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Something I want in 1.25

Michael

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Sep 5, 2001, 09:45 AM
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Sorry, but I can't find the other topic about things for 1.25 so I made a new one.



I saw in the screen-shots of the JJ2 Beta 108 ammo (I know this is posible by ahcking memory values) but it gave me an idea which just now gave me another idea!

Idea1:

Weapons such as blaster will have infinate ammo, bouncer will ahve a maximum ammo count (on multi-player and single) of say... 100. Seeker missiles 35, RF missiles 50 and each shot takes down 2 ammo. And so on.

Or about the Blaster ammo, it could be charge ammo 2 per second.

Idea 2:

Oh wait, this gave me a third idea.

Secondary fire for weapons. Example: for the RF missiles, the secondary fire would be firing one missile instead of two.

Here's another example I just though of: the Blaster's secondary fire (which wont take down ammo) could be wacking someone with it, it would be a melee (blank range) fire type.

Idea 3:

Nine new weapons, like in some mods for UnrealTournament if you press (in Jazz2) "1" you'll get the blaster and if your press again you'll get a completely new weapon such as... a melee (blank range) weapon such as... fists ^_^
Twi$ted-Black

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Sep 5, 2001, 04:39 PM
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who says they are making 1.25?
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Bobby aka Dizzy

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Sep 5, 2001, 05:23 PM
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Personally, I'd say that is completely out of the question for the 1.25 patch. That would sacrafice all backwards compatability and I doubt anyone here is good enough with animations to make a decent weapons.
Michael

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Sep 6, 2001, 02:26 AM
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1. I though you guys were making 1.25, but how can I know - it's in a private forum.

2. If I have the right program and lots of time and ideas I can make good animations.
Kaz

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Sep 6, 2001, 02:03 PM
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Well if everybody upgraded there would be no compatibility problem...



And I believe we could make decent weapons or scripts for weapons.



We'd only need to define...



how many shot at once

acceleration

animations

speed

upgraded speed

upgraded accel

special attributes.
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