Oct 28, 2009, 11:33 AM | |
But Spaz has ears too (Fly Carrot ). So that isn't really a reason for using Jazz sprites for Lori.
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Oct 28, 2009, 04:51 PM | |
But they're not mapped to the same action, Spaz has his double jump instead of the copter ears for that action. I'm sure Blur could have plus make it appear as such, but that'd be more work for him.
Last edited by Sonyk; Oct 28, 2009 at 06:28 PM. |
Oct 28, 2009, 08:07 PM | |||||
I'm not really concerned what Lori looks like on 1.23. Use TSF.
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I'm not particularly eager to make tests easier to host since I don't believe test levels will attract a lot of new players to JJ2 compared to other areas that can be developed.
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Oct 30, 2009, 07:45 PM | |
Make Lori jump a tad bit higher when running. That would help fix the issue with Lori not being able to reach particular areas that jazz and spaz can reach.
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Yes, I am, in fact, ALWAYS the one to blame for everything. And none of your are full of yourself. Good job. Do you like Stijn? Take my poll! Windows is not a virus. A virus is small and efficient... Note to Stijn: how am i even getting away with this |
Oct 31, 2009, 06:47 AM | |
It says JJ2 not found,I even dragged the exe to the Plusifier
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Oct 31, 2009, 02:04 PM | ||||
I might've added it sooner if it wasn't for the fact that the server name would've appeared in all caps when specified through the command line.
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Nov 1, 2009, 04:34 AM | |
Well, thanks for the response anyway. I had a good idea, but I'm not sure if it already exists yet... there could be a command to tell the actual lvl name (something like /ln or /lvl which is short for level name) this command would tell the actual level name so you can remember it to use in your server to not forget, without having to look through JCS just to find it. For example if I wanted to find the lvl name of the first battle game, I would type /ln in the chatbar and would say something like "The level is currently battle1"
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Nov 1, 2009, 01:12 PM | ||||
The real solution would be to redo how command line arguments are parsed. I don't consider being able to specify the server name through the command line as a huge priority, and I'd rather not use a workaround in the meanwhile.
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Nov 4, 2009, 02:11 PM | |
i wonder.. i was making a level with ricochet walls today and cooba informed me about this kind of event. He said that it can cause 3hk's and such stuff because the server registers the bullets going in different ways. so it depends in which way they go serverside ( i guess). i wonder how frequently this happens and IF it even happens.. also if it got fixed in jj2+ and if it's really that badly that it would be a minor bug in my level.
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Nov 4, 2009, 02:40 PM | ||
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However, I'm pretty sure the client will still see something different from the server, which means these events have a chance of causing "air hits".
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Download my JJ2 Episodes! (5 episodes) Visit My JJ2 Blog (HOLD YOUR HORSES I'M WORKING ON IT SHEESH) |
Nov 4, 2009, 11:23 PM | |
The ultimate bottomline is that ricochets should not be used in multiplayer levels.
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Nov 5, 2009, 03:05 AM | |
they seem to work, and most players seem to like them.. so why not?
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Nov 5, 2009, 05:05 AM | |
Because Fquist and Stijn will otherwise merge together to become FrankEnStijn
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Nov 5, 2009, 08:06 AM | ||
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By the way Blur,what do you think about "live spectating"? Mode where you can move around,but have a different colored name and you can't shoot and no one can shoot you? |
Nov 5, 2009, 02:09 PM | |
yeah or a relative or absolute mouse scrolling in the area, would be cool while spectating. i mean something jcs has with the parallax view.
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Nov 5, 2009, 02:50 PM | |
Whe will next JJ2+ ??
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Nov 5, 2009, 06:46 PM | |
This would be cool.
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Lexicographer: Someone who writes dictionaries Neophyte: A novice, or newbie Hemisemidemiquaver: In music, a sixty-fourth note Exit Troglobite, Stage Left |
Nov 5, 2009, 07:21 PM | |
Oh... dont forget make some fix...
GAMEMODE: COOP... IF I DIED AND WRITE /c, my server crushes, and i need restart it! Dont forget about /nofire on
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ELC leveldesigner, [CDFLogistics] leader, [CDF] consult member, a music composer. Unite people under one idea. |
Nov 6, 2009, 02:02 AM | ||
Quote:
Last edited by Lithium; Nov 6, 2009 at 07:42 AM. |
Nov 6, 2009, 09:46 AM | |
Just checked, and BASS works for me. Try plusifying again.
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Mystic Legends http://www.mysticlegends.org/ The Price of Admission - Hoarfrost Hollow - Sacrosanct - other - stuff |
Nov 13, 2009, 05:55 AM | |
OH YEAH... I HAVE AN IDEA...
HOW ABOUT NEW MODE: MONSTER HUNTER AND TEAM MONSTER HUNTER?
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ELC leveldesigner, [CDFLogistics] leader, [CDF] consult member, a music composer. Unite people under one idea. |
Nov 13, 2009, 08:15 AM | ||
Quote:
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[13:07:13] *** Foly is on a KILLING SPREE! [13:07:14] *** you killed yourself [13:07:14] *** Foly was looking good but died instead... |
Nov 13, 2009, 08:38 AM | |
PLEASE WORK ON MY IDEA BLURREDO!
! AND DONT FORGET /NOMAGICMUSHROOMS ON!
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Mystic Legends http://www.mysticlegends.org/ The Price of Admission - Hoarfrost Hollow - Sacrosanct - other - stuff |
Nov 14, 2009, 07:22 AM | |
cooba, what mean /NOMAGICMUSHROOMS ON?
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ELC leveldesigner, [CDFLogistics] leader, [CDF] consult member, a music composer. Unite people under one idea. |
Nov 25, 2009, 04:07 PM | |
Maybe you should implement JJM to it too, as a separate .dll, what plus looks and uses it alongside with plus.dll on plusifiering.
Also, commands like /swap all and /noshoot ON/OFF should be implemented, alongside with global muting (for example, in ZA) |
Nov 26, 2009, 02:46 PM | |
Nov 28, 2009, 11:06 AM | |
Yeah it's not a bad idea if you want to have a totally fair game, since some levels aren't perfectly balanced. Playing more than one game and switching sides each time is a way to solve that, and I guess /swap all would be easier than going /swap 1 /swap 2 /swap 3 /swap 4 etc
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Nov 29, 2009, 06:28 AM | |
it means you can't use any kind of psychoactive fungi while playing
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