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The Resurrection of Devan Shell

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EvilMike

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May 1, 2008, 05:42 PM
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Quote:
Originally Posted by SPAZ18 View Post
HIGHLIGHT TO READ:
Highlight block to show spoiler: No it's not. I managed to beat him. The health meter didn't go down because there are more Bilsys down below trying to kill you and I think the health meter is being displayed for one of the others.

[Changed to spoiler tags - FQuist]
This is correct. It's an annoying jj2 bug, and makes the boss health bar completely useless, but the boss IS possible. Make sure you use the carrots. And if you have any powerups, use them. Another tactic you can use, if you are bad at stomp-blocking the fireballs, is intentionally get hit by the boss itself instead of the fireballs. This way you will lose 1 heart instead of 2, and greatly extend your life even though you are taking a lot of damage.

Of course, I should say that if you play it in hard mode, you probably would disagree with me. But even then, it's theoretically possible.
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May 1, 2008, 10:49 PM
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When I reached Bilsy on hard mode I shut the game down, and I used jjnxt to play on easy instead :P.

Anyway I reviewed your pack.
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Awesome episodes, save the bosses.
And you shouldn't overly criticize packs that've taken 3 years to finish. ;P
I basically can't find anything worth criticizing.
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Originally Posted by St. Louis View Post
And you shouldn't overly criticize packs that've taken 3 years to finish. ;P
Just when I thought you couldn't get anymore of an ololgo.
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Originally Posted by EvilMike View Post
This is correct. It's an annoying jj2 bug, and makes the boss health bar completely useless, but the boss IS possible. Make sure you use the carrots. And if you have any powerups, use them. Another tactic you can use, if you are bad at stomp-blocking the fireballs, is intentionally get hit by the boss itself instead of the fireballs. This way you will lose 1 heart instead of 2, and greatly extend your life even though you are taking a lot of damage.

Of course, I should say that if you play it in hard mode, you probably would disagree with me. But even then, it's theoretically possible.
Oh, I just kept looking at the boss bar, noticed it not dropping at all, said "screw this" and posted the complaint. I'll try it again later.
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May 2, 2008, 07:00 AM
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Something tells me this level pack is definately going to get featured this month. All of the Devres packs are, after all.
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May 2, 2008, 09:35 AM
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...duh, valco
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Originally Posted by Valco View Post
Something tells me this level pack is definately going to get featured this month. All of the Devres packs are, after all.
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classic image
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should make a movies about it


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Originally Posted by IconGuy View Post
should make a movies about it

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I'm holding off on writing a review until I complete the level pack, but what I've seen so far is compelling me to write one right now (I'm a little past halfway). What should I do?
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May 3, 2008, 06:47 AM
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It's a good levelpack, in my opinion.
I think the jungle level is the best one: the light is PERFECT, all is green!
There's only one thing I couldn't solve: the Trigger crate behind the wall, with TriggerID=3. I tried to hit the crate near it with all I had: ElectroBlasters, Bouncers, E V E R Y T H I N G, but I only wasted guns. Please, tell me what's the right way...
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May 3, 2008, 10:22 AM
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Originally Posted by WhiteBlaster View Post
It's a good levelpack, in my opinion.


only 'good' is underrating though...
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May 3, 2008, 12:12 PM
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Quote:
Originally Posted by WhiteBlaster View Post
It's a good levelpack, in my opinion.
I think the jungle level is the best one: the light is PERFECT, all is green!
There's only one thing I couldn't solve: the Trigger crate behind the wall, with TriggerID=3. I tried to hit the crate near it with all I had: ElectroBlasters, Bouncers, E V E R Y T H I N G, but I only wasted guns. Please, tell me what's the right way...
"The answer is on someone's back."
You'll notice it in the end, especially when you back and forth a few times through that part of the level.
I liked that puzzle, took me a while to figure it out. I like basically everything about the series, in fact.

The story screams "PREQUEL!" at me by the way, especially the bit about the mysterious artefacts (which reminded me of Assassin's Creed) and all the backstory in Episode Two. I have ideas...
Anyway, great work Evilmike, keep it up.
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May 3, 2008, 12:52 PM
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There will not be a prequel.
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May 3, 2008, 02:07 PM
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I expected that
Still, you might allow others to build upon your memorable work.
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Quote:
Originally Posted by Eigus View Post


only 'good' is underrating though...
Well not everyone has to be 'uber' excited about this pack, in fact, my opinion on this will be 'good' aswel as I'm somehow still a fan of the 'original' JJ2 gameplay introduced in the original episodes. So say goodbye to Captain Obvious hahaaaww!.. But yeah, overally this pack is one of the best single player ever released, of course.
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May 4, 2008, 12:32 PM
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Quote:
Originally Posted by WhiteBlaster View Post
It's a good levelpack, in my opinion.
I think the jungle level is the best one: the light is PERFECT, all is green!
There's only one thing I couldn't solve: the Trigger crate behind the wall, with TriggerID=3. I tried to hit the crate near it with all I had: ElectroBlasters, Bouncers, E V E R Y T H I N G, but I only wasted guns. Please, tell me what's the right way...
Is it just me, or do most newbies overuse emphasis.

Anyways, the right way is to not use a gun to break the crates. Here's a hint: A turtle shell can break things too.
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May 4, 2008, 02:04 PM
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Originally Posted by Valco View Post
Is it just me, or do most newbies overuse emphasis.
most, but not all (!)

i still havent completed all classic episodes and i suck at singleplayer :/ but i bet this new one rocks (!)
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May 4, 2008, 07:22 PM
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Quote:
Originally Posted by Valco View Post
Is it just me, or do most newbies overuse emphasis.

