Sep 2, 2006, 05:40 AM | |
A matter of opinion, really.
I just finished reading through the "For Your Entertainment" thread, and it does indeed look mighty intriguing... that is, if we can rely on the fanbase to get up off their collective behinds and actually put some work into making it happen. Which, no real offense intended to anyone here, we can't.
But I digress. If JJ3 were to indeed come to fruition, there is something of an argument to be had on the perspective of the game; that is, how you see it, how you play it... well, in layman's terms, where the camera is located in respect to the player. If that isn't disambiguation, I don't know what is. So yeah. First person shooter, like the Unreal Tournament series Epic seems to have made a rather healthy living in putting together year after year? It seems fitting enough... character has gun, will travel... and wax anything that gets in the line of fire. Third person shooter, a la Max Payne? It still offers the opportunity and capability for 3D play, but I imagine it lessens the "impact" of the gameplay just enough so that distraught, uptight housemothers won't come breaking down the door with their shrill cries of "YOUR GAME MADE MY SON BRING AN LFG-2000 TO SCHOOL." Side-scroller, as JJ3's predecessors have been? There's not really any opportunity for 3D play here, but it's certainly something JJ fans are used to playing. Comfort in stability, or something along those lines. Did I miss something else here? 2.5-dimensional play, like Starcraft? Or, hey, let's get ridiculous and say one-dimensional gameplay. Nothing more exciting than a string of atoms on a mission to save the universe!
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Character limits suck. >(. RABID CRAZINESS FOLLOWS. "I like driving an automatic, because I can do this." *revs engine* "You like driving a manual?" "What did I say?" "Automatic." "I like my... automatic, uh, arm... it changes the shift-gear on my, uh, manual." - 4IF vs Ken WT (un)masterpieces: Enter: Jack Flash System of Turbulence Profile count: disabled. Galbadia Hotel: your one-stop shop for all your VG music needs! |
Sep 2, 2006, 05:53 AM | |
I would say "Third Person Platformer" Ala "Ratchet and Clank", but with more speed is what I would want.
A TFS would be ok, but it has to have A) Some Platformer elements at the very least B) Levels that aren't so linear in design (My two biggest gripes about Ratchet: Deadlocked) |
Sep 2, 2006, 06:00 AM | |
sidescroller with metal slug like gameplay.
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Sep 2, 2006, 06:28 AM | |
I'd like some TPS segments and some generic side-scroller segments all mashed into one tiny package. Like, overall the game is a TPS, but at certain points you go into a side-scroller view. Or maybe for entire levels. I dunno.
But that's just me. If not, I'd be content with just one or the other. |
Sep 2, 2006, 07:54 AM | |
I like a 3D game, but JJ3 should also keep up the tradition of being a sidescroller. I have the same idea as Cooba has, a 3D game with a 2D view.
A game with a FP and TP switch would also be a nice idea, but that's probably pushing it...
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Earth Mantra, for all your ambient music needs. |
Sep 2, 2006, 09:19 AM | |
Virtual Reality all the way!
But yeah, I support most anything third-person. |
Sep 2, 2006, 09:28 PM | |
I'd say first person shooter, only because a side-scroller doesn't leave much room for improvement. FPS's are a riot, if done well.
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Sep 3, 2006, 02:09 PM | |
Everything in 3D, but being a sidescroller. Also, with the ability of going back and fordward sometimes (I mean it in a 3D way). Being a FPS would kill the whole game point, and TPS (like the Jazz3 alpha) is a bit weird.
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Sep 12, 2006, 03:02 PM | |
I had always wanted to see a side-scroller where the movement is 2D, but not really...
