
Does JJ2+ offer a way to rescale those to fit the screen so you can eg. see the entire Damn background even in 640x480 and the entire Egypt background even in 800x600?

Example:
http://i.imgur.com/VuPLDKG.png

Violet CLM
Dec 11, 2015, 03:34 PM
Sure. It'll look pixelated, of course, but you can create a jjPIXELMAP from the contents of layer 8, save it to a sprite, then draw that sprite using <code>jjCANVAS::drawResizedSprite</code> in <code>onDrawLayer8</code>.

DennisKainz
Dec 12, 2015, 01:50 AM
That's awesome! Not only I can do this with layer 8, but with any layer!
And to think that we used to make levels without AngelScript once ...

Love & Thunder
Dec 12, 2015, 06:26 AM
So, I guess in future, tileset makers should probably make painted/non-textured backgrounds at 800x600, since then they can be downscaled for 640x480.

SAMI
Dec 15, 2015, 02:59 AM
Can you please add 800x480 in window mode aswell?

Because it's only for fullscreen and I can't go to window mode because of this. And incase I alt-tab the game [minimize] , the game crashes

So, having 800x480, 720x480 in both fullscreen and window mode will be great. [These are already supported in Fulscreen mode].

Violet CLM
Dec 15, 2015, 07:34 AM
The list of resolutions is requested from your hardware, not written manually.&nbsp;

SAMI
Dec 15, 2015, 09:10 AM
So you're saying that my hardware is telling to have 800x480 option for only fullscreen?
Do you get 800x480 for window mode? Hmm, thats weird. Cause every other game is able to have 800x480 in window mode.

Love & Thunder
Dec 15, 2015, 12:40 PM
Running it through something like DXWND might work.

SAMI
Dec 15, 2015, 07:56 PM
Running it through something like DXWND might work.

Thanks for the help. But it's not working. I still can't switch between window and fullscreen.

The only reason for me to turn into window mode is because, if the game somehow gets alt-tab [minimized] and then if I return to the game: it turn into window mode automatically.

But in this case, there's no window resolution available. So the screen gets black. I can still press "alt+enter" to turn it to fullscreen. But the screen still remains black and only way to fix this is by restarting the game.

Blaze The Movie Fan
Dec 17, 2015, 10:42 AM
There is one problem that I have been experiencing. And oddly enough I never experienced it in the old Jazz Jackrabbit 2 game.

When I die after a boss fight and start again from the beginning of the level or the last checkpoint, I get the boss music instead of the music of the level, I'm sure that's not supposed to happen.

Thankfully this is a minor problem I can easily overlook, but I still felt like bringing it up.

Violet CLM
Dec 17, 2015, 11:00 AM
A known bug, but indeed a bug, thank you. :)

DennisKainz
Dec 18, 2015, 12:57 AM
Know what's strange? Now that Jazz 2 is fully customizable, its popularity should have raised to the stars. Instead, I look at the downloads page and realize the download rate has halved.
I used to get around 50 downloads for each of my creations, even the worst ones, and now even great levels like Rabbit City and Dilapidation get no more than 50 downloads.
Maybe we should advertize JJ2+ around the Internet to get more audience. Otherwise, all the AngelScript thing is kind of wasted ...

SAMI
Dec 18, 2015, 01:56 AM
^ Jazz Rabbit is dead. Accept the reality, mate.

Stijn
Dec 18, 2015, 05:03 AM
Eh, it comes and it goes. But in the end it's an old game, even with JJ2+'s improvements, and once a game enters the "small but long-lived community" phase it's really hard to come back from it.

Love & Thunder
Dec 18, 2015, 07:34 AM
If Epic ever re-release it(And I still have no idea why they haven't already), it'll probably get a popularity boost.

And as Stijn said, it comes and goes. Occasionally, someone popular with fond memories of it will mention it, and we'll get a new person or two(Although they rarely stick around).