Jul 27, 2010, 12:01 AM | ||
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Jul 28, 2010, 07:48 AM | |
I think someone else posted something about this earlier, but I've just got a screenshot of it. Names were messed up, and I could BARELY type. I think this happens both to 1.23 and 1.24 users...not exactly so sure though. Nor am I sure if this is a plus only issue either.
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Jul 28, 2010, 10:34 AM | |
Where can I find that level?
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Jul 28, 2010, 02:13 PM | |
Your server is private.
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Jul 29, 2010, 09:26 PM | ||
What has six legs, creeps little girls out and has a software counterpart?
I can't believe I registered for this.
At first I was not sure if I had to post this here or at Technical Help , but then I decided to post it at this thread because I think I'll get a faster answer here. The thing is, this update was all fine for the first three days or so, but suddenly... Quote:
And by the way, I'm new here, just registered here to tell this problem, and if I did something bad, sorry. I've just been rugged off by certain other forums That's all. |
Jul 30, 2010, 06:33 AM | |
I got that bug too, but it occurred only the first couple of times I started the game. After that it seemed to have fixed itself...
Anyway, I got 2 more suggestions for the next update. 1: Make ambient lightning work outside of water when water is used. Either that or make it possible to remove the water from the level completely (until you activate it again) so you can have lightning again. 2: This has undoubtedly been asked a couple of times before, but, maybe add some event to change the music in the level? You could do it either with text strings like you did with the level exits, or use the Bonus/Secret Level field in the Level Properties window, or something else you think is better. As for possible parameters, I'm thinking of both fade out and fade in (measured in gameticks or seconds), pause between the eventual fades, and if you use text strings, you'd need text and offset of course. |
Jul 30, 2010, 07:55 AM | |
add blood
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Yes, I am, in fact, ALWAYS the one to blame for everything. And none of your are full of yourself. Good job. Do you like Stijn? Take my poll! Windows is not a virus. A virus is small and efficient... Note to Stijn: how am i even getting away with this |
Jul 30, 2010, 09:08 AM | ||
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Why add something that already exist?
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I am an official JJ2+ programmer and this has been an official JJ2+ statement. |
Jul 30, 2010, 10:02 AM | |
That won't always work. And you'd need to call the music file Boss1 or Boss2, and that would be really confusing if you downloaded many levels using one of those.
It could work similar like the event you mentioned, but I don't see this working properly, or at least not how I'd like it to. I'm sure more people agree with me here. |
Jul 30, 2010, 11:52 AM | |
Adding a new event for such thing doesn't sound good for me, as same as wasting another text string. I started to think about Boss3, Boss4... but this makes not much sense as well. Oh well, that's not my problem anyway, I'm not going to ever use an event like that.
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I am an official JJ2+ programmer and this has been an official JJ2+ statement. |
Jul 30, 2010, 12:09 PM | |
Why would any text string be wasted by this? A level can hold up to 255 text strings... JCS supports up to 50, which is already impossible-to-fill-up-much. As long as the event's Filename parameter supports TextIDs up to 255 I don't think anyone is ever going to run out of text string space.
Oh and btw, I'm in favour of a Set Music event, in case I haven't already mentioned that before
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Jul 30, 2010, 01:20 PM | |
Yeah, JCS can have only 16 text strings >__>.
Unless you know something we don't... EDIT: TextID does go up to 255, but you can only have 16 text strings (as far as I know, at least). Last edited by Feaw; Jul 30, 2010 at 01:43 PM. |
Jul 30, 2010, 09:23 PM | |
Jul 31, 2010, 02:07 AM | |
Whoooops my bad, JCS indeed only goes to 15 (I bet someone edited it once to support up to 50, I remember seeing a screenshot of that oh well). But I'm absolutely sure the game supports TextIDs of up to 255. You just can't set them in JCS.
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Jul 31, 2010, 02:18 AM | |
1.23 supports most of 0-255, though 16-62ish run the risk of interfering with animated tiles. However, using the strings from 63ish on is a risky endeavor that we know very little about -- it overwrites some memory that JJ2 wants to use for other purposes, but we don't know what direct effect this has. TSF, on the other hand, seems to refuse to load any text string higher than 15.
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Jul 31, 2010, 02:28 AM | |
That sounds cool, I must check it out. Anyway, we're limited to 16 text strings and 255 events, I believe we can't use them for every cool-sounding idea.
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I am an official JJ2+ programmer and this has been an official JJ2+ statement. |
Jul 31, 2010, 04:29 AM | |
Do you mind if I hit you in the face really hard with a large plank?
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Mystic Legends http://www.mysticlegends.org/ The Price of Admission - Hoarfrost Hollow - Sacrosanct - other - stuff |
Jul 31, 2010, 04:50 AM | |
Well, you can't use a filename as a parameter for activate boss (though this is more of an engine limitation), it has unwanted gameplay side-effects and requires people to replace files that a lot of levels count on to be the originals. And most of all, the event isn't intended for changing music, but for activating a boss.
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Jul 31, 2010, 05:04 AM | |
I think I've seen some good SP packs replacing original Boss1 music. Also, if you don't like this one, there's always Area EOL which changes music very well for me.
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I am an official JJ2+ programmer and this has been an official JJ2+ statement. |
Jul 31, 2010, 05:24 AM | |
Sorry, I just can't imagine a situation where it'd be impossible to use one of those with a good effect. You could as well request an event which changes the tileset and then start to make a one-level-episode.
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I am an official JJ2+ programmer and this has been an official JJ2+ statement. |
Jul 31, 2010, 11:18 AM | |
Uhm, that doesnt even slightly resemble changing the music playing...
And as Stijn said, the boss event isnt made for that, and as I also said before, you'd have to include Boss1 and/or Boss2 in your pack, and so people will end up having like 20 of each, if not more. And that also only allows 2 of those events per pack, otherwise you'd have to change them in between before going to the next level, which will give the players extra confusion and make the pack worse overall. Yes, there are custom boss music files on J2O, but only a couple. I actually liked the one included in Dreamscape by Blacky, and I replaced the old one by it totally since I like it better. But this only rarely is the case (as far as I know I've only ever downloaded 2 custom boss music files, one of which being the aforementioned, and I've downloaded a lot). But enough about this, BlurredD is the boss, and only he decides to add it or not and how to do it. Another idea I have is instead of referring to a text string, why not refer to a text file outside of JCS, I think that must be possible... |
Aug 1, 2010, 02:38 AM | |
I started to wonder about one event, area, which when entered changes music/tileset/text strings, depending on what kind of file is in a given text string in a given place. Especially the last thing could give a lot of possibilities if it'd be possible to load another set of 16 text strings from .txt or .ini files. If such event can be implemented then yes, I like the idea.
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I am an official JJ2+ programmer and this has been an official JJ2+ statement. |
Aug 4, 2010, 03:24 AM | |
I'm working from a laptop with an extra screen plugged in, but when I remove the screen JJ2 will still start up off-screen. Most other programs realize that the screen is gone, but unfortunately JJ2 doesn't. Could this be fixed in some future version by any chance?
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Define 'normal'. |
Aug 5, 2010, 08:14 AM | |||||||
Seconded
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http://www.jazz2online.com/jcf/showthread.php?t=18398 I am evidently not that smart...... Spoken like a true bugfixing hero Using the Activate Boss to change music is about as convienient as just running a song through iTunes for each level.... |
Aug 5, 2010, 10:35 AM | |
Sticked thread. I'm surprised it hadn't been already.
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