For example, if you were to look straight down on a typical side-scroller level, the movement path would look like this (o = start, x = end, # = character, ^ = camera): Code:
o--#-------------x ^ Code:
o \ \ x _ # \ | \___/ The camera would always remain at a fixed side angle, but the path would be able to turn in any direction. -Nag
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http://www.inocompany.com/ |
Sep 12, 2006, 08:17 PM | |
I get what you're saying. One analogy could be a piece of paper. Gameplay would take place on the surface of the paper, but the paper itself could be bent and curved. I like that idea because it keeps the gameplay simplified to 2D, but the environment can still be enhanced with 3D technology. One example that comes to mind is Ikaruga. All the gameplay is 2D, but the camera follows a curving path through a 3D environment.
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<div style="float: right; width: 100px; height: 70px; margin: 5px 15px;"><img src="http://madskills.org/monolith/idleserver.gif" style="width: 98px; height: 65px;"><img src="http://madskills.org/monolith/theserver.gif" style="width: 98px; height: 65px; position: relative; top: -65px;"></div><div style="margin: 0 3em; font-size: 80%; font-style: italic;">Love is patient, love is kind. It does not envy, it does not boast, it is not proud. It is not rude, it is not self-seeking, it is not easily angered, it keeps no record of wrongs. Love does not delight in evil but rejoices with the truth. It always protects, always trusts, always hopes, always perseveres.</div><div style="text-align: right; text-size: 80%;">1 Corinthians 13:4-7</div> |
Sep 13, 2006, 09:55 AM | |
Side scroller. Maybe 3D. As long it haves J3CS.
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Sep 15, 2006, 03:21 AM | |
Third person with option to turn on first person for better targeting (like The Suffering).
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"So unless I overwrote my heart with yours, I think not. But I might have." - Violet CLM Two Games Joined releases: Control / Splinter (twin singles) || Ballistic Bunny (EP) || Beyond (maxi-single) || Beyond: Remixed (remix EP) || Inner Monsters OST (mini-album) || Shadows (album) |
Sep 15, 2006, 05:36 AM | ||
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Sep 15, 2006, 12:03 PM | |
That reminds me of the old Disney Hercules game which was 2D but had features like zooming camera and switching layers... that was nifty.
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"So unless I overwrote my heart with yours, I think not. But I might have." - Violet CLM Two Games Joined releases: Control / Splinter (twin singles) || Ballistic Bunny (EP) || Beyond (maxi-single) || Beyond: Remixed (remix EP) || Inner Monsters OST (mini-album) || Shadows (album) |
Sep 15, 2006, 02:27 PM | ||
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Dec 3, 2006, 08:57 AM | |||
Quote:
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Dec 4, 2006, 03:52 PM | ||
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I'm with Faw on this one. Super Smash is a perfect example. ;o
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&amp;amp;amp;amp;amp;amp;lt;i&amp;amp;amp; amp;amp;amp;gt;&amp;amp;amp;amp;amp;amp;quot;j esus sorry maybe u think in your head thats a tallent but sorry i dont wanna say that u blow or anything but this aint art but complete crap&amp;amp;amp;amp;amp;amp;quot; -Shaney&amp;amp;amp;amp;amp;amp;lt;/i&amp;amp;amp;amp;amp;amp;gt; |
Dec 4, 2006, 10:41 PM | |
Another idea I thought would be cool is to have the game completely vector based. That would give the flexibility similar to 3D, but instead of blocky triangular graphics you'd end up with smooth curvy graphics. Much more suited for a cartoon character. And of course this would be in 2D.
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<div style="float: right; width: 100px; height: 70px; margin: 5px 15px;"><img src="http://madskills.org/monolith/idleserver.gif" style="width: 98px; height: 65px;"><img src="http://madskills.org/monolith/theserver.gif" style="width: 98px; height: 65px; position: relative; top: -65px;"></div><div style="margin: 0 3em; font-size: 80%; font-style: italic;">Love is patient, love is kind. It does not envy, it does not boast, it is not proud. It is not rude, it is not self-seeking, it is not easily angered, it keeps no record of wrongs. Love does not delight in evil but rejoices with the truth. It always protects, always trusts, always hopes, always perseveres.</div><div style="text-align: right; text-size: 80%;">1 Corinthians 13:4-7</div> |
Dec 5, 2006, 07:21 AM | ||
Quote:
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<.<
>.> -.- |
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Jerrythabest |
This message has been deleted by Stijn.
