| Sep 25, 2001, 03:38 PM | |
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			Question#1:  How do you get a level to work when every time you try it you get a 'too many internal animation blocks, may be something to do with enemies.  Please fix the problem and try again.' 
		
		
		
		
		
		
			I have tried everything possible, and nothing works, short of deleting the entire level. 
				__________________ 
		
		
		
		
	"I can do all things through Christ whom strengthens me." ~Phillipians 4:13 "Whatever." ~Coppertop There's a fine line between Good and Evil. . . read Conquests to find out why. "Only Death keeps a secret. . . ." -Zazz Darkfist  | 
| Sep 26, 2001, 07:20 AM | |
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			How about these suggestions: 
		
		
		
		
		
		
		
	-less animating tiles. A tileset can have a maximum of about 1200 tiles, animating tiles included. -less enemies. They also count as animations. _________________ "NO, i'm NOT a girl, never was and never will be! "All good things come in three." "We all are different, that's what makes us normal." - JelZe GoldRabbit  | 
| Sep 26, 2001, 12:31 PM | |
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			There can be a maximum of 1023 tiles in the tileset, and this counts animated tiles. A good way to test this out is the "Blasteria" tileset (By Ice M A N) which has exactly 1020 tiles.
		 
		
		
		
		
		
		
		
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