Jan 16, 2006, 03:45 PM | |
This needs to be stickied and announced.
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Goodbye all! Ill occasionally drop by here, rarely find a server to join. For those interested, DL my lvls n stuff off J2O (dont remember how many, it wasnt alot). email/MSN me for my unreleased crap that im willing to give up. |
Jan 16, 2006, 04:03 PM | |
Third'd!
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I'm sick and tired of this community. So goodbye. PS: Unreal > JJ2. |
Jan 16, 2006, 04:21 PM | |
This is so true, but I find it ironic it was posted by a user named 'n00b.' No offense, of course. ;p
FIFTH'D |
Jan 16, 2006, 04:32 PM | |
..sounds? Did that actually come up?
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Jan 16, 2006, 04:34 PM | |
I think it did at one point, yes.
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Jan 16, 2006, 04:41 PM | |
I seem to recall someone asking if they could add their own explosion sound or some such thing. Now I'll have to spend a long time searching for it.
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Jan 16, 2006, 09:57 PM | |
Sixth'd
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![]() nonne amicus certus in re incerta cernitur? /)_/)
(^.^) ((")(") |
Jan 17, 2006, 03:49 AM | |
seven'd to billion'd
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Jan 17, 2006, 05:21 AM | ||
Quote:
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Jan 17, 2006, 06:05 AM | |
I'm working on a source code FAQ..
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Interesting Jazz-related links: Thread: Gameplay Theories - Thread: Make Up Your Own Gametype |
Jan 17, 2006, 06:28 AM | |
For the 1000000th time nobody will give us the source code. Doing so would be illegal.
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I'm sick and tired of this community. So goodbye. PS: Unreal > JJ2. |
Jan 17, 2006, 06:37 AM | |
The most normal reason to all those sourcecode questions has to do with the Openjazz sourcecode being released...
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Earth Mantra, for all your ambient music needs. |
Jan 17, 2006, 06:40 AM | ||
Quote:
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Interesting Jazz-related links: Thread: Gameplay Theories - Thread: Make Up Your Own Gametype |
Jan 17, 2006, 07:10 AM | |
This information is easy enough to be simply added to the JJ2 FAQ, which is already stickied. Make it more clear that we do not have the source code rather than just saying 'We need the source code to create 1.25'.
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Jan 17, 2006, 08:22 AM | |
Source code release = more exploits created. ;o
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I'm sick and tired of this community. So goodbye. PS: Unreal > JJ2. |
Jan 17, 2006, 08:55 AM | |
"Down with source code threads!"
![]() 4896539th'd |
Jan 18, 2006, 03:48 AM | |
Crimi, that puts Derby in a bad light as someone who opposes source code discussion, the very thing the community needs.
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Jan 18, 2006, 05:19 AM | |
Well, that's certainly not what I meant.
![]() Better? =D |
Jan 18, 2006, 05:34 AM | ||
Quote:
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Jan 18, 2006, 05:41 AM | |
That's reason enough not to support that comic.
And to plug in #jcstalk. #jcstalk on Quakenet.org. The one stop spot for advice and information about JCS and how to create your own tile enemies and or bosses. Remember, #jcstalk. If you can't get help there, you're hated among the superiors of the community, and never will. |
Jan 18, 2006, 11:44 AM | |
HAHA MEGA-LOL!
![]() ![]() ![]() ![]() ![]()
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Jan 19, 2006, 12:57 AM | ||
Quote:
To be fair, he does do a good job at keeping the forums in line. |
Jan 19, 2006, 01:09 AM | |
Why don't we just buy the source code. For a reasonable amount they'd probably give it off. If people were willing to donate and we could agree something with them, it should be possible to obtain it legally, and JJ2 would come to live again.
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Jan 19, 2006, 03:07 AM | ||
Quote:
Besides, we already have exploits. More exploits would just render different ways to do the same thing. The benefits far outweigh the downsides.
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And he increases the number of clocks by exactly one. |
Jan 19, 2006, 11:02 AM | ||
Quote:
Plus, theres also the problem that right now Epic has no idea where it is. it could be on a few dusty floppies somewhere hidden in the janitorial closet, no one knows. |
Jan 20, 2006, 01:14 AM | |
well, I have read somewhere here that Orange Games (or whatever it is called now) has it.
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Jan 20, 2006, 06:45 AM | |
Let's try to bug Burger, he worked on the JJ2 port for Mac OS 7, so he must have the source code.
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I'm sick and tired of this community. So goodbye. PS: Unreal > JJ2. |
Jan 20, 2006, 07:05 AM | ||
Quote:
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