Reason: spam
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Dec 5, 2006, 04:19 PM | ||
Quote:
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GENERATION 22: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment. <i>"This picture shows me that the gray bird man is just a bully and picks on smaller birds. Just because he has no friends and takes it out on others smaller than him to look good. I can see in the parrats eyes that it does however have a understanding of the gray bird man and is upset about getting cut."</i> - Speeza on cartoon birds. |
Dec 5, 2006, 04:38 PM | ||
Quote:
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<div style="float: right; width: 100px; height: 70px; margin: 5px 15px;"><img src="http://madskills.org/monolith/idleserver.gif" style="width: 98px; height: 65px;"><img src="http://madskills.org/monolith/theserver.gif" style="width: 98px; height: 65px; position: relative; top: -65px;"></div><div style="margin: 0 3em; font-size: 80%; font-style: italic;">Love is patient, love is kind. It does not envy, it does not boast, it is not proud. It is not rude, it is not self-seeking, it is not easily angered, it keeps no record of wrongs. Love does not delight in evil but rejoices with the truth. It always protects, always trusts, always hopes, always perseveres.</div><div style="text-align: right; text-size: 80%;">1 Corinthians 13:4-7</div> |
Dec 6, 2006, 06:14 AM | |
Rotation is also easier in vectors, instead of drawing a bunch of transition rotation frames of animation, you can just rotate the sprite. Even if "transition rotation frames of animation" sounds cooler, easy rotation of everything can add so much to a game.
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<.<
>.> -.- |
Dec 6, 2006, 10:43 AM | |
cuz Stijn removed my post, I'll ask my question another way:
What's a vector, and what a vector based game? ![]()
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Dec 6, 2006, 11:25 AM | |
Wikipedia knows. Try asking it first.
A vector based game would be based on vector graphics, making zoom and rotate functions work "cleanly" without needing a massive ammount of sprites (See JSD). With raster graphics, when you zoom in or rotate, either you would need a sprite for every zoom level/degree of rotation, or it gets all pixalized and weird looking. Vectors don't have that problem.
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<.<
>.> -.- |
Dec 6, 2006, 12:26 PM | |
Thanks
![]() ![]() ![]() A 2.5-dimensional vector based game then ![]()
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Dec 6, 2006, 04:32 PM | |
Flash does vector based graphics, so if you've seen a good flash game, you probably know what I'm talking about. But of course we'd want an engine that could take on more than what can be done in Flash.
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<div style="float: right; width: 100px; height: 70px; margin: 5px 15px;"><img src="http://madskills.org/monolith/idleserver.gif" style="width: 98px; height: 65px;"><img src="http://madskills.org/monolith/theserver.gif" style="width: 98px; height: 65px; position: relative; top: -65px;"></div><div style="margin: 0 3em; font-size: 80%; font-style: italic;">Love is patient, love is kind. It does not envy, it does not boast, it is not proud. It is not rude, it is not self-seeking, it is not easily angered, it keeps no record of wrongs. Love does not delight in evil but rejoices with the truth. It always protects, always trusts, always hopes, always perseveres.</div><div style="text-align: right; text-size: 80%;">1 Corinthians 13:4-7</div> |
Dec 6, 2006, 08:48 PM | |
A third-person shooter would be the best 3D translation of a 2D side-scroller. That said, I'd prefer the game to have a style similar to that of Super Smash Brothers. 3D models on a 2D plane look amazing.
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Dec 7, 2006, 05:52 AM | ||
Quote:
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Dec 9, 2006, 12:45 AM | |
Ah, finally we have a name for a possible optional 2D-mode:
Birdie-mode! ![]()
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