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Flood Event

Gargoyle

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Joined: Jun 2001

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Sep 13, 2001, 07:42 AM
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I wasn't really sure if anyone knew about this, but i posted it anyway.



I was working on a level in my new single player pack when i got to the point where i needed a water level event, and another one to change it back. In the one to change it back i put "0" in the level.

So...

I put down both of them, but when it came time to test, i had forgotten to turn on "instant" in the lower water event (the one to reverse the first one).

So...

When i played the level i activated the water (the one to bring the water up), and then i de-activated it (using the lower water event).

And guess what happened???

The water started to rise like it did in Jazz1! Slowly, all the way to the top!



Just thought i'd post this for all you jazzers who didn't know about this.







Just a reminder; anything in level, and "0" in instant. And only activate it after another water event has been touched.
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<big><TABLE STYLE=filter:glow(color=green, strength=8)><TR><TD><color="darkblue"><b><font color="#FFFF00">Cry havoc, and let slip the sheep of war!</font></b></font></a></TR></TABLE></big>
The Geko Archive
JanusJackrabbit

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Sep 13, 2001, 04:26 PM
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cool!
Cesar

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Sep 13, 2001, 10:37 PM
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Now I wish it gets darker when you go deeper.



Setting ambient light makes it possible but nothing will glow in the dark. Hmm...
Michael

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Sep 14, 2001, 10:58 AM
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You can make it darker using a gradient but that would require a special tileset.
Michael

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Sep 14, 2001, 10:04 PM
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Hey Gar, how oyu doing in Canada? you alive?

And so as not to go off-topic: I don't understand how to do that... Gar come over to my house and show me how.
URNinja

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Sep 16, 2001, 12:48 PM
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I did that to one time

when i was experimenting with water

with the medivo castle.
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