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ToU Part 3! Come join in before it becomes 40 pages!

acid

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Jul 4, 2005, 07:56 PM
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Throw one of the rocks (whichever one is larger) into the air vent.
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Jul 5, 2005, 03:15 AM
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I succeeded in loosing the larger of my two rocks.

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First-Aid Kit Katana Pretty(?) Rock Notice
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Jul 5, 2005, 07:02 AM
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Leave the cave (or whatever it is.)
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Jul 5, 2005, 09:51 AM
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that's like, "win the game."

so Araches is dead? aww...

go north twice, and i think we might be in Foxes old lair thing.
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Jul 5, 2005, 10:03 AM
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Quote:
Originally Posted by MSB3000
go north twice, and i think we might be in Foxes old lair thing.
That's where Risp said she is. If we get to that place now, .
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Jul 5, 2005, 10:05 AM
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which "she", Shuri or Araches? yell again. because.
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Jul 5, 2005, 10:05 AM
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Araches.
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Jul 5, 2005, 10:09 AM
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yayletsgonowplzthnx
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Jul 5, 2005, 03:37 PM
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If you go north twice you reach the dial room. You need to go east also. That's the point of the air vent. To get to Fox's room you MUST go through it. It's easy to go through if you know the nature of what's killing you in it.
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Jul 5, 2005, 03:52 PM
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uh... is it alive?

if so, then it might be a snake or a scorpion. but then how do we get rid of it?

take the lantern and put it in the vent. then push it farther in. and observe. if nothing is there then climb in and proccede. if something is there then...uh...

*Mmmm......donuts*
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Jul 5, 2005, 03:55 PM
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The lantern was smashed. A while ago.
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Jul 5, 2005, 04:00 PM
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wha? oh well. climb in and keep going, but make sure you listen VERY closley and feel around all the time. and hum the Futurerama theme =D
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Jul 5, 2005, 04:10 PM
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I climbed in, and crawled down the ventilation shaft. I started to hum a tune but it died on my lips. I began to feel an itch... and it went downhill from there. I had a strange feeling of deja vu as my body rushed with poison. I took my final breath as the death took the last of me...

...and I snapped back to reality. I was standing next to the vent, feeling very jittery and very much in need of rest. No chance of getting one down here, though.


You won't learn anything by crawling down the air vent and dying. There is a critical clue but it's not here. Well, kind of.
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Jul 5, 2005, 10:51 PM
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Soak some gauze in alcohol and stuff it up your nostrils. Take a big breath, and proceed to climb through the vent.
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Jul 6, 2005, 12:13 AM
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You know, I think Risp just doesnt want us to enter that vent.
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Jul 6, 2005, 12:43 AM
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It's the only way to continue. We just need to prevent Shuri from getting poisoned. ..somehow.
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Jul 6, 2005, 07:32 AM
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If we commit suicide, we don't have to worry about dieing!

Perfect plan.
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Jul 6, 2005, 11:25 AM
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of course! that makes perfect sense! let's commit suicide by climbing back into the vent!

can someone post a map? mine is screwed up.
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acid

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Jul 6, 2005, 12:06 PM
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Attempt to make a spark by hitting the wall as hard as possible with one of the rocks, and use the spark to light the note on fire.
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Jul 6, 2005, 01:08 PM
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Quote:
Soak some gauze in alcohol and stuff it up your nostrils. Take a big breath, and proceed to climb through the vent.
I agree. The poison is obviously in the air, so that will let you breath and the poison won't get through. Your head will also stay clear.
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Jul 6, 2005, 01:23 PM
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"Was it my sore arm? ...wait, sore arm? I checked my left arm and found a small puncture mark there."
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Jul 6, 2005, 01:24 PM
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ooh! Good point. There might by some sort of injection turret in there that injects you with poison.

Heres what I want to do: Search the walls for anything different.
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Jul 6, 2005, 01:26 PM
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That would suggest that there's some sort of dart-gun or poisoned spike in the vent. If it was poison gas, then it would have diffused out of the vent and Shuri would already be dead.

Climb into the vent, then continue down the vent, bashing the surface/walls of the vent with the rock before touching it with any part of your body (hands, arms, legs, feet, etc.)
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Jul 6, 2005, 01:31 PM
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and continue to hum Futurerama
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Jul 6, 2005, 03:51 PM
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Here is an (out of date) map-
http://www.foxmage.com/LemMap.gif

Look, you have something at your ready with which you can learn the nature of what applies the poison. That isn't crawling through the vent over and over and over to no end.
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Jul 6, 2005, 03:59 PM
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Reread note. Examine contents of first aid kit.
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Jul 6, 2005, 04:11 PM
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I tried to read the note, but there wasn't enough light. The first aid kit contained a variety of bandages, bottles, and various things that felt like torture implements but probably weren't.
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Jul 6, 2005, 04:45 PM
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Listen for sound in the vent. (For example, rotating of a dart shooter, roar of a furnace.)
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Jul 6, 2005, 04:47 PM
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I tried listening for sounds. Considering the dark magic here was so strong I couldn't hear my own heartbeat, I wasn't surprised I heard nothing.
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Jul 6, 2005, 04:55 PM
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Look at paper.
Look around.
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Jul 6, 2005, 04:57 PM
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Okay, time to take back control.

Go north.
Take out the katana.
Attack the fake wall.
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Jul 6, 2005, 05:00 PM
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Search for a crease or seperation between the fake wall and the real ones.
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Jul 6, 2005, 05:29 PM
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@Zapper - You need light to look at things.
@Lem- Hehehe, that's ironic.

I went north and struck the fake wall with my katana. I was struck by a sense of deja vu, which was actually rather refreshing, since this time it didn't have any mystery attached.
I examined the wall but noticed no obviously weak crease between the old walls and the fake one- it appears the fake one was welded in.
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Jul 6, 2005, 06:23 PM
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Attack the wall again.
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Jul 6, 2005, 06:24 PM
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I considered attacking the wall again then realized that my efforts were doing more damage to my katana then the wall.
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Jul 6, 2005, 07:16 PM
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it could be a motion sensor thing, or heat seaking. stick your hand in the vent as far as it will go and wave it around and stuff.

something at our ready? is it a rock? pick up a rock and throw it into the vent. see if something different happens.

is it alive?
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Jul 6, 2005, 07:34 PM
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You guys aren't reading what Risp is saying closly at all.

The solution is in another room, he said. Also, dieing repeatedly won't get us anywhere.

As such, he also claimed that knowing what's killing us would help greatly, but that information won't come by dieing from it repeatedly.

One thing I can think of is to use two rocks and strike them together to create a spark, and see if we can read the paper in the fleeting light.

Of course, that's way off base probably. Is there anything of interest in the first aid kit besides generally healing looking stuff?

Any anti-venom in it?

Throw rock down vent.
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Jul 6, 2005, 08:24 PM
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throw three more rocks down the vent.

then go N, N, W, W. observe. and don't fall down anymore.
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Jul 7, 2005, 03:43 AM
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I struck a spark and tried to read the paper. It went out before I could actually read anything, but I caught a glimpse of something rather long written on the back.
I went south and threw a bunch more rocks down the shaft, including the one I was carrying.


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First-Aid Kit Katana Notice

@Stratn - The first aid kit does have an antivenom, but it's not fast-action enough for whatever very strong poison used in the air vents.
@MSB - That would take us to the collapsed gate room. I'm pretty sure that's not what you wanted.
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Jul 7, 2005, 03:55 AM
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Is the way through N, E, N open?
 

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