Sep 5, 2001, 09:45 AM | |
Sorry, but I can't find the other topic about things for 1.25 so I made a new one.
I saw in the screen-shots of the JJ2 Beta 108 ammo (I know this is posible by ahcking memory values) but it gave me an idea which just now gave me another idea! Idea1: Weapons such as blaster will have infinate ammo, bouncer will ahve a maximum ammo count (on multi-player and single) of say... 100. Seeker missiles 35, RF missiles 50 and each shot takes down 2 ammo. And so on. Or about the Blaster ammo, it could be charge ammo 2 per second. Idea 2: Oh wait, this gave me a third idea. Secondary fire for weapons. Example: for the RF missiles, the secondary fire would be firing one missile instead of two. Here's another example I just though of: the Blaster's secondary fire (which wont take down ammo) could be wacking someone with it, it would be a melee (blank range) fire type. Idea 3: Nine new weapons, like in some mods for UnrealTournament if you press (in Jazz2) "1" you'll get the blaster and if your press again you'll get a completely new weapon such as... a melee (blank range) weapon such as... fists ^_^ |
Sep 5, 2001, 04:39 PM | |
who says they are making 1.25?
__________________
-Twi$ted Black Clint Eastwood never looked like a gorilla. |
Sep 5, 2001, 05:23 PM | |
Personally, I'd say that is completely out of the question for the 1.25 patch. That would sacrafice all backwards compatability and I doubt anyone here is good enough with animations to make a decent weapons.
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Sep 6, 2001, 02:03 PM | |
Well if everybody upgraded there would be no compatibility problem...
And I believe we could make decent weapons or scripts for weapons. We'd only need to define... how many shot at once acceleration animations speed upgraded speed upgraded accel special attributes. |
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