Anyways, the right way is to not use a gun to break the crates. Here's a hint: A turtle shell can break things too.
The turtle shell is the correct way to do it. But it's certainly not the only way. I tested it and you CAN hit the crate with bouncers... you just need to have a good aim and a lot of patience. A sort of brute force solution for those who can't figure it out the normal way.
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What does Devres even stand for? Assuming it's an acronym.
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Gee I don't know maybe it has something to do with the title of this thread? A combination of a few of the first letters, perhaps? It's a mystery!
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Devan Resurrected. Not much other stuff I can think of. Sorry for solving the mystery..
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What does Devres even stand for? Assuming it's an acronym.
The moment when you think there was nothing new to be discovered any more is the moment you're being surprised once again.
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Haha I just checked your devresep1 levels and apparently there are some funny secret quotes in there :P.
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Grrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr!
Is it possible that, in 2 days, you completely vivisected my post???

Ok, let's start.

Quote:


only 'good' is underrating though...
Only because Evilmike did this levelpack, that doesn't mean that it's automatically beautiful. Even a good level creator can do bad levels or do mistakes. For example, the castle level of the first pack (devres07.j2l) had some errors (on the first release) on how it works:
  1. There is an extra live for each side of the level (on the bottom) and if you fall off, you only lose one (obviously ); so, you can take them and fall off, and you earn a life;
  2. Inside the castle, you can avoid searching all the crates by simply shooting an ElectroBlaster through the trigger scenery walls and hitting the save point at the other side; then, if you fall off, you restart from there (this is how I solved it the first time, I couldn't find the "White" crate... )
  3. In the end, in the last part of the level, you can skip walking a floor going directly up.
See?
Also, I think the last levelpack is worse than the others, because I think there isn't enough story.


Quote:
Is it just me, or do most newbies overuse emphasis.
Well, in fact, a little,a bit...
I DO
but however it was my very first post, so, please, be patient!
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Good packs have basically no story (You set out to kill the bad guys!), speed (and thus no stupid puzzles).
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Speed in an SP can be fun and it's something I intend on trying sometime, however, the levels you are able to speed through are often too easy, therefore meaning it's not often too fun. Well, storylines often make the game more fun (not to mention it makes it easier to follow or picture what the heck you might be shooting walls open for) and most of the best SP games have storylines alongside puzzles; take Zelda for example. The puzzles in this pack are not too hard to do and they require mere logic and I think they're really creative.
On what WhiteBlaster said, despite you pointing out the flaws (one of which I noticed too), that's still my favourite level in the whole of the lot of the packs. >O
Still, these are probably my favourite SP packs up to date, and err, what Gry said. I wanna see speeeeeeeeeed... Hm, I think UnknownRabbit made a really cool screenshot of a level that seemed pretty awesome. I barely remember it but I remember two rocks, a log, and a "JUMP" sign. Yah. Speeed. Fun. Yah. Yah. Uh. Ignore me.
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just trying to be helpful here

Quote:
Originally Posted by Ragnarok View Post
Still, these are probably my favourite SP packs up to date, and err, what Gry said. I wanna see speeeeeeeeeed... Hm, I think UnknownRabbit made a really cool screenshot of a level that seemed pretty awesome. I barely remember it but I remember two rocks, a log, and a "JUMP" sign. Yah. Speeed. Fun. Yah. Yah. Uh. Ignore me.
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Quote:
Originally Posted by WhiteBlaster View Post
  1. There is an extra live for each side of the level (on the bottom) and if you fall off, you only lose one (obviously ); so, you can take them and fall off, and you earn a life;
  2. Inside the castle, you can avoid searching all the crates by simply shooting an ElectroBlaster through the trigger scenery walls and hitting the save point at the other side; then, if you fall off, you restart from there (this is how I solved it the first time, I couldn't find the "White" crate... )
  3. In the end, in the last part of the level, you can skip walking a floor going directly up.
These sorts of things usually get noticed in testing, but I decide to leave them in anyway. I don't consider it to be a bug if it helps the player. Rewarding players for being clever is a good thing, and that shortcut in level 7 is just one example. Many of the levels have tricks like that.
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It's a really fun thing to do and should be left as it is. I put such shortcuts intentionally in my levels for speedrunning purposes.
Hey, maybe a DevRes speedrun wouldn't be a bad idea!

BTW, what's with the food falling from sky endlessly in episode 1 castle level? =P I found it easy to get there with Jazz. \o/
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Originally Posted by EvilMike View Post
These sorts of things usually get noticed in testing, but I decide to leave them in anyway. I don't consider it to be a bug if it helps the player. Rewarding players for being clever is a good thing, and that shortcut in level 7 is just one example. Many of the levels have tricks like that.
Yup, in the Ruined Castle, for example, I am able to bypass the whole "getting the lizard" section quite easily. Especially with Spaz
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Quote:
Originally Posted by people
SPEED
You know, you might think the community can pass the gunned sonic phase in 10 years.
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Except custom JJ2 levels are rarely like Sonic at all.
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Everyone knows JJ1 was the sonic ripoff. JJ2 is an earthworm jim ripoff. Get your facts straight.
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Originally Posted by EvilMike View Post
Everyone knows JJ1 was the sonic ripoff. JJ2 is an earthworm jim ripoff. Get your facts straight.
It's called the "Jazz Jackrabbit Community Forums"
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<3 you. When's that gonna be available? (Or is it available already? Then I'll feel like a muppet). =o
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