Jun 25, 2001, 05:41 AM | |
Is Possum going to have different HP for some players, or percentages, or hearts (not the most preferred considering weapons and their importance for difference)? And which will it use?
a) The hit continusly method to where if you have rapid fire it's a good thing. b) The hit and blink method to where the victim has a chance of running. |
Jun 25, 2001, 11:35 AM | |
I don't like that hit and blink thing. It slows down the gameplay.
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Jun 25, 2001, 03:14 PM | |
I believe scores should be set by hit points instead of kills; it isn't really fair if you chase someone down to four hearts, and he kills himself, or bumps into someone else's bullet at the very end. If you hurt someone, you should at least get a little credit for it. In any case, the traditional system of kills works better, but this could be a viable option of gameplay that could be checked and unchecked by the user.
The flashing mechanism is the better one to go with. Lower-end connection users would get massacred if all shots were allowed at all times. Flashing allows for tactical operations to be used with enough time. |
Jun 25, 2001, 03:43 PM | |
I dislike the flashing idea completely. I do not think there should be anything like that, and that people should be able to get hit multiple times with no pause in between hits. If there *HAS* to be a feature like that, I hope it is no more than a second.
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Download my JJ2 Episodes! (5 episodes) Visit My JJ2 Blog (HOLD YOUR HORSES I'M WORKING ON IT SHEESH) |
Jul 7, 2001, 01:35 AM | |
Percent healt is alot better then hearts or something..
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Sep 17, 2001, 11:36 AM | |
There probably will be alot of weapons.. Uh, BF4000 anyone? :P
Oh, but only lives? Than that will mean that you'll die directly. So, thats bad. Like I mentioned before, just percent health with a small cell is enough. ![]() |
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